Everything posted by Sir_Kurity
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Crushing and stabbing weps never used.
Agreed. Its basically scimitars for damage and r2h for ko. Scimitar is best damage dealer. Longswords do less dps than scimitar. Daggers completely useless due to no poison. Shortswords completely useless, period. Maces basically completely useless. Battleaxe CAN be used for ko. Warhammer, useless. R2h for kos. For p2p its at least semi balanced. Scim/whip best damage dealers. Godswords for KOs. Dds for special and poison. Shortsword useless, period. Mace has a semi decent special. Baxe semi decent special and good for kos. Warhammer, useless. Spears, some boss monsters. Plus other random things.
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MerchScamming Clans
Not all merch clans scam
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IDEA FOR REWARD FOR MAXING OUT EXP
You have reached, cooking skill number 17. (you reached 200 mill xp 18 times)
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Trade Limit
Also. Even though 240k an hour is bigger money than grey chinchompas. 240k an hour PLUS grey chinchompas makes 500k =D.
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Do you think melee is balanced with range?
And dark bow can't do similar?
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F2P Mage and range underpowered
Yes. Full runecrafter robes has an effective worth of 280-500k depending on weather your f2p or p2p. Thats more expensive than FULL RUNE with rune scimmy. And, requires a hard skill.
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Best str xp for pure lvl 1 def
Flesh crawlers. Rock crabs. Experiments. Cows (for money) Oh and, you only need 31 prayer for 15% str.
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Training useless Skills
Your an idiot. Example. Player [developmentally delayed] gets 1 mill worth of various ingredients. Player [developmentally delayed] makes potions, he now has 800k worth of potions. Is he better off before or after, clearly hes better off before, which means making potions effectively reduces your net worth and thus is "useless" Example 2. Player extremely [developmentally delayed]ed gets 1 mill steel bars. Player extremely [developmentally delayed]ed wants to make "money" thinking making steel platebodys makes good money. He now has 500k in steel platebody! He is alot better off without training smithing, because is net worth is reduced.
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Do you think melee is balanced with range?
In a combat level basis, range is probably more powerful than melee. 1.5 melee stats is roughly equivalent to 1 range level, so 99 range is about 150 combined attack and strength. With 99 range, rangers can hit 30-60 with xbows, and hit up to 90 with dark bows. With 150 combined atk and str. you can. 50 atk 99 str. Hit high amounts with a gmaul and below, very inaccurately compared to range. 70 attack 80 str. You can hit between 30-40 with whip, faster than a crossbow, with without range and with less accuracy. You can hit 60-70 with dharoks. 75 attack 75 str, As above, but you get a godsword to ko, can hit 50-60 with godsword. As you can see, there is no real combination of 150 attack and strength that can beat range. Infact, 99 range gives maxed melee a run, never mind half maxed =D.
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F2P Mage and range underpowered
And what do you mean each pair is worth 70-120k? They're untradeable... 50 RC is quite fast in F2P if you do Body Tiaras. You need to have lots of money, though. So I don't think F2P Mage needs any more new armor. Runecrafter already has the defence bonus, and it is one of the finest in F2P. Add the anti-dragon shield, and you get better defence bonuses. If F2P were to get new spells, they shouldn't get new mage robes. Do you play GOP on a regular basis? 1000 tokens can be exchanged for 1k pure essence, effectively worth 120k in members worlds, in non members worlds, it can be traded in for water talismans, giving a profit of about 70 per point spent, and making it worth 70k. All mage robes give tiny defense bonuses, though thats not needed as its the attack bonuses that count, they need slightly (slightly) better armor in the way of magic attack, and snare and wave spells. Aside from that we all know how frustrating GOP can be. If mage had snare/wave spells, mages would dominate from level 70 and below. I'm fine with that. \ What about just wave but no snare?
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F2P Mage and range underpowered
And what do you mean each pair is worth 70-120k? They're untradeable... 50 RC is quite fast in F2P if you do Body Tiaras. You need to have lots of money, though. So I don't think F2P Mage needs any more new armor. Runecrafter already has the defence bonus, and it is one of the finest in F2P. Add the anti-dragon shield, and you get better defence bonuses. If F2P were to get new spells, they shouldn't get new mage robes. Do you play GOP on a regular basis? 1000 tokens can be exchanged for 1k pure essence, effectively worth 120k in members worlds, in non members worlds, it can be traded in for water talismans, giving a profit of about 70 per point spent, and making it worth 70k. All mage robes give tiny defense bonuses, though thats not needed as its the attack bonuses that count, they need slightly (slightly) better armor in the way of magic attack, and snare and wave spells. Aside from that we all know how frustrating GOP can be.
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F2P/Member Players
Just about everything you have said is an absolute no brainer.
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F2P Mage and range underpowered
Aside from the fact each pair is effectively worth 70-120k. And, also because it requires 50 runecrafting, which isnt an easy feat even in p2p. Gauntlets, comparatively are much easier to get AND have better bonuses, i think mage boosting gloves should be more readily available in f2p.
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F2P Mage and range underpowered
Again you are wrong, safety gloves don't give any advantages to mage realistically.
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101 Suggestions, #19 (again), #20, and #21.
Yea, its stupid why we even get an option to interact with someones pet if it always comes it with "this is not your pet".
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N00bs with pure names...
You seem to think money is a requirement to being a good pure. Its not to hard to get 1 mill these days, and for training a pure, you really dont need more than 500k. Now pkings is the real money drainer.
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Great orb project.
Thats because its a very fustrating game. Il give you an example. Yellow. Green. Air: 20 orbs. 23 orbs. Mind: 3 orbs. 7 orbs. Water: 15 orbs. 17 orbs. Earth: 4 orbs, 5 orbs. Fire: 14 orbs. 18 orbs. Body: 16 orbs. 20 orbs. Chaos: 7 orbs. 9 orbs. Nature: 12 orbs. 14 orbs. Yellow total 91 orbs, yet they get like 60 tokens. Green total 113 orbs, they get like 1k tokens. Exmaple 2. Yellow. Green. Air: 17 orbs. 16 orbs. Y Mind: 4 orbs. 8 orbs. G Water: 20 orbs. 19 orbs. Y Earth: 2 orbs, 2 orbs. Y/G Fire: 20 orbs. 28 orbs. G Body: 17 orbs. 10 orbs. Y Chaos: 7 orbs. 10 orbs. G Nature: 6 orbs. 26 orbs. G Yellow total 93 orbs. Green total 119 orbs. See, theres very little difference in total score, yet the first game, yellow gets &*((( over, and the in the 2nd game, they both get a decent amount of tokens. I think the scoring systems very flawed, and if the other teams better than you, you basically always get like 60 points, no matter how close you are to beating them at each altar.
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N00bs with pure names...
Your very funny. :thumbdown:
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Crushing and stabbing weps never used.
I know its bareable, im just saying if the speed were increased for daggers, then someone would be able to pump out 4 specs in no time with a dagger and people would die very, very fast.
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F2P Mage and range underpowered
I agree with magic suggestions, except battlestaves won't help at all. I don't agree to giving range yew bows, they are good enough as it is. Gauntlets suck for mages, so i dont know what crack your on but its not legal.
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This report ACTUALLY went through...?
Parents are idiots. Society has to realize this.
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COME ON? A mute for this?
You know the quest, the feud? Well, jagex makes jokes about Muslims in that.
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IDEA FOR REWARD FOR MAXING OUT EXP
The flaming, oh god the flaming. LOL YOU HAVE NO LIFE HAHAHAHA ETC ETC.
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Training useless Skills
Cleaning herbs and making unfinished potions makes money.
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F2P Mage and range underpowered
As far as im concerned, he still hasent lost the argument.