Everything posted by Jehosaphat
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Grace, War, and Shenanigans
Given what people are asking for, this would probably be a good idea XD And Retech, the only leveling system will be Affinity, and the maximum for those is 5. How does one gain affinity? Is it just posted by you when we perform an action? Also, is this a team game? ---- Also, do you have to have a chip in every slot at all times? If one is lacking, may we have a generic hold its place? We get five chips to start, right? Affinity is gained after using a chip a bunch of times. It's not very common, though, so don't be expecting to gain affinity very fast. I'll tell you if you gain affinity toward a chip. This will be a team game, just so I don't have to keep track of where everybody is. You don't have to have a chip in each slot at all times. However, in order to actually do anything with the 5X, you have to have chips in slot 1, 4, and 5. Slots 2 and 3 are just little bonus things. What do you mean by "have a generic hold its place"? And yes, you get 5 chips to start - 1 for each slot.
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Grace, War, and Shenanigans
Given what people are asking for, this would probably be a good idea XD And Retech, the only leveling system will be Affinity, and the maximum for those is 5.
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Last one to post wins
what Shut up. Wits is amazing. Oh, and that love letter wasn't trolling. DUDE. WHAT. This place is madness. I'm outta here. (a.k.a. Stork needs sleep.)
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Last one to post wins
Nice edit Halo.
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Last one to post wins
Countering obvious troll.... successful. Excess trolling overflow: 2 posters. You should be ashamed, thinking I'm that crazy about LITERATURE, of all things. I mean, normally I only pull out the flamethrower for.... everything... else.... oh. Speaking of which, you know what the BEST way to light candles on a birthday cake is?
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Last one to post wins
Excuse me whilst I arrange the flamethrowing apparatus, and coat the thread in flame [bURN THE CENSOR]ant. TWILIGHT FAN KILL IT WITH FIRE
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Your pitiful attempt to ruin a fond memory of my childhood has failed. Sorry, but Wits posted slashfics of HP a while ago and that pretty much killed any memory I have of that series. Besides the fact that I managed to read the entire 7th novel in under 18 hours, probably less. The ending was crap.
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Grace, War, and Shenanigans
The year is 3082. World War Three ended five years ago, simply because there weren't enough people around to call it a war any more. The world has suffered massive losses in areas of both production and population, in addition to the massive amounts of materials lost to the bombings. Metal was at a premium. Thankfully, metal veins were discovered in what remained of Alaska and northern Russia, and production of metals started again. And with the production of metals came the production of new technologies - cybernetics, to be precise. Over the last 3 years, the remaining humans on each continent have gathered together, formed settlements, and worked toward protecting themselves with the technology that they all oddly seemed to discover at the same time. Of course, since there's no defense like a really good offense, almost all production has been going into weaponry-related human augmentations. The most recent augmentation released, dubbed by its creators the "5X," is the most diverse yet seen. And they have picked you to join the group of testers, just like everybody else you know. Oddly enough, nobody really knows how the thing works... Rules: This game will be run in IRC, or on the forums. I'll let you bunch vote on that. Your 5X augmentation machine has 5 slots, and is located wherever you prefer on your person (Keep the locations appropriate, please). The slots are: Slot 1: Affinity (element) slot. Most customizable, since there's an element for basically everything. Slot 2: Effect slot. This causes stuff to happen when whatever it is hits its target. Slot 1 chips can also fit in this slot, and cause an effect related to their element. Slot 3: Specialties. Probably going to be mostly used for summoning minions, but can also be used for other stuff that other chips aren't used for. This generally causes stuff to happen before a target is hit at all. Slot 4: Basic statement of offensive, defensive, or passive. Slot 5: Basic statement of what's gonna form when you finally use the chip. Usually quite general, but is specific in the case of energy weapon use. A few examples of chips that would fit in each slot: Slot 1: Fire, water, earth, ice, snot, vomit, shock, metal, space, time, teleportation... Slot 2: Stun, poison, power leech, health leech... Slot 3: Warp, wild, glowing, forge, precise, armor-piercing, Summon, enchant, psyche... Slot 4: There are only 3 known that fit in here - Offensive, Defensive, and Passive. Slot 5: Shotgun, Knife, Sword, Orb, Wave, Plate... As you could gather, these slots are chip insertion points - where you can fully customize your weaponry. Sadly, there's only so many chips to go around... Normal metallic weapons - guns, knives, swords, et cetera - are an extreme rarity since the war. After all the raids on people's houses looking for metals to create more airplanes, they all end up getting bombed in-hangar or being shot down in the ocean anyways. However, your 5X can accommodate for this lack of metal - it can generate energy weapons that are just as good as the reliable steel ones, although they disappear if you fall asleep or get knocked out. And there's the added benefit of energy ammunition, which never runs out so long as you never run out of energy. Also, energy weapon creation is generally less taxing than "magical" uses of the 5X, but it can only create 1 energy weapon and 1 energy shield at a time without a specialty chip due to the creators forgetting to add a multiplicity matrix. What morons. The alignment system is strange and is only being recently discovered. Supposedly, if a person uses a certain chip for long enough, they become "aligned" to it and any combinations they use with that chip become more effective. However, most other attacks when used by aligned characters are less effective. Alignment can apply to any chip in any slot - this means that if your character is Fire-aligned through slot 1, you can use a Fire chip in slot 2 and still get the bonus. Alignment also changes your character's appearance slightly every time they become more aligned to an element. And rumors tell of those so aligned to one of their chips that using anything else is highly ineffective. Having an affinity for an element can also reduce that element's drain on your stamina, at the cost of other elements draining more of your stamina. And the developers didn't know ANYTHING about this when they handed these things out to the public! What morons! PCs start in a basic starter dungeon with a set of GM-approved-for-non-OPness chips of their choice. After the start point, any new PCs that come along will be integrated into the party of PCs via a convenient plot device. The PCs will stay in a party unless the plotline dictates a separate reason for them not to (i.e. half the party is chaotic evil murderers, and the other half is a bunch of paladins.) As a general rule, keep up with the party or end up being robbed and killed in your sleep/eaten by mutant radiation bears/commandeered by Cthulhu/you get the idea. Death in this game is permanent, although ghosts do exist. However, your death must have been reasonably different in order to constitute you getting a ghost. Otherwise, you just quit or make yourself a new PC. Dice will still be used for actions, although the placement of things will be considered before any rolling is done. Or, to say it differently, if you run into an eldritch horror while still a newbie, and you try to kill it, it doesn't matter how high you roll, YOU GONNA DIE. Same goes for any possible accidental "You fall into a sewer unconscious THIRTY TIMES IN A STUPID ROW" stuff - the flow will usually make sense in about as much sense can be made in a universe where people can make their arms shoot glowing, poisonous otters. Movement is generally considered a non-rolling action, except for long-distance non-teleportation travel - during which you'll probably run into a random event of some sort. "Enchanted" objects do exist, but the Enchanter specialty chip is incredibly, INCREDIBLY rare, so not many people really know what an enchanted object does, if anything at all. Oh, and the starter PCs get to vote on the starter location. There's no table for creating a character, just list what you want your 5 chips to be and a character name at minimum. Backstory is appreciated, but not necessary by any means. One last note: Please, for love of all that is decent, keep a separate record of your affinity and inventory in case I screw up. Rest of post reserved for character stuff!
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The Cursed Planet
Peter, with power over time. This ought to be amusing at the least.
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The Back Room
Slot 1: Affinity slot. Most customizable, since there's an element for basically everything. Slot 2: Effect slot. Doesn't have to be filled in order to do stuff, but adds extra effects like explosions on impact, added precision, and some other stuff. Putting an Elemental card in this slot gives you an effect similar to the element - fire causese burns, ice causes the area around impact to freeze, etc. Slot 3: Specialties. Probably going to be mostly used for summoning minions, but can also be used for other stuff. Slot 4: Basic statement of offensive (magic swords, fireballs...), defensive (elemental shields, mostly), or passive (i.e. telepathy, campfires...) Slot 5: Basic statement of what's gonna form when you finally use the chip. Slot 5 and Slot 2 are intended to remain separate, since Slot 2 dictates extra effects, and slot 5 just dictates the shape. And y'know the fun part? All the guns and swords and stuff from old times supposedly got slagged in WW3 for use in planes. Then everybody blew up everybody else's hangars, spread anthrax around, and generally killed off most people. And afterwards, cybernetics ate up the diminishing supply of metals that would otherwise be used in those. After all, why use a shotgun when you can shoot the guy in front of you and thirty behind him with an ion cannon? So when it comes to guns and conventional swords, there are very, VERY few and they are valued VERY highly as antiques or fireplace pieces. However, if you want to use a gun, or a sword, or an axe/mace/whatever... there's a chip for that. And I'll probably let you start with it. Oh, and something I forgot to mention - when you gain alignment with a specific type of chip, it changes your physical body a little bit. So high-alignment Ice folks will have blue-looking, cold skin, and stuff like that. It's very gradual, though. As for multi-threading.... I should probably consider making one large group, and finding conventioneer plot devices for newbies joining in. So I guess I'll do it that way.
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The Back Room
Hmm... Finalizing my idea... My system is going to be based far, far in the hypothetical future, after WW3, when the few humans left have essentially all become cyborgs, reliant on ever-improving cybernetics for their as-usual human warfare. The most recent development would be a set of "augmentation chips" produced via dubious means by various sources, and can be used for basically anything when combined correctly. They would be reusable, have a recharge time based on how much power they use, and have their limits, of course. Also, if a character uses one specific chip type for a while, they gain an affinity to that type of chip - making them more proficient in its use, but less proficient in the use of other, "polarly-related" chips. Eventually, an affinity can reach a point where a character is incapable of competently using any chip but their proficient one. (Good example: A character with a high Fire affinity would be useless if trying to use a Ice or Water chip, but would probably do fine if trying to use Air, Earth, Metal... until he gets a very high Fire affinity, in which case he can only really use Fire or Fire-related elementals, like Lava or Smoke.) There are 5 slots in the augmentation system - Elemental, Effect, Special, Type A, and Type B. A single character can only use 1 augmentation system at a time - meaning only one "spell" or "weapon" can be used at a time. Also, switching between chips can take anywhere between a second and 5 minutes, so multiclassing is a bit more dangerous. Effects from the last chip used last for varying times, however - usually in accordance with the power of the chip combination. More detail on what each chip-slot does: Elemental - This decides the basic element used. There are a massive variety of these. Effect - Decides any extra effects that may be caused. This slot seems to be compatible with Elemental chips, as well as specialized Effect chips. Special - Gives extra special effects, such as armor-piercing, multiple-shot/weild, forging, and long-range-acquisition. These tend to be more rare than anything else. Type A - This determines the basic polarity of the action. Currently known chips for this slot are Offensive, Defensive, and Passive. Type B - This determines the weapon polarity - such as launched spheres, magical swords, an assault of millions of dancing elemental chimpanzees, sky's the limit. The more powerful a chip combination is, the more draining it is on the user. (This gets lessened with time and affinity.) PCs would start in a basic started dungeon with a set of GM-approved-for-non-OPness chips of their choice, and an option to join each other to do stuff or an option to go freelance. And since it's the far future and you start with the best tech available, new types appearing for possible use are fairly rare - they're popular enough to the point where just about everybody has a set, but still rare enough that you don't randomly stumble into them everywhere. Dice will still be used for actions, although the placement of things will be considered before any rolling is done. (Or, to say it differently, if you run into an eldritch horror while still a newbie, and you try to kill it, it doesn't matter how high you roll, YOU GONNA DIE. Same goes for any possible accidental "You fall into a sewer unconscious THIRTY TIMES IN A STUPID ROW" stuff - the flow will usually make sense in about as much sense can be made in a universe where people can make their arms shoot glowing, poisonous otters. And yes, I have a planned NPC that can do this.) So, what do you guys think? I've tried to make the system balanced while keeping multiclassing a possible option. Also tried to reduce the random "Oh hey, I use this random type of magic I've never even heard of RIGHT OUT OF THIN AIR." Oh, and player crafting will still be available, just a bit harder and less powerful than running around kicking monster tail.
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The Back Room
Ooh, I like this idea. BRB IMAGINATION TIME
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The Back Room
Eh, if I were to use my ideas for a game, it'd take a bit of imagination time to make a whole world for exploration. But I'll work on it, and post if I come up with something. And I'd be happy to play this as well, although I can't do anything on Wednesdays until extremely late in GMT. Thursdays I have completely and totally free.
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The Back Room
Question! Why is it that you and I always seem to think of starting up new games at the same time? Also, think that we could co-mod? It'd make more wiggle room for timezones and schedules and stuff, not to mention remove a bit of the strain. And I have a new magic-based-strengths chart I've been wanting to have a reason to draw out.
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Last one to post wins
Potassium Nitrite.
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The Back Room
[hide=More Fun with GIMP] So I took Mather's comment about the ratty old afro and ran with it. So sue me.[/hide]
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The Back Room
Well, for one, I would put the different class types as bullets, instead of making a wall-o'-text. Also, the stuff about Nero, Jeremiah, Jen, etc. could probably go under a Characters subsection or something. The main TvTropes article is mainly suppsoed to be about the game, the plot of the game, and the main tropes implemented. Characters, background info, and other such stuff come later and/or go on a different page.
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The Back Room
Try not to put quite so much effort into it then (that and we only get a budget every 7 days which helps a fair bit). You could use my system which is using a PM to the mod to keep all relevant data or something along those lines. I think mather makes a spread sheet and I'm not sure what the others do. In any rate it's not too late to join now. Nope. It doesn't matter what limits I put on, I will end up having it eat my life somehow unless I just don't play. And Earth, I.... don't really know what a TvTropes page is supposed to look like (as opposed to what many of them look like...), so I can't say. XD
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The Back Room
I like Hegemony, I just don't play it because I end up micromanaging my country and it eats my life.
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Last one to post wins
I have never watched all of star wars. I've seen bits and pieces of it if my family's watching it while I go get a snack, but otherwise.... nah. I've also never seen all of the Lord of the Rings or The Princess Bride. inb4 halo calls me nasty names
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Last one to post wins
- The Back Room
And now we get into the stuff I've always had trouble with. Ah well, not much to do besides take it in stride and practice some more. Despite the fact that I won't have much chance to until Physics on Monday... <_<- The Back Room
OH MAN. If Space were more public, we could totally get away with that.- [Real] 01-Apr-2011 - Behind the Scenes - April
Lunar house portals? I hope so. It's been what 4 years now since Construction came out? We've still only got the same damn old portals with an extra two frames floating about. :\ NO. STOP UNDOING MY HARD-WON DERAIL, DARN YOU. just kidding, we should probably go back on-topic now anyways.- Last one to post wins
lrn2use tabasco sauce, mayo, pickle juice, and mustard. And a blender. - The Back Room
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