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Ned

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Everything posted by Ned

  1. Was not surprised when I saw a ton of marker plants lying around when I was doing the quest (of course Jagex would let this happen...oh sh*t), I immediately spam clicked the entrance and I guess they weren't paying attention. Would've lost bank.
  2. Quest guide released. If you have any useful information to add or other feedback, let us know :) http://www.tip.it/runescape/quests/view/254-one-of-a-kind
  3. I've added war priest armour as a drop from all aviansies as well as Kree'arra. Thanks so much, you've been credited! :)
  4. Welcome back to TIF! :D Congrats on that promotion btw.
  5. Ned

    Making History

    Good catch. I've taken a new picture (needed HD) on that spot and added it to the guide. Thanks for taking the time to post! You have been credited :)
  6. Ned

    One Small Favour

    Fantastic post! I've updated the text of the guide and credited you. I will edit the map and complete those changes shortly. Thanks so much Raelyn! :)
  7. I went in and checked out the max hit with monster examine, it's 600 (I think that 300was a pre-EOC figure). I've updated the entry and credited you, thanks so much! :)
  8. Thanks very much for posting this list! I need to confirm some of them but I will add them all shortly and put your name in the credits :)
  9. Thanks for posting this, the entry has been updated and you've been credited. Really appreciating your posts these last few days! ~Wmx
  10. Not sure if already mentioned, but Devotion was buffed. "Devotion has been buffed to 10 seconds. The cooldown has been reduced to 60 seconds, from 90 seconds."
  11. Based on that I'd say fury is way worse so expect crashing.
  12. They couldn't put these dungeons like a few more squares apart?
  13. Mod Raven is chilling in world 100 at the Burthorpe house atm answering some questions.
  14. Good catch, added the picture and corrected those errors. You've been credited! :thumbup: http://www.tip.it/runescape/bestiary/view/13-blue-dragon
  15. Corrected and credited! Thanks so much for taking the time to post a screenshot :) http://www.tip.it/runescape/bestiary/view/549-dark-beast ~WMX
  16. Just because the floor layout is a Zaros symbol doesn't suggest at all to me that it is Nex's chamber, that seems a little random tbh. I'm sure there is more than one location in the universe that has that architecture.
  17. There are no damage stats though, only accuracy, are you assuming use of fire surge, or ice barrage? Abilities factored in? Or just auto-attacks?
  18. When they discussed it in the podcast they said Zaros would return no matter what, player choice would just decide in what form and to an extent at what strength (but always within tier 2) which is pretty much a get out of jail free card when it comes to moving forward because at tier 2 godhood even in his weakest form no-one really poses a threat to Zaros aside from maybe Seren and the Elder Gods. And truth be told I expect it will be a lore factor that no god will try to mess with Tier 2+ - I mean the last time they annoyed tier 2 they got thrown out of the world in the blink of an eye. About the only tier 2 action I expect we could see will be Zaros and Seren interplay, Elder god smiting and perhaps Sara ascending and trying to meddle but ultimately failing (especially as Sara seems likely to annoy both Seren and Zaros) Ah alright, that makes more sense. Perceived player choice haha. Re Sliske, kind of wish they would have a more respectable/intimidating villain than this guy. He just pisses me off with his silliness/immaturity. But I guess that's the point.
  19. I respect the idea for unique player decided content but I feel like this is just going to lead to a trainwreck of storylines as every player has some different idea of RS lore because they decided Zaros shouldn't come back to take over the world or not...anyway...been waiting since I first started playing for Zaros to come back so I'm excited.
  20. Hey there, We're close to releasing a new guide for Treasure Hunter to replace the outdated SoF guide, so once that is in place these entries will be updated accordingly. Even though we already had the info, thanks for taking the time to post and try to help us out, we appreciate it a lot! When the entries are updated I'll add you to the credits :) ~Wmx
  21. Sleeping is great. I wish I could do it more often. Welcome to TIF! :)
  22. All of the nerfs make sense individually but added together they make the ability useless. There is no useful situation where you could go beyond 5 seconds duration, and it is disabled for KK/Vorago/RotS (idk how it was used in RotS, but for KK it was to prevent green and for rago it was for bomb tanking). - PvP nerf makes sense, it was being abused heavily. Should remain. Lol at everyone crying in RSOF. - Increase cooldown is fine, but 90 seconds for 5 seconds and -15% adrenaline is silly in PvM. Would support 60 seconds instead. There were a few situations where a cool down increase wouldn't matter (KK solo you would just have to buy ~50 seconds of time by running around instead of ~10 and take an extra adrenaline potion or something) - 5 second duration with +5 for every kill is hilarious. In what scenario other than cannoning some chickens/cows are you able to kill enemies within 5 seconds of each other so that you actually get the full 20 seconds? If you time devotion perfectly, you get protection for about a round of combat or two. This attribute should be removed. - Disabling its use in certain bosses is fine, although I think that soloing KK wasn't OP at all: kills took like 15 minutes and required skilled timing of abilities combinations. Any slip up and you were dead immediately. I tried it many times in max gear and only got it to about 1/4 hp at most. Didn't see this being abused anywhere, it was more of an impressive achievement for those that pulled it off. Insert rant about how I want challenging solo bosses here now that my goal of being able to kill KK solo is dead. Nex is getting boring. Like Gwyn said, bomb tanking was too easy, so that's okay. Overall I support a nerf but not this nerf. This idea is good, you should post in RSOF, see if it gets any traction. Unlikely but it would take 5 secs to post.
  23. To clarify since it is vague in the patch notes: Minimum of five seconds, an additional five seconds is added per enemy killed (max 20 seconds). So basically if you're bossing it's five seconds, maybe 10 seconds if doing slayer. Good fight, don't really think it needed that harsh of a nerf. Yes it was slightly OP in certain PvM situations but now it's just totally useless. Somewhere in between would be good. It's kind of funny that now it's a five second ability with a minute and a half cooldown.
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