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Jebrim

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Everything posted by Jebrim

  1. I'm not too sure about that. Agility is pretty click intensive as well. You were doing that at the Nature Altar right? Zmi is considerably faster. You can already get 65k/h on your own there. So runners could potentially bump it up to about ~80k/hour. Going by the same increase as you had over Grhaaking nature runes, which is around 30k/h I think. Agility on the barb extended course is only 8 clicks and since there are certain angles which results in you not having to rotate the screen it results in agility being very laid back. I averaged 63k xp/hr on the barb extended course while watching movies which made 99 so much easier. For fishing if you decide to do rocktails that is very simple, quite afkable. If you decide to do barb it is repetitive and centred around a very small area and the hand movements become second nature. I got my 99 fishing before living rock caverns and before the cake/purple sweets thing was discovered, but i averaged 58k xp/hr doing barb while watching movies. To get your stated 65k xp/hr in rc is no doubt possible, but to be consistent over an extended period would be, I think, very hard. Let's say from 99 to 200m xp one did rc, agility or fishing straight. There maybe certain periods over millions or tens of millions of xp where rc would have a higher xp/hr but overall I think it would be lower. Not by a lot, but considering it does require more effort, concentration, etc it, to me, is the obvious choice when it comes to effigies. [hide] For rc, yea 65k xp/hr is possible now, but when I did the 40-45k xp/hr from running was on par with zmi as the features which result in that xp/hr were either not present or not known (i.e. deposit all or mouse keys). As for the zmi running: I too would be amazed if that took off. I'm sure rcers would keep the good runes and drop the others, but that still leaves a lot of other runes to drop. It would therefore become a trade off between profit and xp until the optimum inventory space to essence traded is found. Crafters may have to accept maybe 20 essence per trade which would offset zmi's advantage over the other altars; mainly nature as it is the most mainstream one and will continue to be so I think. One idea for zmi running would be a sort of gamble from the runners' perspective. The runner would give the crafter a certain number of essence - this number is determined by the runner due to the possibility of pouches and method of teleportiing and banking. It is not determined by the crafter and this is where the gamble comes in to play as the runner then trades this number of essence to the crafter and in return would receive all the runes from the previous runners' essence (i.e. what the crafter just crafted). This would be faster than giving essence back, or paying in cash, or keeping some runes and dropping others. The problem is however that it is biased towards the crafter in that the crafter neither loses nor gains any money. The runners however are at a disadvantage as players can be dishonest (and no doubt there always will be some). High rc levels result in a profit at zmi, and although the runner doesnt know what they're going to get they can expect a profit compared to cost of the pure essence they provided. I'm sure there is a level where you stop losing money and start making money from zmi and I'm sure there would be crafters who'd try to dupe runners by giving them back runes worth less than the essence they received.[/hide] Lolwut? MINIMUM(who the eff does minimum anyway?), it is 10-11 clicks/lap and that's for perfect laps. If you're only doing 8 clicks/lap and getting 63k Xp/hr, that means you're not even making an attempt at doing tricks, much less full perfect laps. Anyone in my clan can easily average 70k+ Xp/hr. Concerning Rc, if you're that slow in Agility you'll be just as slow when it comes to Runecrafting, so I wouldn't be expecting any 60k+ rates from you. Btw, Fishing is well over 80k Xp/hr if done right. Not everyone plays this game like a robot lmfao There are people in my clan who watch movies sometimes and can get closer to 70k than 63k while watching movies lol. My point is that he obviously never does tricks, which will seriously cut into his Xp/hr. And since my clan is the only group that actually has realistic information for people going for 200m Xp, I think that's what counts. This is an all skills to 200m Xp thread and there tends to be more theory thrown around than anything else. I'm giving solid facts on rates that any average player doing 200m would achieve. The noob who posted above barely has 99 Agility(if even that, I haven't checked), and obviously does not have the experience(not Xp) of a more efficient player. @Thai Tong, I seriously hope it takes into account eating+cutting and Cooking Xp.
  2. I'm not too sure about that. Agility is pretty click intensive as well. You were doing that at the Nature Altar right? Zmi is considerably faster. You can already get 65k/h on your own there. So runners could potentially bump it up to about ~80k/hour. Going by the same increase as you had over Grhaaking nature runes, which is around 30k/h I think. Agility on the barb extended course is only 8 clicks and since there are certain angles which results in you not having to rotate the screen it results in agility being very laid back. I averaged 63k xp/hr on the barb extended course while watching movies which made 99 so much easier. For fishing if you decide to do rocktails that is very simple, quite afkable. If you decide to do barb it is repetitive and centred around a very small area and the hand movements become second nature. I got my 99 fishing before living rock caverns and before the cake/purple sweets thing was discovered, but i averaged 58k xp/hr doing barb while watching movies. To get your stated 65k xp/hr in rc is no doubt possible, but to be consistent over an extended period would be, I think, very hard. Let's say from 99 to 200m xp one did rc, agility or fishing straight. There maybe certain periods over millions or tens of millions of xp where rc would have a higher xp/hr but overall I think it would be lower. Not by a lot, but considering it does require more effort, concentration, etc it, to me, is the obvious choice when it comes to effigies. [hide] For rc, yea 65k xp/hr is possible now, but when I did the 40-45k xp/hr from running was on par with zmi as the features which result in that xp/hr were either not present or not known (i.e. deposit all or mouse keys). As for the zmi running: I too would be amazed if that took off. I'm sure rcers would keep the good runes and drop the others, but that still leaves a lot of other runes to drop. It would therefore become a trade off between profit and xp until the optimum inventory space to essence traded is found. Crafters may have to accept maybe 20 essence per trade which would offset zmi's advantage over the other altars; mainly nature as it is the most mainstream one and will continue to be so I think. One idea for zmi running would be a sort of gamble from the runners' perspective. The runner would give the crafter a certain number of essence - this number is determined by the runner due to the possibility of pouches and method of teleportiing and banking. It is not determined by the crafter and this is where the gamble comes in to play as the runner then trades this number of essence to the crafter and in return would receive all the runes from the previous runners' essence (i.e. what the crafter just crafted). This would be faster than giving essence back, or paying in cash, or keeping some runes and dropping others. The problem is however that it is biased towards the crafter in that the crafter neither loses nor gains any money. The runners however are at a disadvantage as players can be dishonest (and no doubt there always will be some). High rc levels result in a profit at zmi, and although the runner doesnt know what they're going to get they can expect a profit compared to cost of the pure essence they provided. I'm sure there is a level where you stop losing money and start making money from zmi and I'm sure there would be crafters who'd try to dupe runners by giving them back runes worth less than the essence they received.[/hide] Lolwut? MINIMUM(who the eff does minimum anyway?), it is 10-11 clicks/lap and that's for perfect laps. If you're only doing 8 clicks/lap and getting 63k Xp/hr, that means you're not even making an attempt at doing tricks, much less full perfect laps. Anyone in my clan can easily average 70k+ Xp/hr. Concerning Rc, if you're that slow in Agility you'll be just as slow when it comes to Runecrafting, so I wouldn't be expecting any 60k+ rates from you. Btw, Fishing is well over 80k Xp/hr if done right.
  3. Arib, u didn't answer anything about the Summoning if you do normal Slayer with effigies on Slayer followed by finishing melees at Cave Crawlers with effigies on Agil/Rc. What are the charm drop rates?
  4. Telmo brought up a point about using effigies on Slayer that I don't recall was mentioned by Xensure. If he used his effigies on Slayer, he'd be down about 100m Summoning Xp. It would then be inefficient to have to gather the charms to get the rest of the Summoning Xp. It may have been calced out already, but I don't remember reading any mention of it.
  5. Rc is already more than 60k/hr nub L
  6. Rank 1 next year, hmm... I'd say Drumgun, but I think Telmo will pass him eventually since Drum will end up Fishing. Afterwards, Telmo could hold it until Suomi takes the lead.
  7. He never made a vid. Cody468 did, but all his vids got removed.
  8. Most top Overall players typically average around 200k-300k+ Xp/hr for their Xp. In the case of Jdelacroix, his average Xp/hr might even be higher than that tbh.
  9. Most people on here realize that. But it is also another sort of thing that happens is people discuss setting records, which only require max attention in short bursts. And we like to talk about max possible xp/h just for entertainment while we wait for langer's awesome weekly updates. Gives us something to do, and keeps this thread on the front page ;) For most long term calculations, I think the general numbers are more like 60k/h rc, 65k/h agility, or stuff like that which is below the theoretical max. What would the smartest way for con be? Oak dungeon doors, Mahog Tables? Something else entirely? Demonic thrones :twisted:? (costs like 4bil, but only takes like a day I think, lol) @Arcane, I think the thing with zombie implings is you might possibly spend more time looting the jars then you would turning in the bones. So looting time included (and it should be) it slows down the xp rate by a bunch and still costs quite a bit. @ Zombie Impling Jars "500 Zombie Impling Jars cost - 5.85m Average per 500 is 14 Long bones and 18 Curved bones - 68k construction XP + 50k gp Trade price of normal bones looted - 3.8m Loss for 500 Jars - 2.1m" "I don't think this is as fast as it appears. I don't think you take into account the time it takes to empty the jars. It looks like you empty 1 inv of jars per 10 seconds, and with 22 jars per inv it would take 3.8 mins to empty 500 jars. Running the bones from the bank to Barlak takes around 1.5 mins per 28 bones. However since you average 32 bones per 500 jars, it would take 1.7 mins going at the same rate. That brings the total time to 5.5 mins per 68k xp, which is equivalent to 742k xp/h" Both quotes taken from this They are impractical and slower unless you plan to break record, in which case they are great because you can bank them and get 3m/h running the bones. @ Mahogany Tables "The fastest possible experience per hour is probably around 900k. The most I have done is 849k, and typically I got 700-800k. A friend of mine has gotten over 860k experience in one hour." That was taken directly from Zarfot's construction video. He later came out with a second one where he used mouse keys and he said that was faster, he didn't say by how much, just that it was faster. So if you can average 750k with the mouse and probably 775k-800k with mouse keys it is probably safe to assume that 750k is a good number to use for all estimates. @ The debate about the xp/h rates. The number of hours left for all of the top players are not actuate at all. But that is not the point. They are not trying to actually show you how many hours left each player has to 200m all skills. They are more a system of ranking how close each player is to 200m all skills by taking in to account both total xp and what skills that xp is in. As for why we use the optimal rates for all of our calculations. They are valuable information to know, much more so than the average humanly xp/h rate. When you know the optimal rate you do planning for records if that is what you plan to do. If you are just planning on going for a 200m you are still going to want to the know the optimal method so that you can as close as possible give that you are in fact human. It is easy to extrapolate down from an optimal xp rate by multiplying by .85 or .9 to get a more reasonable human pace, but you can't do that with an average rate because you don't know much faster is optimal. Optimal xp rates are used to provide information and that is all. They are not a suggestion of what everyone should be doing, but merely a suggestion of what they could possibly do and a number to project down from. @ Paperbag's hatred of slayer. If you hate slayer and would rather just camp the same monster, and that you seem to be quite good at merchanting seeing that you have a lot of buyables done, you should cannon cave crawlers for all of cmb. It will result in 200m melee, hp, range, slayer, rc, and summoning; plus a huge amount of xp in the effigy investigating skills all in about 7000 hours. I found this to be the second most efficient method, second to doing slayer with effigies on slayer, then camping cave crawlers. However, Thai Tong found it to actually by much faster than doing any slayer at all. If this is true all of the people saying that slayer is efficient would actually be wrong. It would seem that actually not doing any slayer or RC is the most efficient method to 200m all skills. Goodfight EffigyScape. Edit: Personally I think I would shoot myself if I sat at cave crawlers for 7k hours, I think I would need slayer to break up the monotony, but who knows it may be your thing.[/hide] Banking in Castle Wars and using Dorgesh-Kaan telespheres might possibly be a faster method of handing them in than running back and forth to the Dorg bank. I personally used this for banking for energy pots back in the old Dorg Agility days.
  10. Well, not people who gained the majority of their money by being gen rank in a 'merch' clan atleast, it seems! :P @Aribiter: Ari, do you have a main or something? Because if not, I don't really think you should be scolding other players about how much exp/h a certain skill method is, unless we're talking about dung or rc (judging on your stats on Aribiterspar). People like to make up numbers, so please test for yourself first instead of using hear-say as an argument. @Paperbag: Right on, mate :) As for spreadsheet...updates will mess it up, trust me lol. All of them have been against me so far (To answer Andmartel, my 200m skills have been devalued alot since I got them). +, I'm sure arcane also applied the superheating method on me while I would be missing out on the mage exp for example, hence low position. It's incorrect, though :P. 1m an hour for summoning? Last time I checked, slayer is only 1:1 charms if you pick up all 4 sorts. gl using all 4 and manage an average of 1m an hour lol!. *waits for agil fish and slayer to become alot easier* ^_^ Arib is part of Zarfot's posse, he knows more about "efficient" skilling methods than most top ranks I'd think
  11. Btw, I run a clan of people who do Agility long-term. People don't find it hard to maintain 70k+ Xp/hr long-term. 65k Xp/hr is for noobs who are just barely getting their first 13m Xp.
  12. the xp/h sheet has some errors says cooking is 925k/h with rocktail;s? lol wines are about 720k/h and pie baking about 460k if jugs of water are still bought out mining 80k not 70k herblore 730k not 690k agility 72k not 85k although im not sure about the B.A horn calcs so if some1 can clarify ? *pssst xensure* hunter 250k not 140k dungeoneering not quite sure but doubt its 325k hunter is 300k and fishing is like 85k Also, for Summoning, Drumgun was doing 1.1m Xp/hr off crimsons. 1.2 is probably possible. hunter 250k ish after including time to do all the other crap you have to do but yeah when you actually train it it'll be closer to 300k. Hunter is 300k+ xp/hr long-term off Draconic Jadinko's. View evilsorby's vid.
  13. the xp/h sheet has some errors says cooking is 925k/h with rocktail;s? lol wines are about 720k/h and pie baking about 460k if jugs of water are still bought out mining 80k not 70k herblore 730k not 690k agility 72k not 85k although im not sure about the B.A horn calcs so if some1 can clarify ? *pssst xensure* hunter 250k not 140k dungeoneering not quite sure but doubt its 325k hunter is 300k and fishing is like 85k Also, for Summoning, Drumgun was doing 1.1m Xp/hr off crimsons. 1.2 is probably possible.
  14. Gert, Elvis, Elias, Paperbag (though he lurks :P), Suomi, Erw J Kingduffy, Tezz and Green098. Unless they posted under alias. you fogot me :) and i'll get elvis elias suomi tezz to post for u all to [bleep] over <3 but tbh most of this thread i have read it's all beeen about drumgun, i'm friends with drumgun but isant this thread about first to 200m all not just talking about 1 person personal life and stuff :o Nice try! But you're rank 16!! I know it's only a matter of time although and I can't wait to comment on your progress in the top 15 weekly updates because I have a feeling your skills breakdown is one of the most efficient out there (HP/slayer ratio, no effigy combo skill locked, lots of fast skills open...). Welcome to the thread. i think u find i'm rank 7 :) and 4 people with higher exp then me has quit also highscores goes by lev then exp, so paperbag and everyone else who u talk about are not top 15. Jamie, this thread tracks the top ranks by Total Xp, not by the RuneScape Overall hiscores. Deal with it, you're rank 16.
  15. ? The graph looks completely obvious that it is a name change glitch.
  16. Idk, I'd say about 3 years with Suomi... :P
  17. Suomi used to lurk but hasn't for awhile last time I asked.
  18. He has barely begun to play the game yet.... Unless he has another account that actually has somewhat decent levels in all skills he doesn't know what he's in for. He has 85mil agility xp. I am almost positive this is not his first time playing. If he gets 200mil agility, thieiving and runecrafting xp (I am guessing he will get those 3 first) I am willing to add him to my long term list for 200mil xp in all skills. No way in hell he will catch up to the players who have billions of xp already (unless the top 40 players quit by the time he makes it to the top) but who knows it would be cool to see how far he gets on that goal LOL, don't take him seriously. I know this kid very well, he's a big troll. After reading the thread, it's also clear to me that it's just a trolling attempt targeted at Suomi. He's even got his fellow nerd troll friends posting.
  19. Oh no it's hideous, where's a..... paperbag when you need one! :shades: ... couldn't resist. Oh, grats on finally making an account mate lol
  20. I really hate people like this lol. Hes 2.3b xp therefore hes almost 1/2 way to 5b ffs not everyskill is the same xp/h, I dont have anything against jdela infact hes quite nice ive talked to em a few times in Zarfots cc but there are people with less xp than him atm who are far closer to 5b xp time wise also most the top players havent been playing at all or playing seriously at all for that whole 10 years just as an example to clarify what i mean, I ade my account in 04 and got like 70m total xp till june of 2010 then doubled my xp with just rc in the next 6 months because i started taking the game seriously and actually playing for xp, lots of people spend their beggining time not really doing anything I know a couple people between 1 to 2.4b xp who have only had their account for like 5 years ^ Prime example of a run on sentence.
  21. Actually Li kicked you for fun. There isn't any requirement of 99 Agility, but I do prefer to avoid having to listen to asskissers and annoying noobs with a lot of questions. Your convo with Zezima just proves my point.
  22. Tendo(Elvis) is a bit of a jokester
  23. Not to mention that updates that would make slow skills faster would affect a lot of time, and updates affecting fast skills barely change the time needed. Yes, look at Prayer for example...o wait... Seriously, you can't predict future updates. Prayer went from 300k Xp/hr to 800k Xp/hr with the release of Frost Bones(post-Make-X). That's over a 250% increase in Xp/hr with a single update. I've yet to see a slow skill get increased by even 100%. That aside, it is true though that percentage won't cut much time from a fast skill since a few hundred hours is nothing compared to a thousand hours saved from a lesser percentage.
  24. Skiller is not 49% done. Why the hell do people ignore actually looking at individual skills and just judge by Overall Xp?
  25. It would take far more than 2 years to even get that many brimhaven tickets lol
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