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IHasChicken

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Everything posted by IHasChicken

  1. INB4fatasscomments Oh, wait..... FATASS! :cool: They were old pants. What else can I say. And I'm 6'2" so I have big legs and therefore a big ass. It's not fat though. So yeah. Logic'd. On a more Runescapey note, I now have 20 hours worth of RC ahead of me. I'm a lucky guy.
  2. Damn. 14:37 toad-free floor. There should be a special medal class for floors without him.
  3. My day at work sucked. Bent down to pick something up, my pants split. Had to go and get loaner pants, but I have ridiculously long legs so they looked like 3/4 length pants on me. I still maintain I did it for the ladies. And why so need a new computer. Lrn2runrunescapeonwindows95withacomputerwith8bitsoframtrolololol.
  4. Hey, I know it's not strictly dungeoneering related, but I'm getting 70 RC for a CSB before I go past 99 DG, and I was wondering if anyone knew the exp rates for ZMI and for steam rune crafting from 57-70 RC? This seems to be a pretty hazy area in most guides - people don't really start reporting on ZMI rates until you're 65+ RC and I can't find anything on steam runes but i've heard they're 35k exp an hour at maximum pace. So tempted to dump my 14 nulls into RC, but I'm in null-saving mode until I actually feel like maxing total.
  5. Back when I was at school, in an exam I couldn't do one particular question, and it was the only question left and I had half an hour left on the exam. So I drew a HUGE, really detailed picture of a clock in about 20 minutes on the answer sheet for that question, and then hastily scribbled below it "uh oh, ran out of time" My teacher said he laughed when he read it.
  6. Spent 14 Hours studying cramming for my Management exam tomorrow. The thing is [bleep]ing ridiculous. I gave the multi-choice section to my Mom and Dad for lulz, and out of 60 marks, my Dad got 24 and my Mom got 28, without having ever done any management in their life. Half the damn course is common sense lol. Last exam though, and I should be able to pass it with my eyes closed. OBT I PROMISE, IN MY SPARE TIME AT THE END OF MY EXAM, I WILL DRAW A PICTURE OF A SOULGAZER ON THE ANSWER SHEET! I SWEAR THIS TO YOU MY FRIEND!!!
  7. IHasChicken

    Today...

    I got a drink thrown in my face by some drunk guy at work. Life is good.
  8. Don't let Trio turn you off trying to find/host low occs though. With entangles/blockers for the meleer and mage pray, and trying to take down the hippie ranger as fast as possible, it is a manageable boss (albeit deaths are almost inevitable). It's just kind of annoying and infuriating.
  9. Why do people avoid trio? So when I get to say, floor 40 I'm better off soloing the high 30's? Trio has the most KO potential of any boss. If the mage and ranger decide to target you at the same time, you're dead unless you have tons of food and get lucky (they both hit over 700). I would just try to find a team anyway. They're less common, but people still do them. Really, it shouldn't take you THAT long to get 89 DG, and it all gets better from there-on in, because flesh and thundy are the two easiest and fastest bosses in DG (well, Necro with multiple hexes is faster, but still.)
  10. Why do people avoid trio? So when I get to say, floor 40 I'm better off soloing the high 30's? Trio...is... I... The thing... It is the worst boss in the history of Dungeoneering, it manages to achieve being time-consuming, having the highest K0 potential of any boss, as well as just being generally a pain in the ass due to the way that the bastards all pray switch, all at once. Trio = bad. Remember that, and you'll like Dungeoneering.
  11. I studied for my calculus and chemistry exams, did some second order differential equation and Laplace transformation [cabbage] for about 3 hours, and some thermodynamics and chemical kinetics study for another 2, then worked a 6pm til midnight shift at work where I got so wired on energy drinks that I am now home at half past midnight, exhausted, unable to sleep, and not wanting to do anything other than 'scape even though, if you measured my vital signs, I'd probably be legally dead. And my feet hurt like an absolute [bleep]. Why does everyone else's life sound so [bleep]ing good. Also, you don't like Adele but you like Ke$ha? This is...quite different to most other opinions.
  12. You'd like to, wouldn't you. Anyway, I'm bored so I'm gonna blog because you don't have story time anymore. I worked on monday all day, worked last night, working tonight, studying for exams, Nex is being a [bleep], banked 99 crafting, and I didn't encounter any girls I tried to woo with my hippie charms. See, you should let me write your blog for you, I'm far more efficient than you, you rambler.
  13. If you start dging again, I will probably start dging hardcore <3 I have battlestaves but they're all mine because i'm getting 99 craft too and I had the idea first so you should sell me yours otherwise I'll tell everyone you copied me.
  14. Source: http://www.runescape.com/kbase/guid/dungeoneering_rewards#cleansing You sir, are incorrect. 1/8 = 12.5% Your argument is quoting a source that you explicitly state to be wrong on this matter, and call him wrong for something that mathematically works out to be true according to your own testing. (Either that or quoting some other source that likely quoted the KB in the first place and at any rate has the same information as the KB which you explicitly state to be false.) Besides, it's not like Jagex could mix something up in the KBase, could they? :unsure:
  15. I think you can, with current herb prices and if you have Scroll of Cleansing (~10% cost-saving). More than that, the SoC saves 12.5% of secondaries. Can you explain the mathematics here? From my calculations, it only actually saves 11 and one-ninth percent. Its not math, its testing, it should only be 11.111111111 repeating of course% . I've personally cleaned and made into unf pots over 10 k lants in the last 2 days and its produced 12.5% more potions. Meaning once again the KB is wrong. Inb4jagexpatchesitandruinsmyprofits. It is, and always has been, a 1 in 8 chance of saving a secondary, and a 1 in 10 chance of making the potion extra quick (in one tick). You sir, are incorrect. If that is sourced from Runewiki or the KBase, I wouldn't take it with a grain of salt. When making superprayers I always end up with more than 10% more wyvern bones. Always.
  16. I think you can, with current herb prices and if you have Scroll of Cleansing (~10% cost-saving). More than that, the SoC saves 12.5% of secondaries. Can you explain the mathematics here? From my calculations, it only actually saves 11 and one-ninth percent. Its not math, its testing, it should only be 11.111111111 repeating of course% . I've personally cleaned and made into unf pots over 10 k lants in the last 2 days and its produced 12.5% more potions. Meaning once again the KB is wrong. Inb4jagexpatchesitandruinsmyprofits. It is, and always has been, a 1 in 8 chance of saving a secondary, and a 1 in 10 chance of making the potion extra quick (in one tick).
  17. Perhaps if you dged with people outside of your small group of friends you'd see that actually, we are breeding pros. Look at almost anyone who has been in the cc for past a month now and you'll see just how much they improve. I've watched people go from being nooby level 80 dgers to extremely competent 115+ dgers (gwyn, for example.). Yes there are some people who use the cc and don't plan to dg longterm - but even they learn a lot while in the clan. Dgs is a tipit based clan so of course we have tipiters, duh. Trust me, I'm intending on doing that once Uni stops riding me. I'll have a month off with nothing to do on RS but Nexing and DGing. Considering learning to key in that month once I'm past 100 DG as well, we'll see.
  18. Strict ring requirements do help though as they show an investment towards long term dungoneering. Strict requirements, as in well-enforced, do help. But harsh ones, as in, unreasonably high ones, may drive people away. I don't know though, it's their prerogative as to how many people they want, and the quality of people they want.
  19. That's all well and good, but players who aren't informed about what rewards are good and what ones are bad will tend to want to get all of them to try them out, lie about their rings, and then just BS you. Leaving the whole ring debate behind us - it's over now, the requirements won't be changed - if you TELL people what is good, and what is complete and utter trash, they won't feel like they need as many tokens to experiment and try everything, and hence they'll feel better about using their limited tokens on their ring. Plus when the new in-dungeon rewards are introduced, along with the ring upgrades and the existing rewards, the whole rewards hierarchy will shift, there will be a LOT of different options, and a clear system might be needed. I don't see how this could be counterproductive in any way - helping people manage their tokens can only be good.
  20. You're also expecting people to just magically come into DGS and want to learn. When I came into DGS, I admit, it was back when the clan was FIRST starting and Dungeoneering was relatively new, and I was merely looking for a place to get a rapier and then frosts. But Dungeoneering captivated me, and I enjoyed the atmosphere, so i've continued. People can change. You can change people's minds by showing them that DGS ISN'T a drag like 117/148, and this will motivate them far more than any strict guidelines will. It's easy to teach someone who wants to learn. It's far more satisfying to take someone who doesn't want to learn, and to convince them that they should come around to your way of thinking. It's your choice, but I wouldn't like it if DGS suddenly became ultra-elitist. Not much I can do thouogh. Ring tier requirements are ultra-elitist? :blink: Most people going into dgs - like dark abyss28 - are aware of what our goals are and how we work before they enter the cc. I think i'd be correct in saying that the majority of people in dgs are here to learn & get better. No, the ring requirements are fine, I actually feel that the 102 and 106 requirements should actually be a little lower, as once you've gone past 100 Dungeoneering, you're really making a commitment and having any less than 2 t10 rings just means you're saving tokens for no good reason. I think it's always good to have a learning curve, and by making the lower end requirements a little less harsh, and the higher ones a little more, you'll filter out the true people who want to stay and learn from the people who don't. I guess it was the seemingly cut-throat attitude of filtering out people that I was questioning, but as it's been outlined time and time again, it is not my place to question this. Regardless, it's fine. I do think anyway (and have thought this for a while,) that DGS currently is lacking a token management section anyway - what to spend your initial tokens on (e.g. ring upgrades, crucial rewards such as the Scroll of Life and Cleansing, EXP for prestige,) as well as what to not spend them on (Chaotic Longswords, Law Staves and Sneakerpeepers), and a complete breakdown of where all of the rewards are useful, and where they aren't. There's no point ignoring rewards - they are a big part of Dungeoneering, and helping people to make informed decisions is quite important. This will also become ever more important after the impending update of additional rewards to use INSIDE Daemonheim (if Jagex actually delivers *cough* Eye of the Warrior *cough*), so I think it is an area that could be expanded upon. I'll even tailor it so it incorporates your ring customization requirements, so people know exactly how many tokens they need to spend on their ring at a certain level, and the benefits of doing so. I guess that was my biggest problem with the requirements - they seemed quite arbitrary and random to me, with a very loose pattern and little reasoning behind them other than them indicating your dungeoneering "attitude". Xpx, you say you have evidence behind them, and that's fine, but maybe this token management guide can provide some additional reasoning and make them a little clearer.
  21. You're also expecting people to just magically come into DGS and want to learn. When I came into DGS, I admit, it was back when the clan was FIRST starting and Dungeoneering was relatively new, and I was merely looking for a place to get a rapier and then frosts. But Dungeoneering captivated me, and I enjoyed the atmosphere, so i've continued. People can change. You can change people's minds by showing them that DGS ISN'T a drag like 117/148, and this will motivate them far more than any strict guidelines will. It's easy to teach someone who wants to learn. It's far more satisfying to take someone who doesn't want to learn, and to convince them that they should come around to your way of thinking. It's your choice, but I wouldn't like it if DGS suddenly became ultra-elitist. Not much I can do thouogh.
  22. It's not that I don't like them. I'm striving to follow them myself, even in my circumstances. And I'm not just arguing for the sake of arguing, I think that trying to teach things such as knowing what critical paths are, killing order, the basic elements of all of the puzzles, how to key, and other dungeoneering fundamentals are far more important than excluding people just on the basis of their ring. I don't care if you don't even use it, or care about it, but I'll make a rewards list and a suggested order, mainly for my own reference. If you choose to use it, great, if you don't, fine.
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