Everything posted by Seraphi
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Dungeoneering
Jen- The rock is the body of a small golem. You instantly recognise it as wubbles, but it's life crystal has been taken. there seems to be a slight aura of magic around it, and if you get the life crystal back quickly enough the golem may recover. Rocco- You note a huge marsh to the east. Umbra- You are quite far away from the gates. You continue running. An arrow hits you in the lower back. Earth- How? With what? Grim- You remove the rock from the tower. Mather- Me and Archi use different rules for some subjects. I say that artifacts like those dice wont grow.
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Dungeoneering
Rocco- You see a man in a forest clearing, surrounded by metal objects which look like pieces of armour and metal limbs. Umbra- You fail to hit anyone. You are shot in the other arm. Grim- You accidentily fill in your tower with rock. Earth- (Stop posting twice, if you do it again, any actions you make that round will be ignored.) You come across a wolf. Hakon- After staring intently at the bag of dust for several minutes, you realise broken magical artifacts do not share many properties with plants. Jen- There is a tunnel. You can still see a faint light from around the corner. There is a strange looking lump of rock in the corner.
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Dungeoneering
Umbra- Your point? They begin to give chase, and several reveal bows. You manage to kill two out of four archers, but one shoots you in the arm dealing some damage. +.1 dark. Hakon- The dice is beyond repair, and any guardian spirit or magic which once resided within has long since gone. Earth- You are on a grassy plain. There aren't any monsters around. (Stop posting twice. I will answer in due time.) Jen- You reach a bank. Grim- You would not be able to detect undead using fire magic. Rocco- One of the goblins fails to use it's parachute and dies. You create a new balloon. +.2 crafting.
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Dungeoneering
Umbra- You run into the side of the camp, but they can hear you running, and start swiping randomly in your direction. You fail to hit anything at all, and the darkness clears. Earthsage- "That'll be 20 Gold pieces" Grim- The earth has been upturned, there is a thick, slightly crimson fog around, and the ground is very marshy. You note many trails of footprints. Jen- The light starts moving quickly away from you, and dissappears around a corner. The voices giggle. Hakon- "This 'ere armour is practically antique. You'll be lucky to find another smith around who can craft a helm to match it. 200 or no deal."
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Dungeoneering
Umbra- You drench the area in darkness, temporarily blinding them, but also alerting them to your presence. Grim- The Ivory mages refuse. Earth- You arrive at Ikana and are directed to the local smithy. Jen- Archi sent me details now. You note a light in the murky darkness of the cavern. Voices in your head continue, although they are now whispers. Hakon- "I can give ya' a helm ta match this armour for 200, but you might want to ask them Ivory chaps to enchant it before putting it on the armour."
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Dungeoneering
Earth- Yes, that's what I said... You note Old Exile, New exile in the distance, Ikana closer, and a really large city to the west. Umbra- most have their weapons concealed. There are around 12 of them. Grim- The Old Exile Graveyard has recently been afflicted with a curse which causes the dead to rise. The villagers have asked that somebody get to the bottom of it.
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Dungeoneering
Umbra- They all have roughly the same equipment, so you fail to make out any leader, wondering if there even is a leader. Earth- You didn't change any rooms, because you have no tools, so you were unable to. You arrive at the surface.f Grim- You smith some swords and arrows using all of the ore. +.3 smithing.
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Dungeoneering
Umbra- They have a mix of weapons, from swords to hammers to bows. Jen- Guess I'll have to improvise...Apologies in advance to Archi if I mess up a storyline. You mentioned a river? Earth- You find nothing. The begginner dungeon has long since been looted and cleared.
- Dungeoneering
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Dungeoneering
Rocco- You hit some abandoned buildings. It looks as if a lot of the townsfolk have gone to Caster or Ikana by now. Earth- You have your weapons. Umbra- There is a group of the people from the inn sat around the fire. Grim- you damage the balloon, which starts to descend. (I have to go for 20-30 minutes due to unforseen matters in real life.)
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The Hegemony (12th Feb = 2018, Part 2)
Can you stop posting "Randumb" stuff... It's sort of unneccesary.
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Dungeoneering
Earth- You start with no stats and some basic items. Umbra- You note a campfire off in the distance. Grim- You manage to buy 10 silver ores for 3000 gold.
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Dungeoneering
Umbra- They're all fled, due to not being idiots and sitting at the inn which just got blown the hell up. Jen- Uuuh, nope :blink: I have absolutely no clue about that particular storyline. Earth- What's your character's name again? You have no tools to build anything, and the dungeon walls seem pretty solid. You'd be better off going to the northern mountains and carving something out. Grim- A lever like a switch...Huh? (I really should have asked Archi about some of this stuff.)
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Dungeoneering
Smart edit Grim, made me look like a fool ;) Anyway, you can start. Earth, you start in the begginner dungeon, which is already empty. Outside is not much, north is mountainous, there are a lot of forests, and west is a large city of people who are against magic.
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Dungeoneering
Oh, is that what you meant? Sorry, but there are a lot of complex game mechanisms beneath the relatively user friendly skin, which you might have trouble with. And with the fact that we already agreed to leave it at 2 GMs, you wont be able to run it.
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Dungeoneering
I have a policy where I wait for three people to be ready before starting.
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Dungeoneering
I'm running tonight, and probably for the next few days.
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pick your poison!
Hehe. Falador Tavernians are the true master race.
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pick your poison!
Wow, Dusty was actually kinda right. You speak as if we aren't normal :mellow:
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Dungeoneering
Not yet, I have no stat sheet at the moment.
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Dungeoneering
I'll run for a few hours tonight, but I'm working on getting my sleep schedule back to normal, so it wont be too long.
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World of Feng Sheng
That's a rather large city. Hmm.
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The Hegemony (12th Feb = 2018, Part 2)
The night wolf chapter in mongolia will stick around for the time being.
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The Nexus War RPG
Or Ardougne, which is logical. It's up to Ratchet though.
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The Hegemony (12th Feb = 2018, Part 2)
Sealion isn't exactly good eating, nor is it efficient. Why not just farm a normal fish?