Welcome, you may be questioning why you are here; it is a rather simple matter to be perfectly honest, you are one of the best and brightest in this ship. You alone are tasked to lead the men women and children on the [Redacted] for Emperor, gelt and Imperium. It is your duty, nay your privilege to explore strange new worlds (to dominate, bring under the control of the God-Emperor and abuse for resources and profit), seek out new life (to exterminate) and new civilisations (to steal new technology from)… to boldly go where no man has gone before (primarily because if they do they’ll have their heads bitten off). Under an ancient Warrant of Trade you and your crew will be able to fly beyond the boundaries of the Imperium and explore the vastness of the galaxy, trade, deal and dominate other worlds, alien or no, and create profit for your starship. Under the same warrant and outside the bounds of the Imperium you are given freedom enjoyed only by the greatest Inquisitorial lords as to how you deal with xenos. Sessions will be done over maptools. Resources: Chargen: [hide] So character creation: For each characteristic go here: http://www.pbegames.com/roller/#theRoller Enter your Email, then enter Grim's Email underneath(plus anyone else's) Fill in the summery as 'RT characteristics' or something similar. Set show results to both Number of Rolls: 9 Dice Type: 2d10 Rolls per Line: 1 You should get something that looks like this: [hide] ---- Signed section - include this line ---- Results sent via email and displayed via web. Summary: Dice rolls generated by Play by Electron Games -------------------------------------------------- Roll One Generating 9 rolls of 2d10+25, 1 per line Comment: 30 34 38 44 36 37 37 37 41 ---- Signed section - include this line ---- Signature: 8c2c37cf83e53e60b634a17e4a48031d To verify: http://www.pbegames.com/verify/ [/hide] Copy this to notepad and save it, as the email system can be tempermental. You now have your 9 characteristics. Then pick out your path on this grid: [hide] [hide] You can only go directly down or directly diagonally down, except when choosing a career, which can go any way, as long as you can come up with an explaination of how it all fits together. (Use of a rulebook is suggested, or...) [hide] Worlds: [hide] Void Born Characteristics: S -5, Wil +5; Fate Points: 3 (1-5), 4 (6-10); Skills: Speak Language (Ship Dialect); Untrained Basic Skills: Navigation (Stellar) and Pilot (Spacecraft); Traits: Charmed, Ill-Omened, Void Accustomed Death World Characteristics: S +5, T +5, Wil -5, Fel -5; Wounds: +2; Fate Points: 2 (1-5), 3 (6-10); Skills: Survival; Traits: Survivor, Paranoid; Talents: Melee Weapon Training (Primitive), Jaded/Resistance(Poison) Forge World Characteristics: WS -5, Int +5, Choose 1(+3WS +3BS +3S +3T +3Ag +3Int +3Per +3Wil +3Fel +3); Wounds: +1; Fate Points: 2 (1-5), 3 (6-9), 4 (10); Untrained Basic Skills: Common Lore (Machine Cult), Common Lore (Tech); Talents: Technical Knock; Traits: Stranger to the Cult Hive World Characteristics: T -5, Fel +5; Wounds: +1; Fate Points: 2 (1-5), 3 (6-8), 4 (9-10); Traits: Accustomed to Crowds, Hivebound, Wary; Skills: Speak language (Hive Dialect); Untrained Basic Skills: Tech Use; Imperial World Characteristics: Wil +3; Fate Points: 3 (1-8), 4 (9-10); Untrained Basic Skills: Common Lore (Imperial Creed), Common Lore (Imperium), Common Lore (War), Literacy, Speak Language (High Gothic); Trait: Blessed Ignorance Noble Born Characteristics: Wil -5, Fel +5; Fate Points: 2 (1-3), 3 (4-9), 4 (10); Talents: Peer (Nobility), Choose one (Peer (Academics)Peer (Adeptus Mechanicus)Peer (Administratum)Peer (Astropaths)Peer (Ecclesiarchy)Peer (Government)Peer (Military)Peer (Mercantile)Peer (Underworld);) Traits: Vendetta, Legacy of Wealth, Etiquette; Untrained Basic Skills: Speak Language (High Gothic), Speak Language (Low Gothic), Literacy [/hide] Birthright: [hide] Scavenger +Characteristic: Choose one(Wil +3/Ag +3) +Talent: Choose one(Unremarkable/Resistance (Fear)) +Trauma: Choose one(1d5 Corruption/1d5 Insanity) Scrape Grace +Characteristic: Choose one (Int +3/Per +3) +Skill: Slight of Hand (Basic) +Trauma: Choose one (1d5 Corruption/1d5 Insanity) StubJack +Characteristic: Choose one(WS +5/BS +5), Fel -5 +Talent: Quick Draw; +Skill: Intimidate +Trauma: 1d5 Insanity Child of the Creed +Characteristic: Choose one (Wil +3/Fel +3), WS -3 +Talent: Unshakeable Faith Savant +Characteristic: Choose one (Int +3/Fel +3), T -3 Choose one (+Skill: Logic/+Talent: Peer (Academic)) Vaunted +Characteristic: Choose one(Ag +3/Fel +3), Per -3 +Talent: Decadence; +Trauma: 1d5 Corruption [/hide] Lure of the Void [hide] Selected: Tainted Choose one (Random Mutation (table 14-3)/Select Mutation (table 14-3, no higher than 75) for 200xp/2d10 Insanity, +Talent: Peer (the insane), T +3, and Fel -32d10 Insanity/ +Talent: Peer (the insane), T +3, and Fate Point -1Wil +3, +Talent: Enemy (Ecclesiarchy)) Criminal: Choose one (Enemy (Adeptus Arbites) and Peer (Underworld) / Per+3 and Enemy (Underworld) / Fel-5 and one poor-craftsmanship bionic limb or implant (can become common for 200xp or good for 300xp)) Renegade Choose one (+Skill: Concealment; +Talent: Enemy (Adeptus Arbites), Resistance (Interrogation)/Int +3, Wil -3; +Talent: Enemy (Ecclesiarchy)/Per +3, Wil -3; +Talent: Enemy (Ecclesiarchy)/+Trauma: Choose one (1d5+1 Corruption/ 1d5+1 Insanity); +Talent: Dark Soul; +Skill: Forbiden Lore (choose)(basic)) Duty Bound Choose One (Wil+3 and (if you have at least 40 Wil) the Armour of Contempt talent, -10 on tests to interact with sources from beyond the Imperium; / Int+3 or Per+3, -1 groups starting profit factor; / +1 groups profit factor, gain Rival (Rogue Trader family) talent) Zealot +10 on Intimidate tests and -10 on Charm tests Choose one (You have one poor-quality bionic (upgrade to Common for 200xp or Good for 300xp); / Wil+5, Choose one (Fel-5 or 1d10 Insanity); / Fel+5, T-5, gain thePeer (Ecclesiarchy) talent) Chosen by Destiny Choose one (gain the Foresight talent, Wil-3, Enemy (academics or ecclesiarchy); / +10 on Fellowships tests when interacting with xenos, Wil-5 on willpower tests involving alien artefacts; / FP+1 and 1d10+1 Insanity) [/hide] Trials and Travails [hide] The Hand of War Choose one: (+Talent: Leap Up/Weapon Training) Choose any one(+Talent: Hatred (Orks/Eldar/Chaos Worshippers/Mutants/The Imperial Guard/The Imperial Navy/Void Pirates) You avoid dealing with those you hate at all costs. If you must, Fel -10 on all interactions with them. You lash out violently against them at the slightest provocation (Willpower test to negate). Press-Ganged +Skill: Choose one (must meet all prereqs), Common Lore (choose). The thought of inprisonment is horrifying. When threatened or faced with imprisonment, take a Willpower test. If you fail, you lash out violently. Calamity +Talent: Light Sleeper, choose one (Hardy/Nerves of Steel) Reduce your group's starting profit factor by 1 Ship-Lorn -1 Fate Point. Choose one(+Skill: Survival+/Talent: Dark Soul) You may re-roll the dice when you spend a Fate Point to recover wounds, but you must accept the new result. Fel -5 when interacting with other void born or rogue traders that are not personal friends, if they know of your past. Dark Voyage Choose one: (+Skill: Forbidden Lore (choose)/+Talent: Resistance (Fear))+Trauma: 1d5 Insanity High Vendetta +Skill: Inquiry; +Talent: Choose one (Die Hard/Paranoia) [/hide] Motivation [hide] Endurance +1 Wound Fortune +1 Fate Point Vengence: Talent: Hatred: (Choose) Renown Choose one (Air of Authority/Peer (choose)) Pride Choose one (Random Heirloom Item/T +3) Prestige Choose one (Talented (choose)/Peer (choose)) [/hide] Careers: [hide] Astropath Ascendant Special Abilities: Soul-Bound to the Emperor, Psychic Powers, See Without Eyes +Skill: Awareness, Common Lore (Adeptus Astra Telepathica), Forbidden Lore (Psykers), Invocation, Psyniscience, Scholastic Lore (Cryptology), Speak Language (High Gothic, Low Gothic) +Talent: Heightened Senses (Sound), Pistol Weapon Training (Universal), Psy Rating 2 +Gear: Choose one (best-craftsmanship laspistol or best-craftsmanship stub automatic, best-craftsmaship mono-sword or common-craftsmanship shock staff), Guard Flak armor, void suit, charm, microbead, psy-focus Explorator Special Ability: Explorator Implants; +Trait: Mechanicus Implants +Skill: Common Lore (Machine Cult, Tech), Forbidden Lore (Archeotech, Adeptus Mechanicus), Literacy, Logic, Speak Language (Explorator Binary, Low Gothic, Techna-lingua), Tech-Use, Trade (Technomat) +Talent: Basic Weapon Training (Universal), Melee Weapon Training (Universal), Logis Implant +Gear: Choose one (boltgun or best-craftsmanship lasgun or good-craftsmanship hellgun), choose one (best-craftsmanship shock staff or good-craftsmanship power axe), enforcer light carapace, multikey, microbead, void suit, injector, sacred unguents, combi-tool, dataslate, one servo-skull familiar Arch-Militant Special Ability: Weapon Master +Skill: Common Lore (War), Dodge, Intimidate, Scholastic Lore (Tactica Imperialis), Secret Tongue (Military), Speak language (Low Gothic) +Talent: Basic Weapon Training (Universal), Pistol Weapon Training (Universal), Melee Weapon Training (Universal), Thrown Weapon Training (Universal), Sound Constitution +Gear: Choose one (one good-craftsmanship hellgun OR one best-craftsmanship hunting rifle OR two bolt pistols) one best-craftsmanship mono primitive melee weapon, microbead, void suit, enforcer light carapoace armour, bolt shell keepsake, medikit, manacles, Choose one (data-slate full of wanted bounties OR amrs coffer OR 3 doses of stimm) Void Master Special Ability: Mastery of (choose one: Space, Gunnery, Augers, Small Craft) +Skill: Common Lore (Imperial Navy, War), Forbidden Lore (Xenos), Navigation (Stellar), Pilot (Spacecraft, Flyers), Scholastic Lore (Astromancy), Speak language (Low Gothic) +Talent: Pistol Weapon Training (Universal), Melee Weapon Training (Universal), Nerves of Steel +Gear: Choose one (best-craftsmanship mono-sword or common-craftsmanship power sword), Choose one (best-craftsmanship hand cannon or common-craftsmanship bolt pistol, guard flak armour, void suit, microbead, blessed ship token, rebreather, imperial navy uniform or beggar's cloak, 2 bottles of amasec, pict-recorder, vox-caster Missionary Special Ability: Pure Faith; +Skill: Common Lore (Imperial Creed, Imperium), Forbidden Lore (Heresy), Medicae, Scholastic Lore (Imperial Creed), Speak Language (High Gothic, Low Gothic) +Talent: Basic Weapon Training (Universal), melee weapon training (universal), Pure Faith, Unshakeable Faith +Gear: Choose one (good-craftsmanship chainsword or best-craftsmanship staff), Choose one (good-craftsmanship flamer or best-craftsmanship lasgun), best-craftsmanship guard flak armour, ecclesiarchical robes, aquila pendant, sephulcre, censer and incense, microbead Seneschal Special Ability: Seeker of Lore +Skill: Barter, Commerce, Common Lore (Underworld), Deceive, Evaluate, Forbidden Lore (Archeotech), Inquiry, Literacy, Speak Language (Low Gothic, Trader's Cant) +Talent: Basic Weapon Training (Universal), Pistol Weapon Training (Universal) +Gear: Choose one (best-craftsmanship hellpistol or common-craftsmanship inferno pistol), choose one (best-craftsmanship hellgun or common-craftsmanship boltgun), xeno-mesh armour, autoquil, dataslate, microbead, multikey, two sets of robes, synskin, chrono, cameleoline cloak Navigator Special Abilities: Warp Eye, The Boons of Lineage, Navigator Mutations +Skill: Common Lore (Navis Nobilite), Foridden Lore (Navigators, Warp), Literacy, Navigation (Stellar, Warp), Scholastic Lore (Astromancy), Speak language (High Gothic, Low Gothic) +Talent: Navigator, Pistol Weapon Training (Universal) +Gear: Choose one (best-craftsmanship hellpistol or good-craftsmanship hand cannon), best-craftsmanship metal staff, best-craftsmanship xeno-mesh armour, Emperor's tarot deck, silk headscarph, charm, microbead, Nobilite robes Rogue Trader Special Ability: Exceptional Leader +Skill: Command, Commerce, Charm, Common Lore (Imperium) Evaluate, Literacy, Scholastic Lore (Astromancy), Speak Language (High Gothic, Low Gothic) +Talent: Air of Authority, Pistol Weapon Training (Universal), Melee Weapon Training (Universal) +Gear: Choose one (best-craftsmanship laspistol or good-craftsmanship hand cannon or common-craftsmanship plasma pistol), Choose one (best-craftsmanship mono sword or common-craftsmanship power sword), microbead, void suit, set of fine clothing, xeno-pelt cloak, Choose one (best-craftsmanship enforcer light carapace or storm trooper carapace) [/hide] [/hide] Once you have done all that, post your completed Origin Path, preferably with other people's paths also included, and then look for 'intersections', aka where lines meet. These occasions give you a point of commonality, like being press-ganged to the same ship. This is one of the ways to flesh out your character to more than just the stats (and descriptions of the classes if you have read the manual) Next, ask yourself six questions: What is Your Demeanour? Why Are You a Leader Aboard a Rogue Trader Vessel? Why Does the Koronus Expanse Call to You? What Will You Sacrifice for Success? What Is Your Ambition? What Are Your Hatreds? [/hide] [/hide] TO BE CLEAR, YOU START WITH 4500 EXPERIENCE THAT MUST BE SPENT. Equipment aquisition modifiers: [hide] Availability Modifier Example Ubiquitous +70 Ration Pack Abundant +50 Knife Plentiful +30 Void Suit Common +20 Lasgun Average +10 Micro-bead Scarce +0 Demolition Charge Rare –10 Krak Grenade Very Rare –20 Heavy Bolter Extremely Rare –30 Digital Weapon Near Unique –50 Tempest Bolt Shells Unique –70 Archeotech Power Armour Scale Modifier Example Negligible +30 Single Man Trivial +20 Squad (3–5) Minor +10 Platoon (10–30) Standard +0 Company (50–100) Major –10Regiment (500–1,000) Significant –20 Division (2,000–5,000) Vast –30 Army (10,000+) Craftsmanship Modifier Example Poor +10 Corpse Starch Ration Pack Common +0 Typical Clothing Good –10 Finely Crafted, ForgeWorld Bolter Best –30 Exquisite Power Sword with Noble Family Crest [/hide] Maptools(Note we will be using 1.3.b81): http://www.rptools.n...wnloads#MapTool Token packs that I may or may not be using: Rule book: Pm me for where to buy it