Everything posted by ghjkl
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void knight and salve amulet(e)
Yes
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Are you for/against botters?
No Bots help me
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Firemaking experience
That's basically it. When you get your favor to 2k (it increases by 2 points for each vine you burn), you can collect a cache of Herblore Habitat seeds as well; when you do this, it's best to attract carrion jadinkos and ward off common jadinkos above ground, since that ensures all the seeds will be herb seeds. How do you get other jadinkos and get rid of the commons?
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Unfermented wine
if they ferment during bonus exp weekend do you get extra exp?
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CLS or CR?
Stop giving terrible advice. The only people that get 4k tokens an hour are bots. The only rewards worth buying is the rapier, maul, ccbow, rigor, arcane stream, scroll of life, scroll of cleansing, and scroll of efficiency. That's about 900k tokens. Assuming you have 2 tier 8 rings, berserker and a mage ring, that's another 60k tokens. After 95 dungeoneering you have nothing else to spend tokens on, except to upgrade rings and for repairs.
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Fastest strength exp?
Please just stop giving terrible advice. You said in your thread that you got 110k melee exp per hour at max stats. Vyrewatches are 150k melee exp per hour at max stats AND afkable AND give loot. Also please stop saying exponentially when you have no idea what it means.
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Best possible melee xp/hour? 110k xp an hour.
vyrewatch is now the best
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Is this the best solo bandos gear?
Needs fire cape and maul
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[VIDEO] Afk chinning
it doesn't matter if there are 2 or more people at the same spot they'll still respawn faster than you can kill them
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Fastest strength exp?
vyrewatches are pretty good now
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Look at all them attempts to hack my pro account!
my account is not pro enough to be hacked
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Dung Attack training
http://[Censored - Don't use a URL shortner]/AcpwM What even is research? something that apparently breaks rules
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Dung Attack training
that takes like 1 and a half hours
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Rapier Staking stats?
What about the miniscule chance of some sort of power outage or server failure or something that would cause them both to get kicked off without resolving the duel? Maybe a rollback? As long as the chance of that is more then 0, it is actually possible to two opponents to both have less then 50% chance of winning. Lol. Whoever dcs first loses
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Rapier Staking stats?
99 attack 99 defense 99 strength
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Best monsters to kill for herbs?
Too many bots at druids.
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Best monsters to kill for herbs?
mighty banshee
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Large Dungeons
That's uncalled for. Anyhow, what exactly are you having problems with? You ask for advice on DGing a lot and tbh, you're getting a lot of the same replies over and over. So what I suggest is start making a checklist, and do your floors. After one floor is better - go over your checklist (you can even record it to double check) and not what you did and did not do Keep doing this and you'll begin to progress. Don't worry so much about deaths - go ahead and learn how to DG first and not worry about the exp. Battle mechanics are a lot more simple to learn and you can learn them outside of DGing. Not everyone can be good at dungeoneering. Some people just can't process the information fast enough.
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Large Dungeons
If you open the map then you shouldn't be getting lost. Mouse over the coloured arrows on the map and it will tell you who is there.
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Large Dungeons
open the map more often
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Good shield/shield slot items for lvl70 def?
dragon defender
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Conquest
Just pay someone to lose to you. You can probably find some people there willing to do that.
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Dungeoneering As A Range Tank?
5 minutes of making fire runes is like 5000 essence crafted - you don't have enough csb charge to use them all up. As All is Great said, drops should provide most of your runes. As a keyer, you aren't around gds as much so emp fire might be worth it, but even water surge +30% damage maxes above fire surge +10% damage (312 vs 308). This is where I point and laugh. First of all, I have closer to the OP's stats than anyone else here and probably do more maging in-dungeon (though I haven't done dung in a while) than anyone else here. Second of all, anyone who says you can get through a dungeon mostly maging by picking up runes along the way simply doesn't know what they're talking about. All of the surge spells, sans air surge, require 10 elemental runes of some kind (either water, earth or fire). That means a mere five casts of any non-wind surge surge spell is going to cost you fifty elemental runes. Even assuming you kill everything in a mere five casts-- an absurd assumption-- and your party members give you every elemental rune drop-- a waste of time for them to do-- you're not going to find enough runes to cover the amount of runes you lose casting. Period. You WILL run out of elemental runes, and then you will either have to make more or you will be relegated to using wind surge, which brings me to my next point. 225 fire surges is 2,250 fire runes. Assuming you get three fire runes per essence (thirty fires per 10 essence), that's 750 essence you have to buy. At 50 coins each, that's 37.5K. Depending on the map, you can find that either within seconds of starting the dungeon via a gratuitous drop or a locked chest, or it can take you five minutes of searching or more. Now, assuming it takes you three minutes to find 37.5K, it'lll take you another one to two minutes to craft those essence into runes. That's time lost making runes that you could have spent being some kind of help to your team. You craft 10 essence per game tick. To use craft 750 essence into fire runes would take 75 game ticks or 45 seconds. Please stop making [cabbage] up. You are going to spend -at the very most- 45 seconds making fire runes.
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Refer a Friend Programme - 18 Aug 2011
Make another account and pay for members Get an exp boost The cost of pins on the black market will skyrocket.
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Best possible melee xp/hour? 110k xp an hour.
I can get 150k exp per hour dhing ape atoll skeles.