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Seraphi

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Everything posted by Seraphi

  1. Indeed, although you may as well use a trench spike. Hex, Bolo Shells are terribly inneffective.
  2. Seraphi replied to archimage_a's topic in Falador Tavern
    The proud nation of Iran gains a new leader. Immedietly, work begins on improving infrastructure, with half the total AIG spent on it. Another quarter goes into deep mining and geothermal power, and the rest is being used as funding for robotics and engineering. Specifically, exoskeletons. I'll work out specific details later, but that's just the basics of what I'm doing.
  3. Shockingly, I agree with Mather's previous statement. Except you'd be better off using a machete than a sword I'd say.
  4. [hide] Dungeoneering Skill! "As my foot touched the first icy cobblestone, a sense of dread flowed through my already shivering limbs. I could feel a presence, powerful and malevolent, hidden in the darkness before me. Cautiously, I rounded the corner, and was hit by a blast of hot, sulphur-smelling air. There was a sound of cracking bone and gristle that turned my stomach. Then my eyes adjusted and I saw it: a hulking demon, sitting before a blood-spattered stone door and feasting on the bodies of my fallen brothers. It was in that moment, as I raised my axe and prepared to charge for vengeance or death, that I gave the place the name it now bears...the Dungeons of Daemonheim." It’s out! The new skill is here and it’s available on free-to-play! You’ll receive all the equipment you need to train the skill when you arrive, so catch a boat to Daemonheim from behind the Al Kharid bank to start your new adventures! Within each dungeon, the adventuring party is asked to solve puzzles and fight monsters, while using their skills to overcome the fiendish challenges that stand in their way. Use your skills to equip your party members, search for loot and keys and explore the floor until you find the epic boss monster at the end. The environment contains hundreds of new objects, NPCs, rooms and locations covering an area more than 60 times the size of Falador – more than any single update ever has! After adventuring (with a group of up to 4 other players), you’ll be able to access a wealth of new skill upgrades and reward items, including new weapons and armour for both the free and members’ game. If you have any questions, please use the dedicated forums (Adventuring Parties, Dungeoneering Feedback and Dungeoneering Help) and read the associated KB articles. Mod Mark, Mod Trick, Mod Liono, Mod Chris L and Mod Benny [/hide] OSHI- WHAT IS THIS I DON'T EVEN I DON'T WHAT?
  5. I believe I will take Iran again.
  6. I'm not saying it's a bad weapon, but it isn't the most reliable thing in the world, and there are much better alternatives, rendering it relatively useless.
  7. I remain sceptical.
  8. I doubt a slingshot would be able to deal enough damage to destroy the brain to the extent needed.
  9. Nex, what have I told you about performing too many actions :rolleyes:
  10. Seraphi replied to paul191600's topic in Falador Tavern
    Enigma goes outside, and starts heading north, deeper into the zone.
  11. Seraphi replied to paul191600's topic in Falador Tavern
    Enigma heads to the highest point and checks if he can see the ecologist's new site.
  12. Seraphi replied to paul191600's topic in Falador Tavern
    Enigma looks around and asks if anybody knows what is causing the electronic disturbance.
  13. Okay, medieval doesn't work very well at all. A fantasy hegemony filled with magic and monsters, although something I would love, would not appeal to some people here (Dusty, mainly). We're pretty much stuck with modern.
  14. Unless it pierces the skull, probably not.
  15. Caster's forces were largely decimated because they tried to fight, so I'd say there are around 50 trained guards left.
  16. I try to keep a balance.
  17. Earth, perhaps you should be grateful that I use my time to run the game for you, instead of complaining at me because I don't keep track of how much I add each session. If having a migraine makes you act like a douche, maybe you should not come online. I'm also the senior GM at the moment, so -You- aren't "letting" me run sessions at all. If I wasn't here to take over when Archi decided to stop, the game probably would have withered and died. Archi shall not be running this for the forseeable future, and I apologise that I haven't been able to focus on this, but if you didn't know, I have about 10 exams in a few weeks.
  18. Funny thing is... nobody has really been agreeing with you at all. We've all just been giving really neutral comments, and you've just led yourself on. If we are going to make a new hegemony, we discuss it first, and we wait until Empire is dead (If it does die, but I would like people to try it out.) Plus, when you start threads, you tend to use your inherent original post powers to munchkin the hell out of the game. *Points to the arena thread*
  19. Okay. Guys. Magic. "But that doesn't make-" Magic. "Trolls don't-" MAGIC.
  20. Oh, we're quite calm, thanks.
  21. Well the archineer was asleep for several thousand years... I doubt he knew that.
  22. Well, that's trolls for you.
  23. Y'see, hex is like a wasp. If you ignore it (And it's attempts to troll you) it might go away.
  24. Hex, stop being a rules lawyer. XP is added without you seeing it. Retech knows what he's doing.

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