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Seraphi

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Everything posted by Seraphi

  1. No, that should be fine. Okay Nex, pick your spells and you can join in, if you hurry. Also, you'll need to connect.
  2. I need the numbers.
  3. Grim, where is your spell list?
  4. IP is 90.211.242.7
  5. You guys can go ahead and connect while we wait. It'll give you a chance to buy and sell things. Remember that you are the one who will be keeping track of items. Every so often I'll ask you to upload a .pdf of the characters so I can keep a list.
  6. You will. Paul is adding the finishing touches to his character. Nex is going to be allowed to join halfway through if need be.
  7. You get a point to put in your ability scores every few levels. You get skill points every level. That ability point does not follow the wierd upgrade system. It just adds one to the ability score, regardless of what it is already.
  8. Thats in about 20 minutes. You can go ahead and select spells, yes. Grim should as well. Put them in a notepad format and send them to me. In the meantime, I'll get some D&D fuel. Doritoes and lemonade. Food of champions.
  9. Seraphi replied to Nexaduro's topic in Falador Tavern
    Zathe contemplates for a second. "6 to inflict killing blow. 7 to knock subject out." He then smashes the man on the head with his wrist.
  10. Heh, you take like 5 minutes to do that, so now worries. We're now starting at 12:25, to give Paul time to make a character.
  11. Perhaps. Fairly busy with D&D right now though.
  12. We may need to wait an extra 15 or so minutes, since Paul is making a character :-)
  13. Seraphi replied to archimage_a's topic in Falador Tavern
    Hex, again, I'm going to say that you cannot secretely mobilise over 90,000 people. It's simply impossible. And it's really rather obvious where they are going anyway.
  14. I have finished the new campaign map, and have all the resources required to run the new campaign. It's a pre-written campaign called "The Burning Plague". It's level 1, although still rather tough. You will definitely need Rocco and at least 3 other people. Or another tank and 3 other people. If said people show up, I shall be running at 12:00 GMT (Midnight)
  15. Seraphi replied to archimage_a's topic in Falador Tavern
    Iran spreads the video of the killing of protesters over the internet to counter the positive propoganda.
  16. Seraphi replied to archimage_a's topic in Falador Tavern
    But that would mean that...Whoever controls Germany...is in great danger!
  17. Seraphi replied to archimage_a's topic in Falador Tavern
    It's pretty hard to secretly mobilise 90,000+ troops. That's like secretly launching a tactical nuke. It just doesn't work.
  18. Trench spike Trench knife Do you see the difference? The latter is the more common tool, but they're both roughly the same in terms of efficiency. Shotguns suck unless you are surrounded or backed into a corner, since the shot acts as a solid wall, and will knock the zombies down or push them away. They should never be used as a primary weapon. If used with Bolo shot, they lose the single advantage they had against zombies in the first place. Unfortunately, they also make a horrible amount of noise and every zombie in a 10 mile radius will be after you, and then what will your magical shotgun do to save you? Nothing. Trying karate on a zombie would be stupid. There's too much risk of getting infected, and would only be used in an absolute emergency. Hex, training is still incredibly necessary, because without practise you may not have the skill to inflict a clean blow and then recover properly, leading to injury, or failure to hit a killing blow. Training is important for any weapon at all.
  19. Seraphi replied to archimage_a's topic in Falador Tavern
    100,000 people are being drafted into the military for a maximum of 10 years to defend against the chinese threat. Another 100,000 have joined as full-time jobs, after seeing China try to declare war.
  20. Seraphi replied to archimage_a's topic in Falador Tavern
    The army is guarding China? What? Do you have like 1 soldier per 10km or what? 90,000 people isn't nearly enough to guard the entirety of china.
  21. Yes. I will sometimes provide you that ability at the start of a campaign. Also, Retech, remember that it is a wand of acid splash. Acid in general is too nonspecific.
  22. Oh yeah, that reminds me. Each player who participated in this test campaign gains 50xp (Sorry Retech, 100 was too generous for something this easy) Karl looted a light flail (Martial weapon, 1d6 damage) in the last session, Jen looted a bag of 150GP, and a useless dirty rag. You guys need to keep track of items, and occasionally upload a .pdf of it so I can store it here.
  23. Aaaannnd reserved. You can post now.
  24. [hide=Character Template] Name: (Try to make it something at least a bit fantasy. If you can’t think of anything, try this: http://www.seventhsanctum.com/generate.php?Genname=fantasynameex) Gender: (Doesn’t affect gameplay) Race: (Each race gives specific bonuses. Make sure to check your races bonuses and note them down here for later.) http://www.d20srd.org/srd/races.htm Class: (This is really important. Make sure to pick a class you like, and configure ability scores, inventory, feats and spells as such.) (Also note that wizards and sorcerers get to choose a school specialization, gaining an extra spell from that school per day, but giving up two other schools in the process. Clerics get to pick two domains, gaining an extra spell per level from those two domains.) (Druids must state their animal companion here.) http://www.d20srd.org/indexes/classes.htm (You want the “Base Classes”. Prestige classes come a while later.) Alignment: (Pick one from here: http://www.d20srd.org/srd/description.htm#theNineAlignments) Description: (Here’s where the characters backstory goes. Please try to put an effort into this, as I like to read them occasionally. I don’t particularly care how long it is.) Ability Scores: (These affect a large chunk of the game, and you should try to focus on the ones that your character requires. Different spellcasters require different abilities to use their spells. This is also where your racial abilities come in. You should add them now.) (All Ability scores start at 8, which gives a modifier of -1. You start with 30 points to put into these abilities. For 8-12, each ability score costs one point. 12-14, they cost two points, 14-16, they cost 3, and so on. Each two ability score levels gives you another +1 to that abilities specific modifiers) Strength: 8 Dexterity: 8 (Remember, Dexterity gives an AC bonus as well) Constitution: 8 (Constitution affects HP, so is quite important, but not required, for everyone.) Intelligence: 8 (This is very important to wizards or people who want a lot of skill ranks.) Wisdom: 8 (Important for Clerics and Druids mostly.) Charisma: 8 (Charisma affects Paladins, Sorcerers, and Bards mostly.) (Add your ability modifiers as necessary, but remember the point system.) Spells: http://www.d20srd.org/indexes/spellLists.htm (If you are a spellcasting class, you get to pick spells at each new level, as well as level one. Spells become more powerful the higher their level, to a maximum of 9th level spells.) (Sorcerers get four level 0 spells and two level 1 spells at first level, and then more spells as levels are gained.) (Wizards can select any spells (Of the correct level) they wish ahead of time, but can only cast a certain number of each spell level (Less than sorcerers)) (Clerics can cast any spell which they are allowed, given their alignment, but can only cast a certain number of each level per day, including domain spells. However, they can also convert any of their pre-prepared spells into a cure/inflict wounds (Dependant on alignment) spell at will.) (Druids work in much the same way as clerics, but without domains. They can convert one of their pre-prepared spells into a summoning spell.) (For any other class spells, see the class feature list from the link near the top of the page) Feats: (All starting characters get to pick one feat. Humans get one extra feat, and fighters get a further extra feat. All feats have different effects, and some can vastly alter your character. Make sure to pick wisely. Some feats require you to pick a certain weapon which they are used with. These feats will ONLY work when this weapon is equipped, so make sure you are certain of using that weapon before choosing these) http://www.d20srd.org/indexes/feats.htm Skills: (Skills are, well, skills. They affect what you are good at, from forging documents to trick people, to climbing things and swimming. Skill ranks cost points. They are shown in your class’s information here: http://www.d20srd.org/indexes/classes.htm . You will generally get 4x more points at first level than you will at each level after that.) (If you take a class skill rank, you get one rank for each skill point, if you take a non-class skill, each rank costs two. Your class skills can be found on your class section in the link above.) (Just put the number of ranks you want next to the skill name below) (The maximum rank of a class skill is your character level+3. The maximum rank in a non-class skill is half this number) The skill description list is here: http://www.d20srd.org/indexes/skills.htm Appraise Balance Bluff Climb Concentration Craft Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Intimidate Jump Knowledge Listen Move Silently Open Lock Perform Profession Ride Search Sense Motive Sleight Of Hand Speak Language Spellcraft Spot Survival Swim Tumble Use Magic Device Use Rope Inventory: (This is where all of your stuff is kept. Make sure you keep track of this.) [/hide] Delete everything in brackets before submitting. Ability Scores It would appear there has been trouble working out ability scores. I'm putting this here to help those who have trouble with that. (I think I was the one who caused the confusion... *Sigh*) Okay, here are the modifier lists and point costs for each score up to 20. Extra Spell Slots This is a table for spell slot modifiers. Your classes spellcasting ability (Charisma for sorcerers, Intelligence for wizards) will be the ability used in the table. You get these spells ALONG WITH your normal spells (See class sheet for normal spells.)
  25. Hey. I recently worked out how to properly use the Maptool program, which allows me to host D&D games with my fellow tavernians through the wonders of the interwebnets. The reason I have created this new thread is to make it easier to update players with essential information regarding new campaigns, items, experience and such. Just post if you want to join in, I'll be adding the character template here eventually, but for now it's on the other thread. Also, we are playing edition 3.5.

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