Everything posted by Iconic
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Dungeoneering
Hakon, the bat bites you, laps up your blood for a little bit and than leaves. You fail to create a scorpion Earth, You completly finish it, this shard will for a brief moment bring someone back to life with there personality intact but after lots of use there mind will be passed and they will enter a limbo due to never dieing, it could have other uses in spells. +0.5 necromancy, Necromantic shards
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Dungeoneering
Earth- You focus hard on these crystals and finally manage to make a brittle, grey honeycomb material (won't be fully finished until it turns black) +0.2 necromancy Hakon- The rat spouts bat wings and nothing much else changes. It then flys around the goblin caves quickly before returning to you. +0.5 summoning
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Dungeoneering
Earth- You must've misinterprited, the goblin had a key around his neck and the room only has a hole in the floor and a bed and the key was around they goblins neck. Mather- You manage to create a rat with summoning, it writhes around in the air before fully forming and dropping to the floor and scuttling up to a wall and hitting its head.
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The Back Room
Its also the reason why agnosticism is the best choice :P Dungeoneering's on and your a player Rocco, do you want to play?
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Dungeoneering
Yes of course, please choose a starting weapon and skill aswell (fill out the bioform on the front page) Hakon- You manage to do a whole thirty more pushups before your arms begin to ache with pain you manage to do twenty pushups before interupted. Earth- You heal a couple of grazes on your knee's and face and force the invisible mind shield around your entire body.
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Dungeoneering
Hakon- You do fifty pushups but then feel tired. +0.2 strength Earth- I'd rather keep magic in my system instead of just having balls of [insert name here], I'd rather have magic do other things then fireballs, like necromancy can reanimate the dead. You focus on a sort of bubble around your head and suprisingly it forms +0.4 mind magic
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Dungeoneering
Hakon- Even after Earth's attempted shield you manage to penetrate his mind, you see some repressed childhood memorys, and a desire to own one of those machines that the goblin drove you in on. Earth- Necromancy can be used to control the dead only.
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Dungeoneering
Earth- You manage to find a cowskin bed to sit on and there you focus your mind on your arm, soon another stub grows out of it but this one seems to be growing into a fully fledged arm, as it grows it pushes some of the other stubs away from your arms, you feel a sharp pain as your skin literally rips open and the stubs contort and are pushed out of your body before the bloody limbs fall on the floor and the rip heals up leaving you with a fully fledged (and a little more musculus arm) +0.5 healing Mather- You start meditating and look through your mind, you find your last meal and some memorys. The point however of meditating is to completly empty your mind and so you just recieve some memorys.
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The Back Room
How about.... Creatiolutionism!!! Bwahahaha! I WIN!
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Dungeoneering
Hakon- You are taken to your room, there is some bedding and a hole in the floor (obviously a toilet) you barely fit in the room meant for sharing with Earth. Earth- as your guided into your tiny room, shared with Hakon you catch a glint of a shiny key on the goblins chest, whatever it is it looks big shiny and important. The goblin walks away and leaves you and Hakon to "get comfy" Its a bit of a loss in morale when your modding for two people.
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Dungeoneering
Theros isn't here can we try and coax someone else into playing because theres no point of playing with two people.
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Dungeoneering
Theros, Earth, Mather. Please post your actions. Earth, Mather- Your in the goblin caves and are being escorted by the goblin to your room, you find yourself in a dark corridor, the goblin infront of you is walking. Theros- 3/4 leagues to village, you have a wolf skull in your hand.
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The Back Room
I love it, I haven't read it all but I absolutely love it. Edit: is anyone going to play D'neering?
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Dungeoneering
I can't run unless I get at least three players.
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Dungeoneering
Sorry for time delay, four players needed and it goes as long as people keep posting, mather stopped posting for ages in the last one with about eight miniutes later than the original.
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Dungeoneering
Sessiom tonight at 9:00 pm
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The Back Room
To an extent but he should be allowed to make s/he own descisions
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The Back Room
Budhism isn't ancestor worship at all. There is no 'ancients' in budhism, there is the story of Prince Siddhattha and thats as ancient as it gets.
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The Back Room
I have a question for christians, if god created the world why did he create humans to fight wars and cause suffering to one another; surely he should've made us perfect. Why would anyone make a concious descision to allow a person to kill thousands of jews, or allow torture and war? Why would he give people diseases? The answer can not be divine retribution, if he made us bad than it is our nature to be bad. Ergo, I conclude that their is no higher power influencing things, there could've been one that sparked something off but I don't think that it had a concious descision in making it.
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The Back Room
Gosh, I'd be sure you were an atheist. Nex, I've found it and its called solipsism
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If mankind invented the teleporter...
Pro's Instant transportation. Con's Kills you.
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The Back Room
Very good webcomic
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The Back Room
The fact that your not saying that your bad at these games, your just saying that your lazy. You run a planet, you aim to get as much planets as possible and its up to you how you do it. Your just getting confused by little things.
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The Back Room
Earth, alll the hegemony games haven't had barely any micromanagement at all, the closest thing to micromanaging is saying "I Train ten ships and attack", you don't have to choose micromanage or roleplay or even try hard at all, it just makes a sort of "Can't be asked" aura around you.
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The Back Room
That sounds very much like paraphrased Nihilism. Is that what you were thinking of? No, I'm sure it has a special name.