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Xensure

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  1. I would bet money that at least some of the top players will try to organize runners. And if they didn't want to deal with hiring runners, they could always just do nats for ess and make a forum post, you would get tons of noobs to run for you.
  2. This. Bots are still everywhere, there are more now than there were back in the day (07 and earlier) This is a simple fact and is quite easy to see why. All of the botters back in the day used simple programs that could only do so much. So they were all huddled around simple tasks that profited like mining ess, cutting yews, and picking flax. Today all of the botters are mostly people pures and drag farmers. I can't find the video, but I remember Zarfot posted it in his YT channel a while back, it was called something like "Green Dragon Trolling" and the player dropped a nature rune in the room adjacent to green drags and all of the botters ran over to the wall trying to click on that item. It proved pretty clearly that a very high percentage of the people at green drags are botters. Also if you see people stun-alching skeletons in edgeville they are most likely botters. If you see pures with 99 hunter capes killing monks they are most likely botters. If you see pures killing pyrefiends in SW they are most likely botters as well. Botters have just moved to different places because it is not profitable to leave a botter at yew trees for days on end any more. Also Jagex by now has become quite good at detecting that type of botter, so people doing that to put GP on their own account wouldn't risk the account getting banned, but Jagex is still quite poor at detecting the better more complex bots that run rampant through SW and Green drags.
  3. Well if you earn around 17m strength from 185m barb fishing, you should get around 17m agility too. As for Hunter 185m/625 = 296k warlocks caught. 296k*125 = 37m agility xp. So you would get a total of around 54m agility xp passively, so if you were use my method 2 of using effigies on slayer then cave cralwers you would get to 196m agility xp after you finished flishing and hunter, so you would really only have to actually train agility for around 4m xp. Welcome to effigyscape, gf slayer, rc, and agility.
  4. I thought fishing was slower than agility? With the 3 tick eating method my best hour was 87k xp and I'm sure some of these guys can prob do 90k+ fishing is easier to do foor long stunts of time than agil for me.. but yeh interesting conclusion:S Well that wouldn't really change too much in terms of efficiency, if you were to follow my method i posted like a page back if you traing slayer while use the effigies on slayer when you cave crawler effigies or w/e you train later would be used on agility which would 200m it, like it would have for RC, and then all of the extra effigy xp would go to RC instead of agility. Just a simple which in the model.
  5. I was under the impression that he only had around 500m, that estimate is probably pretty far off, but even if he has 1 stack of max cash that is far short of 20b+ needed to max all of the buyables. Unless suomi intends to start merchanting I am pretty sure he will so called "welfare"/average methods for getting 200m in the buyables. For example, he will most likely use broad bolts in stead of addy, battle staves instead of cutting diamonds/dstones, dragon bones instead of frost... etc. I am sure we will still impressive xp gains in those skills once he goes for them, but not the outrageous gains people think. Granted this is all just speculation, I do not know suomi, nor have I ever spoken to him about his intentions when it comes to training, but unless he starts to merchant I don't think he will use the optimal methods for the buyable skills.
  6. I did not in the conclusion I drew there, but I was thinking about it. Since all 3 methods result in 200m cmb(except for mage and prayer), slayer, and RC. It would come down to the time saved from how much of the 7 other effigy skills is saved in each method compared to the total time it takes already. I will try and think of a better way to measure it and come up with a decent mathematical basis. What is the current fastest, Agility, Hunter, FMing, Thieving, and Fishing xp/h's? Agil is ~72k at barb advanced, hunt is around 240k doing draconics, fm is 425k, thieving is (i think now) ~265k or so with monkeys? if someone has tested then please post. Fishing is ~85k barb fishing with the cut/eating method. Keep in mind that agil and FM can both be boosted by doing Barb assault, assuming 24 minute rounds (going slow and time between each round included) then 4 hours of BA means you have a full horn to use for 3.56m fm or ~1m agil, at double xp pace, lasting 4.2 hours of fm (hardly any time saved, bumps the xp/h rate up by ~9k, but saves money) or just under 7 hours of agil, for agil that raises it to 1m xp in 11 hours, or 91k agil an hour. Not too much of a difference, but enough to make a dent in any calculations you want to do. Those numbers should all be fairly accurate, if someone has different numbers to post then go ahead -> i havent tested out thieving on monkeys, and am yet to try 3tic fishing here. Thanks a lot, Based on those rates Method 2 (slaying while using effigies on slayer, then cave crawlers to max cmb) is still the optimal method if one was trying to get 200m in all skills. The math here is comparing method 2 to method 1 and 3. Time saved compared to method 1: Agility: (14062500+35561250+76510197)-(20812500+19991250+29201632) = 126133947-70005382 = 56,128,565 56128565/91k = 617 hours saved Hunter: (14062500+35561250)-(20812500+19991250) = 49623750-40803750 = 8,820,000 8820000/240k = 36.8 hours saved FireMaking: 8820000/425k = 20.8 hours saved Thieving: 8820000/265k = 33.3 hours saved Fishing: 8820000/85k = 103.8 hours saved Woodcutting: 8820000/95k = 92.8 hours saved Mining: 8820000/70k = 126 hours saved 617+36.8+20.8+33.3+103.8+92.8+126 = 1030.5 hours saved total This means that if you did method 2 it would save you 1030.5 hours of skilling, Since method 2 takes 177 more hours than method 1, it would still save you 853.5 hours using effigies on slayer rather than on RC. Time Saved compared to method 3: Agility: 126133947-(72045000+10614409) = 43,474,538 43474538/91k = 478 hours saved Hunter: (14062500+35561250)-72045000 = 49623750-72045000 = -22,421,250 -22421250/240k = -93.4 hours saved FireMaking: -22421250/425k = -52.8 hours saved Thieving: -22421250/265k = -84.6 hours saved Fishing: -22421250/85k = -263.8 hours saved Woodcutting: -22421250/95k = -236 hours saved Mining: -22421250/70k = -320.3 hours saved 478-93.4-52.8-84.6-263.8-236-320.3 = -572.9 hours saved total This means that doing method 3 will save you 572.9 hours of skilling, but since it already takes around 800 more hours doing method 2 is still optimal.
  7. I did not in the conclusion I drew there, but I was thinking about it. Since all 3 methods result in 200m cmb(except for mage and prayer), slayer, and RC. It would come down to the time saved from how much of the 7 other effigy skills is saved in each method compared to the total time it takes already. I will try and think of a better way to measure it and come up with a decent mathematical basis. What is the current fastest, Agility, Hunter, FMing, Thieving, and Fishing xp/h's?
  8. I did yet again more calculations to shed more light on the most efficient use of the effigies you would get from maxing 200m cmb with 3 different methods. All of the math is laid out under the spoilers along with a total in bold for each method. [spoiler=Slayer with effigies used on RC, then Cave Crawlers to max cmb] 185m slayer xp = 185m damage points Assuming 45k slayer xp/hr; 185m/45k = 4111 hours for 15m-200m slayer Assuming 1:1 range to slayer ratio then 185m range xp means 92.5m damage points from range Therefore 185m-92.5m = 92.5m damage points to be spread across melee. since you get 4xp per damage point 4*92.5m = 370m xp for attk/str/def from 15-200m slayer That would provide 15-200m attack and 15-200m defense. Assuming around 17m stength xp is gained from 15-200m fishing, and 14m is gained from 200m dungeoneering 185-17-14 = 154m strength xp left to gain after slayer. The 185m slayer xp would also yield around 317,844 Crimson charms and 56,417 Blue charms Assuming you get an effigy on average every 100k slayer xp, 185m/100k = 1850 effigies from 15m-200m slayer 1850*90k = 166,500,000 xp from investigating 166500000/8 = 20,812,500 xp per effigy skill 1850*48029 = 88,853,650 xp from lamps (90k+48029)*1850 = 255,353,650 xp total from effigies Using this method to finish out cmb: Video Assuming 65min/effigy that is 0.9231 effigies per hour 154m/80k = 1925 hours .9231*1925 = 1777 effigies 1777*90k = 159,930,000 xp from investigating 159930000/8 = 19,991,250 xp per effigy skill 1777*48029 = 85,347,533 xp from lamps (90k+48029)*1777 = 170,695,066 xp total from effigies 185m-20812500-19991250 = 145,017,500 xp to max RC 145017500/48029 = 3019 lamps to max RC with out wasting investigating xp from the rest of the: (1777+1850)-3019 = 608 effigies 608*48029 = 29,201,632 Agility xp from the rest of the lamps Assuming you kill 700 cave crawlers and hour 1925*700 = 1,347,500 crawlers killed Assuming a drop table of 60% none, 25% green, 10% Gold, 5% Crimson, 1% Blue Green = 336,875 Gold = 134,750 Crimson = 67,375 Blue = 13,475 From the 1.3m cave crawlers To get 200m summoning you will need to use all 69,892 Blues and 299,313 of the Crimsons 69892+299313 = 329,205 total chrams to run 329205/3k = 123 hours for 15m-200m summoning So in total this would get you: 426,048,716 xp in skills, 555m melee xp, 185m ranged xp, 185m summoning xp, 185m HP xp, 185m slayer xp (1,721,048,716 xp total) in 4111+1925+123 = 6159 hour; 279,436 xp/hr Assuming 15m in all skills to start this would get you to: 200m attack, defense, strength, ranged, HP, slayer, and RC; 84.8m Agility, and 55.8m in the 6 other effigy skills @ a cost of: Assuming 5.4k cannon balls per hour and Slayer is break-even. 1925*5400 = 10.4m Cannon balls Plus Prayer Potions and Chaotic weapon recharges [spoiler=Slayer with effigies on slayer, then Cave Crawlers to max cmb]let x equal the total amount of slayer xp needed to be gained to get 200m with effigies: x+(x/100k)(48029)=185m x = 124,975,512 slayer xp Assuming 45k xp/hr, 124975512/45k = 2777 hours for 15m-200m slayer with effigies at a 1:1 range to slayer ratio half of those damage points will be cannoned/titan and half will be melee. 124,975,512/2 = 62,487,756 damage points from range and the same from melee. 62,487,756*4 = 249,951,024 xp to be spread across melee. Assuming you have 15m in all stats to start: This means that 15m-200m slayer will get you to about 200m attack, 80m defence, 140m range, and 177m hp The 124,975,512 slayer xp would also yield around 188,946 crimson charms and 33,538 blue charms Assuming an effigy ever 100k slayer xp 124975512/100k = 1250 1250*90k = 112,500,000 xp from investigating 112500000/8 = 14,062,500 xp per effigy skill 48029*1250 = 60,036,250 xp from lamps (90k+48029)*1250 = 123,072,500 xp total from effigies 154m+120m = 274m melee xp left to gain after 15m-200m slayer if effigies are used on slayer 274m/80k = 3425 hours at cave crawlers till 200m cmb 3425*.9231 = 3161 effigies 90k*3161 = 284,490,000 xp from investigating. 284490000/8 = 35,561,250 xp per effigy skill 48029*3161 = 151,819,669 xp from the lamps (90k+48029)*3161 = 436,309,669 total xp from effigies 185m-14062500-35561250 = 135,376,250 xp to be gained from lamps to max a skill that can be investigated. ie. RC 135376250/48209 = 2818 lamps needed to max RC and not waste investigating xp from the rest of the: (1250+3161)-2818 = 1593 effigies 1593*48029 = 76,510,197 Agility xp from the rest of the lamps Assuming you kill 700 cave crawlers an hour 3425*700 = 2,397,500 crawlers killed Assuming a drop table of 60% none, 25% green, 10% Gold, 5% Crimson, 1% Blue, you would get: Green = 599,375 Gold = 239,750 Crimson = 119,875 Blue = 23,975 from the 2.3m cave crawlers To get 200m summoning you will need to use all 57,513 Blues, 308,821 Crimsons, and 35,991 Greens 308821+57513+35991 = 402,325 total charms to run 402325/3k = 134 hours for 15m-200m summoning So in total this would get you: 559,382,169 skill xp, 555m melee xp, 185m slayer xp, 185m ranged xp, 185m summoning xp, 185m hp xp (1,854,382,169 xp total) in 2777+3425+134 = 6336 hours; 292,535 xp/hr Assuming 15m in each skill to start, this would get you to: 200m attack, defense, strength, Ranged, HP, summoning, RC, and Slayer; 141m Agility, and 64.5m in all 6 of the other effigy skills. @ a cost of: Assuming 5.4k cannon balls per hour and slayer is break-even 3425*5400 = 18.5m Cannon balls Plus Prayer Potions and Chaotic weapon recharges [spoiler=Cave Cralwers for all of Melee]185m*3 = 555m total melee xp to be gained. 555m/80k = 6938 hours to max melee. 6938*.9231 = 6,404 effigies. 90k*6404 = 576,360,000 total xp gained in the 8 effigy skills 576360000/8 = 72,045,000 per effigy skill 48029*6404 = 307,577,716 total xp in the lamp skills (90k+48209)*6404 = 883,937,716 total xp from all effigies 185m-72045000 = 112,955,000 xp to be gained from lamps to max a skill that can be investigated. ie. RC 112955000/48029 = 2352 effigies needed to max a skill (RC) and not waste the investigating xp from the rest of the: 6404-2352 = 4052 effiges. 185m/48029 = 3831 effigies to max (slayer), a non-investigatable skill. 4052-3831 = 221 effigies left over after 200m RC and 200m Slayer (The two slowest skills currently) 221*48029 = 10,614,409 Agility xp from the rest of the lamps. Assuming you kill 700 cave crawlers an hour 6938*700 = 4,856,600 crawlers killed Assuming a drop table of 60% none, 25% green, 10% Gold, 5% Crimson, 1% Blue, you would get: Green = 1,214,150 Gold = 485,660 Crimson = 242,830 Blue = 48,566 From the 4.8m cave crawlers To get 200m summoning from those charms you will need to use all of the blue, crimson, and 267,381 Greens. 48566+242830+267381 = 558,777 charms needed to be run Assuming 3k pouches/hr 558777/3k = 186 hours for 15m-200m summoning So in total you would gain: 883,937,716 skill xp, 555m melee xp, 185m ranged xp, 185m hp xp, and 185m summoning xp (1,993,937,716 xp total) in 6938+186 = 7124 hours; 279,890 xp/hr Assuming 15m in each skill to start this would get you to: 200m attack, defense, strength, ranged, HP, summoning, RC, and Slayer; 107.6m Agility, and 97m in all 6 of the other effigy skills. @ a cost of: Assuming 5.4k cannon balls per hour 6938*5400 = 37.5m cannon balls Plus prayer potions and Chaotic weapon recharges Conclusion: It appears that doing slayer and using the effigies on slayer then finishing out cmb at cave crawlers is the best method to use. It is the fastest xp/h and would save you more money than doing cave crawlers all the way. Important Assumption: This model assumes that the player has infinite money. I did not take in to account cost in my conclusion, but I did list approximately how many cballs it would take for the all of the cave crawlers for each method. I also did not calculate how many shards and seconds you would need for each method to get 200m summoning, but that isn't a real concern of this model. So... Comment? Criticisms? Shut the [bleep] up no one will ever use either of the two second options even though they are more efficient?
  9. He has already had a few times where he has used around 15-20 effigies. I remember seeing +700k RC, +1.3m RC, and +800k RC I think. He seems to save up around 20 effigies and then spends them all. I guess it is just easier to bank them when banking to switch tasks and then as to not waste too much bank space use like 20 of them. However, Tezz probably has at least 250 banked and Shushidame has like 350. Toony001 has a bunch too.
  10. my avg exp/hr life time is 52k which is what this list is about - thats pretty avg for alot of people so its avg on that list too (remember maxed players are normal players too) basically old school people are likely to be lower on the list also because they gained playtime before the faster methods were invented or maybe gained playtime b4 peeople started playing hardcore for levels and exp and ranks basically a few years ago noone even had 1b exp and now multiple people @ 2b so yes they can train with methods that the people at the top now used but quit and far behind now. I think it would be interesting to see a graph of the player with the most xp since maybe rs2, or even older if someone has the data points. It would be interesting to see the exponential growth of the number 1 rank's total xp over time. Also maybe a density function of the spread of the top-21 over the years. It is funny to see about how the numbers just get larger in every aspect of RS. Nowadays I would say that zarfot is only 60m back from Aasiwat, but a few years ago when N0valyfe was down like 6m on Zezima I would have thought that to be a large lead. The same goes for when talking about gp these days, back in the day 10m bought you top gear and you still had some left over, now that is chump change.
  11. I think he just means that he is the next in the next player with the xp over Elvis/Telmo to get be getting 120 dungeon. Seeing as Jdela has 76m dungeon and assiwat only has 10m. So at the current rate he will be rank 1 over all, until Aasiwat gets 120 dungeon, or Elvis/Telmo throw down some huge xp gains before he hits 120. Ah lol, yep you're right! Thanks for clearing that up, and sorry lol still used to highest overall exp = #1 overall XD I am still dumbfounded as to why Jagex hasn't made an option to be able to sort the highscore boards by either total level then xp (like it currently is), or by total xp then total lvl. I am almost positive that the databasing program they use to store the highscores has that option built in to it. They just haven't enabled a GUI feature for it; which could be as easy as making the titles 'Level' and 'XP' clickable to sort in descending order. And possibly 'Name' too, but who would want to sort alphabetically?
  12. I think he just means that he is the next in the next player with the xp over Elvis/Telmo to get be getting 120 dungeon. Seeing as Jdela has 76m dungeon and assiwat only has 10m. So at the current rate he will be rank 1 over all, until Aasiwat gets 120 dungeon, or Elvis/Telmo throw down some huge xp gains before he hits 120.
  13. variety o.o If you want to still keep a decent level of efficiency, but still get some variety, it would be better to rotate between cannoning cave crawlers, black dragons, and black demons. Possibly even throwing in some soloing/duoing K'ril Tsutsaroth, which I had heard unsubstantiated a while ago, before Vexn did this research, so people wonder why K'ril Tsutsaroth would drop more effigies than any other gwd boss, but now that we know that effigy drop rate based on npc lvl, that makes sense. Using Vexn's formula f(x)=11018254*x^(-1.9469123) for kills per effigy and K'ril's cmb lvl 650. That comes to 36.78 kills per effigy. I don't know how many kills you can get on K'ril per hour, but if it is around 35 you could certainly do this for effigies and not be too far off the same efficiency as cave crawler and this would actually make you money and frankly be much more variety and fun.
  14. I assumed away cost in all of my calculations for this thread because for efficiency calculations I would need how much money you can make per hour merchanting, or w/e method you choose to make money with. So these numbers are pruely based on xp/hr regardless of cost, but yes cave crawlers are very expensive, around 5.5k cannon balls per hour. As for 45k/h that is about what it was from what I remember, but like I said I quit a while back so things have change give me a more accurate number and I will recalculate, instead of a worthless comment criticizing my numbers with out providing an alternative. People in this thread seem to do that a lot. It's called constructive criticism, use it.
  15. I did some more calculating about whether slayer with effigies on slayer is better in the long run than slayer with effigies on RC. And before people jump down my throat with this useless efficiency debate that is going on right now, I am simply providing information for people to make the own decisions about. Remember this is a video game and the sole purpose is to have fun so there is no reason to do any activity in this game if you aren't having fun regardless of efficiency. Alright the math (Skip to the bottom for a conclusion if you don't want to follow the numbers): Each effigy gives 90k/8/2 = 5625 xp to each skill and 48,029 to the lamp skill. 5626*0.9231 = 5192.4375 xp per hour to all 8 effigy skills 48,209*0.9231 = 44335.5699 xp per hour in the lamp skill 5192.4375+44335.5699 = 49528 xp per hour in skills 80k+160k = 240k cmb xp per hour (range and melee, not counting hp) 240k+49528 = 289,528 xp per hour total at cave crawlers Note: there is also some herb xp too from herbacide. let x equal the total amount of slayer xp needed to be gained to get 200m with effigies: x+(x/100k)(48029)=185m x = 124,975,512 slayer xp at a 1:1 range to slayer ratio half of those damage points will be cannoned/titan and half will be melee. 124,975,512/2 = 62,487,756 damage points from range and the same from melee. 62,487,756*4 = 249,951,024 xp to be spread across melee. Assuming you have 15m in all stats to start: This means that 15m-200m slayer will get you to about 200m attack, 80m defence, and 140m range. Assuming 45k/h slayer xp with out effigies. 45k/100k = .45 effigies per hour .45*48029+45k = 66,613 xp slayer per hour with effigies used on slayer 185m/66613 = 2777.24 hours for 15m-200m slayer with effigies .45*5626 = 2531.7 xp per hour in all 8 effigy skills taking the numbers from above 185m+185m+65m+125m = 560m total xp gained from 15m-200m slayer with effiges 560m/2777+2531.7 = 204,188.16 total xp per hour while slaying with effigies on slayer Note: there is also some herb and prayer xp too from herbacide and bonecrusher. 154m+120m = 274m melee xp left to gain after 15m-200m slayer if effigies are used on slayer 274m/80k = 3425 hours at cave crawlers till 200m cmb 3425*.9231 = 3161 effigies 3161*59250 = 187.3m RC xp, so assuming you already had 15m RC xp, you would still max RC. Therefore the conclusion I can draw from this is, since slayer with effigies would be around 204k xp per hour and cave crawlers is around 289k xp per hour, if one was truly devoted to efficiency it would save time to actually use effigies on slayer rather than RC and then spend the rest of melee at cave crawlers which would still result in 200m attack, defense, strength, ranged, HP, summoning and RC (like slayer with effigies on RC and then cave crawlers to finish strength would) But this method accomplish those stats in less time and would result in more total effigies used meaning more xp in all 8 of the effigy skills. I find this a little sad because that means that slayer and RC are kinda [bleep]ed, and personally I would not want to spend 3,425 hours cannoning cave crawlers lol.
  16. Why is Telmo #1 then and not Elvis? :P Do minigame ranks count in or so? I am pretty sure it just means that telmo was the first to log out.
  17. Thanks, and like i said I don't play anymore, I quit right before Dungeon came out, so that was a guesstimate. Could you or anyone else give me a more realistic number and I will recalculate the cave crawler section? 10m or so give or take id say Alright thanks. I took a look at a bunch of the top gainers in dungeon today and most of them ranged between 6%-8% strength to dungeon, so I would put guesses right around 14m from 200m dungeon, but this also depends on whether you are the keyer or not and your personal stats. So based on 17m from fishing and 14m from dungeon and 15m to start that leaves 154m strength to do at cave crawlers. So here are the recalculations: Using this method to finish out strength: Video Assuming 65min/effigy, that is 0.9231 effigies per hour, and 80k str xp/hr 154m/80k = 1925 hours .9231*1925 = 1777 effigies 1777-1273 = at least 504 effigies lamps to use on other skills, probably agility. There would probably be a lot more effigies left because of using random even lamps/books on RC and getting a 30k assist once a day every day. And any other D&Ds you use on RC. 1777+1850 = 3627 total effigies from 200m cmb. 3627*11250/2 = 20,401,875 xp for each of, Agil, Hunter, Mining, RC*, FMing, WCing, Fishing, and Thieving. 504*48029 = 24,206,616 at least, extra Agility xp from the extra 504+ effigies (RC*) 504*11250/2 = 2,835,000 at least extra summoning xp so you don't have to run as many crimsons. Assuming you kill 700 cave crawlers and hour 1925*700 = 1,347,500 crawlers killed Assuming a drop table of 60% none, 25% green, 10% Gold, 5% Crimson, 1% Blue Green = 336,875 Gold = 134,750 Crimson = 67,375 Blue = 13,475 From the 1.3m cave crawlers -------------- To add something to the "effigies on slayer and spend the rest of cmb at cave crawlers" debate here are some more numbers to help people make a decision. Each effigy gives 90k/8/2 = 5625 xp to each skill and 48,029 to the lamp skill. 5626*0.9231 = 5192.4375 xp per hour to all 8 effigy skills 48,209*0.9231 = 44335.5699 xp per hour in the lamp skill 5192.4375+44335.5699 = 49528 xp per hour in skills 80k+160k = 240k cmb xp per hour (range and melee, not counting hp) 240k+49528 = 289,528 xp per hour total at cave crawlers Note: there is also some herb xp too from herbacide. let x equal the total amount of slayer xp needed to be gained to get 200m with effigies: x+(x/100k)(48029)=185m x = 124,975,512 slayer xp at a 1:1 range to slayer ratio half of those damage points will be cannoned/titan and half will be melee. 124,975,512/2 = 62,487,756 damage points from range and the same from melee. 62,487,756*4 = 249,951,024 xp to be spread across melee. Assuming you have 15m in all stats to start: This means that 15m-200m slayer will get you to about 200m attack, 80m defence, 140m range, and 177m hp This means that you wont be wasting as much range or hp xp at cave crawlers after 200m slayer, and you will end up getting much more effigies in total. However, I can't finish my comparison with knowing what slayer's xp/hr is with out effigies. What is good estimate? 45k/h?
  18. Thanks, and like i said I don't play anymore, I quit right before Dungeon came out, so that was a guesstimate. Could you or anyone else give me a more realistic number and I will recalculate the cave crawler section?
  19. Lots O' Text Didn't read your whole post but 200m slayer leaves you with 160m attk/str/def or 147 of each assuming you start slayer with 99 melees already lol I am just reposting this data I calculated a while ago, it isn't isn't all relevant to this topic, but most of it is. I am typing an essay right now so I can't get involved in this debate right now, but I will later with some more numbers. Assuming you have 15m xp in all skills already to make things simple. 185m slayer xp = 185m damage points Assuming 1:1 range to slayer ratio then 185m range xp means 92.5m damage points from range Therefore 185m-92.5m = 92.5m damage points to be spread across melee. since you get 4xp per damage point 4*92.5m = 370m xp for attk/str/def from 15-200m slayer That would provide 15-200m attack and 15-200m defense. Assuming around 17m stength xp is gained from 15-200m fishing, and 50m is gained from 200m dungeoneering 185-17-50 = 118m strength xp left to gain after slayer. Assuming you get an effigy on average every 100k slayer xp, 185m/100k = 1850 effigies from 200m slayer 59250 is the average RC xp from each effigy 1850*59250 = 109,612,500 RC xp from 15-200m slayer 109612500/185m = 0.5925 Therefore you get around .6 RC xp per 1 slayer xp 185m-109612500 = 75,387,500 RC xp left after slayer 75387500/59250 = 1273 effigies left to 200m RC after slayer Using this method to finish out strength Video Link Assuming 65min/effigy that is 0.9231 effigies per hour 118m/80k = 1475 hours .9231*1475 = 1361 effigies 1361-1273 = at least 88 effigies lamps to use on other skills, probably agility. There would probably be a lot more effigies left because of using random event lamps/books on RC and getting a 30k assist once a day every day. And any other D&Ds you use on RC. 1361+1850 = 3211 total effigies from 200m cmb. 3211*11250/2 = 18,061,776 xp for each of, Agil, Hunter, Mining, RC*, FMing, WCing, Fishing, and Thieving. 88*48029 = 4,226,552 at least, extra Agility xp from the extra 88+ effigies (RC*) 88*11250/2 = 495k at least extra summoning xp so you don't have to run as many crimsons. Assuming you kill 700 cave crawlers and hour 1475*700 = 1,032,500 crawlers killed Assuming a drop table of 60% none, 25% green, 10% Gold, 5% Crimson, 1% Blue Green = 258,125, Gold = 103,250, Crimson = 51,625 Blue = 10,325 From the 1m cave crawlers
  20. wat about greens I could throw in the green drop rates and get those stats too, but the initial reason I looked in to those numbers was to see if you could end up getting 200m summoning with out using any greens. If you already had 15m summoning xp when you had 15m slayer, those 315k crimsons and 56k blues would get you to 196m summoning and since 200m slayer doesn't max out melee pretty much no matter what method you use to finish out melee you will get that last 4m xp in only crimsons and blues, so there is really no need to ever pick up golds or greens as it would be inefficient. If you do cave crawlers to max melee you won't even have to run all of your crimsons just all of your blues and no golds or greens. I posted that stat a few pages back. I will reiterate all of my findings once my math is truly solid. Also once I refine the expected number of each npc killed you could go through and just add the drop rates for any item they drop and simply multiply to get the expected number of any drop i.e. Staves of light, left halves, dark bows, ... etc. anything really. Also my current formulas are quite ridged, such as the fact that I have it only able to calculate the expected charms from your current slayer xp to 200m slayer. When I am finished I plan to have the spreadsheet able to calculate the expected value of any drop between any interval of experience. I also want to make it able to change based on your particular task list, However this requires getting new assignment probabilities and since I don't play anymore nor was my account 99 slayer I can't get these values my self. So if anyone on here is friends with Tezz, Telmo, sushidame, lowlander, or any of the other active pro slayers please ask them if they would be willing to write down their current task list (which 6 npcs they have blocked) and the number of times they get assigned each task. I could use these numbers. Thanks.
  21. Using Zarfot's slayer data I was able to come up with the expected number of charms you should get from 15m-200m slayer. I came up with around 315k Crimson, and 56k Blues. These number should be pretty close to the true values, however my calculations don't take in to account that you get different quantities of npcs each time you get assigned a task, however I am working on fixing that. If anyone want to take a look at the spread sheet I am using here is the link. http://www.mediafire.com/?x1q6t3hnot3dv35
  22. delta81 got 200m prayer and moved quickly on to gaining a big chunk of herb xp. Wonder how many buyables he has banked?
  23. that's just 750 hours of slayer lol yeah its cool the hardest part would be throwing away all that bank stoof Toony still has a bunch banked too doesn't he? He probably wont cannon cave crawlers to 200m def, but if he does he will have quite some more. The only thing left would be to get lvl 97 in the skills he wants to use them in lol. Regardless I think we will see some entertaining xp record days. 400 effigies is 55,211,600xp if used on a 99 skill, or 70,224,000xp if used on 120 dungeon; in what? the 45mins or so it would take to open all of them. Question: is there a limit to how many soulwars points you can save up? I know PC has a limit of 250. Also Drumgun got like 40m+ strength from zeal point which was like 6k or something iirc, so there probably isn't a limit unless its 9999 because jagex didn't want to put another place holder. But if anyone knows for sure help me out, thanks.
  24. That is sad, he had some funny vids and his training methods were always pretty cool to watch. Hope he comes back/ is being sarcastic, but if not asi es la vida. On a lighter note, this is quite funny.
  25. How the [bleep] are you actually supposed to pronounce his name? Tell-mo Marks? Tell-mo Mar-case? Tel-om-ar-case? Some combination there of? On topic: With that nice chunk of Herb and Prayer xp he got after 200m dungeon, he will probably be the first to 9 200m skills. Assuming he has all of herb and prayer banked and Drumgun hasn't built up enough cash yet to start in on the buyables.
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