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Hikensasameyuki

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Everything posted by Hikensasameyuki

  1. An earlier poster already gave you a fairly good educated guess as to how many casts you should purchase in order to reach your desired level. Any further posts have simply been additional debate on other training methods already discussed.
  2. The willows will regrow 6 branches in 30 minutes. The papayas will respawn all fruit in about an hour. The same goes for all other fruit trees, including calquat.
  3. I didn't spot anything in the original post which asked for advice on how to profit from magic training. Most people train magic fully expecting to lose money. Nevertheless, I did indeed advise him against it, so I'm not sure what in my post you thought you were arguing against...
  4. Without doing the quest, there is no way to enter the stronghold period, let alone without a teleport. Doing the quest unlocks the ability to enter Trollheim. The teleport itself is a reward for a later quest, Eadgar's Ruse.
  5. Void mage prevents you from wearing chaos gauntlets, which entirely defeats the purpose of using bolt spells on anything. If you wear full void mage, you have to be rich enough to afford max magic bonus in every other slot. You'd be better off using mind or death rune spells if using void mage. Most people use charged claws of guthix autocasted by a void mace, if not ancient magicks when using void mage.
  6. I find it interesting that my main concern with this game hasn't been brought up in four pages of discussion. Anyone who suffers from occasional disconnections will soon discover that they spawn outside the waiting room if disconnected while in the minigame area, and suffer from "you just recently left a game of Soul Wars" AWOL status, as if they had left the game intentionally. This is not a mechanic that should have been programmed into a game with rounds of this length. Either it should be that players who disconnect within the minigame area respawn where they were in the minigame area (or in the appropriate spawn area if killed while lagging out), or people should be able to rejoin the same team unlimited number of times during the same round, with no time penalty for leaving. This way players who get left out due to disconnects can rejoin, if it's simply a matter of fact that programming limitations make it so that they cannot be respawned anywhere in a minigame area upon reconnecting, while also preventing team-switching bandwagon hoppers in the same way AWOL status obviously intends to. I am personally steamed that I have lost over 40 zeal to this ridiculous oversight, as I am a legitimate and highly strategic player of this game, who otherwise appreciates its mechanics. I have been disconnected sometimes as soon as a round begins, thus losing 20 minutes of fun I would have had playing on that server. Time to sit back and wait to be flamed for having a low speed internet connection (56mbps wireless).
  7. Even more interesting is that the Chaos Elemental spawns and guards a territory immediately adjacent to the ruins of the Unknown Ruins in the far northeast wilderness, the very location of the portal to the Spirit Realm where we initially discovered the highest prevalence of the dragonkin symbol. Upon its introduction into the game, this item was initially dropped by only one monster, the King Black Dragon. I'm not sure its origins could be made any more clear in light of this fact. 'Dragon' gloves are simply that color as a visual meme for how good they are in the relative hierarchy of the rewards for that quest. However, there is dragon involvement in Recipe for Disaster, specifically those black dragons who guard the Evil Chicken's lair accessed during one subquest. Also interesting, but not necessarily related, is that Sir Amik is the character saved by interacting with the dragons in this part. Undoubtedly, the Evil Chicken, being what it is, would unsurprisingly be in league with all other evil in runescape, including the dragonkin, who may very well have supplied the Evil Chicken with the very dragons who guard its lair, indicating a vested interest in whatever may lie within. This is self-explanatory. The god wars, dragonkin, dragons, and the rest are all intimately intertwined. Very unsurprising that dragon boots come to us from the god wars dungeon.
  8. I really hope that the new achievement diary sheds some light on these issues, but I fully expect to be disappointed in that regard.
  9. Lots of obstacles in the Balance Elemental fight room inside the Temple of Guthix. Can be used to lessen the damage you take when it switches to melee and can't hit you for a few moments before it realizes and switches back to a magic or ranged style. I believe Jagex patched in a hot fix that gave the Elemental the new "hurl boulder" attack which seems to hit infrequently (mostly 0s) but apparently through all protection prayers, and I believe it is this attack which inflicts reduced combat stats condition. I tried both poison and dragonfire agaisnt it, and neither hit (emerald bolt special activated, but no green splats ever occurred; same goes for the Tormented Demons), so I assume it is immune to both. I had to fight the Elemental 1.95 times, since Jagex was kind enough to upload a system update for the thanksgiving mini-event with no warning this morning (11/27/2008) when my first Elemental was about to die (System update in 0:00 for the loss). Really made me wish I'd stuck with it the night before and just finished it. I used the same gear and inventory setup both times, with the exception of the spirit jelly I summoned the first time (to epic failure) being replaced by the abyssal parasite, which performed admirably for its level, hitting for detectable damage almost half the time. The second kill was almost twice as fast, with the parasite hitting admirably often, while the jelly never landed anything above a 0. I used no scrolls. Both times I started with a dragonfire shield special attack, which yielded a 0. A matching 0 against the first Tortured Demon. I didn't even bother to bring emerald bolts for the second kill, after seeing no poison damage during the first kill. Here is my equipment: Helm of Neitiznot Glory Amulet Ava's Accumulator 100 Diamond bolts (e) Proselyte Chest Proselyte Legs Dragonfire Shield (18/50) Gloves (Recipe for Disaster, highest level) Splitbark Boots Ring of Recoil Inventory: Rune Crossbow \___one of these two equipped - I used crossbow when I thought poison/dragonfire might work; now I recommend halberd to use special bar immediately Dragon Halberd/ 3 spaces - Runes for all Blood spells (single target: Blood, Death, Chaos) Water/Mud Staff is optional if you want to save runes and try some Ice spells; alternatively, water runes 1 space for your best familiar's pouch (hopefully an aggressive, high combat-leveled beast of burden) Unholy Book is optional if you'd rather have a prayer/attack bonus than the shield's defense bonuses Split the rest of your inventory/BoB's inventory between Super Restore and Saradomin Brew potions Prayers: Rapid Heal - all times Rapid Restore - all times Protect Items - all times Steel Skin - when not attacking with melee style Piety - when using halberd/halberd special attacks Eagle Eye - when attacking with ranged style Mystic Might - when squeezing off a quick spell Protect Prayers - at your discretion (from Summoning has no effect on anything in this or the ensuing battle with Tormented Demons, though they are clearly summoned) I start out the fight with two dragon halberd specials, then switch to rune crossbow to fire my already equipped diamond (e) bolts. I occasionally mix in a manual cast of the highest level single target blood spell I can cast at my current magic level, usually after one of my sips of super restore, if I'm also missing a bit of health bar. Switch prayers according to whatever weapon the Elemental whips out. Giant bow obviously attacks with ranged, giant club is obviously melee, no visible weapon indicates a spell is about to be cast, and at any time, if the Elemental can't reach you, it may randomly mix in a non-classed "boulder throw" attack, which has a chance to hit regardless of your protection status (though it did still hit many 0s and otherwise low damage against me), and lowers your combat stats greatly, regardless of how much damage it does. Don't be surprised to be casting a very low level spell when you need to switch to magic for healing or whatever other purposes. Remember to use your last (or last 2, if another special has generated before re-wielding) halberd special next time you switch back to melee. My Abyssal Parasite did a surprisingly good job of damaging the Elemental, so I'm sure actual familiars are quite successful here. Diamond (e) bolt specials activated with surprising frequency, but often with hilariously low damage output when activated. I didn't use a beast of burden, and still had 4 of each potion left (4) when I finished. The ensuing battle with boosted stats against the Tormented Demons doesn't require any potions. These strategies worked for me, but obviously your plan needn't be this complex if you have maxed combat stats or are willing to risk more expensive items. For reference, my extremely odd stats: Attack - 65 Strength - 73 Defense - 75 Hitpoints - 98/82 Ranged - 78 Prayer - 101/92 Magic - 91 Agility - 74 Summoning - 56 Combat - 102 All this said, I hope this telling of my experiences during this quest battle will be of some use to lower leveled players who may be less combat-oriented than others in their questing approach. If not, then too bad, since I already posted it! Finally, my new Quest Point Cape outfit:
  10. Found one: This is the depiction of the stone of Jas from Meeting History, and should be great for the first page to show side by side how the symbols found in the Unknown Ruins of the wilderness incorporate one half of the dragonkin symbol and one half of the stone of Jas symbol. Sorry I didn't have time to host the full image myself, so hopefully you can work from the thumbnail/link and host it yourself.
  11. Yes, the right half of the symbols which adorn most of the area I've been told is officially dubbed "the Unknown Ruins" (far northeast portion of the wilderness) is the right half of the same symbol which patterns the floor of the castle walkway in the dragonkin cutscene. As I posted earlier, the left half of each of those symbols is the iconic depiction of the left half of the stone of Jas, as revealed in cutcenes during Meeting History. I know that screenshots of these cutscenes exist, and I continue to search for someone hosting one of them. Any help is appreciated. As I've stressed in my posts throughout this discussion, my main concern in this topic remains the ties between Guthix and the dragonkin. These symbols being intertwined in such a way is clear foreshadowing.
  12. Helm of Neitiznot? Also gives a higher prayer bonus.
  13. On a side note, I hope no one from Jagex comes across this thread and thinks, "gosh, that's way better than what our development team is working on for the grandmaster quest storyline. If only we'd thought of something epic like this in time to include it."
  14. The symbols are actually iconizations of the 'Stone of Jas' graphic initially introduced in a cutscene in the Meeting History quest, wherein the origins of magic and Guthix's far-reaching influence are revealed. This may or may not have already been pointed out in this topic. More: I've seen screenshots of this cutscene posted elsewhere... anyone have a link to proof?
  15. If not literally godly, then certainly it appears they intend to convey that sort of power. To compete with Guthix for the role of "force of balance" seems a very bold maneuver. Let's expect to be surprised.
  16. I read the entire original post, but didn't have time to read any of the replies. I was struck particularly by the following: The Kin wait for those to open the door to power once again. Power not meant for your world nor mine, power best left. They are the shadow at the end of the corridor, the fly that blocks the candle, the seal that holds the lid and the child who shivers under the cold blanket of fear. They are not the answer, but are always the price that comes from asking the question. Why is it, do you think, that the records have been burnt away or hidden from prying eyes? A world made of adversity and beings bold enough to take the challenge of life is no place for secrets. Nothing can remain hidden forever; they are looking once more and, when it is found, the real masters of stability will reclaim the scales of Gielinor. Every balance needs a counterbalance. Lest he forget. I emboldened the portion of concern. If no one else has yet commented on its implications, I'd like to point out how completely obvious it is that this passage refers directly to the antagonistic relationship between Guthix and the other entity apparently vying for the title of "force of balance" in runescape, namely the dragonkin. Both Guthix and the dragonkin are forces that have long been conspicuously absent from the shaping of public policy in the society of Gielinor, other than the obvious pervasiveness of the nebulous Guthixian Edicts, and bloadsoaked dragon items, respectively. It has been severally mentioned how increasingly possible (based on newly compiled compound lores and histories collations) it is for both Castle Drakan and the Ancient Cavern to be involved in the upcoming grandmaster storyline. My two cents offer that I suspect both will be involved, but I expect to be surprised by what is found where. That said, I wouldn't be surprised to find the dragonkin skulking under Castle Drakan, and Guthix slumbering behind the mithril door. Or, vice versa. Either way, the crux of my post is to stimulate discussion on Guthix's involvement in what is soon to be revealed. Great thread.
  17. Quite undoubtedly because there is no such thing as a "gilded alter." A search for "gilded altar" will almost certainly return relevant results.
  18. If you're not against training ranged or magic, you can cut your time to 55 slayer significantly by doing slayer tasks as a mage or ranger. Then you can use the slayer's staff for strength training (also on slayer if you are interested in continuing to raise it) until you can wield the maul.
  19. Duradel's 50th task bonus is 225 points.
  20. If you want to increase the profitability of your time spent woodcutting further, buy a strung rabbit's foot from the exchange for less than 200gp. Wear it, and keep your eyes peeled for the nests that drop while you're cutting.
  21. I'd like to add that this is bad advice. The dragon axe is far more effective than the lumberjack costume. Oftentimes the time you save from full lumberjack, even over 99 woodcutting, is less than the time it takes to obtain it. The full set adds 2.5% to your experience, whereas the dragon axe increases your chopping speed by ~15%, so the dragon axe is clearly much more worth it. Anyway, yeah you should use a dragon axe, it's worth it. I'd like to reiterate that what I posted before is not bad advice. Time spent temple trekking and burgh de rott rambling is hardly a waste of anyone's time, contrary to the ill-advised opinion of players like you who continue to spread this old wives' tale, simply because either they are misinformed about the minigame, or the style of gameplay it offers is not, at first glance, their cup of tea. These two reciprocal minigames offer an efficient way to gain not only items that are otherwise difficult/annoying/slow/boring to come by, and a number of unique and high-demand items that are only obtainable through playing these minigames, but also a wide variety of xp rewards in skills you may or may not have chosen to actively train (including woodcutting!), as well as the choice to either gain combat xp or evade the combat related events therein. To revise my original post, I advise getting the full lumberjack costume unless both of the following conditions are met: 1. the player in question is unlucky enough to take more than a week of constant play to obtain all four parts of the lumberjack costume. (<1% of the population) 2. the player in question desires xp in no skills other than woodcutting. (<1% of the population) In summary, my previous advice could only have been deemed "bad" if these two conditions were met, an occurence which presents in fewer than one hundredth of a percent of cases, and even in such cases, my advice would be more aptly termed "inappropriate," rather than "bad." Hardly an eventuality I take into consideration when giving advice on a public forum, since those few users for whom those two rare conditions are met, are, in general, fully capable of recognizing their special circumstances and competently understanding that such otherwise sound advice does not apply to them, and thus ignoring it. Furthermore, the point of comparing the advantages of full lumberjack's xp boost to the increased accuracy of the dragon axe when woodcutting is completely moot, given that they can be used in concert with one another. Certainly there is no reason not to fully explore the gameplay offered by runescape, and both are rewarding aspects. Off topic, it is due to uninformed retorts like these that my post count remains low. I keep most of my wealth of sage advice to myself, having experienced the knee-jerk, witch-hunting hatership which is most posters' gut reaction to being surprised by something they read. To the original poster, I offer this: you may take or leave any piece of advice you encounter on these or any other forums. My rule of thumb is that, of two forum posters in disagreement, the one who resorts to defamation or disparaging remarks is generally the one offering the less helpful input. You may take or leave that. Final word: Dragon Axe: get it Full Lumberjack Costume: get it .
  22. Magic Essence Potion (starflower + gorak claw powder) will give you +3 magic.
  23. As said above, really only useful for hardcore woodcutting, and only a noticeable advantage in the far long term. I personally don't woodcut, but I still own one, because it has a far more important use for me in slayer. If I had to recommend anything, it would not be a dragon axe, but temple trekking and burgh de rott rambling to get the four pieces of the lumberjack costume, for its woodcutting xp bonus when worn in full. When used together, however, full lumberjack and a dragon axe is the ultimate woodcutters advantage.
  24. Definitely doable with what you've got there. You might get some suggestions to switch out for prayer boosting gear due to your relatively low level in prayer, but I'd say between your good defense level and the Guthan's set, you should finish with several of your restores left over. Good choice of guides, and perfect inventory. Good luck.
  25. It's an update like this that makes me glad I kept a black defender (for looks in certain outfits) and a bunch of black knives (because I'm stupid) from the warriors guild.
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