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Seraphi

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Everything posted by Seraphi

  1. Seraphi replied to archimage_a's topic in Falador Tavern
    Spending for the next 10 years unless altered halfway through. 15% on Deep mining (Currently 10/20) 15% on engineering and computing for exoskeletons (Currently 10/15) 30% annexation of Pakistan 40% infrastructure
  2. Seraphi replied to archimage_a's topic in Falador Tavern
    I'd say pretty long for something like that, considering the advantages it would give. Can't be bothered with random physics debate, so yeah.
  3. Seraphi replied to archimage_a's topic in Falador Tavern
    How very lulzy. Did poor Hex get burned after trying to totally and utterly enslave a country upon penalty of death? Mather, what do you mean by non pattern metal?
  4. Seraphi replied to paul191600's topic in Falador Tavern
    Not to mention D&D on Friday and Saturday :wink:
  5. Paul has arrived, so if everyone else is here, we can start. And if not, we'll keep this to weekends only, which isn't really a big deal. Server IP is 90.200.144.113
  6. Seraphi replied to archimage_a's topic in Falador Tavern
    Y'know, Icu, selling your tech to everyone that comes along and asks isn't a smart idea. Ah well, my deep mining research is farther along anyway, so why should it matter to me :P
  7. We aren't starting yet.
  8. Okay, Paul says he should be here in time today, so we'll be starting whenever he shows up, since the others will usually be here anyway. Either that, or we can only play on weekends because of time constraints.
  9. Seraphi replied to Nexaduro's topic in Falador Tavern
    Zathe tries to find some kind of map of the ship, while still looking for the bridge.
  10. Seraphi replied to archimage_a's topic in Falador Tavern
    Tiny image is tiny. Iran continues being awesome.
  11. Yeah. Speaking of which... Paul said he was going to be here at 11:00, but I guess he was held up. Tommorow or Friday it is then. I'll definitely be running a session on Friday and Saturday.
  12. Seraphi replied to Nexaduro's topic in Falador Tavern
    Zathe moves past the machine in front of it, still set in it's current goal of finding some kind of data repository.
  13. 90.200.144.113
  14. Triple post again, but I'm just here to say we shall be starting when Paul arrives in about 10-15 minutes.
  15. Seraphi replied to archimage_a's topic in Falador Tavern
    Sufficient progress is made on the engineering to begin prototype exoskeleton limbs. Several are being produced for closed testing, though the project is unlikely to go farther until the full computer project is complete.
  16. Seraphi replied to Nexaduro's topic in Falador Tavern
    Sigh.
  17. Seraphi replied to archimage_a's topic in Falador Tavern
    I'll join in this university of India thingy.
  18. It seems as if several of our players have failed to arrive. It doesn't matter, they should see the following message when they do arrive. SESSION IS FROM 10:30 TO 12:00 GMT TOMMOROW.
  19. Seraphi replied to archimage_a's topic in Falador Tavern
    Well, the title is misleading, considering you called it "Storm Botnet"
  20. Seraphi replied to archimage_a's topic in Falador Tavern
    Thing is, you can't control the storm botnet. You'd need to create your own botnet virus and then spread it yourself, since the storm botnet is under control by unknown individuals or groups.
  21. Seraphi replied to archimage_a's topic in Falador Tavern
    http://en.wikipedia.org/wiki/Storm_botnet
  22. Seraphi replied to archimage_a's topic in Falador Tavern
    Hex, Mather could see that China was heading to hell in a handbasket, so he did the logical thing, and didn't listen to you telling him to lie. It isn't really pathetic at all. (Me defending Mather? That doesn't happen often.)
  23. Seraphi replied to archimage_a's topic in Falador Tavern
    Not really Mather. Nukes are allowed in this game. Half the people in the thread are probably building secret nukes. Just got to have some good countermeasures. It's cool.
  24. Seraphi replied to archimage_a's topic in Falador Tavern
    Aaaah, I get it now. I'd vote for the second system. The first seems too lenient on people who lose a war.
  25. Well, the others prefer it at a later time, and unlike with Dungeoneering, this game NEEDS at least 4 people to play. At weekends, I'm going to be doing it from whenever people get on, but on Weekdays, we'll have to stick to 10:30-12:00

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