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amitoz

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Everything posted by amitoz

  1. I don't see why it shouldn't, I mean, it was purposely made for that wasn't it? The whole purpose of the wild is old-school nostalgia. Getting Dclaw specced by a rusher in full statius is quite the antithesis of that.
  2. I'm pumped for free trade back... I can claim my lent out items. :D
  3. Depends on the limit. 100k, not gonna happen. Hope the limit is like 1mil, but I see it staying where it is now, at best quardrupling or something =/ Here's for hoping I'm wrong. Why would there be a limit? Free trade will be implemented, downing all attempts to limit RWT.
  4. Exactly.. of course there will be those noob pures staking 25-200k at a time, but the only high level staking will be boxers.
  5. Depends greatly on if PvP armour will be allowed in the wild, or staking for that matter.
  6. Probably true. My PC is usually off or on friends.. :P I agree, people usually call people what they are themselves. :thumbup: Lol I should use that when my public chat is actually on. :shades: Umadbrah Doesn't it get on your nerves sometimes? lol
  7. What can I say, gl pures with phats, enjoy losing them to me.
  8. Dragon med helm, Dragon longsword, defence ammy, granite plate, dragon skirt, rune kiteshield, obby cape. A person oufitted in this attire called me a "facepalm nooblet". I laughed for about 8 minutes straight. :thumbup:
  9. I'm 18, and I know what you mean, lol.
  10. That would be awesome. :D
  11. :thumbsup: bump Edit: I've been called a "Facepalm noob" today, whatever that means. lol :shades:
  12. The bonuses and skill levels different, but not by much. Melee bonuses are very straight forward. Range bonuses are more difficult as it's the ammo that helps determine damage and the bonuses are for accuracy. Mage is the most complex as the spells (and part of boosts and weapons) that determine damage while bonuses are for accuracy. Defense is the most complicated formula, as armor not only reduces chance of hit but also impacts how your damage is dealt. Once a workable figure is nailed down (which Jagex has at it's finger tips), it's a minor effort to do a correlation. Put it this way: Would you feel fairly certain you can using chaotic rapier and full torva defeat a player that's 140 atk, 140 str, 140 def, and 140 con with ZERO weapons and armor? He's like, 60 combat levels ahead of you, though you should win on the average. Now, let's make that player 200 atk, 200 str, 220 def and 140 con. I'd wager even with 20 sharks between the two of you that you lose 50% of the time. A mental exercise to be sure, but seems in keeping with current combat mechanics. As far as what two players think in regards to extreme, well, that tells me what two players think. Now, I do think pkers probably take priority when it comes to opinion here. They are the ones impacted the most, in which case a poll can help. However, Jagex can and has changed the game and combat mechanics without input also. If they are fair about it, I'm cool with that too. PS: I'm happy for return of free trade and the wilderness (with certain reservation). Please cook your red herrings elsewhere. As am I. +1
  13. Your fault. You went to LUMBRIDGE. :ohnoes:
  14. So this is what noobs do in their free time... just kidding. This is quite an interesting find, a shame it's been patched.
  15. amitoz replied to Myu's topic in Art and Media
    What's this supposed to be? :|
  16. Thanks sir, I'll change that immediately.
  17. I revived this for the potential great discussion value, and I truly believe a lot of intellect can come of these discussions. You ain't helpin', broski.
  18. And with your expert opinion, how would you explain Jagex's colloquial explanation of the double wheel theory?
  19. I totally agree with you, database calls are expensive as well and take up a lot of memory. Jagex has said that on one day like a million chickens were killed. Why would they needlessly create something that would require them to have faster database servers. The GE probably takes a hell of a lot more memory than a simple formula of ["(0+n)/x = D" (whereas D is the drop of a specific item.)]. And even if the memory intake of other things, such as PKING, the GE, or even simple peer to peer trades were on par, you're using THAT as a viable arguement against the theory? I don't believe that counts as viable arguement.
  20. If you would have read the whole post, there is a large section which states that the supposed RNG could not be used to determine drops for RS, because firstly, those drops have weightings, which makes them not random, and also, even if they weren't weighted, the RNG is not 100% random in and of itself. What everyone states of these back-to-back drops rely on the use of a RNG, which can NOT exist.
  21. Greed will outdo anything. I know people who didnt bless graves just so they wouldn't lose a few measly prayer points. I think this effect will further reciprocalize, making people even less likely to bless.
  22. My memory fails me; please provide this 'proof' of disputing said theory. Also, these quotes are completely viable and in complete context, they're intentional meanings have no been altered to as what the original author meant.

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