Everything posted by Jebrim
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200M in all Skills
Now that's even more retarded, lol. Imagine this: Marlin and Lover quits RS, Jebrim is #1 Agiler. Jeebrim is very happy. Jebrim makes party everyday. One day, Jebrim goes to Highscores, and sees Lover #1 Agiler again, and he himself is only #2 Now. Then Jebrim goes in-game, and sees this message in his PM:" From Lover Romeo: I r #1, u mad bro? *trolldances*" I mean, lol, people can whenever they want jump from ranks to another. Lol. I'm more concerned about my inactive accounts. I have to keep Jebrim II members just to show myself on the hiscores to prove I did 400m?? [bleep] that.
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200M in all Skills
Thank you for that Caph
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200M in all Skills
At present both Lover Romeo and JC Marlin are members. So unless someone unsubscribes the top 3 agi ranks won't be changing. Wow is all I can say. Maybe I'll unsubscribe all my accounts and get them listed next to each other in order lol.
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200M in all Skills
OT (Off Topic): How does one get good at runescape? Chain themselves to their desk and learn to click even after they fall asleep? :lol: Really the only thing you are saying when you call someone bad at runescape is that they do things other then sit down playing (since literally the only skill you need in runescape is the ability to singlemindedly click in predictable and repetitive patterns) all day, everyday [hide]Want a "skilling" (which in runescape means non combat) based MMO that takes skill? http://www.atitd.com/ Unlike runescapes primative smithing system this game has things like shaping metal into appropriate shapes for item quality and other things that take skill for the human not the avatar. Runescape skill ends with learning how to merch, prayer switching and learning to key in dungeoneering Of course this post was totally off topic but I hope the point was made[/hide] [hide]I've tried ATITD and while the original concept sounds good, it was poorly implemented. The game is terribly built, full of bugs, and very hard to even get started. The graphics with it are complete shit, worse than RSC imo. Controlling even movement is terrible and inaccurate. And tbh, it doesn't even feel like a complete game. There's so much stuff missing and to learn anything you've gotta get help from other players.[/hide]
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200M in all Skills
No, it doesn't work like that. I know. I'm doing it as a comparison method only, using the same rates in the calculator that all others in it have. It's assuming I had invested my Agility hours (the calculator hours) into other skills on Jebrim I. As a comparison tool, assuming the calculator is accurate, it's an accurate method.
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200M in all Skills
Suomi has a different time calc I believe Thai has 2 of them for that reason was just wondering if thats the one you used for suomi Suomi eventually got a shorter time on the calc that is for the rest of rs. Gemeos' calc assumes that everyone investigates with all the slow skills. I will try to fix that. Thanks, Thai. Jebrim I is at 13762. If I had invested time into jeb1 instead of jeb2, we can subtract 2.75k hours(72.5k xp/hr @ barb, the rate in gemeos's calculator). This would put me at roughly equal with hours invested into my accounts as others with 11k hours to go.
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200M in all Skills
Delusional^
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200M in all Skills
datart dat lemar dicing with a penguin. Nice "clan" information in your profile
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200M in all Skills
60k if ur good lol, 40k if ur okay
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200M in all Skills
Hmm I don't think I'm in this one this time, o well
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200M in all Skills
You happen to know why he left in the first place? I think the official reason was that he got bored of the game/real life issues but I (and quite a few others) think that he quit because he couldn't keep up with Elias. He wish he had 3 bil. I would disagree
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200M in all Skills
To finish them this fast do you leave doors which require herblore requirements? Also do you overload at the start of the dungeon? I averaged between 12-15 minutes for my solo meds without any soul split, which meant I had to kill extra monsters that weren't just gd's (kill for food). In fact, I'd kill most NPC's except anything over 100 if I could, to get an easy mod bonus(combat levels anywhere in single digits to ~60). I picked up all food and coins I could. All that extra time spent adds up. I left boosted doors and doors that required running to the other side of the map. All this is saying that I can definitely see ~10-12/floor being done np.
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200M in all Skills
Nah I didn't think of that. It seems that running sqirks are around 4.5m/hr so this would be faster than running bones. However you would have had to gain around 2m farming xp from picking the fruits, so you would not get as many points at vinesweeper. Despite that the sqirks are fast enough that they are worth it over bones. This means that you could get around 23m total xp more than what I projected with bones. EDIT: Also @Jebrim you should do the agility party of my record day on Jebrim III. Considering you are starting out fresh, go their from level 40 until you have enough tickets to max =P "Brimhaven Agility Tickets: No max At an average of 15xp per obstacle and an average of 5 obstacles per ticket Assuming you started at lvl 40 agility. You would need 468,000 @ 1k tickets, 300 @ 100 tickets, 25 @ 25 tickets, 10 @ 10 tickets. In total you need to collect 468,335 tickets Spend Agility Tickets: 164,838,278 xp Spend the 468,335 tickets in the highest increments possible to get the most xp. Make sure to use Karamaja Gloves 4 for the bonus xp." There's a few assumptions there and you still neglect to mention using karamja gloves 4 to get bonus tickets. Or are you taking them off for the obstacles and putting them back on? Anyways I have no plans on doing this to begin with.
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200M in all Skills
Was that question to me? Because you replied after I posted. =P The answer is no, but I might do those things on Jebrim I sometime in the distant future
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200M in all Skills
Afking alone is fine, it's when u combine xp gains with it that it becomes a problem. Log out. Or better yet, let's not have afkables exist to begin with.
- 200M in all Skills
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200M in all Skills
I'd rather Jagex simply removed the ability to progress through the game by afking. Make an activity bar for Castle Wars could be a start. Increasing the auto-logout from 90 seconds to 5 minutes and replacing previous clicking methods with make-x is the complete opposite of that though. :(
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200M in all Skills
As I've said before, afking is only slightly better than botting imo.
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200M in all Skills
Wisely done already got 200m dungeoneering :P Great update A13D I saw Wisely Done and Xx Kingio Xx afking Castle Wars yesterday as part of their goal for trimmed completionist cape. They might as well have botted it, since there's really no difference other than that they can't gain games while sleeping or away.
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200M in all Skills
L @ records
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200M in all Skills
Good job Jagex :thumbup: Now if they adress the reasons people chose to bot in the first place maybe runescape will last another 10 years. This is exactly the suggestion I don't like. People will target the grind and Jagex will do all they can to minimize it. This may include substantially increasing Xp rates. I WANT grind; that's what RS is about. I'm hopeful that when "targeting grind" Jagex won't just fall back on the easy option of making things faster. Jagex have said in the past that they love the fact that different skills are different speeds, that there are fast skills and slow skills, hard skills and easy skills (they said this when defending the Ivy/Sawmill training update, where they made woodcutting very easy, but they WANT woodcutting to be very easy, and I don't think they want RC or agility to be that easy.) I would hope that this philosophy remains when "targeting grind" and instead of speeding things up they make more updates like herblore habitat hunting, or Jadinko firemaking, where they provide an alternative training method, not massively different in exp rate (I know HH hunting is best in game but hunter was always a fast non-buyable, along with Thieving, always was meant to be so) but the new methods just provide a different feel to the motions of training the skill, or don't involve so much money or boring endless purchases and sales on the GE, or otherwise shaking up the way we train, and giving us more options to play how we prefer, whether it be for lesser exp or for equal exp. "Targeting grind" in that way is something I wouldn't mind at all. Im not going to argue whether or not grind based games are good or bad however I will say that as long as it is a grind based game there will be a large number of people who choose to cheat. Perhaps maybe not bot anymore but I can imagine gold buying will be on the rise. Your own achievements are extraordinary simply because you are a rare person to not mind the grind (or perhaps even enjoy it). My personal opinion on how to fix it is, keep xp rates the same make it still take insane amounts of hours ot max out however create non repetitive forms of training. But my cousin with autism (and perhaps a few other people) might hate the lack of repetition. Its just crap game design to make a game solely around click object A, use on object B, repeat 100k times and ive always seen bots as a symptom of Jagex poorly designed game. Bots would either say "[bleep] it ill have a program click 100k times so i dont have to while I do something fun" or the other types of bots will farm gold and sell it to a player, with the player saying "[bleep] it, ill buy gold so I can use Object C on Object D 25k times for 99 and save dozens of hours of my life bypassing repetitive and boring aspects of the game." .... guess I did end up arguing why grind games are bad :lol: Except the fact that RuneScape is a successful game, therefore it couldn't have been a bad design.
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200M in all Skills
Party Sunday
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200M in all Skills
Good job Jagex :thumbup: Now if they adress the reasons people chose to bot in the first place maybe runescape will last another 10 years. This is exactly the suggestion I don't like. People will target the grind and Jagex will do all they can to minimize it. This may include substantially increasing Xp rates. I WANT grind; that's what RS is about. As I can appreciate that's what you want, you have to appreciate what other people want. I daresay the majority of the community would be very pleased if a few skills got an update that made them less click intensive and more fun. Grinding is the core of RuneScape skilling. Remove it and it's no longer the same game. People who play RS extensively already are quite used to it. Removing grind only benefits new players, previous bots, and those who didn't play much to begin with. I can understand the desire to make skills more fun, but less click intensive is usually not the way to go. Besides, nothing beats the high you get from relaxing and listening to music while grinding away Agility.
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200M in all Skills
I agree, but sadly Jagex doesn't. I popularized a method that does give people a choice to train past 200m if they wish. A couple others have done so already for Cooking and Dungeoneering.
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200M in all Skills
Good job Jagex :thumbup: Now if they adress the reasons people chose to bot in the first place maybe runescape will last another 10 years. This is exactly the suggestion I don't like. People will target the grind and Jagex will do all they can to minimize it. This may include substantially increasing Xp rates. I WANT grind; that's what RS is about.