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IMshadow7

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Everything posted by IMshadow7

  1. At lower levels, I tend to recommend picking/spinning flax. It's probably not the fastest way, but it's not far from it and earns ok cash. For most of your levels, you'll want to craft dragonhides into dragon leathers then alch them. You will lose money; there's no way around that. However, it'll only cost a few coins per exp, so it's not too bad. As a warning, even though you don't lose much cash, it does require a lot of cash. For example, the green hides might cost 1650 (plus a little more cash to turn them into leathers), and you might get 1600 back (not exact numbers, but they're meant to give an example). Thus, the amount of money you lose from that one hide is very small (you spend 1690 and get 1600 back). However, you'll need a lot of cash just to buy the hides until you can alch the final result.
  2. Pffff... pictures are for those who know what a picture is :anxious:
  3. I can say that with fly fishing you can probably predict about 40k-50k exp an hour. Monks are a little slower than that.
  4. Thanks, I'm still not sure about the first topic.
  5. You might be able to make an arguement that some things are a little better than pyramid plunder at some levels, but if they ARE better, it's not by much, and by the time you hit 71 it's undoubtedly the best option (which is fairly early in your training to 99). If you want to read some tips about pp, you can find them here: http://forum.tip.it/viewtopic.php?t=696442
  6. You can mine a couple hundred ores per hour. Just so you know, it will take much more than a year.
  7. Go to Runescape.com -> Knowledge Base -> Skills -> Agility -> Agility Arena. Near the bottom, it lists the rewards and their prices.
  8. I've heard many people recommend using prayer gear, as well, at least to some degree so that you can pray off the attacks coming at you. In that case, Zamorak book and Unholy symbol would go a long way.
  9. There are 10 races that drop scrolls (imp, goblin, etc. up to demon). Those are the only ones you can fight right now. The second part is a typo; that implies that you can get challenge scrolls from dwarves and such. This is NOT true; the 10 races you can get scrolls from first are the ONLY ones you can get scrolls from.
  10. Which monster to train against Here's my recommendations: 1. Whip attack monsters. 2. Dharok monsters. Dharoking is faster but also limits you as you have to fight monsters you fight as they need a lot of hp and can't do too much damage to you (which is why abyssal demons are so great for the job). Anyway, here's the criteria you want when searching out monsters. 1. Low defense. Easy to understand why. When you're hitting zeroes, you're not getting experience. 2. Lots of hp. This is a little harder to understand why, but it's very important. Let's say you were fighting chickens. They have 8 hp. Let's say you can hit up to 20 with a whip. If you hit a 12 on the chicken, you're really only going to do 8 damage, so in essence you lose 16 experience. This applies to all monsters, actually. Let's say you're fighting something with 100 hp. If you (over the course of several attacks) deal 90 damage, they'll be down to 10 hp. Now, on all those attacks you just did, you didn't suffer from the "chicken complex"; the amount of damage you hit was actually dealt to the monster and gave you exp. However, now, the monster only has 10hp left. If you hit anything over 10, the experience you would have gotten would be wasted. There's no monster in existence that's immune to the chicken complex, but the higher it's hp is, the less you suffer from it. These are the major two factors. Essentially, ideally, you would never miss a monster and your experience would be based on the damage you deal based on your strength level. However, neither of these truly happen, but you want to minize the amount that these negative affects do happen, which is why you want a low defense monster with lots of hp. Now a few other factors (less important, though): 3. Lots of the monster around to attack. Simply put, if you aren't fighting a monster at any time, it's no better than hitting zeros. You want a place with a lot of monsters so that you don't have to wait for one to spawn and, preferably, so that you don't have to run far to fight one. 4. Doesn't hit too hard / easy to get to: These are kind of the same point. Basically, if you get hurt a lot, you're going to have to bank a lot for more food. The more time you waste on the trip to and from the monsters, the less experience you'll get. To be honest, though, this isn't a problem for most monsters. 5. Drops. Never forget this. While it's a low priority for me, all else equal, I'd rather kill something that drops runes, gems, etc. than drops nothing. There's a lot more I can say on the subject, but I think I'll give someone else a chance. Pyramid Plunder Tips Here's my tips for it. - You have 5 minutes per game. You get significantly more exp in the next room than you did in the previous one. You should aim to do the best TWO rooms that you can. Ignore anything before that. So, if you can get to room 5, try to do rooms 4 and 5. - Do not move onto the final room without completing the room before unless you are ABSOLUTELY sure that you don't have enough time to finish that final room. So, let's say the best room you can do is 5. Make sure you completely finish room 4 unless you have so little time left that there's absolutely no chance you'll finish room 5. This is because, even though room 5 gives more exp, you spend a lot of time running throughthe pyramid, and it's better to risk getting a little less exp per snake than to finish early (you can't go back to a previous room). - Bring about 8 doses of super anti-poison if you can. The super anti-poison will last for about one complete run. It saves a lot of food in the long run. - Don't bring armor or a weapon. In the few situations you encounter a monster, just pray. Energy is much more important. - Bring a super energy potion or two with you, just incase you need more energy. - When you finish a "round" of pyramid plunder, walk to the door for the next round. If you run to the door to start the next round, you'll run out of energy fast, which is a problem because you only have 5 minutes per round. - There are several ways to get to Pyramid Plunder. The absolute best is to teleport with the Pharoah's Scepter, as it teleports you directly to the pyramid. Without that, you can teleport to Al Kharid and take the flying carpet to Sophanem. Or, you can move your house to Pollinveach, teleport there, then take the fly carpet. In the latter two cases, banking takes several minutes; I used sharks so I wouldn't have to bank so often. Earlier rooms do less damage when you fail, so you won't have to bank as often. - A room is considered "completed" when you've opened every urn and the chest. Ignore the sarcophagi. It takes a long time to open, often ends in a mummy, and gives NO thieving experience. The only time I'd open one is if you have completed your final room and still have extra time. - In each room, you want to find the correct door as fast as possible. There are two ways to do this. First, the "correct" door is the same for everyone, so if you see someone open a door and not go through, it's not the right door; similarly, if they do go through the door, it's the right door. If no one is in the room, make sure you know the path that hits the most doors as fast as possible. That is, if you could hit 3 doors in 5 seconds on one path, and 2 doors in 5 seconds on the other path, always take the first path. It may not be the fastest for THAT particular run if you hit the wrong doors first; however, statistically, in the long run, you'll find the doors faster. - Bring a lockpick; it gives you a better chance of succesfully opening a door (though that doesn't mean it will be the correct one). - The "correct" door in each rooms resets every few minutes. This can happen even if you're in the room. The problem with this is, it can even reset to a door you've already opened, which you can't open again. As a result, every once in a while, you'll open all 4 doors and still be in the room. If this happens, there's nothing you can do; just leave and start over again. - In a room that you're going to plunder (the best two that you can reach), always start with the urns. The urns damage you but don't release a monster. Also, the chests in the center can release scarabs, which are very annoying. Furthermore, the chest is always instantly and succesfully plundered; it doesn't take a few seconds like the urn. Thus, you could even hit the chest with half a second left. For this reason, get all of the urns in the room first, then either right before you run out of time or right before you leave that room, then plunder the chest. That way, if there are scarabs, you don't have to deal with them for long. - If you get attacked by scarabs or a mummy, PRAY AGAINST MELEE. Don't say "Oh, it's only for a minute." Scarabs and mummies do a lot of damage fast. You won't run into them often. You should have plenty of prayer to deal with them. So just pray, and avoid the damage. Be warned; scarabs do poison (lightly, I think). - The items you get from this game aren't very important. They're most important use is to recharge the sceptre. Between rounds (while WALKING to the mummy again), you should drop any pieces you'd prefer not to keep. This opens up spaces to get pieces that are better. For example, I dropped all my stone pieces between rounds; I was shooting for anything gold. The ONLY time you should drop items ingame to pick up new items is if you've completed your final room and still have time left over. - The items you get can be used to recharge the sceptre. Any 24 clay, 12 stone, or 6 gold will do it. If you have your sceptre with you, and it's out of charges, you should recharge it as soon as you have enough items with you to open up your inventory for new items. - The clay and stone items give a pathetic amount of cash. However, the gold items give around 1k each. To get this 1k, you have to take them to the agility pyramid. This would normally be a problem, but luckily, the Pharoah's Sceptre can teleport you there. This makes it worthwhile to trade in the gold items you've randomly accumulated (like I said, don't waste time during a round to pick them up unless you've finished you're final room, but you will pick them up in your open spaces over time). When I reached 99 thieving, I traded them in and got a few hundred thousand coins. - Between rounds, you have to find the door the mummy is in (this is where you want to walk). He stays in the same door for a while, and it's the same door for everyone. So, you should generally go straight to the door he was in last time. If he's not there, then basically just start randomly searching doors until you find the one he's in. Note that occasionally, he will push you back when you try to open the door. It's just a random thing; however, the hand pushing someone back means it IS the right door. - If you don't have a sceptre yet, I would recommend searching the chest in every room. The sceptre can ONLY be obtained from sarcophagi and chests; not from urns. Sarcophagi take a really long time to open; chests are instantaneous and give some theiving exp anyway. - The sceptre teleports you to three places: the pyramid plunder (directly to the mummy, too), the agility pyramid (the gold one), and the ancient magics pyramid (good if you switch magic styles often). So it is very useful, even outside of pyramid plunder. - You CAN get another sceptre while playing pyramid plunder, even if you already have one. - The experience you get at Pyramid Plunder depends primarily on which rooms you steal from. When I was stealing from rooms 7 and 8 (requires 91 thieving), I was getting over 200k exp an hour. Reminder of items recommended: materials to get to pyramid plunder (like a sceptre, money to use flying carpets, etc.), glory amulet (for teleporting away when you need to bank), boots of lightness, NO ARMOR OR WEAPONS, super anti-poison, one super energy potion (probably won't use it most of the time), lockpick Hope that helps.
  11. As people said, it is luck. However, no, it's not normal. It would be like rolling a die something like 30 times and never getting a 6. Since it does involve luck, it's always possible you will never get a 6; but that being said, statistically, it's not likely. By the way, consider killing jellies. They're pretty easy to kill, you don't have to worry about ghosts attacking you, and they also drop rune larges and a few other nice drops.
  12. Personally, I'm not a big fan of ancient magic training. It does technically work, but the spells are pretty expensive for training. Furthermore, most of your magic exp comes from CASTING the spell, not the DAMAGE of the spell. While damage does increase the exp, it's smaller than how it relates to range and melee, for example.
  13. I've heard of people who had all combat stats 70+ being able to do it ok. However, the overall thing is this. Even with your current stats, you could do barrows for fun. However, the lower you are, the slower you'll be and the more it'll cost (as you'll need more supplies to stay alive). Therefore, with lower levels, you can do it, but it may not be good profit.
  14. The granite mine is the fastest experience if you're a member and don't mind getting no rewards.
  15. Maybe. I'm 126 combat and I say I can kill several KBD's in a trip. You'll want to pray against melee and use anti-fire potions. That just leaves his magic attack, which isn't too common. So bring some good magic gear. Bring a one-click teleport incase you run into problems.
  16. Overall Goal: Trying to get 99 all. Current Skills: Runecrafting nats. Fishing in Shilo. Mini-guides: In the past, people have sometimes asked questions to which I replied with answers that have been more than a few sentences. I have saved those responses as mini-guides that I would sometimes post when someone else asked the same question (to avoid re-typing them). I plan to post at least some of those in my blog. I will list them here; you can expect that more may be coming in the future. 1. Which monster to train against. Page 1, Post 7. Helps to give guidelines to choosing a good monster to train against. Does NOT tell you what monster to pick, by name. 2. Pyramid Plunder Tips. Page 1, Post 7. Helps to teach you tricks to not only do Pyramid Plunder, but to do it fast. Helps to give both information to beginners and tricks to help people who already know how to do it. 3. Construction Tips. Page 1, Post 14. Helps to teach you a method of doing Construction that removes most of the problems that are common while doing Construction the normal way. Other features: Shadow's Laws: Shadow's First Law: Ceterus parabus, the training speed of a given Runescape player is proportional to the percentage of Shadow7 advice that player follows. Proof: Comes from statistical data Shadow's Second Law: Censored due to inappropriate content. Shadow's Third Law: The intelligence of a given group of people can be measured by the time required for a debate to degrade into a series of "your momma" jokes. Shadow's Fourth Law: Nearly any problem can be solved through creative use of midgets. Stories: Council of Oblivion. A story based on the world of Runescape which ties together dozens of quests and minigames, making fun of various aspects of Runescape in the process. When Thyker finds that the mystical Morton armor belonging to Varrock infact exists, he gets dragged into a plot concerning the fate of the human race. In the process, he runs across various characters from the world of Runescape whose storylines cross with each other, plus many unique to the story. You can find this story here: http://forum.tip.it/viewtopic.php?t=695958
  17. Check the Haunted Mine quest in the RS manual; it lists what monsters it affects.
  18. If you want to train smithing effectively, you have to buy your own materials. I'm sorry, that's just the way it is. Anyway, if you're a member, you could consider using iron bars. Smelt the ores using rings of forging. It's fairly cheap with decent speed.
  19. Once you get to 80 hunter, you can predict about 100k exp an hour from red chins.
  20. I had not thought of using area-attacks within the fusions, but that does seem like a feasible idea. Of course, they have to be carefully examined for balance (i.e. you can't have someone doing a normal melee attack against everyone in a 3x3 area; that would make training extremely easy), but done correctly could work well. As for the timer, that is true; there probably should be some kind of indicator as to the length of time remaining in the fusion. There needs to be either be some kind of overall bar timer, as you suggested, or there needs to be something that happens in the last 30 seconds or so of the fusion so that you're not suddenly caught off guard.
  21. Depends on the role and if you plan to play ba a lot. If you play ba a lot, leveling is a good idea (you may notice that leveling is pretty cheap). Also, roles like healer benefit a LOT from leveling, whereas with collector leveling is basically useless. By the way, I personally am not a fan of the fighter torso; compared to barrow armor, you're giving up like 50 defense points to get 4 strength points. Either way, I would also recommend that you get Penance Gloves while you're at it. They're relatively cheap and reduce your weight by 4.5kg.
  22. For anyone else wondering, you can't use that same spot again. You have to buy the vessel from one of the sons in the Tai Bwoni Village; you then have to go to the north-eastern portion of the Karamja jungle, where you'll find another karabwam spot.
  23. They may be harder than before, but I still suspect they're a lot easier to kill than any black or metal dragon; and they definitely have less hp.
  24. Wyverns are the easiest thing to kill that drops them; but overall, there's no simple thing to kill for them. Also, the drop is in the range of 1 in a few 1000. Keep in mind, if the drop was common, it wouldn't be worth 20m.
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