Everything posted by Blutters
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Warning! Safespots Not So Safe!
I think you've got the reason perfectly figured out - trying to go between two differently designated safezones. You also, kinda, uhh... Explained exactly how to do it... Which is what I was trying to avoid... Like I said, unless you're already almost dead, there's not too much danger to this. Just be wary! I witnessed this happen to someone while I was on a PvP world about to use Prayer Brawlers. - Not that that's too important though... The person explained out lout to at least 20 other people (thankfully all of them were white, point being none of them were green or red and therefore a high level) at the top of Lumbridge Castle in the bank, and then he had a buddy in full adamant armor test it with him at least three times. I'm sorry, I didn't realize this was old, but there also seems to be several people who've posted here who didn't know about it either, so I'm glad this warning at least helped them.
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83 & 84 Prayer! Brawling Gloves Gone.
Also, these things seem to get everywhere... 2k off of 85, too. Done for tonight, though. I've been using familiar's timer to pace myself... :smile:
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Warning! Safespots Not So Safe!
It will look like they try to attack you outside of the bank, but can't, before they actually do, once you've entered the bank. I'm hoping that Lumbridge is an isolated incident, and that this only works when one goes from a differently designated safe area to another.
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Blood Runs Deep - A Struggle?
Lol, I didn't learn that the sentinals healed eachother until AFTER the quest, when I read some posts on the other thread. I was switching back and forth not because I knew I had to but because I wanted them to both die at once. :mellow: The Dagannoth Mother's colors were kind of obvious except for melee, but I also ran out of runes before the fight ended. I went in with Blue H'ween, Black D'hide Top, and Torag's Platelegs and it wasn't too hard. Heh not bragging, just agreeing that the quest was more fun without a guide, especially since I did everything right on my first try without meaning to.
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If JaGeX released RuneScape Toys
Barrows brothers figures or statues. They're the most iconic part of RuneScape for me!
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Post all RS Screenshots, Videos, and Sounds here!
A little? What's different? The colors?
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Warning! Safespots Not So Safe!
I just personally witnessed (three times, in fact) someone attack someone else in the top floor of Lumbridge Castle, which is a safespot, as is the entire castle itself. He even explained how to do it, and it is very simple, and can be done at any level, with no items required. I will not explain how to do it for fear of further abuse. This is NOT leaving the bank and entering a combat zone and reentering the bank. This was moving from the safe area of the bank into another safe area! It should be noted, however, that the 10 second timer applies to this, meaning that once the glitch is performed you will only be able to be attacked for 10 seconds before the attacker must perform the glitch again, which, if I understand the method, may require fast reflexes by the attacker, and that the target leaves and then immediately re-enters the bank (even though in this instance the entire Lumbridge Castle is a safespot!). I'd say it's unlikely that you would be killed if attacked, so do not postpone normal plans; simply be wary [albeit a little bit more than usual], as you should always be in a PvP world.
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Armadyl forgotten?
I don't know about you, but hitting +15 more than you normally would seems pretty damn powerful to me. So you just decided to ignore that I added the fact that when you add in the variables it will add up to a lot? Thanks for that. <_< Kinda related, what's the new max hit for AGS special attacks? Using TipIt's calculator (does not include new prayers...) it's 67 without any prayer. And Turmoil adds what, +33%? So the max could be 90+?? I've seen 83 against graador. Str boost is 32% max as well. I bet you could hit 90 either with salve ammy, or against monsters in kuradal dungeon with ring+slayer helm. Youtube has it for 97 against a flagholder at CW but that's with Bandos and of course the Castle Wars Bracelet. I figure it would be around 90 with Void outside of Castle Wars. The 67 is taken from the TipIt calc with Exteme Strength, Void, max str bonus, and AGS special attack. I guess it's not as simple as just multiplying by 1.32 (which is 88, by the way) though... Oh, hey, isn't there some familiar that gives like +7 Strength? I wonder if that stacks too. I really just want to know the max without special things like the CWB or Slayer Helmet or Salve Amulet (E). Maybe this is a different discussion though...
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Post all RS Screenshots, Videos, and Sounds here!
Where is that? Seems to be the first floor (2nd floor) of the new Darynor Mansion Ground floor actually, right near where the staircase to the count's room is. Those moving heads and red light visors... Are they a movie referrence? #-o
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Armadyl forgotten?
I don't know about you, but hitting +15 more than you normally would seems pretty damn powerful to me. So you just decided to ignore that I added the fact that when you add in the variables it will add up to a lot? Thanks for that. <_< Kinda related, what's the new max hit for AGS special attacks? Using TipIt's calculator (does not include new prayers...) it's 67 without any prayer. And Turmoil adds what, +33%? So the max could be 90+??
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15-Dec-2009 Blood Runs Deep
But someone did answer your question... There are no lamps, so no, the lamps cannot be banked because they don't exist. You go back to Brundt after the quest is finished and he offers the reward to you.
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Post all RS Screenshots, Videos, and Sounds here!
Armor suits made me smile. :)
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15-Dec-2009 Blood Runs Deep
It's kinda strange that the Frem were represented to be so against magic and magic users for so long even though they make Farseer Helms and Skeletal, and one of their main villagers is Peer the Seer. I would have liked to see a choice between Balmung, a special Ranged weapon,and a special Magic weapon and spell (and different quest skill requirements for each angle), all of which would be potent against Waterbirth enemies, and the two that you didn't pick be obtainable from the bigguns in the tunnels after the quest. And for people saying Summoning shouldn't be selectable - They've made up thinner connections before. And I'd think that most high levels would have used Summoning too. And no Frem uses Prayer, nor did any of the Dagannoths... They could have said the seers from Seers Village were offering the Summoning training. That would sound semi-believable and certainly make a lot of people happy. Personally I'm satisfied with 450k Prayer XP but I just wanted to put all of that out there... Also, is Balmung only super effective against Dagannoth, or does it also work well against walruses and crabs?
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15-Dec-2009 Blood Runs Deep
[hide]Oh. Forgot to say, but I ran out of runes during the fight, but the queen didn't switch to just magic weaknesses. I think that I may have been too close to the end or fallen into the "screw up range" since it was just a few attacks. Anyway I was able to finish her off with just melee and Ranged instead of banking and coming back again, thankfully.[/hide]
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Will Zaros Bring the Balance Back?
=D> Start saving up for those plane tickets to Europe!
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15-Dec-2009 Blood Runs Deep
Or you can just alternate between one and the other, hitting one with balmung, the switching to the other. Very fast. BTW: What are all of your Fremmy names? Mine is Siglor Rockcrusher. Pretty sweet IMO Ooh, we get surnames now too? Neat. Quest was pretty fun, but everything except heaven and the new NPCs seemed to be a little dated graphically. (I'm mostly talking about the sailing scenes.)
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81, 82 Prayer and a Short Comic...!
Thank you new quest! Blood Runs Deep (New quest, slight spoiler...)
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Post all RS Screenshots, Videos, and Sounds here!
Blood Runs Deep (New quest, slight spoiler...) I'd say it was called for.
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79, 80 Prayer and 132 Combat!
Weird that it doesn't say 132 combat in the deal but it did in my chat box. Probably no more tonight, though - going to go do that new quest soon!
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Post all RS Screenshots, Videos, and Sounds here!
@Mobilising Armies: Be prepared for an utterly hellish experience. :)
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77 & 78 Prayer!
Wow this is faster than I thought it would be...! Both with one Terrorbird. Then again, I was rather close to 77. Still nice though... That's it for today.
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Raw sharks, now worth less than cooked...
This is what I was thinking as I read this. However, wouldn't the high level updates force both prices down? (Living Rock Cavern fish are better than sharks... And most high level PKers are probably using those instead...)
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Post all RS Screenshots, Videos, and Sounds here!
This guy's name seems familiar... And he dies at least twice in this vid... :???: :-? :? Is he a TIFer?
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There's One Goal Down - Penance Legs!
They actually look surprisingly good. The chat headduh, however, does not. Took forever though. Barbarian Assault can really suck when you don't have all friends on your team that you know you can rely on and must resort to random strangers.
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Will Zaros Bring the Balance Back?
While I understand the insight, I've sat around and watched Jagex "sculpt" these quests from clues and hints. Yes, I will give in on the notion that they reuse textures and items. However, some things they don't mess around with. The Digsite quest (which started the Zaros quest line) started 6 years ago. Plague City was just a year earlier. It's personally my opinion (and with strong evidence) that Jagex will 'merge' all of these quest lines in the game. Waterfall quest being needed for Desert Treasure, probably the most significant Zaros quest other than Temple. Cursed ghosts outside Glariel's tomb? Damis just a block over from the tomb? Too coincidental to be a coincidence. I doubt Jagex would be so unprofessional to put a Zaros symbol on Glarial's grave without meaning it. The Daeyalt "leak" is now removed, unlike the Zaros symbol. Waterfall Dungeon - Shadow Spiders (they drain prayer, like Barrows and Ancient Magicks altar) Temple of Light - Shadows Damis Dungeon - Shadow Hounds, Azzanadra's Shadow Diamond That's more evidence to the connection of Elven and Zarosian / Mahjarrat storylines. Also, the Dark Elves are trying to summon a mysterious "Dark Lord", who is rumoured to be Zamorak the Mahjarrat God, the arch-enemy of Zaros. [spoiler=Sliske theory] Because of the shadow monsters in the Temple of Light, my theory is that Thorgel the dwarf is one of the forms in which we have seen Sliske, the Zarosian Mahjarrat, who delves the "shadows" and has strong shapeshifting abilities. Dwarves can't use magic without being combined with ogres (result: Chaos Dwogre). For a dwarf, Thorgel knows way too much about magic to be a real dwarf. Sliske is much more skilled with shapeshifting than the other Mahjarrat, so most likely we have met Sliske in multiple different forms (Thorgel being one of them). If the "Dark Lord" is Zamorak, Sliske has a motive to plot against the Dark Elves. The regular grave stones have the axis balanced. Regular = (+) Zaros = (X) I looked at a screenshot of the Salarin dungeon graves. There is a + in circle. They may not be Zarosian graves. However, the symbol on Glarial's grave is exactly like Zaros symbol (x in a circle). The whole shadows angle fits well, but again, Shadow Spiders are very old. It's coincidental. Also, I don't think that the Waterfall Quest is actually considered part of the elf storyline, just like the Dwarf Cannon quest involves dwarves but isn't part of the main dwarf quest line. I know for a fact that I've seen the same grave in other places, such as the wilderness graveyards, a hill in the wilderness, Ardougne ghetto, and in generally older areas. The examine is something like "They must have really cared for the inhabitant"... To say that they are not 'unprofessional enough' to put that there is also a leap of faith. The most recent example would be them using the Vengeance animation in Within the Light! Vengeance is a high level spell and reusing its highly unique animation seems unprofessional to me. The reason that the mine carts were changed and not this could be one of two things. The first would be that all they had to do was change the examine for the mine carts. The other could be that since so few people visit Glarial's Tomb, and even fewer are paying attention to such details during the quest, it has simply been overlooked. Mourning's End II doesn't have what could be considered an essential reward like Roving Elves does (Crystal Bow) meaning that more people would play through Roving Elves simply for the reward than they would Mourning's End II.