Everything posted by Bxpprod
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200M Slayer? Piece of Cake! - I'm Baaaaaaaack!
- Bonecrusher - Horny Demon necklace - Charming imp - Herbicide [bleep] rapiers because loldrygore, unless you're cheap like me then probably those as well. Also [bleep] Mish since he's bad. But at least he knows how to tele in citadel
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Bruno's blog - road to 120 ranged.
Ain't even mad
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200M in all Skills
Over a group of us (~10 accounts), the group I usually do them with is averaging a 12 minutes for 3 warbands (this will likely blow out when we start to fail, and yes, stat minors and people who want an argument, it's not a large enough sample, calm your [bleep]), which WBs currently (at 99) we are getting 1.8m/h (all maxed, of course this changes with lower levels, and more failures). Saving roughly 16 hours of mining - which does influence smith/mage timesaved - for every hour of mining warbands done. Of course, the numbers will change as time progresses and we've got a larger sample, and obviously different with <99. Stolen notes from Wiki:- Assuming players hand in 25 Skill supplies from each warband, it would take a player participation in 148 warbands (minimum 50 days) to go from level 1 to level 99 in a skill. Assuming players hand in 25 Skill supplies from each warband, it would take a player participation in 1685 warbands (minimum 562 days) to go from level 1 to 200 million experience in a skill. Argument easily made that it's OP, but when you factor in the risk - PK will result in nothing, you can fail to get 25 (camps dying before looting finished/you get a wand, which in reality more often than not leads to being PK'd), the reward needs to match the perceived risk (even though most people risk nothing but things looted). I fully expect a nerf AT SOME POINT (knowing Jagex, 12-18 months), but also fits in line with the previous arguments made towards reducing botting by attacking one reason behind it (bad xp/h rates, too attention demanding) or too costly (hey I'll just buy cash for Smith/Farm/Con). Ehh, I'll probably have more later to rage about. Revising #s down to 1.4m/h
- My Little Brony: Friendzone is Tragic
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my life is in shambles - Blog of Minergoo
Signals from outer space yo
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25-Mar-2013 - Wilderness Warbands
Annnnnd it's back
- Hello, I'm the Doctor! Back and ready to be a noob again!
- what she order, mish filet ~ 99/99 Agility, what next
- My Little Brony: Friendzone is Tragic
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I � Unicode - Going For 120s! - Yay Treasure Hunter...
Oh look at me Mr CANT CARRY MY DROPS >___________________________________________________________<"
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Tans - maxed [BPL IS BACK]
Don't wear anything - just join the fc. If you can't join and you're there, they will get anti pk teams to kill you if you are geared. So unless you are an anti pker that the anti pk team are aware of, don't wear any combat gear when youre not in the fc. They consider geared white dots to be a threat. That idea changes every 5 minutes.
- Druv's goals and achievements - 80M RC
- My Little Brony: Friendzone is Tragic
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200M in all Skills
Lol Maybe that was the point
- My Little Brony: Friendzone is Tragic
- Druv's goals and achievements - 80M RC
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Pyramid Plunder Boosts
You can not.
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Druv's goals and achievements - 80M RC
You don't have to bribe the guards, they are trappable, and stay so until someone or something [bleep]s them up (usually deliberately untrapping). Good for study/afk because all you have to do is spam-click until you fail. The average talked about (thieve xp) in EE (2x 200m, 1x 100m and others) is in the area of 283k - higher with aura - which is exceptionally good for a method that takes no attention whatsoever to do.
- My Little Brony: Friendzone is Tragic
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200M in all Skills
Over a group of us (~10 accounts), the group I usually do them with is averaging a 12 minutes for 3 warbands (this will likely blow out when we start to fail, and yes, stat minors and people who want an argument, it's not a large enough sample, calm your [bleep]), which WBs currently (at 99) we are getting 1.8m/h (all maxed, of course this changes with lower levels, and more failures). Saving roughly 16 hours of mining - which does influence smith/mage timesaved - for every hour of mining warbands done. Of course, the numbers will change as time progresses and we've got a larger sample, and obviously different with <99. Stolen notes from Wiki:- Assuming players hand in 25 Skill supplies from each warband, it would take a player participation in 148 warbands (minimum 50 days) to go from level 1 to level 99 in a skill. Assuming players hand in 25 Skill supplies from each warband, it would take a player participation in 1685 warbands (minimum 562 days) to go from level 1 to 200 million experience in a skill. Argument easily made that it's OP, but when you factor in the risk - PK will result in nothing, you can fail to get 25 (camps dying before looting finished/you get a wand, which in reality more often than not leads to being PK'd), the reward needs to match the perceived risk (even though most people risk nothing but things looted). I fully expect a nerf AT SOME POINT (knowing Jagex, 12-18 months), but also fits in line with the previous arguments made towards reducing botting by attacking one reason behind it (bad xp/h rates, too attention demanding) or too costly (hey I'll just buy cash for Smith/Farm/Con). Ehh, I'll probably have more later to rage about.
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Post all RS Screenshots, Videos, and Sounds here!
Warbands #1
- My Little Brony: Friendzone is Tragic
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Post all RS Screenshots, Videos, and Sounds here!
- Post all RS Screenshots, Videos, and Sounds here!
Warbands to max cape- Post all RS Screenshots, Videos, and Sounds here!
Oh to have overworld PGT - Post all RS Screenshots, Videos, and Sounds here!
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