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Ned

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Everything posted by Ned

  1. Edit: Images up. Desert area also near FFA Clan Wars. Added to list.
  2. Wow, thanks for the finds, nice job everyone! 107 Wilderness Pking, LOL at the chaos XD. An idea I have is to enter random caves and dungeons in a PvP world, and see if the level range changes for a split second.
  3. Thank :) I have lots of free time -.-, and insane curiosity :( Thing that bugs me about our one plane idea is the second and third floors of buildings, where you can see the floors below, which means probably that this only applies to dungeons/caves like you said. If anyone has any cool pics of weird findings like these, please post them!
  4. Edited. The overall discussion point is the geographic layout of RS and any weird pictures/findings players find.
  5. Good find, I wish Jagex made it so you had to complete the quest tho :?
  6. That's a good idea, I'll try taking more pics without visible levels. Although my depth perception may be off, but to me it seems as if Corp's Lair is 3 levels above the Wilderness Ground, and there are a couple of levels which would explain the location of FOG and The Tower of Life Dungeon.
  7. Maybe I'll change the thread title, this is more the discussion I was looking for. :D I'll edit my post to say that dungeon beneath Corp is the Tower of Life, and FOG. The fact that two dungeons completely separate from each other on the World Map are so close together brings up one of my theories, partially brought up here. Entrances to any dungeon will teleport you to the single dungeon plane which is located north of the Wilderness. Ladders within dungeons will take you to sublevels, just like with buildings above ground. All dungeons in the dungeon plane have positions relative to their entrances in the World Map plane. Another picture, showing the Corp Lair is ABOVE a part of the wilderness in Addition to the Dark Warrior's Castle. I'm also going to make a picture map showing all these pictures together.
  8. Oh, so it was confirmed as a bug? Should have been fixed after a few months. No I was just assuming. Sorry :P No need to apologize.
  9. I'll go check it out ;) I agree, it looks a lot like FOG, maybe Corp can be seen from FOG? Can anyone identify the room under the Beast Chamber?
  10. I think 8 Brews and 16 Restores. Maybe 10-14, I forget :? I agree, I'll wait maybe a couple of months before I go at it again. Bolts used per attempt (all attempts getting to Jad): 400 with accumulator
  11. I'm also interested in the discussion of the layout of the game, if anyone else is. Why is it simplistic to put Clan Wars FFA next to the Elven village of Llyeta? Oh, so it was confirmed as a bug? Should have been fixed after a few months.
  12. The True World Map? Investigating the Layout of RuneScape New to this thread? Watch the video or read the introduction post below. http://www.youtube.com/watch?v=9EoNWUBpzBI http://www.youtube.com/watch?v=ZYb1Gi7oB6U Current Images (updated 2013) [hide=Primary map]This map shows everything that is north of the world as we know it. It is speculated that they are on ground level, as we have many images to support the theory that RuneScape is all one constant plane. This map is from May 2013. [/hide] Hey everyone! For years, players have found strange area locations and planes in seemingly wrong places, that provoke discussion as to how RuneScape is actually laid out in general. For examples of what I'm talking about, see the bottom of this post. The lesser-known example we will focus on: The Corporeal Beast's Lair Let me begin with a well known mystery about the Corporeal Beast's lair location:[hide=GIF Animation][/hide](Hint: Look at the wilderness level) So, midway through passage into the lair, you are transported into 107 wilderness. Suddenly, the game scripts correct the display and show you as not being in the wilderness. So, no real big deal, it's located in 107 wilderness, right? Let's have a look at the entrance, with HIGH detail:[hide=Dark Warriors' Castle?][/hide]That is the moat by the Dark Warriors' Castle. Not 107 Wilderness. The Lair seems to be floating above ground! What's going on? In fact, this is in fact the Spirit World Version of the Dark Warriors' Fortress that contains the Tormented Wraith. Looking further around the lair, we can see other locations: Waterbirth Island Dungeon:[hide=Waterbirth Image][/hide] This screenshot was taken in the Beast's actual chamber. [hide=Tower of Life Dungeon Image][/hide]A dungeon that is supposedly located underneath Ardougne is actually here. Interesting. Layout of Levels: [hide][/hide] Why are all these other places in Level 107-120 wilderness? Where is the Corporeal Lair? Certainly not where it should be as the game dictates. This example leads to the question: is RuneScape all one plane? Are all dungeons located on the same plane? How is RuneScape laid out? Theories: Entrances to any dungeon will teleport you to the single dungeon plane which is located north of the Wilderness. Ladders within dungeons will take you to sublevels, just like with buildings above ground. All dungeons in the dungeon plane have positions relative to their entrances in the World Map plane. Random Event areas, non-world map areas/quest cutscene planes are also located on one plane off the world map, but on ground level. Sublevels are relative to each other. Regarding houses, I believe these are generated and their data saved to a user, rather than 1 million+ separate planes. Currently, there exists the -1 level, the ground level, and 3 levels above. In RSHD, the -1 level is used for underwater effects, and is not used for dungeons. Dungeons are located on the ground level far north of the wilderness. If a dungeon has multiple levels, the dungeon is placed in the corresponding level set (e.g. Ground level is actually Level 1). Dungeons from the old RS2 days are still located north, but have geographically correct locations. As time went on, developers began to run out of room to place new dungeons, and thus needed other areas. This is why newer dungeons are more or less randomly placed. LADDERS are a great indication of whether a dungeon you are about to enter is actually where it is "supposed" to be. For instance, the Tower of Life ladder does not let you see below, indicating that there is actually nothing there. You are teleported across the world! Older ladders, and some new, allow you to see below, which suggests that you are changing levels. Complete List of All Findings OUT OF THE ORDINARY [hide=Temple Trekking near the Between a Rock Gold Mine]Credit to Bakura18 http://img380.imageshack.us/img380/5653/081124162145jl7.png[/hide][hide=New Tutorial Cave near the Between a Rock Gold Mine]Credit to Bakura18 http://img380.imageshack.us/img380/9789/081124162820el0.png[/hide][hide=Strange Waterfall near Draynor Sewers]http://i37.tinypic.com/vqs3sp.png[/hide][hide=Mogre Camp from RFD next to Thurgo's Dungeon]http://i35.tinypic.com/15fnn2p.jpg[/hide][hide=Strange water area near Baba Yaga's Chicken House]http://i35.tinypic.com/29qecm0.png[/hide][hide=RuneCrafting Altars next to each other]Credit to PlasmaDogRocks http://img520.imageshack.us/img520/6036/081203195833xm4.png http://img520.imageshack.us/img520/5189/081203195530hu6.png[/hide][hide=KBD Lair by Temple of Ikov Ice Cave]Credit to DarkDude98 http://img.photobucket.com/albums/v409/darkdude98/oldkbdlair1.jpg http://img.photobucket.com/albums/v409/darkdude98/oldkbdlair2.jpg[/hide][hide=Uninhabited Copy of Varrock near Gorak Plane (Possible A Soul's Bane Cutscene Area, HAS BEEN REMOVED)]http://i34.tinypic.com/dp8w9l.png[/hide][hide=Ocean near Starflower Plane]http://i36.tinypic.com/11vrwjs.png[/hide][hide=Gnomecopter Lleyta Replica located directly next to Clan Wars FFA]http://i34.tinypic.com/versm.png[/hide][hide=Bounty Hunter located directly next to Clan Wars FFA]http://i34.tinypic.com/2vla3w3.png[/hide][hide=Desert Area next to Clan Wars FFA]http://i38.tinypic.com/14ocfh0.png[/hide][hide=Crash Island Snake Room directly next to Clan Wars FFA]http://i33.tinypic.com/2chq79l.png[/hide][hide=Bork's Room directly next to Clan Wars FFA]http://i36.tinypic.com/21culbq.png Thank you Drazhar44 for identifying![/hide][hide=Ape Atoll RFD Cavern directly next to Clan Wars FFA]http://i35.tinypic.com/2q1yzas.png[/hide][hide=MTA Rooms near Cave Goblin Mine]Credit to PikachuMayhem http://i46.photobucket.com/albums/f130/PikachuMayhem/mtafromdorgeshuun.png[/hide][hide=XMAS '05 Event]Credit to llVIU http://i77.photobucket.com/albums/j79/llVIU/2008-1/163.png[/hide][hide=Possible Contact-Related Dungeon located by Pyramid Plunder]Credit to llVIU http://i77.photobucket.com/albums/j79/llVIU/2008-1/169.png[/hide][hide=Dragonkin Cutscene Area]Credit to llVIU http://i77.photobucket.com/albums/j79/llVIU/2008-1/171.png[/hide][hide=Keldagrim room with cut edges near Pyramid Plunder (cutscene area?)]Credit to llVIU http://i77.photobucket.com/albums/j79/llVIU/2008-1/172.png Credit to PikachuMayhem http://i46.photobucket.com/albums/f130/PikachuMayhem/keldaplunder.png[/hide][hide=Lava by the Freaky Forester event]Credit to Settelaar http://i35.tinypic.com/29fef6x.jpg[/hide][hide=Boat (possibly boat to and from Lunar Isle) near Security Stronghold]Credit to Settelaar http://i35.tinypic.com/2vmag7d.jpg[/hide][hide=Cut-off Water tile by Giant Mole Lair]http://i77.photobucket.com/albums/j79/llVIU/2008-1/175.png[/hide][hide=Lunar Diplomacy Dream World by Giant Mole Lair]http://i77.photobucket.com/albums/j79/llVIU/2008-1/176.png[/hide][hide=Underwater Mogre Quest Area by the Port Sarim Dungeon]http://i77.photobucket.com/albums/j79/llVIU/2008-1/186.png[/hide][hide=Same as above]http://i77.photobucket.com/albums/j79/llVIU/2008-1/187.png[/hide][hide=Recruitment Drive Area (confirmed, Thanks xxxgod!)]http://i284.photobucket.com/albums/ll1/r3empire/wtf2-1.png[/hide][hide=Same as above (detail)]http://i284.photobucket.com/albums/ll1/r3empire/betterpic-1.png[/hide][hide=Cosmic Altar/Lunar Dream World? near Security Stronghold]http://i119.photobucket.com/albums/o141/Tiigon/glitterystoof.jpg[/hide][hide=Smoky Slayer Dungeon next to Tower of Life]http://img90.imageshack.us/img90/1866/pollicx6.png[/hide][hide=Meiyerditch Mines located next to an ocean with small islands]http://img93.imageshack.us/img93/8389/oceanmineuu8.png[/hide][hide=Meiyerditch Mines located next to Elven Trees]Credit to Tiigon http://i119.photobucket.com/albums/o141/Tiigon/treesneardaeyaltmine.png[/hide][hide=Warped Terrorbird Lair next to an Ocean]http://img525.imageshack.us/img525/3916/tbirdop9.png[/hide][hide=Temple Trekking located next to Maze Random Event]http://img201.imageshack.us/img201/6338/mazemapvt2.png Credit to Tim_Finch[/hide][hide=Rocky Wall Texture Groups located next to SoS level 4]http://i39.tinypic.com/2yo66bn.png Credit to Daniels911[/hide][hide=Cold War area next to Legends' Dungeon]http://img228.imageshack.us/img228/5848/map1qv5.png Credit to Medead0[/hide][hide=Obsidian Mine next to HAM Chest Dungeon]http://img84.imageshack.us/img84/1131/hamma8.png[/hide][hide=Underground Pass North of Dark Beasts (suggests Dark Beasts/Light Temple are not under Ardougne)]http://img91.imageshack.us/img91/2753/upass1xz9.png[/hide][hide=More of the above]http://img232.imageshack.us/img232/9784/upass2pa4.png[/hide][hide=Unknown Area next to the Surprise Exam random event]Credit to GaVaTi http://i40.tinypic.com/258m5co.png[/hide][hide=Crate from Merlin's Crystal nearby other dungeons]http://forum.tip.it/topic/211411-the-true-world-map-post-your-findings/page__view__findpost__p__4949627[/hide][hide=Instanced version of Family Crest/Slug Menace dungeon nearby Branches of Darkmeyer burial tomb]Credit to Howlin0001 http://i43.tinypic.com/16h2ioj.png http://i41.tinypic.com/pb154.png[/hide][hide=Secret Moderator Room nearby Sophanem Bank]Credit to battleben http://i805.photobucket.com/albums/yy336/battleben/pmodroom.png[/hide] [hide=Karamja instanced area nearby Lighthouse dungeon and Daeyalt ore mine]Credit to battleben http://i805.photobucket.com/albums/yy336/battleben/unknowngate.png[/hide] LOGICAL [hide=Legacy of Seergaze Dungeon near Barrows Maze]http://i34.tinypic.com/1zlgi2v.png[/hide][hide=Mort'on Shade Tomb near Barrows Maze]http://i37.tinypic.com/20zsjmw.png[/hide][hide=Taverley Dungeon next to Entrana Dungeon]http://i36.tinypic.com/2wdpri1.png[/hide][hide=Abyssal Areas]Credit to Homer205 http://img185.imageshack.us/img185/7926/abyssop3.png[/hide][hide=Speculated as the Slayer Dungeon next to Troll General Room]Credit to llVIU http://i77.photobucket.com/albums/j79/llVIU/2008-1/165.png[/hide][hide=Agility Arena near Karamja Dungeon]http://i119.photobucket.com/albums/o141/Tiigon/oddmountains.png[/hide][hide=HAM Dungeon near Lumbridge Cellar]http://i119.photobucket.com/albums/o141/Tiigon/dungeoninlumbycellar.jpg[/hide][hide=Tolna's Rift next to Varrock Sewers]http://i119.photobucket.com/albums/o141/Tiigon/abyssnearvarrocksewers.png Credit to Hippodo, Tiigon, and Mega_Vegeta6 for confirming![/hide] Important: Read below if you are hunting for anything to post in this thread! Various Tips and Tricks to Relative Location: 1. Sextant/Watch/Chart Method (it does not usually work in underground areas) 00 00 00 00 is the Observatory. 2. Auto-Retaliate (your character will run in the direction of the NPC that attacked you, useful for when you have been teleported out of an area) 3. Follow Player (your character will always home in on whatever player you choose, so if that player were to teleport somewhere, you would head in that direction) 4. Orb of Oculus: This will be the main tool used for this map in the future, as it simply outdoes any other form of viewing or navigation. Highly recommended. 5. [NEW] Set a marker on the world map in a dungeon. Sometimes the game will point north to the dungeon's position on the true plane. For these methods it is to be assumed that ground level of the World Map as shown in-game holds true. Be aware of quest rooms or areas! (Example: the Watchtower 3rd floor with the quest completed is located off-map) Places to Look: 1. Corners of Dungeons 2. Corners of Random Events 3. Edges of the World Map Widescreen is preferred, as it allows you to see as much as possible. If you have a picture you want to post, please provide the image code and a brief explanation of what is in the picture Thanks! Wouldn't it be great if we could get a world map of the entire world as it actually is?
  13. Jad

    Ned replied to Darkmagic1337's topic in Rants
    [/thread]
  14. I'm waiting for Barrows gloves to be made obsolete, they have been the best gloves for so long now. Also, the Neiz helm may get replaced by something better.
  15. Tbh I don't believe half of the hacker stories, some of them don't even make sense :?
  16. Wow, funny find :lol: Fill in the ditch with bananas!
  17. Haha yes :D But actually, I think it makes perfect sense that familiars cannot attack it.
  18. Prayer is still probably the best melee option, since Tormented Wraiths would probably rip through Black Elite anyway :( I heard Black Elite makes the TD unagressive. Need someone to check please, also I'm just 5 quest from WGS! Can't wait. You mean the demon or the wraith? Unagressive TDs would be awesome :D
  19. Prayer is still probably the best melee option, since Tormented Wraiths would probably rip through Black Elite anyway :(
  20. Jad

    Ned replied to Darkmagic1337's topic in Rants
    It is very rare to succeed even on the 2nd try. Consider it a job well done if you get to Jad on the 1st try! You are not alone at all :)
  21. Ned replied to Ajdinp's topic in Help and Advice
    Well then, in a few months, when enough are in the game, could they replace the DDS entirely? The spec seems unstoppable. Dragon Claws - amazing k0 spec, but 2 handed (although this is insignificant if you're trying for a k0), higher strength bonus DDS - very good potential k0 spec, 1 handed, weaker strength bonus the new standard weapon for 1 itemers? :(
  22. [sarcasm] [/sarcasm] Actually, this thread is meaningful because it really shows how some unimportant things are shown in the GE Beta. Who cares about things like Fever Grass and the other things it shows that go up 1%. Items in high demand should be shown IMO. But if there was a price increase you could claim there was demand, idk to be honest. EDIT: +1 to the above post
  23. That's really why MTA is such a great way to train. The Infinity pays for the runes, and usually you get some profit. Plus it is relatively fast xp.

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