Everything posted by Youmu
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Jagex's new bot punishment: Level resetting
If that were true, then Jagex need not make trade limit changes and wildy changes. I would still be a bit surprised though, if what you said was in fact the case.
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Celestial surgebox
Magic boxes in the dungeons don't give an extra "hit damage" every 5 hits, unfortunately. Though yeah, I think that's the main reason why Jagex decided to implement this within the dungeons (albeit a glitched one, but better than nothing).
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02-Nov-2010 - Dungeoneering � The Warped Floors
Mercenary is a nightmare in a solo/duo already. =\ But I agree, with a proper team, this shouldn't be too hard.
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[BUG] Corp Glitch
I'm guessing you guys will almost all quote this meme at different times. Anyways, back on topic... I would so love to teleport an NPC along with me ^^ that would scare all the Lumbridge noobs away.
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Dungeoneering Suggestions
Ahh, I see. Kinda confused at the wording, lol. Then I do support this. :thumbup:
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02-Nov-2010 - Dungeoneering � The Warped Floors
Then it must be much easier on a team, because on a duo, both me and my partner died like 2 times from that room... Though that may be because it was the second room we got in the dungeon...
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02-Nov-2010 - Dungeoneering � The Warped Floors
I'm guessing the baxe is still better thanks to the longsword's "not aggressive" stab, but that might only apply to spears. If the stab DOES work with zerker, and the monsters are weak to stab/slash combo, then longsword is definitely better.
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Celestial surgebox
Ooh, that's pretty nice. Now, we just need to wait for them to wield staves... And this surgebox glitch is rather nasty. I really hope Jagex gets around to fixing this soon, by making it ammo-bind only.
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Dungeoneering Suggestions
Definitely makes less of a hassle for range/mage in f2p. However, can you switch between the binds during the dungeon? It seems like you're saying you cannot, and I can understand why.
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Sonic's F2P Dungeoneering Guide
Changed the weapon binding section to make it less cluttered, and given a smaller but better selection of choice. Also added a blurb for the magical blastbox.
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02-Nov-2010 - Dungeoneering � The Warped Floors
Anyone else think the mercenary leader battle room is HELLA overpowered? =\ I'd like to see an entire 5-man team no-death the room, tbh.
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The F2P General Discussion Thread
The general consensus is to bind a melee weapon, then a ranged one with 125 of the best arrows you can use. Barehand mage the rest. I hardly mage at all in the dungeons really, as I know other teammates already have magic items bound. Speaking of the topic of dungeoneering, does anyone feel that the mercenary room should be nerfed? Plasma and I ran into one just 2 rooms after we started a medium dung, and that room ALONE warranted him 3 deaths and myself 2. The mercenary leader only spawned t7-8 fighters, but damn they were tough. Luckily at one point he only summoned mages, so I prayed mage and avoided another death. Other than that, new stuffs I like. Hope the blastbox isn't glitched like the surgebox.
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Dungeoneering Rants.
Mercenary rooms are just overpowered. =\ In this med dungeon in a frozen floor, Plas died 3 times, and I died 2 times... JUST IN THAT ROOM ALONE. That was also at the beginning of the dungeon so we had no food for it. FFF Jagex, nerf the mercenary leader.
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The F2P General Discussion Thread
Or just get as much prayer as you can to benefit more from prayer altars in dg and pray doors.
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Pro DGing
Just take any armor you get on the table and don't bother with any more. Armor is not really worth the time in most cases, but in times I had low LP, a frac platebody saved my ass.
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Sonic's F2P Dungeoneering Guide
Thanks to the magical blastbox available in the dungeons, I'm going to rework my bind orders a bit. Finally makes maging worthwhile here! :thumbsup:
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The F2P General Discussion Thread
Magical blastbox within the dungeons? Ooh, finally makes maging worthwhile in the dungeons. Jagex, give us 2 ammo binds already. I want to melee, range, AND mage!
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02-Nov-2010 - Dungeoneering � The Warped Floors
The floors themselves are good, but the new rewards? Meh. =\ *goes to train dg for the floors*
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dungeoneering
3. Farming potatoes and the mushroom spores usually take too long to be worth it, so no. Making your own armor is optional, but if you want to, go ahead. Pots are needed for skill doors/puzzles you don't have the level requirement for. Familiars can be really handy sometimes, like skinweavers and the combat familiars. 5. 2h, because in dung, bonuses matter a lot. Baxe/longsword if you want to go 1-handed or use Tank mode, but 2h still trumps both of them. It is useful to have more than 1 style, but ONLY bind melee and make the range/mage items.
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dungeoneering
Welcome to the dungeoneering realm essiw :) I'll try and answer your questions as thoroughly as possible. 1. Soloing is not that bad actually. If, and ONLY if, you can always find reliable teammates to dung with, you should team as much as possible. 2. Killing more npc's affects the level mod. The more you kill, the higher level mod is (up to +10%). Also, killing dinos do NOT lower exp, don't believe in it. 3. Combat is obviously the most important thing. Fish and cook pre-boss. Only cut logs/mine ore/fish fish of the highest tier available. Use the highest tier herbs. As a general tip, examine everything! That way, you can see what tier each item is. The higher number it is, the better. 4. Yes, monsters change along with your combat level. However, it is way better to have higher combat/skills before attempting dungeoneering. Dg is endgame, so you're better off training yourself for dg first. 5. Styles DO matter here in dung, but in general melee is faster than range and magic. Use the combat triangle to your advantage. You can bind 125 of the best arrows/runes you can use, but I suggest arrows as runes are much harder to make. Always bind the highest tier 2h you can use, using the Berserker class ring. When you get 50 dung, bind a shadow silk hood (dropped by night spiders) as your 2nd bind. I hope this helped you, and good luck!
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Possible Draynor Village Update
The only thing I'm really looking forward to is the building separations. No more running around the building for cheese/tomato/dye anymore :thumbup: All other things are probably going to be minor. Like, who goes into an upstairs room anymore aside from noobs who like getting lost?
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200M in all Skills
Holds true for a lot of activities as well.
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Best F2P outfits?
You have to play Fist of Guthix and recharge the rune berserker and rune gauntlets there. They ARE f2p, who said they weren't? Also, try killing each type of monster in the Lumbridge Catacombs. Each monster drops a different mask piece. It's "better" in the sense that it has offensive stats.
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Jagex's new bot punishment: Level resetting
I think that's probably why Jagex doesn't really have enough time to go banning bots right now. However, weekly updates always screw bots up so at least that's one defensive weapon against them. That's why I like "bot-hunters", because they know Jagex can't do a bot-hunting job themselves. It's nice to see bots fall victim to player pranks :thumbup:
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A F2Per's Blog To Track Character Progress.
Good luck ^^ I suggest training combat via dungeoneering, as combat 90+'s get an exp reduction in f2p. But nevertheless you shouldn't worry too much, after all it's the fun that counts!