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Jehosaphat

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Everything posted by Jehosaphat

  1. Jehosaphat replied to paul191600's topic in Falador Tavern
    Kemios walks slowly towards the house, gun ready in case of any... mishaps.
  2. Jehosaphat replied to paul191600's topic in Falador Tavern
    Kemios takes his gun and thanks the man. He then asks around for any job assignments he can get.
  3. Jehosaphat replied to paul191600's topic in Falador Tavern
    Kemios wakes up and asks the trader "What on earth just happened? And where did my gun go?"
  4. Jehosaphat replied to paul191600's topic in Falador Tavern
    Kemios walks towards them slowly, saying "I mean no harm!" and stuff like that.
  5. Jehosaphat replied to paul191600's topic in Falador Tavern
    Alright, I'll join then. Name: Kemios Background: An American street urchin who managed to somehow hijack a yacht to come to Europe. Kemios arrives on the coast with his stolen yacht, and begins walking inland.
  6. -- How much have you spent on supplies? I dunno, somewhere around 10m... -- Where do you plan on training? CW will be very full. Gonna tank through CW until I'm done with summon training, then go somewhere like lummy basement or duel arena for herby, then go off to either rc or ape atoll. -- How will you arrange your bank? Summ stuff in one tab, herb stuff in another. Like it already is. -- Have you bought everything you need? Pretty much, although I should get a few more bird nests.... -- Which day will you start training? Dunno. -- How will you avoid crowds? I won't.
  7. I really need to get back to playing Dungeoneering. I have no idea what the heck has even happened since you guys got saved from that overpowered wraith-thing. Someone care to inform me of recent events pl0x?
  8. I heard that the RC stone is best gained by just RCing normally instead of the currently-popular "one-by-one" method, could anyone get info from a Jmod on whether or not this is correct?
  9. Last post of the day, I have work to do. Earth - You have nothing to stab with.
  10. Earth - You fail to find the control area. And your staff isn't a necro staff, it's a life staff. They do different things. Mather - You manage to decimate the zombie on your back just before another one latches on to your foot.
  11. Earth - You fail to ignite the wrappers, but manage to drill a hole into the rocket just before it would have inertia-squished you against another wall. It takes off yet again, trying to figure out which side you're on so it can kill you.
  12. Earth - You barely manage to get away from the collision point. You then try walking around the rocket, which takes off again before you can find anything, leaving you clinging to the side fearing for your life again. And you succeed at removing the blades, but end up with a life staff instead. Mather - You completely kill three of them, before one manages to get a huge jump and latch on to your jetpack. With the added unbalanced weight, you begin to swerve and fall towards the waiting zombies.
  13. Earth - Only if you manage to magically create a new weapon, yeah..... And you'd have to surrender your old one...
  14. Mather - You unjam the gun and manage to shoot a few zombies. They then begin jumping up at you again, but you manage to stay out of reach. Earth - You failed to light it on fire. You poison the gum, and nothing interesting happens. It appears that the gumrocket is aiming straight for a brick wall, with all intention of crushing you between.
  15. Earth - You fail to set the wrappers on fire. Also, gum isn't candy; you're not supposed to swallow it. Also, the tower of gum seems to be more than a tower..... as it takes off with you still clinging to the side of it. And you didn't get to change weapons because you got ice-imbued robes instead.
  16. Earth - You roll in the melted icecream puddle, dousing the fire and imbuing your robes with ice. You are then teleported to the top of a tower made of gum wrappers and gum. Mather - You fail to unjam the gun, as well as failing to burn the corpses. You do manage to fly away, right as the dead clones turn into zombies and begin jumping up at you after biting the other Jabbas.
  17. Mather - All your shots miss, and one of your guns jams. You do, however, manage to dodge another flying Jabba and shoot it to bits. Earth - There is no water.
  18. Earth - It's pretty much dead and melted. However, you're kinda still on fire.....
  19. Mather - You kill a few of them, then dodge one that somehow flew above you and tried landing on you. Earth - You misfire and ignite your robes. However, this only helps as you chop the icecream frog into itty-bitty pieces.
  20. Icu - Just a hint, try the fridge...... and the cupboards are empty.
  21. Earth - You fail to melt the frog, but do manage to burrow into where its brain would be. Surprise, surprise - it has no brain. It then throws you out and you slide down a wall of the container.
  22. Earth - You fail to melt the frog's head. However, you do manage to get yourself out from under it, and kick it in its left eye. Icu - A lady comes in and sprays Lysol everywhere, then leaves. Mather - You are placed in an old videogame system. You are faced by about 30 clones of Jabba the Hutt.
  23. Icu - You are placed in a kitchen. Mather - You blow him to shreds. You are offered his whip and skills to use it in exchange for your guns, do you accept? (Nice 20 btw)
  24. Earth - You set the tongue on fire, and it drops you. The frog then tries to jump on you, and succeeds. You are now suffocating beneath the weight of a giant icecream frog. (And if anyone didn't think my imagination was twisted before this.....)

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