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Saradomin_Mage

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Everything posted by Saradomin_Mage

  1. Revolution basically uses your basic abilities for you without your input. You then trigger your thresholds and ultimates manually. It's basically ability damage output with a great deal more afk, and is great for slayer (and probably outshines momentum for everything except barraging).
  2. cough death lotus darts cough
  3. Exciting :) Good luck on Ascension DIY! Also all those smuggled items from TB and MTA, nice :P
  4. Am I the only one who thinks that the 800 Speed on Wisp is actually quite useful? The new hulls all have terrible speed ratings (final Azure hull is 100), so the boost from the Wisp is welcome imo. Don't mind me too much though, haven't done Ports for the last week and still floundering in the Pincers :P
  5. Just noticed this, is that Virtus with DUAL RUNE LONGSWORDS????
  6. Stunt of Hertzian Waves ... why couldn't Zap Cannon be named that lol. I don't even remember the English version for DON'T LICK WITH MOUTH
  7. I'm fairly sure they are by difficulty. 140 is 40%, 200 is 60%, trait/300 is 80% and 450/700 are 100%. Scroll/trade good missions are 150% time and distance. I'm not 100% sure on xp/resource missions from adventurers and gossip(but i'm guessing based on difficulty they are also 80%). Checked my data. Gossip is 100%, XP is 100%, Trait is 100%, Adventurer Resource is 100%.
  8. I thought Pincer trait missions give 6000 each, same as 450/700/XP. There was a port score highscore on the RSOF, but they're not updating it until people get into the Loop.
  9. I don't think these guys even give any combat xp
  10. If you'd like it, black salamanders are level 70 2h bolt-type weapons which put them on par with the regular Karil's crossbow. If you're looking for 1h, Armadyl/Pistol will have to do for level 70. Blisterwood stakes are level 70 too.
  11. Saradomin_Mage replied to Abc1230's topic in Forum Games
    Why would this group do that anyway? Bacon is without flaw.
  12. Saradomin_Mage replied to Abc1230's topic in Forum Games
    A post of two, mad.
  13. It's the number 12 on the rewards thing, where 12 is seemingly random because it is an internal ID for the voyage... Nr 12 is for the 12th storyline. 1-6 is the common adventurers, 7-8 is the common trio missions. 9-11 are the new adventurers and 12 is the trio to combine them... This is all as it is supposed to be(and i'm not at all surprised someone has already gotten this mission). Well, 1-6 and 9-11 all actually had the adventurers' names on them, and 7 and 8 broke that trend in Ports 1 and looked rather sloppy (instead of saying Quin/Hyu-Ji respectively). I guess 12 is consistently sloppy :P
  14. The Return of Internal IDs Rushed? Ports 2? Noooooo. No no no no no.
  15. Double posting, but oh well:
  16. Maybe they didn't have enough budget for Invention or simply misallocated it. Another possibility is that they kept drawing up and scrapping ideas, such as the ducttape/t90 2h ideas which have both been chucked out (though the processing machine thing still seems to have stuck around). I just they're just having a lot of trouble trying to figure out what Invention is going to be and how it's going to work. Surprised that they left so little time for it compared to other skills which have enjoyed much longer development times, but then again this is Jagex 2k14 where budget on anything is tight as hell.
  17. Always use them, they push your armour stat's effectiveness towards magic and melee.

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