Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Jebrim

Members
  • Joined

  • Last visited

Everything posted by Jebrim

  1. That's because some obstacles are programmed to make you walk towards them, hence why you run to it and then click on it. Every obstacle in the game, unless copied and pasted from elsewhere, has its own programming that is often times different from other obstacles. Sometimes it's better to click next to it first, and sometimes it's better for the opposite. You need to know the situation you're in first, so typically it isn't something that can be done on a first time occasion. I also haven't seen the vid you're referring to. It's simply a strategy I used when I solo'd dg to get closer to doors and such. I solo'd almost all of my dg btw and if I ever return to it, I'll continue to do so. Another dg strategy I've used is with the lever room, by efficiently doing all the levers in the fewest ticks possible. And another I used was for the room where you repair the crystal things and mess with the pressure pads to get the lights lined up. If I ever needed to adjust something quickly by 1, I would stand 2 squares (or any even #) away and just run over it. It is always safe to run over it if you're an odd number away. For the Nightgazer boss, I made sure I was an even number of squares away from my torch thingy, to be able to run back and forth without wasting an extra tick. I haven't really done any of the new dg stuff, so idk what other potential things there are to take advantage of.
  2. Ya, with the boot camp I click on the first pad and, for every other one after it, I click to run past it and then click the pad at the proper time. For the maze, I click the ground and then the door, to make sure I don't walk 2 squares to the door. Little things like that.
  3. fail. is all i can say to those comments. OT: has suomi not logged off today or has he gone for that holiday I think he mentioned a few pages back? xD Also, is jakes lack of money confirmed? he might just be leading on those thoughts and then pulling off a tonne of xp within one week to try and get 1st place - don't flame me, I'm just curious if it's a definite thing that he's low on money =] Idk, he said a few months ago that he had 1.8b, so I'm not really sure where people are getting their info.
  4. Your explanation about the doors, Gemeos, is similar to what I'm dealing with here at the Factory, except a lot more complex and having to do it for every single route I take. There's a massive amount of math that I've done at the Factory involving ticks that becomes really complex when you determine certain routes are best only in certain situations, ultimately coming to a position where essentially almost every route is efficient in some potential scenario of doors/charges/score/apparatus and you must try immediately on your feet remember or figure out the route that is most efficient while at the same time gathering the information required for such a decision. It's very tough, and one day I may make a guide on it. I had always wanted to do one about Brimhaven, which I found to be complicated mathematically, but this Factory goes so much further and is so much more deserving that I'll probably just end up with that when/if I do, particularly since it's also the fastest Agility place. So if I were to make a guide on anything, as Superheat suggests, it'd probably be focused around this Factory, instead of just some Agility tricks I have. There's lots I don't know about potential tricks for the rest of RS, but it helps me in finding them by always viewing the game in ticks, the way I described. I don't at all pretend to know more about strategies in total than most people, heck I haven't even experienced much of the RS content, but I do pride myself on being able to figure out stuff on my own and not have to be taught it, thereby allowing my to figure out new tricks that others may not know about.
  5. Once again, it isn't limited to just the Brimhaven Arena. That was just one example lol. It's anything where you have to interact with an object, including NPC's. I also posted some of this info on this thread before as well, about a year ago, and specifically about how ticks really work. I'm sure some of you guys remember that post.
  6. I've tried to start writing one a couple times in the past, but I always give up early on because I'd rather just go back to doing Agility instead of just writing about it. I'm usually a lazy guy. :P @Makaveli Do you see now why I'd rather be respected for my other accomplishments instead of just for grinding Agility for many thousands of hours? Grinding won't teach you this.
  7. Everyone is microefficient to the extent they think about the inner workings of the game. Some naturally think quite deeply. Some don't really care because they're watching movies at the same time. I'm quite sure a significant minority knew about that particular example or similar ones. I'm also sure Jebrim has more sophisticated tricks he's not writing about because they'd take too long to explain. Understanding the game engine is necessary to help notice extra tricks that you otherwise wouldn't have noticed. You don't need to understand it to get any increase in Xp/hr in a method lol. The fact remains that this is very useful information that applies to a vast variety of things across RS that simply isn't taken advantage of. Heck, keyers should know this since they're focused on speed so much. It's also useful for killing monsters, where you may want to run 3 squares away and then returning to attack an NPC. During this time the NPC would've walked 1 square towards you, leaving you 2 squares away and thus 1 tick away, allowing you to effectively lure an NPC without ever losing a tick. You can use this to get closer to a door or item or another npc monster. Perhaps with slaying it may be useful so as to avoid any possible ticks losses occurring for when you're not in combat. It's possible to stumble across a workable solution, but it's a lot easier to find tricks when you already understand the game engine.
  8. Somebody pmed me on here with a few questions and was nice about it (and not a total worshipful noob about it either), so I decided to answer him. In it I explained some of what I know about the game engine and how to use it for micro-efficiency. Since I ended up typing it all up and uploading a couple of pics for him, I decided to just copy the relevant parts to you guys too so that you can understand just how complex it can get. It's a long read, but pay careful attention and reread a section if you're confused about it the first read through. Micro-efficiency to me is doing whatever possible to figure out tiny tricks that can be used to improve one's Xp/hr to its maximum height in a specific training method, even if it is not the most efficient in Xp/hr out of every possible method out there. For example, this is like trying to do perfect laps at the Penguin Agility Course, which gives shit Xp/hr in Agility. Of course it isn't limited to just crappy Xp/hr methods, but any method. The focus is simply different from what I call macro-efficiency, which is simply trying to find the general training method that gives the most Xp/hr. This would be like doing the Advanced Barbarian Course at 99 or trying to say which Slayer tasks should be blocked, etc., and basing the data for checking it around kills/hr. So to sum up, micro-efficiency is focused entirely about improving the Xp rate of a specific method, and macro-efficiency is focused about just finding a specific method that gives the most Xp/hr overall. It seems obvious that you would want to take advantage of both. First find the best Xp/hr training method and then perfect it as much as possible. The focus doesn't end up being on the latter as much, though, because it requires a lot more work for only very little gain. One can figure out a new macro-efficient method that gives 20% more Xp/hr, but wouldn't go through much effort to increase such a method by 1-3% Xp/hr. Their general focus is around saving time and then scoff away the tiny time saved with my strategies as not being worth the immense effort for such little time saved. I, on the other hand, believe that it helps determine a certain level of skill to not only figure out the best ways to improve on a method's Xp/hr, but to also implement that knowledge, which can sometimes be a lot harder to do. It doesn't require much skill to simply go to a certain place, but it does require a lot to maximize on that place, depending on how challenging it is. Some are a lot easier than others. What I've done that is unique is that I've grown to understand the game engine in a way that only a few people outside of Jagex do and have additionally thought about how to take advantage of that knowledge when skilling. Without truly understanding ticks and how to take advantage of them when moving around the game, one's attempt at improving their Xp/hr rate becomes seriously limited. They are not able to think of certain tricks because they lack an understanding on how such tricks would actually work. If they are discovered, it is usually by sheer luck and stumbling across it. This is what I used to do in the past before having my understanding of the game engine, where I now know why the tricks work as they do, but am also able to see other new potential tricks immediately for any place I go to. Here's a little game engine explanation for you and a couple of tricks to learn from it. This is all stuff I figured out on my own. Popular belief aside, a tick is not a block of time with a length of 0.6 seconds. A tick is a single instant in time, perhaps with a width of a millisecond or whatever, where the server sends information simultaneously to all players' computers on a world to do or not do an action. The tick OCCURS every 600ms, just like a tick on a clock occurs every 1000ms (1 second). Any action the server tells your computer to do must have been determined prior to the tick occurring. The server needed to have input from the user prior to sending that information. When you click to run, that run message is sent to the server. There is distance time it must take to reach the server. If during that travel time another tick occurs, you wouldn't move. As soon as it reaches the server, it is processed and an action is assigned to it that will be sent back to your computer when the next tick occurs. Upon that information arriving at your computer, along with a timestamp, your character will start an animation of you running (assuming a higher order animation is not already playing). Since there will always be a time lag between the server and your computer, the animation will attempt to rush forward to try to realign itself to where it should be tick-wise. Usually it is so small it isn't noticeable, but there are ways to really get it to show. This is important to understand when trying to measure things in RS based off animations: Animations are not a perfectly accurate tool for measuring ticks and one must be very careful when attempting to do so. If multiple actions are received by the server before a tick occurs, there are a couple different things that can happen. Some actions can be combined with one another, but only when done in a certain order. In terms of running, if you choose 2 different spots to run, the latest one will always be the one you end up going to. You may also eat and run in the same tick, as long as you eat first. One thing to take from all of this is that actions do not occur exactly 0.6 seconds after you click. The time it takes varies greatly depending on your connection to the internet and when you actually clicked. If you have a very good connection, you will almost always have a situation where you move in less than 600ms from when you clicked. For example, you click to move when there is 250ms until the next tick occurs. Your ping is 45ms, which is a measure of the time to the server and back. So assume your upload time is 25ms. The server receives your information with 210ms to go until the next tick. As far as the server and game overall are concerned, you will move to a new location when that tick occurs, although you won't find out about that until 20ms after the tick occurs, which is when you start moving. Overall, you clicked and it took you 210+25=235ms before you actually ended up moving. For the most part, the above only helps with timing when to click for things and also timing how long an action takes in ticks, as well as what actions can be combined together and also with quickly clicking again to fix an accidental misclick, which can save you from wasting potential time and Xp. Onto the really useful stuff though. As you may or may not be aware, running consists of moving 2 squares every 1 tick. Technically though, you are never registered within the game/server as having actually ever being on that 1st, 3rd, 5th, 7th, etc. square when you run. You simply skip over it, a short teleport every time the server ticks. The animation itself is simply an illusion to make it look neater. If you attempt to interrupt your run with another action, such as running in a different direction, the new action will only take place in the following tick after the server receives it. You will continue to run that extra 2 squares before then turning to your new direction. This is why you will accidentally run past an item that you try to pick up a bit too late and then have to travel 1 square backwards to pick it up. When you choose to run an odd number of squares, things work a little differently. Jagex designed running to work with a walk in the last tick of a run. Running is moving 2 squares every 1 tick. Walking is moving 1 square every 1 tick. When you run 3 squares, it takes 1 tick of running 2 squares and 1 tick of walking 1 square, for a total of 2 ticks. When you run 4 squares, it takes 2 ticks of running 2 squares. So running 3 squares takes the same amount of time as running 4 squares. 5 squares and 6 squares both take 3 ticks, 7 and 8 take 4, etc. And this is where we get to my most favorite trick. How do you take advantage of the above running information to maximise the amount of distance covered per tick? That is the question I asked myself repeatedly when I stumbled across it a few years ago. It's something Zarfot knew about already, but had never told anybody about. I eventually did figure out a use for that knowledge. It involves interacting with objects in the game. These objects can be anything from an NPC, to an Agility obstacle, to a lever in Dungeoneering, or an urn in Pyramid Plunder. Essentially, whenever you have a situation that involves running to such an object, clicking it, and then running away, you have the potential to increase your speed by examining the situation around you instead of simply clicking on the object like most people do. If you do so, you'll simply move to the closest side of the object, or the programmed side, or typically the West > South > East > North situation(I may have East and North backwards, idr). If, however, you count the squares nearby, or even visually look at the animation as you approach the object, you can use that to help you. In general, you want to look out for even runs and odd runs. Even runs end in a run with a sudden stop. Odd runs end in a run with a slow walk at the end before a stop. To maximise the total distance travelled in the least amount of ticks, one must try to avoid odd runs that make you spend an extra tick in an unnecessary situation. The above example shows me at the Brimhaven Agility Arena working with a ticket dispenser. In example 1, the top 2 images, I'm faced with a situation to run to the dispenser, click on it and wait 1 tick for the action to register, and then move away immediately towards the right to step on the pressure pad obstacle. If I chose the conventional method of simply clicking on the dispenser and then running away towards the obstacle, as shown in the top left image, then it would take me a total of 6 ticks. The 1st tick is taken moving 2 squares up, the 2nd tick is for the walk to the south side of the dispenser, the 3rd tick is for the short action time required to register with the server that I hit it, the 4th tick is where I am as I choose to run away, the 5th tick is another 2 squares away, and the 6th tick is me walking onto the pressure pad, an obstacle that isn't clickable but requires simply moving onto it to start. In total, there are 2 odd runs here. The first is 3 squares (2 ticks), and the second is 5 squares (3 ticks), and adding in the dispenser gives you the whole route of 6 ticks. On the other hand, the top right picture shows strategic clicking, where I click the ground to the right of it before clicking the dispenser, making me travel the whole distance in 2 even runs instead, 4 squares in each run, for a total of 4 ticks plus the dispenser which makes it 5 ticks. This requires a little careful timing and accuracy when you move, and thus some practice. The bottom 2 pictures, example 2, shows me trying to get to the obstacle on the other side of where I start. What happens in the bottom left case with the normal conventional clicking is that I end up having to run around the dispenser to where I would've been if I had simply clicked the side of it to begin with. It ends up taking longer without the thinking of it through. One must usually know where one is heading after they end up choosing. One conclusion you may take from the above pictures is to simply assume to always click on the side you're heading to after you click off. This would be a mistake. The following example shows how you'd actually lose time by deciding to not simply click on the obstacle itself. This one is a little harder to see because the dispenser is blocking a possible square you can stand on. This case shows you being an even number of squares away from the object. If you click on the dispenser in the top image and then click to run off to the north log, you will complete it in 3 ticks with 2 runs of 1 tick each. If, however (as shown in the bottom image), you decided to click around the obstacle on the north side first, you'd force yourself to do a run of 3 squares (2 ticks) followed by a walk of 1 square (1 tick), resulting in that path taking an extra tick longer than it otherwise would have. The lesson to learn from this is that there is no one simple trick that will work in every case. For any time in RS where you must interact with an object like this, you must either count your squares or at least visually watch for the walking animation at the end to determine if it is an even or odd distance. Almost always, taking advantage of this trick will require you to be doing something repetitive so that you can practice the particular clicking route for that particular situation. There are many opportunities to mathematically figure out the most efficient clicking route all throughout RuneScape, such as with Dungeoneering or Pyramid Plunder (this is where Gemeos2 figured out a more efficient route than Zarfot/Foot). When I spoke of Foot/Sorbosander/Dukky, they know everything already that I've just told you and have spent time figuring out ways around RS to take advantage of this. For me, it is simply second nature to automatically view the world around me in terms of counting squares/checking for that odd run with the walk at the end. It's particularly helpful at the new Agility place as well, which is similar to Brimhaven in many ways. These tricks have been known for a couple of years now and yet the vast majority of maxed are totally clueless about the lost potential efficiency, even if it gives only a slight increase in Xp/hr. If you want to make serious progress in determining tricks for micro-efficiency, this is some must-have knowledge that will help you avoid overlooking some potential tricks.
  9. I'm simply talking levels of respect here. I don't care if you have 3b Overall Xp, I won't respect you just for that. There are other factors I look into. This differs immensely from the vast majority of RSers, which is why I brought it up. And I'd personally prefer if people respected me for my other achievements, instead of for my total Agility Xp.
  10. I do efficiency for fun, not to save time. Just to clarify.
  11. @Evertim That last statement is probably true, L! It's far more fun though.
  12. Yes I care a lot about my real friends. I appreciate your help many many times you tried to annoy me, had nothing do with donations. Also you always have some crazy jokes... And those quotes are like from 2 years ago back when I was getting judged all the time and obviously I can't add every single person on RuneScape. We both know that the main reason you deleted me was because I didn't donate you, it's pretty obvious, lol. And about the quotes, your interview was added in July this year, don't know what you mean by "2 year old quotes". Oh, you probably mean the "donate me or you'll gtfo my friends lsit" -quote... That was from last year if I remember right. Not sure about the "you have been annoying me" part. I don't think that I've annoyed you, unless you consider "Hi, please go for 1b in all skills" as annoying, then yes. "I haven't asked for any donations for at least a year. " You've been doing it all the time, but passively I'm with Suomi on this one. The reason I don't have you added anymore is the same reason he gave; you're annoying.
  13. This just shows your ignorance LOL! I could have done it for 90,000 hours and it still would not have taught me the shit I know that I use to help with other stuff. Putting a lot of time into something won't alone teach you anything if you're simply doing it inefficiently and never realize. Zarfot knows much of the stuff I'm talking about but chose to never share it with anyone. I had to figure it out on my own. And so you and almost every other maxed player out there go on living your RS lives thinking you know all there is to know about efficiency, when all you focus on is macro-efficiency and never micro-efficiency. Micro-efficiency is the focus on improving your Xp/hr rate in a particular method to its maximum potential. Without the knowledge I have, it's almost impossible to determine the maximum potential of any method because you don't end up viewing it in a specific way. I've applied what I've figured out to improve on Runecrafting, Fishing, Dungeoneering, and Pyramid Plunder. Wherever I go in RS, be it Agility or not, I am constantly viewing the world in a specific way because it is second nature to me and is required if you ever want to be truly efficient. Foot and Zarfot didn't end up being efficiency freaks because they did something a lot. They got where they are by actually having an understanding on how the game works and taking advantage of that understanding, as well as being smart enough to think things through. Not once on this thread have I ever heard anybody here discuss specific strategies involving taking advantage of how the game engine and ticks work. At the most, you only ever use it as a measurement of time. I see arrogance when you guys think you know all there is about efficiency. I may not know much about what the general RS population knows from having experienced lots more content, but I do know a very specific aspect of efficiency, micro-efficiency, that is not at all limited to simply Agility. It has applications in Thieving, Dungeoneering, and Hunter, off the top of my head. I recently taught a player, someone who dunges with Bu11s and who prides himself on being a fast keyer, some of what I know and he was immediately stunned. Here's a guy who thought he knew all there was to know, and bang, I give him information that he even agrees the vast majority of maxed players and keyers don't even think about, and he decides to try to figure out new ways he can use the info in Dungeoneering. I'm intentionally not going into detail about what I'm referring to because it'd require a good amount of preparation and work to explain it accurately. I wasted a lot of time typing about it at random times in conversations in my clan chat 2 years ago. Foot and I have also agreed for quite some time that the vast majority of maxed players are really noobs and we share little respect for most of you. As I understand it, lots of people on HLF don't particularly respect me either and that's fine with me. But don't even begin to think that I think I'm better than you all simply because I've done 7.6k+ hours of Agility or because I have tens of thousands of fans. Instead, I value my knowledge of the game engine and the tricks that can be utilized in taking advantage of that knowledge in many different activities across RuneScape, as well as the nolifing records I've set. And I respect similar things in other people, things that the vast majority of famous players and maxed players utterly lack. Oh and about Elias, lying and unintentionally thinking he's done more hours than he really has are two different things. 20 hours/day doesn't mean 140h week because staying up 20 hours and then sleeping 6-8 hours, then doing another 20 hours, etc. actually puts you over a week and thus lowers your actual hours/week to something like 100.
  14. The Foot/Sander/Dukky group and a couple of their other close friends, along with other TMOA people who paid a little attention overhearing these conversations, know about micro-efficient methods that the vast majority of maxed players do not even begin to think about. I spent a lot of time sharing my knowledge of ticks and tricks with them. Sorbo and Foot have applied these when they went to work on Hunter at Herblore Habitat, resulting in them being the best Xp gainers there. Foot also applied it with Dungeoneering and may or may not have taught stuff to Bu11s. We are all a lot closer to Zarfot than you realize and have all been friends with him at one point or another. Zarfot added them because he saw their potential. I know because I was the one who hooked them up. I also personally pride myself on my ability to maximise my Xp/hr in whatever method I set for myself, including non-Agility, in ways that only a handful of other individuals can do because they don't have an understanding of the game engine and taking advantage of that knowledge the way I do and have done. I've taken this knowledge to master Brimhaven and am in the process of trying to master this new Factory, which would be absolutely impossible to do without what I know. That's why I'm fairly confident that I can get the best Xp/hr here outta anyone. This comment will obviously spur controversy over big ego, but until I pull a Zarfot and make a giant guide showing just how complicated mastering places truly is, you guys really would never understand. I've considered doing just that in the past, but the motivation is usually not enough to do the hard work required to make such a guide. About records, they're very important in determining proof for nolifing. Overall is the trickiest to determine, but I haven't seen dead on proof that Elias did or did not do heavy nolifing. My standards are far greater than most people's and so I'm inclined to reject your statement that he's a great nolifer. The people I listed I respect because, with the exception of Suomi and Telmo, have all done 150h+ weeks before. Telmo I listed because he's borderline and is hard to prove what hours he precisely did, but I do believe he's done 140h+ before, so that qualifies to me. He is a short-term burst nolifer, not a long-term one. Suomi I listed because he currently dominates RS with the most hours/year and in the past was 2nd only to Drumgun. I should have also listed iheartdaisys, who set a great month record in Agility and deserves status in that group, even though he's somebody people have never heard of. I respect people not based on their fame, but on different qualities that I look for in people. Unless you can provide proof that Elias has done a 600h+ month or 150h+ week, I really don't care if you think he's a great nolifer.
  15. You obviously didn't read my earlier post. I only add people that treat me like a normal human being and rage at those who try to worship me. There may be a few individuals on my friendslist that may be really proud about being added by me, but they leave me alone and don't bother me with stupid questions, so I wouldn't be aware if they were like that or not. My closest friends that I actually talk to a lot are precisely those that are the least likely to worship me: other top Agility players and some efficiency/nolifing people I've befriended over the years. I also am confused about what point you're trying to make about A Lv Too Low. Reword it please. Btw, as far as I care, you are a random player. If I talked to you once or twice in the past, you were still a random player even then.
  16. I get this reply from some people too, usually trolls, who are limited to certain communities and don't understand how things have changed for me over the years. I meet about a dozen people a day who know who I am and this has occurred for a long time now. In my experiences at the factory alone, almost every single individual I have met since I came here knows of me and has wished me luck on my 1b goal. The fact of the matter is, you guys really don't see what my daily RS lifestyle is like and can only come up with a vague guess, perhaps with an image of me trying to brag to every single person I see left and right. I don't feel comfortable trying to explain to people that I'm famous, much less have to argue to convince someone. It's simply a fact of life for me and if you can't accept it, oh well.
  17. Dukky, Sorbo, and Foot are a trio of close friends that have used my cc regularly in the past, where we held a lot of conversations about efficiency and ticks. When I speak of Xp/hr, it's referring to what I call micro-efficiency, maximizing Xp/hr in a particular method. Telmo did burst nolifing, Elias has no records to his name. Tezz doesn't play as much as Suomi long-term. The picture you're referring to is near the end of my noob days where I idolized a couple famous people like Nercychlidae and Yogosun, and wanted to be like them. It's a very old picture and I have long since had to deal with the annoyances of fame. Occasionally, you come across someone that makes you feel good with being respected, but they also talk to you normally. Most of the time, though, my fans are annoying noobs that I have to deal with who really don't understand what is really worth respecting and who only care about asking lots of stupid questions to simply get the chance to talk to me. I am very critical of both famous Youtubers whose only goal is to increase subscribers and their own fame, as well as critical of noobs who worship both them and some other top skillers that aren't worthy of their respect. There are a lot of people who worship me that I sometimes openly criticize angrily, pointing out what truly should matter, or sometimes just go along with to humor myself. When Suomi deals with annoying noob fans asking stupid questions, he has to play the nice card because his donations depend on it. And because of that, he has to suffer inside while putting up with it all. I empathize with that, since I know what it's like. I honestly don't even know how he manages to put up with it all. I don't bother trying most of the time. I usually just end up raging at the idiot, assuming I don't manage to hold myself back. If it's in my chat, I just kick. I'm well aware that this hurts my reputation and fame, but I don't care because being famous truly is not something that I value highly. I don't do this with all fans, as some are quite able to talk to me like a normal human being, even if they do respect what I do. Instead, the people I get angry with are those that portray themselves as worthless beings next to my magnificence. I very much like to be spoken to like a normal person. That said, I don't like being talked to like I'm shit, Makaveli, by you or others on this thread. There are many others on this thread that I have added simply because they're used to my company and are able to talk to me like a normal person. Now please end this silly argument where you think you know me better than you really do.
  18. Gotta love it when nerds think I do this for e-fame and not as a personal achievement. I'm doing 1b because 200m was too damn easy and this is a real challenge. But more than that, I respect my nolifing records and ability to maximise Xp/hr far more than I respect my own total Agility Xp, the latter being which most people tend to focus on. And I respect those same qualities in other players. On the nolifing side, there's Drumgun, Suomi, Skiller 703, Orton, and Telmomarques. On the Xp/hr side, there's Zarfot, Foot, Dukky, Sorbosander, and Bu11seye00. I don't respect people for simply having a large amount of Xp or being super-famous; in fact they're the people I'm most critical of.
  19. I will say this. I do think it's possible, if such a person was willing to work with me on it, to overcome distaste for Agility and grow to like it, and then therefore end up managing 200m Agility. I personally do think I was making some progress with Paperbag. The problems come in when said person refuses any help or desire to work towards getting into a proper mental state of mind that will allow for a successful 200m Agility.
  20. Viv asked Jdel if he had every 200m done except Agility, what would he do? He responded quit. End of story.
  21. Hi troll
  22. Can I have your point of view on the with-time-everything-is-achievable-matter, Jebrim? Well I would start by doubting that hundreds, if not thousands have the goal. I do think it's really only a handful of individuals. But the "with-time-everything-is-achievable-matter" as you call it, I agree with what you say. But a big factor that people forget, particularly the guy I just quoted in my previous post, is the amount of attention required and clicking required for a skill. It is generally the case that with a more click-intensive, attention-requiring skill, you will actually train for fewer hours per day than for a skill that doesn't require much attention, perhaps a few very repetitive clicks every 45 seconds. The reason this pattern occurs is that people like to be able to gain Xp without sacrificing some other activity that they'd normally be doing otherwise. If you have to do Agility for 3k hours, you have to sacrifice time doing much of anything else, like homework for school. But that would have to be done anyways, eventually. If you're doing Ivy for 2k hours, you're able to spend a good amount of that time actually doing homework or other activities that Agility simply wouldn't allow. You don't have to make the same kind of sacrifice to your real life. Heck, you can even play other video games while chopping ivy. It simply isn't possible with Agility. This is a pattern I've noticed with many players. All skills are not equal, even if they take an equal amount of time in hours. One will require more sacrifice than others. How afkable a skill is is a massive factor in determining the value of that skill, not just how long it takes. The more afkable, the fewer sacrifices that are required to train it. Agility, Runecrafting, Hunter, Construction, Thieving, and pre-LRC Mining are all examples of non-afkables where they all require large sacrifices. There's a reason why Construction is one of the rarer of the buyable 200m's, even though it is no longer the most expensive. Simon can laugh at my posts, but I remember the days when he used to talk to me in private about how hard it was to cope with doing it for long hours straight and how he'd never do something like that ever again. When you have players that simply have made their entire RS lifestyles revolve around afkables, the sudden transition they'd have to make to non-afkables can be very difficult and cause emotional problems. The sacrifices required become far more than their previous RS experiences had required of them. You guys cannot forget that outside of all these numbers, there is a human factor that needs to be taken into account. Agility is hated not because you have to run around in pointless circles repetitively; heck most skills in RS is repetitive, most much more so than Agility. People hate Agility and other non-afkables because they require far more sacrifices to train than most other skills. Many people are not prepared for that kind of sacrifice, especially if they've become a top Overall player with their entire RS career based off of afkables with most, if not all, afkables finished off already, and after having left the non-afkables for last. If you look at Jdelacroix's stats, he has clearly done just that. He now has a baby that will require even more of his time and he simply cannot afford to take the sacrifices away from taking care of that child, on top of his day job. People have a balance between RS and other things they value, and switching suddenly to sacrificing a lot more after years of maintaining a particular balance isn't something most people can do. One cannot simply expect to have spent years playing RS a particular way and think they can cope with playing RS in a very different way. Looking at Jd's stats, it seems clear to me that he simply has tried to avoid as much as possible anything that would require large sacrifices. Construction is the obvious exception, but that was over relatively quickly. This is why I say Jdelacroix is incapable of getting 200m in all skills, much less 200m Agility.
  23. This made me lol
  24. You don't need to nolife to get a slow 200m, but you do for many slow 200m's in addition to all the other skills. And Romeo hasn't done much RS since he got 200m Mining/Agility btw, so I really don't even see your point. There's a reason why Suomi is close and why everyone else is 8k or more hours away from 200m in all skills at max efficiency. I lump Jd with Gertjaars and Paperbag. All 3 of them have a hard time doing slow skills and Paperbag spent a long time talking to me about how he didn't think he could handle 200m Agility, even though he wanted all 200m's. The problem with Agility is not that it's hard, but that it requires endurance and focus for a lot of players. Many people prefer to simply do far easier and more afkable skills that gives far better Xp/hr and become so conditioned to such skills that when it comes time to do Agility, they just can't handle not being able to watch their movies or play CoD on their Xbox like they're used to, so they quit the goal. And if you're not nolifing, a goal that takes over a decade to complete becomes very discouraging when you not only wouldn't be the first to it, but when your priorities in life change and you eventually just tire of RS. I've predicted for years that Suomi stands the best chance at #1 overall and all 200m's if someone was ever able to do it, long before he became famous. I based this off seeing him get consistently great gains in Fishing and later on in Agility. He had and still has what he calls a "perfectionist" attitude. That prediction has come true and nobody else is able to challenge him on that. I just don't see someone like Jdel ever being able to handle 200m in all skills. He's nowhere even remotely near it either, even though his Overall Xp may look like he is. Suomi's Overall Xp used to be undervalued, and Jd's Overall Xp is overvalued imo. I have yet to see a buyable nerd turn into a slow skills nerd, but I have seen many slow skills people go into fast skills and view it like it's pathetically easy, a joke. Many top players view Agility and Rc as having to suffer to train it, and when it comes time for them to do it, there's no way they're going to manage 7k hours of those 2 skills alone, especially if it's going to take them many years to complete. You can't spend thousands of hours voluntarily doing something you absolutely hate, it goes against human nature. The only people who have gotten 200m Agility are those who are inspired to do it and who end up enjoying it, not those that have to drag themselves to do it, suffering the whole way.
  25. Repeat that after you get a real 200m and know what you're talking about. I've been coaching people and helping them get 200m Agility for years. I ran a damn clan focused entirely around 200m Agility. I know what works and what doesn't and I know why people choose to quit.

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.