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Sir_Kurity

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Everything posted by Sir_Kurity

  1. That requires obstacles to run around. And even if those requirements are met, some pjer will probably just hit the mage.
  2. Isnt it +6 for dragon mace?
  3. Giving range yew bow's dosen't solve the KO problem. It needs a crossbow or something. Magic: Agreed.
  4. I think your best off making everyone sell at highest price so that they are forced to buy at highest. Price manipulating at its best ehy?
  5. 2h, seriously is good enough. I'm thinking longsword should be stronger, but remember its spec dose hit slightly more than scimitars, (i know, its negligible, but it has something the scimmy dosent.) Daggers, are good enough, sure there dps dosen't really come close to scimitars, but tbh, it has poison, and spec, good enough for me. To make spears more usable, just give them more stabby stab stab bonuses, i dont really support making dagger less poisony than it allready is.
  6. People with high defence are obsolete in low level PVP, because every pure will just run, leaving the person with defence with no kills and just wasting time.
  7. Think 75 mage hits 20's 99 range hits 18's. Your probably right, but if it wont work with wave spells, and its to weak with blast spells, what more is there to do?
  8. I think its a good idea, but it should definately not be priority. Fixing f2p mage, soul wars freeloaders, and all those other bugs should definitely go first =D.
  9. Sometimes people honestly don't know. Many times i'm cutting willows, or fishing salmon, and i always get told to fish lobster or something. I think they are merely misinformed, and not just trying to get me out of there so they can have the tree to themselfs.
  10. Sir_Kurity replied to yanksrule's topic in Rants
    In other words, people in runescape are idiots. God, i wish there was a rule on idiocy. Rule 19 (or whatever number is next) Idiocy. Half those tools would be banned.
  11. Has no ko.
  12. Dagger: Dose not need an increase in speed. Good spec and poison means it can stand toe to toe with a scimitar, and increasing the speed would probably make scimitar useless. Sure, in f2p its horrible, maybe give f2p poison? I don't know, but increasing speed, without a decrease in damage, or spec, would mean dds would be way overpowered. Just think 4 dds specs with knife speed. Claws: I think claws speed SHOULD be increased, but the spec should be the same speed or even less than it is now to balance it. 2 claw specs at knife speed are just not an option. Shortsword: Agreed. Mace: Its got a decent spec, but still agreed. Scimitar: No. I think the best option is to make other weapons as strong as a scimitar, not to make the scimitar weaker than the other weapons. Spear: Agreed. Longsword: I think it should be slightly (very slightly) Increased in strength. Otherwise agreed. Warhammer: Agreed. Battleaxe: Agreed. Halberd: I think its kinda fine as it is, it can be quite effectively used as a safespotter for warriors, and i think its primary purpose still exists. 2h: Nope, its good for ko's, don't make it even better by making increased str. Platebody, legs: Nope Chainbody: Nope, sorry, its advantages are less negative bonuses for mage and cheapness. Plateskirt: Agreed, why do they weigh less than platelegs anyway? Sexist jagex. Kitesheilds: Don't agree Sq shield: Don't agree, same reasons as i don't agree with chainbody. Full/med: Agree. Boots, gaunts: Agree. Put me on the support list, because i agree with SOME of your suggestions.
  13. Allrightyo. Might have to do some math of my own :shock:
  14. "Dirt" Skillcapes have the practical use of looking cool o.O. I mean, why do people buy party hats, and spend millions of dollars on trimmed armor, etc, to look cool. Plus, its sorta like a cheap obby cape :
  15. Ive found most clans try to buy non useless items, so you know, they actually sell? I don't see why they would want to increase the price of junk.
  16. Meh, clues leave you feeling bad =(.
  17. I heard broad arrows are THE fastest realistic fletching XP. Dragon darts, etc are probably faster, but way to expensive.
  18. Title pretty much explains it. I'm wondering how much XP/hour i can get with. Yew longs. Magic longs. Mith bolts. Addy bolts. Attaching diamond bolt tips to addy bolts. Attaching ruby bolt tips to addy bolts. Thanks in advance.
  19. Corrupt actually isn't bad for KO's. Personally though, stay at 40 attack until you get to the point where most people your level have defense, and you need 50 attack to keep up.
  20. People affected by lag would be at a severe disadvantage, especially considering the lack of PVP worlds in some country's.
  21. The thing is, its impossible to make it dissapear. Even if it was made a rule, people could still price manipulate by using a separate website, and posting the dump times / items to buy out on the website.
  22. Meh, nothing really makes a consistent 1m + an hour, so getting 100 mill is still 100 hours at least. So, 100 hours AT LEAST + the time spent actually training the skill probably makes it significantly harder than. Hunter Thieving Fire making Cooking Fletching Crafting Smithing (maybe, not sure of cost) Etc.
  23. Yes, and getting 100 million isnt hard at all is it. No, not at all, we all know how easy it is to get 100 mill.
  24. I don't mind a friendly. "Just so you know, fire giants are better xp" "Greens are probably better for your level" "Steel darts cost less and have the same stats as iron knives" But when it just goes bad, well then its bad, you can tell when someone just wants you to gtfo, or leave, or when someone is just insulting you to make themselfs feel better.
  25. Removing competition just makes everything easier, which i personally don't like. Hunting can quite effectively be done even with people around you, mining, and to some extent combat is the only skill where other people around can SERIOUSLY affect your xp and all. Plus, you can always hunt in pvp worlds, using imp boxes to bank your chins every few hundred or so if (god forbid) you get teleblocked and owned by random pkers.

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