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Jebrim

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Everything posted by Jebrim

  1. ^Finally somebody got a good vid up of the Fishing while Eating/Cutting
  2. Is this undeniably fact? What's your source?
  3. Can you please stop with your [cabbage]. Andrew, Paul and Constant are all three still working at Jagex. Nobody knows how much control the new directors have. Stop spreading your assumptions. Lol @ how all 3 signatures look pretty much the same.
  4. Why not just camp at Frosts and get the bones yourself? That way no matter how high the price goes, you'd still be able to get 200m prayer. Suomi's been thinking about doing that himself for awhile.
  5. The thing is, all those methods actually still require a significant amount of time compared to getting donations AND those methods all have some sort of risk factor. If you're getting a donation, there is an almost zero risk cashwise. The only potential risk would be a troll doing a fake donation to waste your time, but that time would be insignificant compared to the other methods and their risks.
  6. Really? Cuz I thought getting straight donations would be even faster cash than staking.
  7. Lol it was like 20m Gp/hr flipping bandos armor today, quite intense. :) Margins are getting smaller, but it should still remain good profit long-term.
  8. Lol you can ignore part of my post cus there's another secret change. If you sell your items after buying 10 of them, then you get the ability to buy them back again without having to wait another 4 hours. You can repeatedly buy/sell/buy/sell/buy/sell/buy/sell ad infinitum the same items. W00T! :D
  9. Merching just changed today big time. It is now possible to buy items and sell them immediately instead of having to wait 4 hours. Camping at the GE and buying/selling a large variety of items will probably raise profits quite a bit, but also make merching a time consuming business.
  10. Your "wondering" is clearly referring to his effigy choices in getting a head start on the buyables. "Which he plans to do after slayer" clearly is asserting that Tezz plans on doing buyables after slayer and not inclusive to the previous "wondering".
  11. If all skills got raised to 120, I think Dapledo might be the first to reach the new Max Overall.
  12. Just hit 300m Agil Xp myself! :D
  13. Doing Ivy over Teaks tho is still pretty bad. Teaks isn't that hard to maintain, and for many people it can be only a little less afkable than Ivy by letting your inventory fill up before dropping 2+ logs at a time. SOME "efficiency" things are easily possible and not all should be discredited. Some things are easier to get to the max rate than others, particularly if you have a lot of practice doing it and understand methods.
  14. Seriously? Slayer already is half of those 10k hours Yep. 4712 hours remaining for Suomi at a rate of 40k/h in Slayer. Wow, and how much hours is the remaining 70m rc xp he would have to do? And Woodcutting? + all the buyables is NOT over 10k hours? Wow :o Just punch his name into the Input section of the spreadsheet and it'll give you a rough estimate of time he left in each skill. Okay thanks! It was just hard to believe :P I plugged in "Capheraekton" and found 16,257 hours to go. That would put him right above Gertjaars on the list.
  15. Easily? Drum had 46m Xp stored in Str and then used blues for the rest of the day. There's no "easily". If anything, he'd fall just short of the record.
  16. Idk if this whole policy of ignoring the costs completely is worthwhile. Merching does take SOME time after all. There is no clear Gp/hr rate. Perhaps it might be better to do Tds the whole way and use that as the sole moneymaker? Btw, I tried posting this 5 [bleep]ing times now. Each time it kept bringing me back to the main page of the forums. FFS!
  17. Also, concerning Rc, you could always quickly drop the noob runes before trading. Keep them at the bottom of the inventory. When I ran for Kingio, we traded him 19 ess each time and he got up to 110k Xp/hr.
  18. Btw, all these calcs might turn to dust if the new revenant dungeon becomes the new best way to skill(killing for brawlers).
  19. I thought I just proved Fishing was well more than Agility Xp/hr.... @yooooooo It's not that difficult to pay attention while fishing. Afking is never good Xp/hr, in any skill.
  20. To clarify further, the 2nd video I posted(the separate Cutting and Eating as 2 steps), was made by dukky(the original finder that eating = more fishing xp/hr) as a copy and better version of the method FiremakePro had developed(which dukky links to). FiremakePro thought out the method for doing it without the extra cost and without having to bank. After I viewed both of their vids, I did some testing around with Fishing until I came up with my own method and then asked both of them and a couple others to test it out. FiremakePro managed to do it and actually got far better than I had expected(I was expecting a fish per 4 ticks, not 3). I asked him to do a longer video, but it was never done. That's why this method and Fishing Xp/hr in general has remained rather not well known, because only a few people even know of it or understand the concepts behind it. Basically you have to eat right before you expect the fish to appear, cut it immediately after it appears, and then immediately click the fishing spot. It's rather tricky to do and I'm not even sure if it's possible to get good Xp/hr with this method below 90 Fishing since you have to be able to predict the fish to come rather often.
  21. That method is an improved method to this method: I came up with the improved method by combining the two steps(cutting/eating) instead of doing them separately, thus saving a bunch more time and always having food to eat. Since I don't have a high Fishing level, I had some people test the method out for me, which is why FiremakePro made the vid(the description gives credit to me).
  22. http://www.youtube.com/watch?v=0M0x8J4Txf4 There you go^
  23. Oops, posted the wrong vid link, hold on
  24. Fishing is NOT uber expensive, in fact the costs are almost none except for bait/pouches. This is now the 3rd(4th?) time I've [bleep]ing posted this video up that nobody even pays attention to. This is easily way more than 80k Xp/hr, probably exceeding 90k, and is basically the same speed as purple sweets without actually having to use purple sweets. You use the Fish itself to eat and you cut it without losing any time whatsoever from your fast Fishing. http://www.youtube.com/watch?v=0M0x8J4Txf4
  25. I'm not too sure about that. Agility is pretty click intensive as well. You were doing that at the Nature Altar right? Zmi is considerably faster. You can already get 65k/h on your own there. So runners could potentially bump it up to about ~80k/hour. Going by the same increase as you had over Grhaaking nature runes, which is around 30k/h I think. Agility on the barb extended course is only 8 clicks and since there are certain angles which results in you not having to rotate the screen it results in agility being very laid back. I averaged 63k xp/hr on the barb extended course while watching movies which made 99 so much easier. For fishing if you decide to do rocktails that is very simple, quite afkable. If you decide to do barb it is repetitive and centred around a very small area and the hand movements become second nature. I got my 99 fishing before living rock caverns and before the cake/purple sweets thing was discovered, but i averaged 58k xp/hr doing barb while watching movies. To get your stated 65k xp/hr in rc is no doubt possible, but to be consistent over an extended period would be, I think, very hard. Let's say from 99 to 200m xp one did rc, agility or fishing straight. There maybe certain periods over millions or tens of millions of xp where rc would have a higher xp/hr but overall I think it would be lower. Not by a lot, but considering it does require more effort, concentration, etc it, to me, is the obvious choice when it comes to effigies. [hide] For rc, yea 65k xp/hr is possible now, but when I did the 40-45k xp/hr from running was on par with zmi as the features which result in that xp/hr were either not present or not known (i.e. deposit all or mouse keys). As for the zmi running: I too would be amazed if that took off. I'm sure rcers would keep the good runes and drop the others, but that still leaves a lot of other runes to drop. It would therefore become a trade off between profit and xp until the optimum inventory space to essence traded is found. Crafters may have to accept maybe 20 essence per trade which would offset zmi's advantage over the other altars; mainly nature as it is the most mainstream one and will continue to be so I think. One idea for zmi running would be a sort of gamble from the runners' perspective. The runner would give the crafter a certain number of essence - this number is determined by the runner due to the possibility of pouches and method of teleportiing and banking. It is not determined by the crafter and this is where the gamble comes in to play as the runner then trades this number of essence to the crafter and in return would receive all the runes from the previous runners' essence (i.e. what the crafter just crafted). This would be faster than giving essence back, or paying in cash, or keeping some runes and dropping others. The problem is however that it is biased towards the crafter in that the crafter neither loses nor gains any money. The runners however are at a disadvantage as players can be dishonest (and no doubt there always will be some). High rc levels result in a profit at zmi, and although the runner doesnt know what they're going to get they can expect a profit compared to cost of the pure essence they provided. I'm sure there is a level where you stop losing money and start making money from zmi and I'm sure there would be crafters who'd try to dupe runners by giving them back runes worth less than the essence they received.[/hide] Lolwut? MINIMUM(who the eff does minimum anyway?), it is 10-11 clicks/lap and that's for perfect laps. If you're only doing 8 clicks/lap and getting 63k Xp/hr, that means you're not even making an attempt at doing tricks, much less full perfect laps. Anyone in my clan can easily average 70k+ Xp/hr. Concerning Rc, if you're that slow in Agility you'll be just as slow when it comes to Runecrafting, so I wouldn't be expecting any 60k+ rates from you. Btw, Fishing is well over 80k Xp/hr if done right. Not everyone plays this game like a robot lmfao There are people in my clan who watch movies sometimes and can get closer to 70k than 63k while watching movies lol. My point is that he obviously never does tricks, which will seriously cut into his Xp/hr. And since my clan is the only group that actually has realistic information for people going for 200m Xp, I think that's what counts. This is an all skills to 200m Xp thread and there tends to be more theory thrown around than anything else. I'm giving solid facts on rates that any average player doing 200m would achieve. The noob who posted above barely has 99 Agility(if even that, I haven't checked), and obviously does not have the experience(not Xp) of a more efficient player. @Thai Tong, I seriously hope it takes into account eating+cutting and Cooking Xp.

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