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Squisher_33

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Everything posted by Squisher_33

  1. i definately want a blood necklace, some people say its overrated but id definately have my uses for it, id unbind hood for it i hate plate + 2h till 93 dung, now i got hood but im thinking about going back to plate, but i think ill keep hood till warped then get some primal armor piece, then again i realy want a sag body, 100 mage def from a single piece of armor? i realy hope they make it so u dont have to be in agressive for zerker to work, that way primal spear would be worth it my dream triple bind is pretty unique, i want primal spear + blood necklace + sag body, then id go primal legs for 4th i think theres a point were u dont need hood, if youve got primal chain + legs bound you dont realy need to be conceald from a few extra monsters
  2. not sure how my points is ruined, it remains untouched im pretty sure 1 keyer with 100 dung, and 4 noobs with 80 dung will still be 10Ish mins slower than 5 players with 100 dung, maybe a keyer with 110 in 117 keyers are veiwed as normal players, they give 1/5th of the food drops, because of this wehnever i try keying in 117 i always die if i decide to take mroe food since im keying, and because of that another player dies, then he will quit and ruin the dung also dung xp is reflected by how much time you spend in the dung. not skilling at the bank its like saying if i dung for 5h and get 600k xp, but then i go decide to slay for 5h, your saying i just trained dungeoneering at a rate of 60k/h? wrong i was only training dung for 5h at a rate of 120k/h
  3. spending 30 mins in a dung and getting 100k = 200k xp/h, either ur logic or your math is off bud They're right. Your logic is flawed. If I'm after dungeoneering experience, I would much rather go to world 117, take 2 minutes to find a team and spend an hour on a large, than I would go to world 77, waste 30 minutes trying o find a team just to do a large in 40 minutes. Basically, the net effect is that I would do a large every 62 minutes on 117 while I would do a large every 70 minutes on world 77. Why wouldn't I go the faster route? And let me tell you something about 77. I hate it. People there somehow have this mistaken belief that if you don't have a hood, you don't know how to dung. I've had people rage quit before because members of their team don't have a hood. And funnily enough, this was on an occult floor where basically every room has either a mage, a book, a necromancer, a shade or a ghost. I'm like, "Yeah, whatever. See ya' later bud!". but in that half hour im hypotheticly waiting for a team, i can skill at a bank, so therefore i still just spent 40 mins of dung also i find teams at w77 + cc in under 5 mins i didnt have a hood until friday, i did 80-93 dung with dge without having a hood another thing, in 117 people quit half the time, but in 77 nobody ever quits, its illegal
  4. well if thats true its still a pain to find the f2p skillers the rule itsself makes no sence, must be 90 cb or less to get full xp? so dumb
  5. spending 30 mins in a dung and getting 100k = 200k xp/h, either ur logic or your math is off bud but spending 1 hour and 30 mins doing a dung, regardless of how much of that time is actually spent inside it = 67k xp/hr but i just said i spent 30 minutes doing the dung, i never spent 1h 30 mins inside the dung like I said, it depends on whether you have something to do while you wait. if you're doing nothing but sitting in the lobby the whole hour you wait for a team, the dung effectively takes 1h30 are you actualy suggestion an efficiency o.c.d. person like me would stand in 1 spot and do absolutely nothing but type for 1 whole hour!? yea whenever im searchin for the team i do some "14s" at the bank, or tip arrows you can train fletching, crafting, herblore, and cooking at the bank right by the dung lobby (i do broads/addys, wines, air bstaves, or extremes) dung xp/h is based off time in the dung where im not doing other skills, in the case of this example i was skilling for 1h, and dunging for 30 minutes
  6. do all f2pers dung with a -40% penalty? if so that means el popo1's 73m dung xp = 121m dung xp at members rate in fact ive kept track of this since dung was release and at every checkpoint past skiller703's 99, if you took popos xp x1.66 then he was always in the lead when mintela had it, popo had more than 60% as much xp, when fred had it popo bad more, when telmo finished popo was at like 110-115m basicly popo has put in more hours than anyone and if there was no f2p penalty he would have been winning the entire "race" from day 1, and become the first to 120, and be going for 200m xp with a strong 17m lead respect fot that achievment if its true
  7. spending 30 mins in a dung and getting 100k = 200k xp/h, either ur logic or your math is off bud but spending 1 hour and 30 mins doing a dung, regardless of how much of that time is actually spent inside it = 67k xp/hr but i just said i spent 30 minutes doing the dung, i never spent 1h 30 mins inside the dung
  8. spending 30 mins in a dung and getting 100k = 200k xp/h, either ur logic or your math is off bud
  9. and where did you pull those numbers out of? your ass? you obviously havent read a single post on the last page, so dont quote the conversation please but you have to factor in the "getting started" part, since you can get 50k slay xp/h at max, but you obviously cant at lvl 3, and you cant get 300k dung/h at 1 dung, so you need about lvl 90 before it gets serious i say if you have 100 days of play time for a good start, and get about 2200 total with every skill at 90ish, then you can truely begin this makes it more like 1000 days, also i believe jagex knows the exact number too, front login page says "over 25000 hours of free play time" this probably means it takes a little over 25k hours, or about 1050 days for 200m all skills Uh yea I did. 900 days wasn't mentioned anywhere. yea totaly, cuz weve been talking about 22k hours for 2 pages now, which is nowhere near 900 days bro, my bad ur right
  10. and where did you pull those numbers out of? your ass? you obviously havent read a single post on the last page, so dont quote the conversation please but you have to factor in the "getting started" part, since you can get 50k slay xp/h at max, but you obviously cant at lvl 3, and you cant get 300k dung/h at 1 dung, so you need about lvl 90 before it gets serious i say if you have 100 days of play time for a good start, and get about 2200 total with every skill at 90ish, then you can truely begin this makes it more like 1000 days, also i believe jagex knows the exact number too, front login page says "over 25000 hours of free play time" this probably means it takes a little over 25k hours, or about 1050 days for 200m all skills
  11. At 117 a team is found within...2 minutes. If you know what you're doing, where to stand and what to shout (wearing a dg cape helps too) Plus, if you key, which I'd say everyone "serious about the skill" should know how to do and often want to do, then the teams are more or less based upon your ability to lead and make people do what you want. In my experience on other worlds, such as 77, it takes several minutes to get a team if not more, then they're full of pompous people that think they're so good at the skill that if the start's slow they can just quit a dungeon and waste everyone's time. I got 99 at W117, and would do so again. ON TOPIC: I'm very interested to see this video and hope for many more to come, I'd like to be a conceptual design artist when I'm older, so any insight into how those at Jagex work is very welcome indeed. it doesnt matter how long it takes you to find a team, the only thing that affects ur dung xp/h is the time the actual dung takes even 1h to find a team that takes 30 mins is better thant takign 1 minute to find a team that takes 1h, but 77 + cc takes 5 mins usualy Assuming you get 100k xp from both dungeons, spending 1h to find a team that takes 30mins to finish floor = 1h 30mins for 100k xp, spending 1min to find a team that takes 1h = 1h 1min for 100k xp. The difference is that you waste 29 minutes by going with the faster team. but im only dunging for 30 minutes, that measn 200k xp/h for 1, and 100k xp/h for the other, wastes 30 minutes if u go with the average team
  12. actualy dung should be 300k/h, because anyone going for 200m dung xp will be doing it once warped floors come out and they hav 60 prestige getting 200k xp per dung it may be 150k/h now (200k max if ur pro) but it will be 300k (400k/h if your pro) and also gotta factor in token spending, since anyone going for 200m will spend on xp so 330k/h or 440k max To get 60 prestige you already have 100m xp so overall xp rates would be 200k xp/h. From 1-120. uh no, you get 60 prestige at about 94m xp, and from 100-120 dung youll average 57 prestige (lvl 113) which is still 300k/h, you have to remember that the biggest chunk of 1-119 is from the last 10 lvls, which are only about 15-20% slower than the absoulte max, then the last 55% of 200m dung comes at max speed basicly 100-119 = 300k/h 119-200m = 350k/h
  13. At 117 a team is found within...2 minutes. If you know what you're doing, where to stand and what to shout (wearing a dg cape helps too) Plus, if you key, which I'd say everyone "serious about the skill" should know how to do and often want to do, then the teams are more or less based upon your ability to lead and make people do what you want. In my experience on other worlds, such as 77, it takes several minutes to get a team if not more, then they're full of pompous people that think they're so good at the skill that if the start's slow they can just quit a dungeon and waste everyone's time. I got 99 at W117, and would do so again. ON TOPIC: I'm very interested to see this video and hope for many more to come, I'd like to be a conceptual design artist when I'm older, so any insight into how those at Jagex work is very welcome indeed. it doesnt matter how long it takes you to find a team, the only thing that affects ur dung xp/h is the time the actual dung takes even 1h to find a team that takes 30 mins is better thant takign 1 minute to find a team that takes 1h, but 77 + cc takes 5 mins usualy
  14. actualy dung should be 300k/h, because anyone going for 200m dung xp will be doing it once warped floors come out and they hav 60 prestige getting 200k xp per dung it may be 150k/h now (200k max if ur pro) but it will be 300k (400k/h if your pro) and also gotta factor in token spending, since anyone going for 200m will spend on xp so 330k/h or 440k max
  15. 117 is one of the noobiest dung worlds out there, anyone serious about the skill should use 77 or friends
  16. Looks like the previous demons are getting a graphical update too, let hope this spreads to non-deamonhiem ones too. Also, did anyone notice that Yk'lagor did a weird Wraith style attack? Was that the prototype to his earthquake? i actualy think were getting 2 new demons in warped. the black one that screams and the one with the duel wield maul looking things from journals i believe there are 5 kal'gerion generals, and then kal'ger the warmonger himself i predict the black screaming unarmed demon is the 5th general, and the duel wield maul-battleaxe thingy is kal'ger the warmonger
  17. im very excited about the 93 slayer diary, and im super excited aobut the 95 prayer diary task sounds awsome, since i just bought turmoil and plenty of people wont be able to do it, however the 96 fishing sucks, but at least u can boost +5 to do it, the only single one of those 3 thats boostable so ill have to afk 91 fishing (i wanted to get 90 for morays anyways) i hope these lamps arent 85+ skills only, i wish they were like 70 or 75+ so i can use on rc instead or at least be able to store ur reward xp/lamps with the diary dude so u can use it later still, this means tehres gonna be 6 elite diarys for me to do, 1.2m xp in rc/slayer plz
  18. id love that, finaly a way to proove to people that i solo corp =] my bet is its not wildy, i bet the canifis/mort area will be the necklace, since ghostspeak was kinda the theme there when u first went legs are prob deser elf or burthrope im pretty sure that the wildy diary will give the achievment diray weapon, makes sence if you ask me, probably elite will be stats similar to dragon/barrows but have a realy sweet spec
  19. telmo is training con it appears everyone who has or is getting 120 dung, is stopping at 120 this is good for me since i want 200m dung xp withing the next year, if 75% of people stop at 120 tahts great for me if im after those perm ranks
  20. "what monster has the highest hp in rs" "corp duh" "wrong, corp is tied for most, theres actualy 2 monsters" guess i can say ive solod both =]
  21. i own a rapier and i can personaly say mine has lasted nearly 40 hours per recharge
  22. uh... did you read what I said? Didn't say yours wasn't one of the few, just that bug abusers were ruining the accomplishment. Congrats nonetheless. Now just kill it while wielding only red flowers, no armor, veng, spec weapon, or familiar :P Then you win the game. But for real, very nice :thumbup: You forgot no cannon (and if applicable no recoil - I obviously don't corp) cannoing a no swh solo is a bit of a waste since ull hit very inaccurate however cannon does awsome if u swh spec it, if u spec 3+ times then cannon can double ur dps, cut ur kill time and half, and save you as much in pots as the cballs cost 1 downside is cannon kills the core, which makes it realy hard to stun the core thanks for the support tho, hope u liked the vid, i tried to make it look easy and it realy is if you use leech set rather than turmoil like most first timers edit: i just watched woox16 try killing corp without stat hammer, he is maxed and was using turmoil and it took him 12 minutes to kill it, so that prooves that using leech set is also more dps than turmoil, and uses wayyyy less brews. leech def just cripples corp basicly, lvl 138 with tumoil takes 12 mins, and lvl 134 with leech def takes 8 minutes.....also with turmoil i was constantly drinking brews, about 1 dose per 4-5 seconds average, with leech mage you use almost half that much
  23. thanks, also what attack was that defending against? since eagle only reduces range and mage im hoping with the new hitsplat and reduce splat update that they shields will get buffed/fixed jagex stated the reaosn behind this update was the dung shiles so maybe theyll become worth it. or at least balanced to be as good as the chaotic weapons
  24. im 97 str and ive personaly hit over 700s with rapier i still have my shield questions 1. does it tell you the ammount it reduces, or does it just say "it reduces dmg" im aware eagle may be glitche datm 2. does it always reduce 20% or is it ranodmly 1-20%
  25. save up like 1m tokens for batch 2, if your dissapointed with batch 2 then spend on xp, if u still dont have a divine then get the shields

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