Jump to content

Xensure

Members
  • Posts

    281
  • Joined

  • Last visited

Everything posted by Xensure

  1. WCing teaks gives about 30% FMing xp compared to WCing xp. The xp from 80-99 is about 11m xp. (.3)(11m) = 3.3m FMing xp (You should get about this much FMing xp from 80-99 WCing) Since each log is 85xp you need to cut 129k of them from 80-99 WCing. You get 105xp from every log burned so, 105*(x)=3.3m, Therefore you burn around 31k of the logs you get. 129k-31k = 98k logs left to alch. At 65xp each alch, 98k*65 = 6.37m Mage xp These calculations don't take in to account lumberjack, but that shouldn't effect the numbers too much.
  2. Paperbag's broke atm lol Figures, he is running out of buyables. Rofl. He can only buy range, mage, and smithing now. And I suppose the seeds for 200m farming and the seconds for 200m summoning.
  3. So through some more number crunching I put an educated guess at around 300k crimson and 55k blue charms to be obtained from 15-200m slayer. That means that if you only pick up Crimson and Blue charms from slayer and cave crawlers you won't even have to run all of your crimson for 200m summoning. I made a speadsheet for estimating the charms you will get on the way to 200m slayer however, some of the math is still a little shaky so I am trying to get that worked out then I will release the spreadsheet.
  4. Ok well based on those that give you: Assuming you kill 700 cave crawlers and hour 1475*700 = 1,032,500 crawlers killed Assuming a drop table of 60% none, 25% green, 10% Gold, 5% Crimson, 1% Blue Green = 258,125, Gold = 103,250, Crimson = 51,625 Blue = 10,325 From the 1m cave crawlers I am going to try and figure out the approx. amount of charms to come form slayer to see if it is possible to just pick up blue and crimson and still get 200m summoning.
  5. Just some numbers I crunched because I was bored, can anyone fact check me on this? Also feel free to add/correct anything. Assuming you have 15m xp in all skills already to make things simple. 185m slayer xp = 185m damage points Assuming 1:1 range to slayer ratio then 185m range xp means 92.5m damage points from range Therefore 185m-92.5m = 92.5m damage points to be spread across melee. since you get 4xp per damage point 4*92.5m = 370m xp for attk/str/def from 15-200m slayer That would provide 15-200m attack and 15-200m defense. Assuming around 17m stength xp is gained from 15-200m fishing, and 50m is gained from 200m dungeoneering 185-17-50 = 118m strength xp left to gain after slayer. Assuming you get an effigy on average every 100k slayer xp, 185m/100k = 1850 effigies from 200m slayer 59250 is the average RC xp from each effigy 1850*59250 = 109,612,500 RC xp from 15-200m slayer 109612500/185m = 0.5925 Therefore you get around .6 RC xp per 1 slayer xp 185m-109612500 = 75,387,500 RC xp left after slayer 75387500/59250 = 1273 effigies left to 200m RC after slayer Using this method to finish out strength: Zarfot's Caver crawler vid Assuming 65min/effigy that is 0.9231 effigies per hour 118m/80k = 1475 hours .9231*1475 = 1361 effigies 1361-1273 = at least 88 effigies lamps to use on other skills, probably agility. There would probably be a lot more effigies left because of using random even lamps/books on RC and getting a 30k assist once a day every day. And any other D&Ds you use on RC. 1361+1850 = 3211 total effigies from 200m cmb. 3211*11250/2 = 18,061,776 xp for each of, Agil, Hunter, Mining, RC*, FMing, WCing, Fishing, and Thieving. 88*48029 = 4,226,552 at least, extra Agility xp from the extra 88+ effigies (RC*) 88*11250/2 = 495k at least extra summoning xp so you don't have to run as many greens. Assuming you kill 700 cave crawlers and hour 1475*700 = 1,032,500 crawlers killed (Trying to figure out how many charms you would get, but I can't find a reliable source for their charm drop rate. Anyone know one?) Fun fact @ 5.4k cballs/h, 1475*5400= 7,965,000 cballs * 316ea = 2.5b, just over a pile a max cash for the cannon balls.
  6. Being able to string 4k+ bows and hour. String-x was the down fall of RS. Alching wheat for mage xp Moonwalking kids in to the wildy and then having a friend spec them out. Real pking :(
  7. Toony just 200m HP about 4 hours ago, and it looks like he is going to finish out the last 30m of range while training defense. Then probably 200m summoning. If I were to guess.
  8. What are the estimated strength xp gains from 200m dungeon and 200m fishing?
  9. Yes, you can totally get 200m Agility from just shortcuts...lol..... I interpreted it as waiting as long as possible to rack up a few hundred thousand experience from shortcuts before maxing the skill, not getting 200 solely off them. Realistically you could train to 199.9m or so and still have the rest to do after maxing the rest. He said "and it should now be finished out." I think that means "after all these years of training, you should have gotten xp from all the quest rewards and shortcuts you use. So now, after all that, you should finish out agility." Or something like that. Something that you should work to complete, not something that should have already been finished. No, I clearly meant that you would get 199,999,999 xp solely from shortcuts and that you should only do the first obstacle of the gnome course to "finish out" agility.
  10. I kind of just assumed that away. I forgot to mention the most important assumption of my breakdown, and that is assuming you already have 99 all skills. I think the calculations for absolute efficiency during the 1-99 phase would be way to complex and multivariate. I am not interested in that so this assumes that you are starting at lvl 99. And for farming I just kind of assumed you had at least a decent supply of the seeds you needed and more could just be bought along the way while merchanting. Yeah I realize that, but since I was going for efficiency, it would be best to fletching out the way so you mess up less while wcing, this would only be a small time saver, but if I counted agility shortcuts and teleporting I might as well count that. I can't believe I forgot about lamps and books, so yeah RC should be done last because of lamps saving time. That is a good point. I see two possibilities one would be like make like 1k before you start slaying and then make like 100 every time you have to bank and change gear between tasks. Although I suppose you would lose a few precious seconds on each banking trip having to deposit and withdraw things you keep in your inventory the whole time while slaying like a cannon, wrench, and tele tabs. The second would be possibly do like 20k overloads which would probably be more than enough for 200m slay and then see how far herbicide gets you and then finish out the rest with more overloads. The only problem with this method is that you probably wouldn't have the cash to do 20k at this point unless you had been merching previous to getting all 99s and setting off on 200m all.
  11. 200m All Skills efficiency theory *start merchanting and contnue until all buyables have been purchased* 1) Farming: - Begin farming right away and continue doing your choice of tree runs once or twice a day depending on your method. 2) Dungeoneering: - In perfect world I would say go striaght to 200m dungeon, however since this skill requires that you work in a team for the best xp rates, you can't always be garunteed that you will always have a team so more realisitcally would be to dungeon in stages and only when you have a good team ready to go. Teams could be found while slaying which is the next skill to 200m anyway. However 200m dungeon should be done before any other skills reach 200m to not miss out on the xp gained in random skills. 3) Slayer: - Slayer should be done next since it will provide 200m attack, defense, and possibly range and hp. Plus all of the effigies will greatly reduce the time spent on skills. You will also gain quite a bit of prayer and herb xp if bonecrusher and herbacide is used. 3a) Attack: - 200m attack will be gained from 200m slayer. 3b) Defense: - 200m defence will be gained from 200m slayer 3c) Hp: - You might not be 200m hp after 200m slayer, but after dungeon, you should be 200m. 3d) Ranged: - 200m ranged might be gained from 200m slayer, but more likely you will be around 185-190m after slayer. If 200m ranged is not achieved from slayer and the charms (red and blue only) for 200m summoning aren't collected then cannon the best charm dropping monster to finish out range and summoning. If the charms for 200m sum are already collected then Chinchomp at ape atoll. 4) Fishing: - Barbarian fishing should be done next straight to 200m, alch your fish to work toward 200m magic. 4a) Strength: - After 200m dungeon, slayer, and fishing, you should have 200m stength. 5) Hunter: - Get 200m hunter now, this will also gain () agility xp 6) Mining: - 200m mining should be done now since, like fishing, no xp will be gained after effigies from any other skills. This will result in () Smithing xp and () Magic xp. 6a) Smithing: - 200m smithing should be finished up after 200m mining 7) Theiving: - Like deungeon in an ideal world you would just go straight to 200m, but since thieving goes fastest with a partner at PP, you should only thieve when you have a partner meaning it could be done during other 200ms. *By now you should have enough money from merching to have all buyables pruchased* 7) Woodcutting: - 200m wcing should be done at teaks with inferno adze while fletching bolts, as to not waste time fletching outside of another skill. This will result in () FMing xp. 7a) Fletching: - 200m will be achieved while woodcutting with the best bolts you can buy, ideally rune, but probably addy. 7b) Magic: - Alch your logs while wcing to finish out magic. *Now things get fun, have all your buyables ready and might as well go for some xp gain records, 9-14 could be done in any order.* 8) Cooking: 9) Prayer: 10) Construction: 11) Crafting: 12) herblore: 13) Firemaking: 14) Summoning: 15) Agility: - I put agility this far down because the use of agility shorts you will use through the years played getting all of the other 200ms will add up, and it should now be finished out. 16) Runecrafting: - Since you want to use as many lamps and books as possible on RC this should be done absolutely last. *notes* - Not sure if doing bake pie and then cooking rocktails would be more efficient than barraging at ape atoll and doing rocktails all the way. - I will come back and try and fill in some of the those brackets that I left blank through out with the correct values. - I'll try and get some more exact numbers for the slayer section and about the effigies when I do some calculations. - This is just a theory, also I haven't played RS in over a year so I may be out of date on some of this. So I am looking for some constructive criticism.
  12. I think 200m dung and 200m slay will. I think 200m slay will yield around (all conservative estimates) 200m attack, 200m defense, and 125-130m strength. Also 190m range and 195m hp. There will also be some mage xp in there if you choose to mage ice strikeworms plus all of the NPC contacts. Then assume one goes for 200m all skills, 200m fishing and 200m dungeon would probably yield around 70m strength. These are all very rough guesses though, they are based on zarfot's and aasiwat's slayer gains recently, and Toony's current xp as he nears 200m slay.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.