Everything posted by Saradomin_Mage
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Power to the Players - New Poll System.
Imagine your shock and terror when, nightmare of nightmares, the Elf City turns out to be a half [bottomed] update :P pls no
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Sally's Insane Goals and Random RS Blog -350/369 Clue Scroll Items - Item Update!? SHE LIVES?!
filthy mush how dare you sully sally
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Devotion
Get 45k renown per day by turning PVP on an constructing at a Bandos site. I don't think convoy hunting is faster for renown, though healing your own bodyguards at convoys is definitely faster.
- JeRambo's Blog
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Kimberly's blog - Too Fast Too Crop, Vin Diesel edition
- 11-Dec-2013 - The Bird and the Beast (World Event 2)
The reason the numbers are zero isn't because of bad voting. Every skirmish lost costs them troop numbers and deals a blow to morale, and couple this with the fact that they lose on almost every world. It's no wonder that their numbers are all at zero, no amount of effective voting could salvage the situation when they just enter skirmishes to lose straight away.- 7-Jan-2014 - Player-Owned Ports - The Next Journey
This was a pretty good answer, lol. Clever response to deal with that lore issue...cause they totally were thinking of that when the update actually happened. Unless of course we take the angle that in lore terms ascension gear is something only the adventurer and a few slayer masters know about and even at that we only know it to be some sort of magic crystal thing, so there is limited reason for us to assume it'd be remotely similar to an substance from the eastern lands we've never seen and know nothing about. I mean that's like saying well you didn't know wtf the material in the scroll was so you tried bread and it seemed to work so thats what you ran with. Plus of course to get to make the darts we don't even need the slayer req for ascension dung, which in lore terms would negate any reason for us to have been there and thus have even a vague knowledge of such a material existing. Then it's less clever than a blindly fumbled excuse for an illogical design choice that really messed with the lore of it all. Even making pearl-tipped/koi scale-tipped darts would have made more sense than putting ascension shards out of thin air. I'd just like to blame Timbo for this :P- 11-Dec-2013 - The Bird and the Beast (World Event 2)
According to the wiki it only affected skirmishes. The more you had then the more of your side would appear at skirmishes. 3 was minimum and 10 maximum. Well thats great logic 30k troops? We can send 10 to a battle! 0 troops? We can still send 3! They should just desert at 0 morale lol- Sally's Insane Goals and Random RS Blog -350/369 Clue Scroll Items - Item Update!? SHE LIVES?!
Isn't QBD like 5 hides per kill? Jason you meanie.- Power to the Players - New Poll System.
ftfy :P- Sally's Insane Goals and Random RS Blog -350/369 Clue Scroll Items - Item Update!? SHE LIVES?!
gotten much wot?- Future Update Discussions
Seren and any world events are not going to be involved with the city, according to the Q&A.- Power to the Players - New Poll System.
Anything that has Rune Platebodies as a drop Or he may be as naive as Guthix :P Trusting the man with his life? Next thing you know Mod Osbourne will be dead because the Elf city's post-quest loot includes a cache of Rune Platebodies. Not only the ductaping was scrapped. The whole t90 2h from inventor was scrapped :P- Power to the Players - New Poll System.
Frag shot fix is that it hits 4 times now in PVM instead of 3.- Future Update Discussions
Halfway through their attempt to take over the whole of Prifddinas, the Iorwerth clan realises that their attempts are in vain as some idiot has sealed the Death Altar from them and all their mourners keep getting killed. Iorwerth goes insane and gives up on his plan to bring back the Dark Lord, and has half of the city reconstructed into an image of the old Prifddinas, retiring to the city to rule over his clan. You then enter his faux city and kill him and his overpowered bodyguard, after which the rogue elves show up and pull down a statue of him.- Future Update Discussions
I'm not thrilled about it but at least they're recognizing it. With some previous comments I thought they might just ignore it or handwave it away. I guess it's possible that developments occurred after Within the Light (the same way that things "happen" between Biohazard and Underground Pass or Regicide and ME1), which could be alluded to during the quest. Maybe some elven clans broke into the city/the Iorwerth clan re-entered the city, and forcibly re-sang their clan's sectors back into building form.- 7-Jan-2014 - Player-Owned Ports - The Next Journey
This was a pretty good answer, lol. :'( RIP Mod Edam Because we all love nice sarcastic answers that don't really answer anything. Because we also love obscure latin phrases for answers rather than a straight forward answer. :lol:- 7-Jan-2014 - Player-Owned Ports - The Next Journey
[hide]Self-harvesting toxic herb-plant-creature? MUST HAVE BEEN AN IVYSAUR[/hide]- Aiel's srs bsns blog: #1 Bad NEXer -- #21: 99 Theif 2562/2595
so that's why you were on a mountaineering forum have you reached peak 60 yet????- It's Super Effective!
- Q
I like the idea of the whole city being accessible to everyone who finishes the quest, but each character can then further develop certain plots and locations within the city through crystal singing. Give the city several hotspots the player can work on, and make each hotspot have several tiers, enhanced through the player's effort in crystal singing. Throw in an item relay system run by the elves (equivalent to a Bank + GE) to allow the player quick access to resources to work on building the city's hotspots. Limit the amount that the player can develop each spot per day (Rome wasn't built in a day, but more to force repeatability). Reward the player for constantly putting in his time by giving him a currency/XP throughout the process (what skill does crystal singing mimic the most?), and have each tier unlocked become more and more attractive. Random examples: - Crystal forge that could progressively use less coal, give bigger XP bonuses for smelting, convert multiple ores to bars at once (e.g. one smelting action turns your whole inventory into bars), or which can be stoked by logs for XP that exceeds bonfires. - Crystal farming patches that progressively increase fruit/vegetable yield, give bigger XP bonuses for farming, reduce the time taken for crops to grow, automatically sheds any diseased leaves/branches on the plant. You could choose to singing multiple small patches for herbs and vegetables, or fewer large patches for trees and fruit trees. - Crystal habitats that attract pawyas and grenwalls, and at higher tiers attract fatter pawyas/grenwalls that give more spoils and boosted XP rates. High accessibility with a bank (and maybe your papaya trees) nearby. - Crystal siphon that captures spiritual energy, which can be transmuted daily into a quantity of summoning charms. can't really think of more, but you get the gist of it. Each player would see their own hotspot at the current tier they've worked it to, but other players would also be visible in the area interacting with their own hotspots. Someone on the RSOF mentioned that they'd like a huge, extensive sewer system under the city, which has the potential to be filled with mining, woodcutting, fishing and agility opportunities, as well as perhaps Slayer targets. It'd be good if you have to delve into the network (dungeon, sewer, whatever) underneath the city to retrieve important fragments/resources that you can bring back to the surface, which are necessary to access the next tier/stage of re-construction. Hidden areas under the city could also be opened up to expand the pool of resources/slayer targets, as well as the usual lore. Once you reach certain construction milestones, you could be given the opportunity to work on the Grand Library/Tower of Voices, which unlock the lore of the city as well as further rewards/minigames. Shops could be made more attractive by having them offer a stock that changes by the hour/day, and have untradeable items be sold by these shops which confer special benefits to a player that purchases them (City related: faster re-construction, higher daily re-construction limit, purchase extra hotspots. Non-city rewards: ability to sing seeds, crystal tools, skilling-related outfits etc.). Force players to buy these items with great discretion by limiting their purchasing power (e.g. limit 1 item/reward per period of time, or limit the currency the player could have earned). I think one of the most important features would be to make every aspect of the city feel unique as well as interconnected, to add the feelnig that you've truly stepped into a brand new world, as well as to motivate you to want to continue spending time in the city by rebuilding it and exploring and unlocking every nook and cranny, and once it's fully unlocked it should provide some of the best skilling spots in the game. If all else fails, make fully re-constructing the city a trim requirement.- It's Super Effective!
- It's Super Effective!
- Q
same here ... ugh.- It's Super Effective!
- 11-Dec-2013 - The Bird and the Beast (World Event 2)
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