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Knotch_Blade

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Everything posted by Knotch_Blade

  1. Yes'm when I get 93 Mining I plan on doing a blog revamp :D
  2. How long do y'all reckon it would take to get 51-70 Attack and 46-60 Strength while slaying, and would I get 30-40 Slayer?
  3. Can't read that last 's'. At first I thought it said, "I will achieve a great thing" and was like 'wtf?'. Haha I thought the same thing... Unspam: Did some questing today :D
  4. I agree, I think this is huge amount of fear tactics, scares away incoming "tempted" macroers, and slows the already running bots. It's obvious why, if JaGEx posted how their system works, the guys who program the bots will try and adjust to the new "requirements" and with a decent understanding of Java, it's not hard to adjust prewritten bot codes to match the new requirements. I think newer accidental bans are not any more likely than before, the majority of the banning has already occured, but I was freaking out when I read the news update, I've been mining alot recently, and AFK mining pure essence; I prayed for no reports. I mean I actually don't like them posting new macro system updates, it's like a warning to all the botters out there, and also sparks a fire in the heart of the WBMs who report someone for being afk in a bank ._. Overall, Good work JaGEX, just don't make a huge deal about "beefing up" the anti macro systems, it only alerts coders to adjust their bots immediately. Wasn't it Andrew who said something along the lines that macros may become undetectable, it's this constant one-upping that will ruin RuneScape.
  5. Experiments are mind numbingly boring, try the spiders in the SoS, or fleshies. Or get to AZs, or the best alternative... slayer...
  6. http://www.4shared.com/file/101133824/c ... sheet.html How would I code that into Java, yes I do have an understanding of Java. Basically I was planning on making a GUI where a user inputs the world number, the applet retrieves and the world population, rounds it down to the next even 100, and applies the rune respawn times to the time mined (the time inputted into the GUI) and then spits out a time when the next ore will respawn. Yea, that's a lovely block of text, I hope someone understands the point I'm trying to get across.
  7. Even so a level 3 skiller could get one hit pwned... :x
  8. yea, I was actually worried about getting banned, turning off public and nolife = makes me nervous. :)
  9. It's there mostly for danger purposes. If you think about others way to get tough equipment, you need to kill dangerous monsters. That's not the case, so to prevent this from being TOO easy, there must be some danger. I understand it being there for danger, but if you limit the ability to mine the ore to high combat levels AND a high mining level, the supply would be ridiculously low. Maybe you could make it to where a high thieving, agility AND mining level could prevent death by Guthix Elemental. Three melee 90s is about 16M experience, and 95 Mining is about 9M experience, so if you had a a requirement of 95 Mining, 85 Agility and 85 Thieving, which also equals about 16M experience, it would be a "skillers" alternative to having to fight huge bosses.
  10. That does sound better :)
  11. I won the race to 92. Now post on my blog please :)
  12. i need to stop posting after this kid ^ i really don't think that this update makes a huge difference in mining, atleast with three rock mining. however (not tested by me) i believe the no-delay/zarfot method may be much easier... really mining is stop-start-stop-start... wood cutting is start------stop, and skills like woodcutting get the biggest change.
  13. I like this, however there should be a way to bypass the Guthix Elemental I.E. Someone with 95+ Mining can mine Divinite(sp) without "awaking" the Guthix Elemental, honestly that would even further solve the problem, 90 Mining accesses a new ore, and 95 allows mining without a large monster trying to slaughter you. Just a thought
  14. Haha... I win, now post on my blog kthxbai

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