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Nexaduro

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Everything posted by Nexaduro

  1. Nexaduro replied to Iconic's topic in Off-Topic
    Question: Do things that avoid traps simply avoid triggering them? If so, why not connect the discs to a lever and simply turn it off when dwarves need to get in or out?
  2. Nexaduro replied to archimage_a's topic in Falador Tavern
    Like that, Mather, but with more chunks of rock and less flamboyant lightshows.
  3. Nexaduro replied to Iconic's topic in Off-Topic
    That's a great idea! Carve out two entire z-levels and fill the top one with water and the bottom one with piping! Then, you can use it to irrigate farms below and later build more pipes that connect it to the city below that! If something in that section of the city annoys you, simply pull a few levers and voila! Instant lack of annoyance! You could even make a series of indoor waterfalls to make the dwarfs happy. Unless they manage to fall in. But hey, that's what we have floodgates for right? I have it aaaaall planned out. All I need is a volcano, a brook, and copius amounts of alcohol.
  4. Nexaduro replied to archimage_a's topic in Falador Tavern
    What about... weaponize? :twisted: Hehe, turn the planet into a clusterbomb and have entire sections of the surface break away and launch towards other nearby planets... I might use that idea... Also, are Kademi always crab-shaped, or are their exoshells more flexible in terms of shape? One of my plans for emergencies in close-combat was to have them generate high temperatures and encase enemies in minerals. And what about the lowered psychic output/increased psychic defense? Does that still stand?
  5. Nexaduro replied to archimage_a's topic in Falador Tavern
    Okay then, I can do that. Do I designate developments on the first planet? I'm probably just gonna launch into space at the first opportunity anyways.
  6. Nexaduro replied to archimage_a's topic in Falador Tavern
    Could always switch, and you(Personally, everyone else starts with a fully colonised planet and nothing else) get 40 times the annual resource output instantously, when you start...so you could build ships with that, or something :rolleyes: So, wait. THe resources of every planet I'm on deplete at a rate of 50 per year, but I also have access to 40x the basic resources of every Kademi planet? I didn't specify any of the disadvantages, just the advantages.
  7. Nexaduro replied to archimage_a's topic in Falador Tavern
    Also, Archi, what am I supposed to do when the game starts? I won't have any resources, and I'm living on the only planet my race can inhabit. Jeez, wish I had started the planet next to it so I didn't lose the easiest planet to inhabit. <_<
  8. Nexaduro replied to archimage_a's topic in Falador Tavern
    Nevermind, found it. But... what do I use to colour it? It's tiny, and the tools aren't precise...
  9. Nexaduro replied to archimage_a's topic in Falador Tavern
    Okay... what file is MSPaint under? I have too many files for a conventional search. :blink:
  10. Nexaduro replied to archimage_a's topic in Falador Tavern
    Windows explorer? And you need to edit an image?
  11. Nexaduro replied to archimage_a's topic in Falador Tavern
    Dunno how to use that.
  12. Nexaduro replied to archimage_a's topic in Falador Tavern
    I have no way to make the maps... I can't play then? :(
  13. A body is mostly rotten 10-20 days after death. Damage to the body would be sped up by a zombie's movement. I'd guess the eyes would last only a few days at most before the zombie went blind.
  14. Nexaduro replied to archimage_a's topic in Falador Tavern
    5 square meters holds 10 people how?
  15. IMHO, a hunting slingshot is one of the better weaponry options. Improvised ammo, light and small, and still lethal. A crossbow would be best if you for some reason wanted to shoot a zombie at long range, but I believe we've already discussed why that might not be a good idea. I think the ideal melee weapon against a zombie would be a morningstar without the spikes. Long reach, easy to use, won't get stuck, and can easily break open a zombie's head. A flail of some sort might also work, if you know how to use one, because it would be lighter. I agree that fire is good, if it doesn't alert zombies, molotov cocktails would be incredibly useful and potentially life-saving if you had to deal with a large group of zombies. What alerts a zombie to human presence, anyways? One would assume that sounds distinctly human would attract zombies within earshot, as well as the moans of another zombie. However, this could easily be used to a human's advantage if they remotely generated sounds, for example a gun in another part of the city set up to fire on a timer or with a switch. If a zombie sees a human, obviously they would attack, but wouldn't their eyes go quite quickly after being zombified? And wouldn't something that appeared human mislead them? I believe it would be amusing if a near-blind zombie mistook something like a gorilla or bear for a human. Smell would be the biggest threat to a survivor, as without hygeine it would be very difficult to cover up human smells. One might attempt to match the odors of his area, or simply dampen his own scent, but in a city this would be difficult and dangerous as the stench might require you to roll in less-pleasant substances such as waste and garbage. Once again, though, I'm unfamiliar with the time it would take for an eye, nose, or ear to rot. Once they did, though, the zombie would quickly become practically harmless to those out of arm's length and might even attack fellow zombies mistakenly. And one must wonder, how long does it take for the throat or lungs to rot enough to disable the capacity for a moan...
  16. Nexaduro replied to archimage_a's topic in Falador Tavern
    Circlon? Thought it was Leningrad.
  17. ... You're [developmentally delayed]ed. Sorry, but really. You're going to want a weapon that smashes the head and doesn't get caught in the wound. And as for reputation? Who's to say there would ever be significant contact between individuals. And reputation with a sword doesn't matter to someone with a gun, bow, or slingshot. Wouldn't do your reputation good anyways if some guy sees you in action and then nearly gets bitten by a head that landed next to his foot.
  18. Hah, and how do you propose to enforce that rule? You have the most massive border, of anyone, it would take hundreds of thousands, if not millions of soldiers to completely cover it.
  19. 1: How is a machete the best weapon 2: Rabbits will kill you. I read a book recently where, rather than becoming undead, everyone who was alive during some kind of unknown mass infection became badly ill in quick succession and either died or became brain damaged from fever and feral, and then proceeded to go after any available food source. The book also described people who had died in the streets, and subsequently rotted and sometimes went into a state where they either exploded randomly or burst apart from any impact. Dogs will eat nearly anything. I think the biggest danger, though, is herds of goats... Black plague wasn't very stealthy. As to the rest of your post: in the early stages, zombies could strike very easily when people weren't paying attention. Imagine a crowded bar. Everyone assumes he's just a drunk. He starts biting random people. 5 people total. A day later 3 come back and go into comas. Everyone assumes they passed out. They stand back up and bite more people. It's also worth noting that this would occur most in super urban spots in 3rd world countries. And besides that, it's supposed to be a mutated rabies virus, which means that certain other animals could transfer it to humans. Super urban + 3rd world country... + paranoid dictators who shoot/gas anything that annoys/scares them. 3rd world countries would likely fair well. What about in a movie theater? It would take ages for security to throw them out. needless to say there are a near infinite number of ways that zombies could infect people in low security areas of third world countries, which would eventually spread to larger countries. Even if 1/10,000 of Americans were stupid enough to get infected (probably more, but for the sake of argument) 35,000 people would be infected. Think about places like urban China, refugee camps in the Middle East, somalia, south africa. Recommended: To truly understand the magnitude of how a zombie apocalypse could start, read World War Z by Max Brooks. A movie theater? Ever watched "Scary Movie?" They don't need security. :P
  20. Nexaduro replied to Iconic's topic in Off-Topic
    Random megaproject time! I'm gonna see if I can carve away ALL the z-levels leaving only magma pockets and the adamantine pillar intact. Should take a while, but it will no doubt keep me occupied!
  21. Nexaduro replied to Iconic's topic in Off-Topic
    Armok was displeased with the sacrifice?
  22. Nexaduro replied to Iconic's topic in Off-Topic
    Eleven? Did he fight a SoF?
  23. Nexaduro replied to Iconic's topic in Off-Topic
    What ever happened to that Mason Ross?
  24. Nexaduro replied to Iconic's topic in Off-Topic
    Oh... You're right. :P Which files am I supposed to copy then?
  25. Nexaduro replied to Iconic's topic in Off-Topic
    Dunno... and I'm seeing Chaos Dwarves, normal Dwarves, and Sand Raiders all in the same room. What the hell happened while my adventurer was sleeping?!

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