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Saradomin_Mage

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Everything posted by Saradomin_Mage

  1. DON Auror: 120 games pre-update, after that I loafed about 300, rest were played (i.e. killing other people/defending), with about 50 where I actually tried to flag.
  2. playin castle wars for dat 5000 game hoken sum1 drops a vial and ur bot is now broken
  3. Surely the damage increase of AGS or innate defence reduction of BGS would be better?
  4. loafers are red loafers are blue u loaf all the time you loafer [bleep] u
  5. Yeah, this gravestone update is going to hurt a lot on release. Guess that's really the end of MH for me this time.
  6. But the difficulty jump from Barrows > GWD is probably equal to if not bigger than the jump from GWD > Nex so surely it would make sense to of upped Nex gear slightly to say 85 or so and then worry about plugging the gap via something semi-difficult to achieve eg Kalphite king or a player owned port feature (since these are apparently bringing new high end gear anyway) I think Player Owned Ports (and Hybrid gear, currently) fill the gap of post-80 gear, so they wouldn't raise Nex armour beyond 80. GWD was called "Team Barrows" the day it was released, I honestly don't think it's that much harder than Barrows when you compare guy with level 70 stats doing barrows versus a bunch of the same killing Graardor. editing this, just realised I didn't get my intended point across. In terms of requirements, I can quite confidently say that the jump from GWD to Nex would definitely be far, far greater than that of Barrows to GWD. For Barrows, you probably needed around level 70 magic/ranged to be able to take it on somewhat efficiently, maging everything except Ahrim (slayer dart, Karil's crossbow?). In terms of equipment you're talking about things like black dragonhide/mystic/that kind of cheap junk, maybe Ahrim's if you wanted to be extravagant. Of course you can bulldoze Barrows with Subjugation/SoA etc now, but that's not the point. GWD bosses were a step up, and in a team of maybe 4 or so (GWD was designed as a group encounter, not a solo challenge), you could probably get comfortable trips with 80-90 melees (or ranged for Kree), and this is even without beasts of burden. In terms of gear whips and barrows would sit you comfortably through your group trips, even without extreme potions (you'd need supers though). If you wanted to do it as a solo encounter now (thanks to power creep) you'd need a chaotic (singular), maybe a piece of Nex gear (probably not), but definitely unicorn/yak and overloads. Nex demands a massive jump compared to GWD, and to get by in a 4 man team, you'd need maxed melees/ranged (and magic for the sake of defence), Rigour from Dungeoneering, chaotics, Pernix, and probably a Sigil shield or EEKS, not to mention overloads and a yak. The level jump is absolutely massive and can't be compared to the jump from Barrows to GWD at all.
  7. They wanted to keep Nex armour significantly better than GWD, and with a major reduction on armour LP values they must have felt the 5 level difference between Nex and GWD was too small, so they relegated to level 70 (as it was on Beta's launch). I understand the need to keep Nex armour much better due the difficulty jump from GWD to Nex, but surely they could have left GWD at 72 or 73 instead of 70.
  8. Hold on, were you using Torva for this? I thought the point of Torva at ZGWD was so that you prayed magic instead to avoid the slam attack.
  9. I always enjoyed these videos, gave a complete greenhorn like me something to aspire to, even though I'll would never, and now will never, reach that level of proficiency. Sad to see that that's the end of the line for competitive Castle Wars in this format :(
  10. I'm still pretty convinced that there's something wrong with their formula which means that "All" classed armour will bring down your effective defence. They really should just update the equipment screen interface to give us numbers instead of freaking stars, how hard can that transition be.
  11. Mixing armour is supposed to result in a penalty, but I'm not really seeing that just yet - it only seems to be all class armour that trips something strange, reducing your overall defence. PS I'm not happy with that.
  12. I don't understand what's going on. Was that the phrase I was meant to post for you? Alg #1. I'm off to sleep.
  13. TNPW do anything except post a TNPW.
  14. Knowing jagex they won't be Then this defeats the purpose of this update, doesn't it? :P
  15. Sell claws. Fury is just 0.2% crit under arcane stream, amulet of ranging and saradomin's whisper. It will make good for a piece of hybrid gear much like onyx ring (I) and barrows gloves. Fury is 4.2% all (with 4 prayer, nerfed), arc stream and ranging amulet are 4.9% for magic/ranged, and whisper is 4.4% for melee (with 5 prayer).
  16. Castle Wars needs more capes for achievements (most flags, most kills, maybe scoring w/o armour, scoring within the first 2 minutes, kill a flagholder etc) instead of grind requirements. Of course, sadly, these achievements would probably just be boosted.
  17. Hoping the take-all and equip-all options for gravestones also get turned into right-click options. I can't imagine the interface staying open if you're currently under attack, which can make looting difficult in areas with aggressive NPCs.
  18. Dragon armor is awful and will always be awful. It's only getting by on its looks, not substance. Even if they removed its stats entirely, it would mostly be unchanged. Come to think of it, Dragon's stats are, thanks to the sliding tier system, 75% as good as Torva and 85% as good as Barrows. That's not so bad in my books, short of the fact that it's too expensive compared to Barrows gear, and it's definitely better than what it's getting in the live game.
  19. Most recent homework problem was to use the Laplace transformation to transform several functions. Questions and solutions from an answer book

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