[hide=Character Template] Name: (Try to make it something at least a bit fantasy. If you can’t think of anything, try this: http://www.seventhsanctum.com/generate.php?Genname=fantasynameex) Gender: (Doesn’t affect gameplay) Race: (Each race gives specific bonuses. Make sure to check your races bonuses and note them down here for later.) http://www.d20srd.org/srd/races.htm Class: (This is really important. Make sure to pick a class you like, and configure ability scores, inventory, feats and spells as such.) (Also note that wizards and sorcerers get to choose a school specialization, gaining an extra spell from that school per day, but giving up two other schools in the process. Clerics get to pick two domains, gaining an extra spell per level from those two domains.) (Druids must state their animal companion here.) http://www.d20srd.org/indexes/classes.htm (You want the “Base Classes”. Prestige classes come a while later.) Alignment: (Pick one from here: http://www.d20srd.org/srd/description.htm#theNineAlignments) Description: (Here’s where the characters backstory goes. Please try to put an effort into this, as I like to read them occasionally. I don’t particularly care how long it is.) Ability Scores: (These affect a large chunk of the game, and you should try to focus on the ones that your character requires. Different spellcasters require different abilities to use their spells. This is also where your racial abilities come in. You should add them now.) (All Ability scores start at 8, which gives a modifier of -1. You start with 30 points to put into these abilities. For 8-12, each ability score costs one point. 12-14, they cost two points, 14-16, they cost 3, and so on. Each two ability score levels gives you another +1 to that abilities specific modifiers) Strength: 8 Dexterity: 8 (Remember, Dexterity gives an AC bonus as well) Constitution: 8 (Constitution affects HP, so is quite important, but not required, for everyone.) Intelligence: 8 (This is very important to wizards or people who want a lot of skill ranks.) Wisdom: 8 (Important for Clerics and Druids mostly.) Charisma: 8 (Charisma affects Paladins, Sorcerers, and Bards mostly.) (Add your ability modifiers as necessary, but remember the point system.) Spells: http://www.d20srd.org/indexes/spellLists.htm (If you are a spellcasting class, you get to pick spells at each new level, as well as level one. Spells become more powerful the higher their level, to a maximum of 9th level spells.) (Sorcerers get four level 0 spells and two level 1 spells at first level, and then more spells as levels are gained.) (Wizards can select any spells (Of the correct level) they wish ahead of time, but can only cast a certain number of each spell level (Less than sorcerers)) (Clerics can cast any spell which they are allowed, given their alignment, but can only cast a certain number of each level per day, including domain spells. However, they can also convert any of their pre-prepared spells into a cure/inflict wounds (Dependant on alignment) spell at will.) (Druids work in much the same way as clerics, but without domains. They can convert one of their pre-prepared spells into a summoning spell.) (For any other class spells, see the class feature list from the link near the top of the page) Feats: (All starting characters get to pick one feat. Humans get one extra feat, and fighters get a further extra feat. All feats have different effects, and some can vastly alter your character. Make sure to pick wisely. Some feats require you to pick a certain weapon which they are used with. These feats will ONLY work when this weapon is equipped, so make sure you are certain of using that weapon before choosing these) http://www.d20srd.org/indexes/feats.htm Skills: (Skills are, well, skills. They affect what you are good at, from forging documents to trick people, to climbing things and swimming. Skill ranks cost points. They are shown in your class’s information here: http://www.d20srd.org/indexes/classes.htm . You will generally get 4x more points at first level than you will at each level after that.) (If you take a class skill rank, you get one rank for each skill point, if you take a non-class skill, each rank costs two. Your class skills can be found on your class section in the link above.) (Just put the number of ranks you want next to the skill name below) (The maximum rank of a class skill is your character level+3. The maximum rank in a non-class skill is half this number) The skill description list is here: http://www.d20srd.org/indexes/skills.htm Appraise Balance Bluff Climb Concentration Craft Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Intimidate Jump Knowledge Listen Move Silently Open Lock Perform Profession Ride Search Sense Motive Sleight Of Hand Speak Language Spellcraft Spot Survival Swim Tumble Use Magic Device Use Rope Inventory: (This is where all of your stuff is kept. Make sure you keep track of this.) [/hide] Delete everything in brackets before submitting. Ability Scores It would appear there has been trouble working out ability scores. I'm putting this here to help those who have trouble with that. (I think I was the one who caused the confusion... *Sigh*) Okay, here are the modifier lists and point costs for each score up to 20. Extra Spell Slots This is a table for spell slot modifiers. Your classes spellcasting ability (Charisma for sorcerers, Intelligence for wizards) will be the ability used in the table. You get these spells ALONG WITH your normal spells (See class sheet for normal spells.)