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Bxpprod

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Everything posted by Bxpprod

  1. - Bonecrusher - Horny Demon necklace - Charming imp - Herbicide [bleep] rapiers because loldrygore, unless you're cheap like me then probably those as well. Also [bleep] Mish since he's bad. But at least he knows how to tele in citadel
  2. Over a group of us (~10 accounts), the group I usually do them with is averaging a 12 minutes for 3 warbands (this will likely blow out when we start to fail, and yes, stat minors and people who want an argument, it's not a large enough sample, calm your [bleep]), which WBs currently (at 99) we are getting 1.8m/h (all maxed, of course this changes with lower levels, and more failures). Saving roughly 16 hours of mining - which does influence smith/mage timesaved - for every hour of mining warbands done. Of course, the numbers will change as time progresses and we've got a larger sample, and obviously different with <99. Stolen notes from Wiki:- Assuming players hand in 25 Skill supplies from each warband, it would take a player participation in 148 warbands (minimum 50 days) to go from level 1 to level 99 in a skill. Assuming players hand in 25 Skill supplies from each warband, it would take a player participation in 1685 warbands (minimum 562 days) to go from level 1 to 200 million experience in a skill. Argument easily made that it's OP, but when you factor in the risk - PK will result in nothing, you can fail to get 25 (camps dying before looting finished/you get a wand, which in reality more often than not leads to being PK'd), the reward needs to match the perceived risk (even though most people risk nothing but things looted). I fully expect a nerf AT SOME POINT (knowing Jagex, 12-18 months), but also fits in line with the previous arguments made towards reducing botting by attacking one reason behind it (bad xp/h rates, too attention demanding) or too costly (hey I'll just buy cash for Smith/Farm/Con). Ehh, I'll probably have more later to rage about. Revising #s down to 1.4m/h
  3. Yeh. It's pissing me off. Why the [bleep] would I do that
  4. Oh look at me Mr CANT CARRY MY DROPS >___________________________________________________________<"
  5. Don't wear anything - just join the fc. If you can't join and you're there, they will get anti pk teams to kill you if you are geared. So unless you are an anti pker that the anti pk team are aware of, don't wear any combat gear when youre not in the fc. They consider geared white dots to be a threat. That idea changes every 5 minutes.
  6. Plunder to full ibis then bang out traders to infinity and beyond
  7. Sinkhole for extremely OP exp/h The gloves were a nice addition.
  8. Lol Maybe that was the point
  9. Posted, by Zeei, who PMs me "porn" on rs, then "Oh you're not google".
  10. Logmein, one of the other PC controllers you can use on a phone. http://www.youtube.com/watch?v=Vm7e27vUDzg Wireless mouse would also do the trick I guess.
  11. You can not.
  12. You don't have to bribe the guards, they are trappable, and stay so until someone or something [bleep]s them up (usually deliberately untrapping). Good for study/afk because all you have to do is spam-click until you fail. The average talked about (thieve xp) in EE (2x 200m, 1x 100m and others) is in the area of 283k - higher with aura - which is exceptionally good for a method that takes no attention whatsoever to do.
  13. Leik will invariably post his pile upon seeing that.
  14. Over a group of us (~10 accounts), the group I usually do them with is averaging a 12 minutes for 3 warbands (this will likely blow out when we start to fail, and yes, stat minors and people who want an argument, it's not a large enough sample, calm your [bleep]), which WBs currently (at 99) we are getting 1.8m/h (all maxed, of course this changes with lower levels, and more failures). Saving roughly 16 hours of mining - which does influence smith/mage timesaved - for every hour of mining warbands done. Of course, the numbers will change as time progresses and we've got a larger sample, and obviously different with <99. Stolen notes from Wiki:- Assuming players hand in 25 Skill supplies from each warband, it would take a player participation in 148 warbands (minimum 50 days) to go from level 1 to level 99 in a skill. Assuming players hand in 25 Skill supplies from each warband, it would take a player participation in 1685 warbands (minimum 562 days) to go from level 1 to 200 million experience in a skill. Argument easily made that it's OP, but when you factor in the risk - PK will result in nothing, you can fail to get 25 (camps dying before looting finished/you get a wand, which in reality more often than not leads to being PK'd), the reward needs to match the perceived risk (even though most people risk nothing but things looted). I fully expect a nerf AT SOME POINT (knowing Jagex, 12-18 months), but also fits in line with the previous arguments made towards reducing botting by attacking one reason behind it (bad xp/h rates, too attention demanding) or too costly (hey I'll just buy cash for Smith/Farm/Con). Ehh, I'll probably have more later to rage about.
  15. Levels on Redbott:- Really should get up and get the Reqs (and complete) Summer's End so I can teleport to the RDI spot rather than having to run, but alas. More charms and junk:- Gets me to about 39m, probably going to keep going until I have enough for 50m

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