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Icuownage

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Everything posted by Icuownage

  1. Animal companions can select other feats, although they are unable to utilize some feats (such as Martial Weapon Proficiency). I think this might apply even at 3 intelligence.
  2. Yes but how can Bobo hold a weapon? Doesn't he need proficiency and such to use it well (I know they can still use it with no prof) Also the rule in the animal domain that says you can have an animal says your respective druid level is your cleric level -3 (so you don't actually get a level 4 class pet)
  3. Yeah, I'll have them back when they're done, cause I'll just detox them when we escort them back to Astare 4...
  4. Retech where does it say at 3 intelligence an animal becomes sentient enough to hold a weapon anyway?
  5. You're being billed for it by the way. Even though they're colonists, it is your fault that you pushed us into giving you the colonists when I said you could work on astare 4. We're making the cure, because we're still going to be having them on Astare 3? Yes, what I'm saying is, you're being billed for curing all of the colonists and vaccinating all of the colonists (the 50,000 on astare 3). Cause it's mostly your fault.
  6. You're being billed for it by the way. Even though they're colonists, it is your fault that you pushed us into giving you the colonists when I said you could work on astare 4.
  7. I believe the person may have to look understandably human for it to work.
  8. /a/migos :) And I've heard that nyan so much I want to kill it.
  9. So if I was concealed in armor would they even notice?
  10. /join CursedPlanet tavern
  11. Auran took your precious Tim. It literally happened in front of you, how did you not notice that?
  12. Anyone want to privately duel? I'll host a server and we just connect and duel It's good for a few reasons, it gets dueling out of our systems, and it optimises our characters (you learn a lot from a duel)
  13. Species exist as asexual, so it might not be the circle of life! And of course it's a bit crazy to suggest such a thing, almost bordering Anarcho (Or how every you spell that) Feminism. But you seemed pretty fine staying in your living quaters locking the men away for an entire session! So if a women can live independent without a man, could 3 billion (or however many women are on the planet) Of course not that's crazy.
  14. Session tonight at around 10pm There is a possibility I will be late.
  15. Women could live without men, well with the current ones anyway. There's enough 'juice' stored up in the world that women could easily birth a new generation. So you CAN live without us.
  16. Ah is that the rule? Okay.
  17. Updated equipment Stoneplate 1800g 75lbs Lucerne Hammer (Heirloom) 15g 12Lbs Holy Symbol (Silver) 25g Tent(Small) 10G Potion of Cure Moderate WoundsX 3 900g Backpack Masterwork 50g 20X Chakram 50g 50lbs Potion of greater weapon + 2 X2 2400gp
  18. Icuownage replied to archimage_a's topic in Falador Tavern
    THAT WAS THE CONCENTRATION? Damnit I got 0.016 or something I guess I must have made a mistake when you work out the concentration of NaOH.
  19. It says paladins have a hit die of 10 :S?
  20. Icuownage replied to archimage_a's topic in Falador Tavern
    That's not what wikipedia said :S
  21. Kalen Male Half-Orc Paladin 4 | [Lawful Good] DESCRIPTION Age 17 Looks Bald hair, Brown eyes Height/Weight 6ft 1 tall, 200lbs. (Medium) Homeland ____________________ Deity Torag Campaign Pathfinder Representing Icuownage STRENGTH 22 (+6) HIT POINTS HP 45 Current HP DEXTERITY 8 (-1) CONSTITUTION 14 (+2) INTELLIGENCE 10 (+0) WISDOM 12 (+1) CHARISMA 14 (+2) Initiative +1 = -1 [Dex] +2 [Reactionary] Action Points (Lifetime) 8 SKILLS SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* -1 = DEX -1+0+0 Appraise +0 = INT 0+0+0 Bluff +2 = CHA 2+0+0 Climb* +5 = STR 5+0+0 Craft +0 = INT 0+0+0 Craft +0 = INT 0+0+0 Craft +0 = INT 0+0+0 Diplomacy +2 = CHA 2+0+0 Disable Device*† -1 = DEX -1+0+0 Disguise +2 = CHA 2+0+0 Escape Artist* -1 = DEX -1+0+0 Fly* -1 = DEX -1+0+0 Handle Animal† +2 = CHA 2+0+0 Heal +8 = WIS 1+4+3 Intimidate +16 = CHA 2+4+3+2 [half-orc]+5 [intimidating Prowess] K (Arcana)† +0 = INT 0+0+0 K (Dungeoneering)† +0 = INT 0+0+0 K (Engineering)† +0 = INT 0+0+0 K (Geography)† +0 = INT 0+0+0 K (History)† +0 = INT 0+0+0 K (Local)† +0 = INT 0+0+0 K (Nature)† +0 = INT 0+0+0 K (Nobility)† +0 = INT 0+0+0 K (Planes)† +0 = INT 0+0+0 K (Religion)† +0 = INT 0+0+0 Linguistics† +0 = INT 0+0+0 Perception +1 = WIS 1+0+0 Perform +2 = CHA 2+0+0 Perform +2 = CHA 2+0+0 Profession† +1 = WIS 1+0+0 Profession† +1 = WIS 1+0+0 Ride -1 = DEX -1+0+0 Sense Motive +1 = WIS 1+0+0 Sleight of Hand*† -1 = DEX -1+0+0 Spellcraft† +0 = INT 0+0+0 Stealth* -1 = DEX -1+0+0 Survival +1 = WIS 1+0+0 Swim* +5 = STR 5+0+0 Use Magic Device† +2 = CHA 2+0+0 * Armor Check Penalty 0 † Trained Only EQUIPMENT NOTES Base Speed [ 30 (6 sq.) ] AC [18] = 10 -1 [Dex] +9[stoneplate] Touch AC [9] Flat-Footed [9] BASE ATTACK BONUS +4 Basic Melee Attack +9 Basic Ranged Attack +3 FORTITUDE SAVE +6 = 4 [base] +2 [Con] REFLEX SAVE +0 = 1 [base] -1 [Dex] WILL SAVE +5 = 4 [base] +1 [Wis] CMB +9 = 4 [bAB] +5 [str] +0 CMD +18 = 4 [bAB] +5 [str] -1 [Dex] +0 + 10 FEATS Intimidating Prowess Power Attack TRAITS Reactionary Heirloom Weapon CARRYING CAPACITY Light Load: 133lbs. Medium Load: 266lbs. Heavy Load: 400lbs. Lift Over Head: 400lbs. Lift Off Ground: 800lbs. Push or Drag: 2,000lbs. LANGUAGES Common Orc SPECIAL ABILITIES Half-Orc Darkvision 60 feet Intimidating: +2 Intimidate Orc Blood: Half-orcs count as both humans and orcs for any racial effect. Orc Ferocity: 1/day, if brought below 0hp but not killed, a half-orc can act normally for one further round before dropping. Weapon Familiarity: greataxes, falchions. Any weapon with 'orc' in its name is treated as a martial weapon. Bonus Languages: Abyssal, Draconic, Giant, Gnoll, Goblin Paladin Channel Positive Energy Aura of Courage Divine Health 1 Mercies Divine Grace Lay On Hands Aura of Good Detect Evil Smite Evil 2/day Hit Points 45 +8 [Paladin lvl 1] +2 [Con] +8 [Paladin lvl 2] +2 [Con] +8 [Paladin lvl 3] +2 [Con] +9 [Paladin lvl 4] +2 [Con] +4 [Favored Class] EXPERIENCE POINTS 0 Backstory Being brought up in a church devoted to Torag, his father was a human and his mother was an orc. It was an odd love that sparked tension between the paladins of the church. His father had a gloriously powerful warhammer that was rumored to have been blessed by torag to smite the evil (heirloom). Kalen went to visit his orc mother at some point during his teens, there he learned the frightful ways of the orcs and became very intimidating, his strength was mighty. When he returned to the church, he was shocked to find it under attack by some bandits, yada yada, cliché, father was beaten during the fight and Kalen was appointed the hammer by his father's dying words. That's when Torag fully accepted the paladin ways. Since then he has gone around, smiting the evil bandits that killed his father. (Which seems rarther evil) Equipment Stoneplate 1800g Lucerne Hammer (Heirloom) 0g Holy Symbol (Silver) 25g Tent(Small) 10G Waterskin 1g Potion of Cure Moderate WoundsX 3 900g Backpack Masterwork 50g Total cost: 2786g Oh yeah btw, my strength is actually 22, due to the Half orc bonus, which the char gen would not let me place.
  22. Icuownage replied to archimage_a's topic in Falador Tavern
    Stork I think you need to know the formula to be able to actually do it, I googled it and it's apparently 3:1 (NaOH to Citric Acid) But that was like yahoo answers.
  23. Icuownage replied to Leoo's topic in Off-Topic
    It makes you practice your dodging skills better.
  24. @Lekti I thought the lines on your cheeks were scars for a second (I hope they're not cause I would look like a right prat right now) Also cool clothes they look pretty cool @Ego Wooooooah =D> lookin gooooood. @Returnofmic That's one sharp stare you have :P
  25. Icuownage replied to archimage_a's topic in Falador Tavern
    I still don't get how two divisions replace a decimal :S, can someone explain that to me please? Also the Sarlane is a RESCUE mission, sure we'll need weapons and such, but we're trying to save the ones that can be saved.

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