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Everything posted by Gemeos2
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First i would like to say that your efforts do not go unappreciated, thanks for posting the calcs when you can. second of all i have done about 60 hrs of testing and i can safely say dagganoth sentinels avg 265k melee exp an hr (+hp) WITHOUT summoning potions. with summoning potions i am able to gain 290k an hr. keep in mind iron titan always trains defense. This is using bandos with neti (for scrolls) and speccing solely with bgs, if you were to alternate bgs with whip vine this would add another 5k or so exp an hr. I hope this is useful to someone, I may post a vid to max exp (inventory including summoning flasks) if anyone wants. Thanks for the first point of the post. About the secound, I'll add 265k to my spreadsheet. I do not belive most people will be able to afford summon potions that much. (Remember I try to make the calculator work for the max amount of top players). EDIT: It changed under 50 hours for everyone that have melee XP left (after Slayer). Since the number is so low, I won't make another time calc update just for that purpose.
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That's a way too many requests and questions. For now on, I'll just calc the top players of the list I already did and when I want to. People also come to pm me in-game to ask their time and others even feel like flame it for no reason. If you want to calc yourself, make your own spreadsheet or become a top player. I'm sorry but I can't spend time attending requests like I'm your employee. People that make the weekly XP gains update, don't tell you guys how much XP you have done unless you are a top player. I hope you can understand how frustrating it can be.
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Is this calculator something that you could share? I would find it really interesting using it looking at players not mentioned here, that may not be worth mentioning. Also can you calc time needed to reach a 50m base etc. Thanks Just post or pm me. Yes, I can make it easly calc to 50m instead of 200m. What do you mean?
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Effigy:slayer ratio got changed from 500k to 350k in my calculator. Reason is because Crystalfarm is getting that rate and he have a large sample. Time calc update again: Name - hours left - cost 1. S u o m i - 3 164 - 3 215 215 063 2. Jake - 8 335 - 14 967 063 281 3. Elvis - 9 085 - 3 840 221 784 4. Elias - 10 112 - 2 279 904 310 5. Dapledo - 10 260 - 12 210 623 585 6. Skiller 703 - 10 260 - 18 675 954 404 7. Da Broman1 - 10 389 - 17 326 423 195 8. Kingduffy - 10 424 - 15 011 996 049 9. Klonki - 10 664 - 21 925 594 697 10. Jdelacroix - 10 695 - 1 203 901 244 11. Telmomarques - 11 002 - 4 622 133 430 12. Dragonseance - 11 030 - 18 891 830 547 13. Drumgun - 11 055 - 10 684 172 980 14. Pope712 - 11 386 - 15 775 546 404 15. Kngkyle - 11 526 - 9 351 512 324 16. Chilly - 11 906 - 23 048 647 298 17. Roger Al - 12 155 - 22 945 782 259 18. AlmostLost - 12 175 - 4 730 188 617 19. Green098 - 12 498 - 17 016 914 754 20. Paulrat3 - 13 181 - 11 879 400 275 21. Carcass - 13 270 - 22 729 692 240 21. Paperbag - 13 721 - 2 141 170 420 Players with low Slayer XP like Paperbag, now need less 200 hours than the previous calculated. Only Dragonseance lost one position.
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There's also other way around like I used in my torstol spreadsheet. Less efort for them to only afk and time 60mins rather than look at every attempt of hitting (but less accurate). I realize this is a different fansite forum, but this is the thread where everyone is giving their information based on 20 minute or hour intervals. Combat on Steroids Testing I don't see anything there beside 5min testings. Ridicolous, I would say.
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Not unnecessary when players prefer less effort. I do not belive most people would even accept gather all hit and miss. I do prefer your method, obviously.
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There's also other way around like I used in my torstol spreadsheet. Less efort for them to only afk and time 60mins rather than look at every attempt of hitting (but less accurate).
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Just train att/str first while using the titan. When att/str is done, switch to def and still using titan. Assuming you will leave same xp left in Att/str/def after slayer is done. However, through more testing between about 5 people, we're getting anywhere from 200-300k exp/hr depending on gear, amount of scrolls used, bgs hits, etc. 70k exp can make a big difference in the long run. Can you make me a favour and give me all the times? Something like this: 1hr - x def XP 2hr - x def XP 1hr - x def XP So I could actually see how accurate the XP rate is based in a formula.
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Just train att/str first while using the titan. When att/str is done, switch to def and still using titan. Assuming you will leave same xp left in Att/str/def after slayer is done.
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Daggs? That's 230k/hr and is already in my calculator.
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Wines used to be around 500k XP/hr when it was 2 tick per wine. Now it's 1 tick per wine. (Rate doesn't double due to the fact you have to bank more often). This happened when they updated make-x interface also when nerfed 1 tick fish cooking.
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dapledo quit too didnt he personally i dont care if skiller 703 is included on subsequent lists i just wanted to see what his hours are If they quit, it doesn't require me any effort to calc weekly then since it would be just copy+paste. Telmo also quit and I wrote his name on the list. I'm not going for 200m in all skills so I belive the answer would be pointless. If I am wrong, please contact me in-game and I'll answer you, as you wish. wines Exactly, wines. Wines can also be nearly 900k XP/hr but that's not reliable for most ppl. That's why I calc with 830k.
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Could you write somewhere the drops you get from each task? If you could make that, I would be able to add that to my calculator and calc the cost with more accuracy.
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A player with 99 in all skills but 120 Dungeoneering would need 16836 hours to get 200m all. Klonki needs 10837 hours Roger Al needs 12163 hours Skiller 703 needs 10464 hours Water needs 16058 hours This 4 players got added to my initial post as well as their cost. I won't add anymore Water, unless requested, when making time calc update, due to his huge amount of hours left.
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Gemeos, I was thinking... With C2 skilling the way it is now, it seems reasonable to get about 70k fishing xp/hour PLUS 70k woodcutting xp/hour (although I think you get a little more fishing xp than woodcutting xp; these figures are only rough). This means that, if you can gain 120k fishing xp/hour standalone (as youhave stated here), doing C2 skilling this way will save you 7/12 hours + 7/14 hours per hour (0.583 + 0.5) = 1.083 hours per hour, making it ~8% more efficient to complete the majority of woodcutting and fishing with this method. Bear in mind: my ~70k/hour for both woodcutting and fishing comes from a source that reports ~100k/hour in fishing standalone, which seems to suggest that either your 120k/hour is too high or my 70k/hour is too low, which either suggests my 70k/hour should be higher, thus increasing the stated efficiency of my method, or suggests your 120k/hour should be lower, thus increasing the time value of 70k fishing experience, which also increases the stated efficiency of my method. It is also worth considering that your 140k/hour for woodcutting is widely accepted to be the standard rate of xp for splitting arctic pines, which is not only a great deal more strenuous than any aspect of C2 skilling, but is also considerably affected by the latency and stability of the player's internet connection. Lastly, no player that I am aware of has sustained this method for a considerable portion of 200m woodcutting, let alone all of it. If these conclusions drawn are sound, this allows us to look at something quite interesting: C2 firemaking. As you are probably aware, the rate in which one firemakes inside Daemonheim is much faster than elsewhere, I believe it is one fire per two ticks (please correct me if I'm wrong here, anyone). We can assume that on average, per two ticks of firemaking, you will gain 0.5*[grave branch xp] + 0.5*[ent branch xp]; (i.e. the average of the two), as I believe when you have 99 woodcutting, the ratio is of grave:ent is 1:1, but correct me if I'm wrong here, too. This comes out to ~242 xp/2ticks, ~121 xp/tick = ~726k xp/hour. Now, I failed about 10% of the time on my first hour attempting this, so if you consider this plus the 'waste' time in preparing yourself to light a row of logs, you could still say (within reason) that this suggests a rate equivalent to over 600k firemaking xp/hour, which is actually faster (and considerably easier) than pyrelord magic logs, making this (if my calculations are correct) more efficient than pyrelord magic logs, not to mention free, which brings me to my next point. It has already been established that pyrelord magic logs are more efficient than Jadinko lair firemaking if you value your time at inf. gp/hour (i.e. if money is absolutely not a factor, sup DD ranks), which logically leads us to the conclusion that firemaking within C2 skilling is more efficient than Jadinko lair firemaking (again, providing all calculations so far are correct). Thus, this allows us to draw the conclusion that firemaking within C2 skilling, provided you fish also is more efficient, regardless of how a player values their time over all other currently existing methods aside from Book of Char, while not being overly difficult. A final factor worth considering is the overall rate of firemaking:woodcutting in C2 skilling, if you choose to do firemaking. I believe the ratio of 1/2 xp logs to full xp logs is 1:1 and we've already assumed the ratio of grave:ent to be 1:1, so the average xp/log can be calculated knowing this. Firstly, 1/2 and 1 (meaning full xp) can be averaged to 0.75, so the average xp/log is 0.75, or three quarters of that of the maximum xp/log. 0.75*330 = 247.5 and 0.75*285 = 213.75. This averages out to ~231 xp/log on average, in woodcutting, which gives us a ratio of ~231:242 woodcutting to firemaking in C2 skilling, which is about 23:24. Regardless, this means you get more firemaking xp than woodcutting in C2 skilling, so assuming that you start C2 skilling with equal woodcutting and firemaking xp, you should finish firemaking first. The only thing I'm not too sure about here is the exact ratio of fishing:woodcutting in C2 skilling, could anyone help me out here? Also, I am interested to know how much better a primal hatchet is than a promethium hatchet. Tool-hunts can be difficult to organize. That's all beautiful but already know it, as you can guess. I just didn't add it because top players really don't do it. Thanks for suggesting anyway. If I were to add the most efficient methods, I wouldn't also add time to fletching, for example. Getting a calculator with the most common methods possible of top players is wisely so we can calculate how many really hours they have left and how many hours they play per week. Adding most efficient methods has been discussed in this thread months ago. Thanks again for your time. That made my day!
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When doing Barb fishing you get: 85k Fishing XP 6500 Agility XP 6500 Str xP 85k Fishing XP saves 42.5mins, 6500 Agility XP saves 5.6mins and 6500 Str XP saves 1.7mins. 42.5+5.6+1.7=49.8 This means doing barb fishing will make you lose 10.2 mins per hour.
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Good news. My calculator is back with obviously lots of changes. No one really has the effigy formula but I keep hearing 1:500k effigy:slayer ratio. Also, I assumed 230k Melee xp/hr at Dagg kings is the best way to train melee after Slayer is done. Skill - XP rate Slayer - 50k Runecrafting - 110k Agility - 69100 Fishing - 120k Woodcutting - 130k wc + 25k fm Mining - 97k + smith XP Hunter - 275k Dungeoneering - 300k Firemaking - 350k Summoning - 6m (new shop update) Fletch - 675k Crafting - 660k Herblore - 785k Cook - 830k Construction - 900k Prayer - 950k Farming - 1300k Magic - 0 time spent (do it while wc) Smith - 280k after Mining is done. There is many other small things that I do not belive it's worth it to mention. Time calc update Name - hours left - cost 1. S u o m i - 3 176 - 3 240 988 987 2. Jake - 8 349 - 12 819 254 659 3. Elvis - 9 185 - 1 639 338 891 4. Elias - 10 212 - 2 253 778 302 5. Dapledo - 10 459 - 11 510 995 856 6. Skiller 703 - 10 464 - 16 539 214 987 7. Da Broman1 - 10 510 - 15 703 500 528 8. Kingduffy - 10 559 - 13 273 308 164 9. Klonki - 10 837 - 19 719 499 668 10. Jdelacroix - 10 833 - 1 194 233 009 11. Dragonseance - 11 036 - 16 466 888 375 12. Telmomarques - 11 128 - 5 086 104 391 13. Drumgun - 11 258 - 8 805 980 022 14. Pope712 - 11 449 - 13 858 338 202 15. Kngkyle - 11 691 - 7 673 289 485 16. Nico Robin - 11 916 - 20 542 776 183 17. Roger Al - 12 163 - 20 459 941 967 18. AlmostLost - 12 286 - 4 877 692 731 19. Green098 - 12 678 - 15 228 409 368 20. Paulrat3 - 13 319 - 9 746 996 455 21. Carcass - 13 469 - 23 404 869 382 21. Paperbag - 13 922 - 2 153 778 404 22. Water - 16 058 - 14 083 357 362 I can add anyone else. You just need to ask.
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I watched his new FAQ video and he states he plays 10 hours a day on weekdays and 17 hours on weekends. Does this mean he's going to get 5B xp? Nope. 13m smith xp weeks. its 250k xp an hour thats 50 hours a week less then 7 hours a day but ok. With what you said he would be getting 21m+ xp a week He probably spends quite a bit of his time on RS making money. No. He multilogs for that, according to what I hear all the time.
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correct, though I anticipate updates as well, and while slayer is the only skill that has a propensity to get slower (see jadinko lair, gano creatures, 3 strykewyrms), agility can only really get faster over time. also dag sentinels are about 260k melee exp an hr and more afk than skeles, until they get nerfed ofc, since you asked, all your other numbers are right. Slayer was 40k XP/hr like 2 years ago? Now it's 50k. That's 1k hours if going for 200m. Look at storm of armadyl, for example. I disagree with you. I could give you more arguments but I belive it's pretty unnecessary because we both know we won't convince each other.
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For those that still wonder what's best to effigy between Agility and Slayer.... Data: Slayer XP rate: 50k Melee XP rate when doing slayer: 120k Melee XP rate when killing skeletons: 180k Melee:slayer ratio: 2.4:1 Summon:Slayer ratio: 1:1 Charms worth in each hour of rock lobsters: 120k Slayer XP/effigy: ? This are obv round numbers. If anyone got any more accurate data, please tell me. No one found new Effigy Formula yet. In one hour of Slayer you will: Get 50k Slayer XP - Saves 1 hour Get 120k Melee XP - Saves 40mins Get 50k Summon XP - Saves 25 mins. 60+40+25=125mins saved Obv, one hour of Agility saves one hour. Even without considering Effigies, you shouldn't use lamps in Slayer unless you get over 105k Agility XP per hour.
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Why is he even mentioned in this thread lmfao. People were talking about him a couple of weeks ago, wether he could get all his skills to 200m or if it is his goal. Now he pretty much confirmed that he is going to get 200m in all skills. No. Saying that you will get 200m all and actually get it it's a completely different situation. Besides that, how can even anyone think that Blocks is able to get it if he didn't do anything else beside training fast skills? That's ridicolous. Blocks knows himself better than you do. What makes you think he can't do it? He has a good reason as for his buyables (front page). He seems like a reasonable guy who knows what his limits are, and if he thinks he can pull it off, who are we to disagree? He did spend months at skeletons and eventhough it's fast xp he still grinded ~80h a week. I don't see how he can't pull 80h's Agility or whatever. Obviously he does love fast xp, but who doesn't? That doesn't mean that he can't stand slow xp though. Please do not compare skeletons where you have to move mouse each 5 minutes and Agility where you having to move mouse all the time. Until he trys to do any 200m slow skill and succeed, it's ridicolous to think he is a "contender" to 200m all. This applys to everyone, not just for Blocks. Stop trying to make this personal. This is just my opinion with some facts.
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Might be worth to mention that it's predictable that he would have MUCH more difficoulty in getting (and keeping) max xp rates in non-afk skills. So he would need even more time than what you calced.
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Why is he even mentioned in this thread lmfao. People were talking about him a couple of weeks ago, wether he could get all his skills to 200m or if it is his goal. Now he pretty much confirmed that he is going to get 200m in all skills. No. Saying that you will get 200m all and actually get it it's a completely different situation. Besides that, how can even anyone think that Blocks is able to get it if he didn't do anything else beside training fast skills? That's ridicolous. Sounds hypocritical when you say the same thing and are doing fast skills at the same time also. Not like I afk like Blocks since I hate afk. Besides that, this isn't the topic to discuss my progress to whatever goal I have (or the one you think I have). I wasn't trying to be offensive. I was just saying he doesn't have the profile of a person that can get 200m all, in my opinion, for the reasons stated in the previous post.
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Why is he even mentioned in this thread lmfao. People were talking about him a couple of weeks ago, wether he could get all his skills to 200m or if it is his goal. Now he pretty much confirmed that he is going to get 200m in all skills. No. Saying that you will get 200m all and actually get it it's a completely different situation. Besides that, how can even anyone think that Blocks is able to get it if he didn't do anything else beside training fast skills? That's ridicolous.
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Last week, he played 42 hours. Just went from there.
