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Saradomin_Mage

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Everything posted by Saradomin_Mage

  1. Eastern village, talk to the elder.
  2. they've already got wolf costumes!!!
  3. Re: Marimbo: http://runescape.wikia.com/wiki/Marimbo
  4. Well, thanks for the info. Gives me something to work with!
  5. It sounds ideal, but I'd think that it's be more a bit of a disappointment. It's pretty much a fact that one does not level skills that give little convenience. For example one usually trains woodcutting until one can cut a waka and then stops, leaving the rest for when one becomes a higher leveled player. The same is with agility, where one tends not to train it if there is no specific purpose in mind. With smithing, it is more useful when rune is smithable at Lv 50, and can add extra stats to it by having certain levels, however one is much more likely to prioritise the skills that one expects to be more useful or gives more convenience to oneself, eg prayer or herblore. Following this route, one is likely to get prayer/herb to the 90s and then boss/pvm to rack up some cash before one goes onto train smithing for the 'smaller tweaks' that give one a bit more tankiness or dps. That way, smithing has not changed much outside of giving f2p and ironmen a bit more to look forward to. Well alongside the rework they'd also have to throw in some overloadesque upgrades at 90+ smithing if they want the rework to make smithing a more valuable skill.
  6. Could let you either make or buy the armours, but smithing lets you masterwork it to +1 to 4 tiers above its tier. That was the goal of the smithing rework, besides crunching the tiers downwards.
  7. Won't the melee stats be far, far lower considering that you need to be rank 7 ranged in the first place? Can you remember the range your levels were in?
  8. Yeah that seems really gimmicky though since you only get one ranged hit and then your melee hits will be relatively worthless in comparison
  9. Saradomin_Mage replied to Leoo's topic in Off-Topic
    Doctor Boris pls Congrats!
  10. Well, not all of them have to link in to combat. They just need to be something you can consistently produce/use at that level, which is a reward for getting to that level. This is in comparison to a lot of high levelled content which is simply training methods for faster xp.
  11. Every skill should have something comparable to Herblore's overloads.
  12. Yeah, stuff like maki and gunkan from the aquarium update could have been a way to make fishing more like herblore.
  13. yeah make everything like ceremonial sword smithing in the artisans' workshop, but what it's going to produce that's not combat gear?
  14. The problem is that ultimately everything feeds back into combat. Skilling in itself is neither rewarding nor demanding, and developers cannot find a way to make it rewarding enough when balanced against the inputs and risk of bossing.
  15. 1. no 2. yes 3. pillar still grows
  16. praise based nxt client
  17. Perfect juju mining potion and harmonised runite rocks!!!
  18. Bit late and out of date, but what's the optimal rank build on a character?
  19. Yeah unlike Guthix, V or Bandos she didn't turn to stone, but Jagex appears to be adamant that she's dead (lifeless body, corpse crash landing etc). What a shame.
  20. I don't think rune ore production is supply limited. That would mean most of the rocks are camped out and emptied. Perhaps on f2p, but not in p2p. The mining requirement of 85 is also really keeps a lot of people off the rocks; most accounts would have far better moneymaking methods by the time their stats are at a point where they have 85 mining. Bringing down the level requirement to 50 would definitely encourage lower levelled accounts with far fewer moneymaking options to seek out runite.

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