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The_Mather1

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Everything posted by The_Mather1

  1. I know it isn't, but it still seems that way, which is enough to give the victory rush. Also my needs aren't on that scale at all. The only thing I need I need is essentially just someone to serve who will pay me in hugs.
  2. Mather... I think you've got it in reverse. Most of the time, the sum of creation is flipping you the bird. I know, that's why flipping it off right back is entertaining; gloating at the fact that its efforts are futile. :thumbsup:
  3. Why the [bleep] would you think tears of joy weren't real? C'mon, even I know they're real, and my main source of happiness is flipping the bird at reality itself.
  4. Happy birthday, Earth!
  5. [hide=Playing Assassin's creed Brotherhood, something seems out of place.][/hide] Yes, I had to use my phone to take that picture, trying to screenshot only resulted in making a picture of a black, maximized window.
  6. #004182 is best color.
  7. Lei, how about #004182 then? ;) Was not sure about the brown/blue color scheme when Mather used it for the ingame clan. The brown part looks nice here, but the blue... I used blue because the mithril color scheme is standard and looks the most awesome.
  8. This, this is why I say [bleep] that. If you have too many variables, you might as well try to memorize a math book then solve it in your head for entertainment. And adding more than a single modifier to any task is not roleplaying, it's deviating from reality. And in fact when it comes to hacking, only your skill and the difficulty matters, if you use equipment, it doesn't make you perform better at hacking, it hacks for you. Or if it comes to surgery or shooting, you can take adrenaline to help keep you from shaking and keeping you alert, that's a single modifier, but you can't stack that with for example caffeine. If you were to use a better gun or better equipment here, that wouldn't be a modifier, the task as a whole would just be easier, meaning the minimum roll would lower, not your roll increase. Then there's augmentations, such as bionic lungs to keep your breath inaudible, that wouldn't act as a modifier to stealth, it would just add some levels to your skill and stop you from revealing yourself if you do something that would make you gasp.
  9. ^ Needlessly complicated. I count 4 modifiers, 1 rule and 1 unnecessary roll.
  10. Then it probably has more to do with the mass of people fighting rather than the gods being weak to magic. Either way, we fought a god, he was entirely immune to magic. Hence we know gods in general aren't weak to/weakened by magic.
  11. I feel drunk. Stupid brain, you're tired, not drunk. In fact you've never been drunk.
  12. Let me reiterate, I consider any game that uses a multitude of modifiers and limitations per action that have to be remembered/noted down a DnD
  13. Any RPG that requires you or the GM to keep track of numbers is DnD to me. Tabletop RPGs are boring and tedious, hence I will never use anything from them. I will probably use a simple but effective system like minimum roll = base minimum roll - skill level*2. That way if the computer has a base minimum roll of 50, a lvl 0 will have to roll a 50, but a lvl 20 will only have to roll a 10. It allows for a very progressive leveling system, where some things can be impossible for low levels and where some things are impossible to fail for high levels. Also of course you won't be able to go grind enemy computers, there may be a few individual computers, but primarily they'll just be terminals hooked up to the main server, thus sharing the same database.
  14. Isn't that story about hubris? The gods (Or God) punished men for trying to become/make themselves equal to the gods. No, the tower of Babylon was supposedly so tall that you could simply climb it into heaven. The story of Atlantis would be a better comparison for making yourself equal, as there it was the beauty of the city that made the gods jealous. It's probably more of a war of will, as humans can't literally fight gods, we proved that well enough. And gods can't just kill every human, as without humans, who is there to worship them. So I'd think the war was the vanity of the gods making them sent natural disasters at the humans to make them start worshiping them again, the humans were stubborn and stood their ground, and the gods eventually had to cease for the same reason as they attacked.
  15. I'm gonna let it be a skill, but please cease suggesting a DnD-like system, I detest the needless complexity, and right now my eyes are so tired that reading such walls of texts just results in me seeing a solid, bluish-gray blur.
  16. There's nothing indicating that magic can actually kill gods, nor that it weakens them, in fact Owl Cloak was immune to our magic so I think that's a strong indicator to the opposite. It's more likely to be like the tale of the tower of Babylon; the vain gods are enraged by the fact that people have gotten the means with which to achieve their goals without having to worship them.
  17. Pretty sure it's more of the "So they're playing gods? Smite them!" ideology, which only really happens with vain gods. As for the demigods, remember that in most mythologies, only one god ever decides to sleep with human women, and in even more of them, the resulting offspring is usually so twisted that the gods too want them dead. There's Greek mythology, where we have Zeus sleeping with a bunch of women while in different animal shapes. Sure when he was a swan, he only created the geminii, but when he was a bull, he created the minotaur, and the rest of the time the result ended as Titans. Then there's Norse mythology, where it's pretty much everyone sleeps with everyone, the offspring end up as monsters, humans, dwarves and gods at random, then everyone kills everyone. For example Loki got three children, one evil, one good who killed the evil one and bound Loki to a rock with his guts, and Jörmungandr, the Midgard Serpent. He got all three with the same wife.
  18. Don't worry, combat would be the least of my troubles. Also I like that system, except perhaps it could be modified to calling it tech points and making it a reward for retrieving data, completing missions and making it generate through using research stations and having research software running rather than making a general reward. That way it would encourage hacking and covert ops missions on enemy ships rather than "CIU, blow them out of the sky."
  19. Know what? I think I'll be making a Space-like game. The main differences here will be that anything you know for certain(and can explain) how to do, your character can do and you will have to mind your profession if you want not to end up stuck in an awkward and/or vulnerable position. Research works by either doing a puzzle (if I can come up with one), waiting an amount of time, or by explaining how the technology works without breaking physics/biology. Military personnel may only research combat equipment. Engineers may only research transportation and robotics. Medics may only research pharmaceutics and medical equipment, methods and implants/augmentations. Scientists may research anything. Joint research reduces time, especially for situations such as where an Engineer and a Medic cooperate on bionic body-parts. Two of the same class reduces by a quarter, one of the intended class and one Scientist reduces by a third, and two of different related classes or two Scientists reduces by half. Stacks exponentially per person added, not linearly. Military personnel excel at combat and piloting small vehicles. Medics excel at first aid and are the only ones capable of surgery. Engineers excel at constructing and reading sensors. Scientists excel at programming and communicating with AIs. The year is 2160, and once, world peace had become a reality, but then in 2134 North Korea set its eyes for the sky. Setting up a deal with China where it gains access to Chinese soil and engineers in exchange for offering future lands, it started a space program with the colonization of Mars in. This spurted a second Space Race; NATO, with the addition of Japan, against North Korea and China, for military power in space. Your vessel, the Icarus is the result of this, it is the first vessel ever created that is intended to be capable of staying spaceborne indefinitely without being locked in orbit. And you are its crew for the maiden flight. Your goal is to secure Mars for colonization by NATO. The Icarus is so far only equipped with a single pair of slow-firing railguns, and a few small laser turrets, unsuitable to take care of anything apart from missiles and smaller meteorites. Other than that it houses an AI known as the CIU and its holding bay is fitted with the machinery needed to produce the components for whatever you may need to make yourselves. To get the materials you need however, you will have to mine them, for this the only option you have as of yet are rebreather suits, which can sustain you for up to 24 hours in the vacuum of space before they need recharging, and handheld plasma drills that utilize a combination of vibration and heat to mine through ice and rock. You also have at your disposal two F-88 Lockheed Martin Starfighters, rocket-fighters capable of holding up to 8 missiles and 2 bombs in the internal bay, they also have mounted, forward-facing machineguns. These are capable of high-speed maneuvering in space, they are VTOL and have parking clamps to enable them to safely remain parked on moving objects. I'm good for doing this pretty much any day and run it to as late as 01:00 GMT , so if those that are interrested can say when they are free, and any suggestions they may have. I can adjust accordingly.
  20. And then there's the freedom, which you can't find in any videogame. It doesn't require any maths at all.... And this is why you fail at Hegemonies. Math is 75% of the game.
  21. Hegemony being complex was what made it entertaining. If we wanted a Hegemony that didn't require complex thinking and math, we'd all be playing Europa Universalis.
  22. Mask simply took your place in the attack. Owl Cloak indicates otherwise. He seems perfectly okay with magic, if not even supportive of it since his would-be lover gave me an enchanted gem. I'd rather believe the gods are split on the subject. Such as is bound to happen in any group. And helping Owl Cloak regain his full mental capacity is something that is bound to tilt the more indifferent ones more to the favor of humans keeping it. I can actually only think of two possible gods other than "God" that might be against humans having magic, if only barely and so for selfish reasons. And that would be Jen and the thunder super-demon I created if they managed to somehow reach that tier.
  23. Cure for paranoia; mild insanity. It's a blessing to be able to decide for yourself whether to care, be worried, be scared or don't give a shit.
  24. My goal is to end the persecution of people with magical abilities, a more pressing matter because it's something that's currently happening.
  25. Not my plans, my actual stuff that I have already made, like my whole room in one of the Space games. Tell me when have you ever trusted anyone's decision but your own, Dusty's, Ross' and Earth's? The ONLY reason anything I have done has ever really gone to shit is because either you or Earth decided to stop me, regardless of whether I was making a multi-purpose suit, protecting my own room or hacking the enemy ship. Only thing I have ever done that had a bad effect on its own cost us next to nothing. And yes, moral center. Because you know soul magic isn't inherently evil, and most certainly is not when you only use it to to collect one extra resource from the animals you hunt. Stealing for the sake of being an [wagon] (such as with the shepherd's hat) however is at the very least a sign of poor morals. Now since I'm not inherently evil, what good have I done? Just in the last four sessions I have given a murder victim a proper grave, returned the stuff a guy left behind even after he tried to stab me in the eye, saved your asses by risking my own life, put a tomb back in shape after you just left. And yet you dare insinuate I have no morals? I suggest you take a good look at yourself then.

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