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muggiwhplar

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Everything posted by muggiwhplar

  1. if you don't have a combat familiar you should go to the DT skeles :P
  2. http://www.runehq.com/guide.php?type=ca ... r&id=00695 ;o
  3. http://www.thebestpageintheuniverse.net/c.cgi?u=af08
  4. Disaster Movie is going to be... a disaster \
  5. I always repot 10 minutes after potting
  6. if this just means that when you're surrounding her w/ range, she'll pick someone and lock on to them for a while then wouldn't that just make it easier (but with more energy needed) since you'd know who she's going for rather than sitting around and not running till she actually starts hitting you
  7. I made karma cuz it was fun doing everything w/ 1 def and low pray... much more challenging. 1 def pures became obsolete once all the str-boosting items came out and 45 def became the best... now because of BH you can't get your untradable str-boosting gear if you lose it, so 70 def is the best never made a skiller because it seemed like a waste of time when I could just get my skills up on my main... there's no advantage to making a different account for skilling other than trying to impress people lol
  8. it is - it'd be silly to use p pots the whole time since they become unaggressive after 10 min and it only takes like 30 seconds to tele out and come back
  9. Sorry, but to me that's hard to believe. After 1900 rank, 95% of the people take range (Karils top and bottom and (rune) c bow) with them. And that rips through mage armour, even with DFS and verac helm. Maybe it's different with 99 range, but I'd still like to see how you managed that. Owh, and for farcasting, crystal bow can always hit the mage and is one of the best range weapons. And usually, r c bow on long range also works. rune c'bow has very short range (easy to farcast against) and if they used crystal bow I'd use my rune c'bow or karils xbow on them Wouldnt switching from mage farcasting to ranging require switching to range gear (i.e. karil/arma)? That would take quite a bit of time. In that amount of time they could have switched from crys bow to c'bow. I don't miss any "turns" fighting when I change my equipment so no :P
  10. Haha troll much? I bet that if I asked you in person you couldn't name a song from Lamb of God other than Laid to Rest because it's from Guitar Hero. Randy Blythe, the vocalist, has a very unique pitched screaming voice (probably from all the cigs he smokes) and incorporates a lot of his political ideas into his vocals, making the vocals an all around great performance. Both guitarists, Mark Morton and Wille Adler (younger brother of the drummer Chris Adler), share lead and rythym parts making them an excellent tandem of riff brutality. Many great solos and counter rythyms under the solos are due to those two's writing genius. The bassist, John Campbell, is probably the most overlooked and underrated member of Lamb of God. He plays most of the same riffs that the guitarists do, which is a pretty daunting task when you are in Lamb of God. Campbell also only uses a 3-string bass. And finally, the most impressive member of the band, in my opinion, Chris Adler. To give you an idea of why he is so good would be to tell you that Chris is a LEFT HANDED DRUMMER playing on a RIGHT HANDED SET putting him up with some of the great open-handed-lead drummers like Billy Cobham. Chris Adler applies 100% symmetry when he plays his kit, and since he is a left handed drummer on a right handed set his rythyms and sticking patterns are very, very unique. With all that said, Lamb of God may be one of the top bands in metal right now. Lamb of God has stood the test of time being a band for almost 20 years. They not only create great studio albums, but play amazing live shows as well. The one thing that really impresses me the most is that Lamb of God, throughout the years, has never strayed from their original style. They have not sold out to mainstream rock and they never will. Lamb of God is riding the absolute edge of mainstream success and underground metal. You might never hear Lamb of God played on the radio, but that is due to the fact that it might make all of the Nickelback, Hinder, and System of a Down fan's brains turn into mush. If you're going to troll me, next time at least try to know what you're getting into. Tool. The funny thing is, he did troll you lol
  11. When's the main page going to get updated?
  12. Sorry, but to me that's hard to believe. After 1900 rank, 95% of the people take range (Karils top and bottom and (rune) c bow) with them. And that rips through mage armour, even with DFS and verac helm. Maybe it's different with 99 range, but I'd still like to see how you managed that. Owh, and for farcasting, crystal bow can always hit the mage and is one of the best range weapons. And usually, r c bow on long range also works. rune c'bow has very short range (easy to farcast against) and if they used crystal bow I'd use my rune c'bow or karils xbow on them
  13. humidify sucks use string amulet... I've got 15k unstrungs if you wanna buy any
  14. You're looking into this too much... the RS gods are very broad... zammy = bad, sara = good, guthix = balance This isn't Animal Farm :P
  15. By safespot I meant you can reach them but they can't reach you... even if you're using knives and they're using a crystal bow Mage reaches as far as a longbow... only karil's xbow on long range or a longbow can reach a mage if there's no terrain. if there's no terrain you can just freeze someone and stand on top of them and they can't reach you blood spells are pretty useless in 1v1 in any situation since they're so inaccurate and heal so little... they're lethal when you're being piled on though since you can heal like 30-50hp per cast
  16. Cure me doesn't give any immunity to poison... it's easy to beat rangers w/ mage because you can just freeze them and use safespots or mage from further than they can reach vengeance doesn't rebound much since the max hit w/ magic is only 30 too either way, we're not talking about rangers w/ vengeance vs mages w/ ancients only
  17. That sounds dangerous but it really isn't... you'd probably splash and/or hit a low spec and the veng rebound wouldn't be very high there's a lot of potentially fatal combos like that but none of them are very reliable
  18. You never answered my question :P Which spells are faster..? i edited my post :P but in terms of a constant casting speed all of the spells are the same, right? in other words, by "fast" you mean the damage is taken instantly, before the delay; by "slow" you mean the damage is taken with some delay before it. also i was confused why in that video you didn't barrage instead of blitz. is blitz more accurate? blitz has a larger delay than barrage... with barrage you have to be standing a certain distance from your target for the timing to work out well. I was using blitz because it gives me a lot more room to work with, but ice barrage is more accurate than ice blitz blood barrage is faster than shadow barrage too but shadow barrage is way more accurate
  19. He wasn't asking for help, it's a discussion lol
  20. You never answered my question :P Which spells are faster..? i edited my post :P
  21. bottom line... lunar looks like the best on paper, but when you actually test out both of them, you find that ancients are by far better Slow spells: all blitzes; ice barrage; smoke barrage Fast/instant spells: blood barrage, shadow barrage Ice barrage + blood barrage = potential 30-29' Ice blitz + shadow barrage...
  22. Ancients... I was like lvl 90 combat when I got my 2000+ duel tourny rank by using ancients and range against lvl 130s lol They all use vengeance and godswords too Most people don't know how to use ancients to their full potential Full Ahrims + shadow barrage lowers their attack by like 15 levels then lowers their str by about 5 levels every time the set effect hits... and the set effect hits like 1 in 3 casts Smoke barrage is the most accurate spell if it hits the first time... it'll either splash constantly or hit constantly... otherwise ice barrage is still very accurate/consistent. Plus with obstacles you can freeze other rangers/mages and use the terrain so you can reach them but they can't reach you. if there aren't obstacles you can just stand on top of them while they're frozen and they can't reach you Blood barrage isn't very good in duel tournies - it's very inaccurate and doesn't really heal enough to keep you alive plus if food is turned on, you can still KO them w/ magic by using the slow spells followed by the fast ones... but I usually just range if I have to in that scenario
  23. Don't see this movie... my friends and I saw it last night, it was terrible
  24. It'd save you time/effort if you just put "Sign,, in your sig lol

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