Everything posted by Xensure
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999134thpure, a blog
Spirit shields need 75 prayer to wield right? You will be level 60 at 80def 65hp and 75prayer is that really worth it just for the shield? PS. I am asking this as a legitimate question I don't know enough about pures how a days so I am curious. On another note I am pumped to see a few staking vid. I hope there are some people out there who will stake you big, but I think that you may have a shortage of people that will stake you straight up. You will most likely end up having to double and triple low level pures. But you can still own just about everyone in a summon on stake, summon off you would need the ely and you could still pull some defiled [cabbage].
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200M in all Skills
200m-171.3m = 28.7m (x) + (48029/110000)(x) = 28.7m (I used 110k since Tezz seems to get effigies a little slower than every 100k slayer xp. Most likely because of whatever his task list is) X = 19,977,346 slayer xp until Tezz maxes. So a little less than a month and a half of playing at his current pace. (182)*(90k+48029) = 25,121,278 xp from the effigies when he dumps them. So I don't think he will be breaking drum's daily record even his uses all of his blues on that day. Unless he has like 20m in SW points saved up.
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200M in all Skills
Alright seriously. It has been 13 posts since we just got yelled at for getting off topic. My statement was vague and misconstrued. Leave it at that. Obviously there is no way that I could know what Tezz is planning on doing. I have never spoken to him in my life. What my statement should have said is "I wonder if he is trying to get a head start on the buyables which he may plan on doing after slayer." Drop the grammatical argument over the certainty of a dependent clause after an uncertain independent clause. On topic: It seems a lot of top players are doing slayer today. Take a look at the top42 1. Tezz 10,744,009 3. Darkforest67 818,672 5. Elias 611,609 11. Phoenix Odin 319,907 12. Number1 Boss 317,119 15. Telmomarques 301,213 16. Elvis 281,158 20. Enrix E B 273,527 Also Aasiwat got 99 dungeoneering today. Congratulations to him! And Drumgun is getting some nice thieving and fletching gains.
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200M in all Skills
I don't know what he is doing after slayer. I don't even know if he is going to finish slayer. He could quit tomorrow. I have no idea. That is why I said "I wonder" meaning that I don't know... I never said that he was going to do buyables. I said "I wonder if he is trying to get a head start on the buyables which he plans to do after slayer." It was a rhetorical statement about my wonderment of his next plans. I made no assumption as to what they actually were. That said I can see where the wording of my statement could lead to it being misinterpreted. Anyways congrats on rank 2 Drum.
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200M in all Skills
Does rank 2 have 200m Slayer banked in effigies or something/ did Tezz make a deal with rank 2, like Wisely Done made with Dark Lust? I could be wrong, but it was my impression from the description on Chilly's latest video that she doesn't have 97 in the skills she wants to investigate her 400 effigies with yet so she won't be using them to defend her rank. But I didn't really understand her comment very well. It was rather confusing. However, if she does decide to use them she could certainly take her rank back. I am fairly certain that no "deal" was made between Tezz and Chilly, but how would I know.
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200M in all Skills
Tezz just used around 200 effigies and took rank 2 in slayer. He made the interesting choice of investigating with smithing, herblore, farming, and construction. I wonder if he is trying to get a head start on the buyables which he plans to do after slayer.
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200M in all Skills
Yeah, but seeing he is also gaining Fletching xp makes it look like he's doing a slow Fletching method. At least, in the summer, he was gaining 8m fletch/day after he got #1 and 200m summoning.. but now he gets like 192k fletch xp a day lol. why not just make money all 19 hrs instead of fletching for 15 minutes I am pretty sure he isn't just sitting around in edgeville also if he was fletching at full speed we would see a lot more xp. It seems that when he is playing and doesn't really want to play he cuts ivy while trolling us on here (/sarcasm) But since he has all of his combat skills block and he did say he was going to do "TDs for 4b geepees" he is probably money making. Whether he is actually doing TDs or maybe he is doing some Nex, who knows. But we do know that he gets money solely from monster hunting. So I am pretty sure that his small fletching gains are him making some broad bolts while selling his drops and gearing up for the next trip to where ever he farms GP. But this is all just conjecture and we could always just go with the much simpler answer; he didn't play yesterday. Maybe he had something to do... lol. But that can't be the answer as we all know that the top player never actually stop playing never mind miss a WHOLE day of playing.
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200M in all Skills
About 130-140k Hunter and 25-28k Agility xp/hour, and if you counted the agility xp to be hunter xp (due to time saved) then it would be 180-195k Hunter xp/hour. Well that is slower than I thought. I just wanted to see if the jadinkos were slower for 200m all, but they aren't. (140/245)+(28/72) = .96 Warlocks would be slower than dividing up hunter and agility with jadinkos that doesn't even take in to account the extra herb and farm xp.
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200M in all Skills
Just out of curiosity, how fast were black warlocks? the old method of hunting? xp/h wise.
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The return of staking??
Truth. Where the trickery comes in is luring people in to thinking they are going to keep winning. You stake some one low amounts but keep doubling, but losing on purpose, then for a big stake you win and end up profiting. There are still risks in this though. The opponent can decide to stop staking you after they have won several, or you could always still lose the last stake and lose everything. There are only two ways that a player can get a statistical advantage over an opponent. The "tricks" that can give a player an advantage such as using instant spells correctly, having better internet allowing you to get first hit, using the trap door properly, obstacle skills, and many more. The other way is to stake players with out equal stats, which involves betting more or less than your opponent based on the stat discrepancies. Where the advantage comes in is being able to properly quantify the value of the discrepancies and bet less than you "should" this will ultimately raise the expected value of your winnings. For example if you are staking someone of equal stats and you are betting the same amount then your expected winnings is always 0. However if you are staking someone with lower stats you have to properly evaluate how much lower they are, say x% worse. This means that you should increase your bet by x% as well. This will keep your expected winnings at 0, but say you bet y% more where y<x then your expected winnings will go positive. The process of evaluating the stats difference to find the "x%" is what makes pro stakers rich since the "x%" can never accurately be quantified numerically. Then you make bets like this over and over and the large the sample gets the more your winnings will trend towards the positive expected value. This is just like Vegas odds. For all sports, casino, and lottery betting the probability of winning is < 50% Therefore you are always expected to lose and the casino or bookie is always expected to win.
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The return of staking??
The reason you saw that is because the only thing ever needed for mage staking was 99 hp/magic/possibly some defence lol. A 1-1-99 with 99 hp and magic is the same exact thing as a maxed main when it comes to mage staking. Not true at all. I was 108 cmb with 99 hp, mage, and defense. I staked a lot of level 80s who thought the same thing that defense didn't matter. I won like 99% of those. And I was a relatively "bad" staker. I sucked at the obstacle trick so I always staked just regular boxing with wands and movement. I had plenty of people to stake though these were usually for 1-10m, the phat stakes were no movement. Even with out the obstacles having movement on add a lot of strategy to the game, there was very little "gambling" involved. If you screwed up you knew it and you usually lost because of it.
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200M in all Skills
100k per effigy seems to be the going rate for those who have large amounts of slayer xp logged. This includes Zarfot and Logato Pro who got 1 per 89k. Vex recently got 1 per 90k average over a few million xp when logging his tasks to 99 slayer. 100k seems to actually be a bit of an overestimate. But the larger the sample size gets the better so keep up with your slayer log and post the data on the forums. I don't think Aasiwat, Telmo, Elvis, Tezz, or Elias log their slayer tasks and drops, but if they do, hopefully they will post their relevant finding once they decide they have enough. I know Tezz has about 190 effigies and has gotten around 20m slayer xp since he last dumped his effigies. This would hold quite well to the current understanding especially because I don't think his task list is set up for maximum effigies. That is really what the effigy/slayer xp depends on, what your specific task list is and what you cancel with points.
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200M in all Skills
Frankly by the amount of discussion my posts bring to this thread, I would have to disagree and say people are actually quite interested in the methods I am proposing. Yes some of it is meaningless spam of people saying "OMFG no one will do that." But I can't stop that from happening. However, others interject with meaningful comments, they help us find proper xp rates, they are interested in conclusion. I'll admit that many people aren't that interested in the math its self, but people do care about the logic behind the calculations. This helps us understand the game better and what is possible, not what should be done. All of our assumption use the maximum xp rate possible and the fastest methods, some are impossible for humans to keep pace, others are pretty easy. We are not trying to find the actual time someone will get 200m all skills in, this could never be calculated. We are trying to find the minimum time possible, which speaks directly to the possibility of actually achieving such a goal. That is directly related to what this thread is about. About cave crawlers and their impracticality. Our original method that was maxing melee at cave crawlers called for about 6k hours there. This is not that ridiculous especially coming from you. You said that you did around 500m melee xp at abbys, if you were getting 100k/h that is 5k hours at one monster... and you only got 900m xp from it (500m melee, 200m hp, and 200m summon). Our 6k hours which isn't really anything different except you get to use a cannon (which actually makes afking easier) results in close to 2 billion xp in only 1k more hours. Now you didn't have the money to do cave crawlers, nor were effigies even available when you were doing melee, but some players have enough money to make this method worth while now that it is a viable method. I agree that we are getting extreme now that it seems faster to do agility and possibly fishing at cave crawlers, but so is getting 1m/h prayer xp and we use that in our calculations. No player will ever achieve 1m/h prayer with out brawlers for any extended period of time. But like I have said our goal is not to tell people how to get 200m all skills, it is to give people information about how to approach the task. If we were to not discuss any xp rates or do any math in this thread it would be a useless thread. It would just a bunch of people saying "I think zezima will be the first to 200m all skills because he is my favorite player." This is not a fan blog thread, if we are to discuss the possibility of actually getting 200m in all skills like you say is the purpose of this thread, then we have to use math, how are you going to find out the feasibility of actually getting 200m all skills unless you figure out how much time it is going to take?
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200M in all Skills
Well it would probably be slower than cave crawlers even with the added summoning speed because you have to rely on another person, but it would certainly be much more fun, and if your team mate was a player in need of cash this would maybe this could make a good combo. Plus at this point since melee xp is pretty much worthless it doesn't really matter that it isn't that fast of xp since you would already be going past 200m cmb at cave crawlers.
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200M in all Skills
The problem with TDs is with 45 kills/h you can only get an effigy ever 1:45 which is much longer than cave crawlers. and If you were to use a partner and half kill, then you can get 1 effigy in a little more than 1 hour, but you get no profit. So merchanting at 1% per day is still the best option, but that really depends on how good of a merchanter you are. The summoning time saved would only be like 20 hours to so. (lol "only") But hey for all of the realists out there at least our optimal fletching method makes money =D But hey we are talking about the most efficient method. And if we are already assuming perfect xp rates, we might as well assume you are great at merchanting since that is the most efficient method of money making gp/h wise it is what we use in our calculations, but if you want more realistic methods it's not too hard to reduce any values by like 10-15% to make more human methods for our top players and like 20% for the more average player.
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200M in all Skills
no need to fletch there no need to cannon there maybe magic imbue but in reality youd be hoping to be trading/crafting all the time and not worry bout imbu ing But there may be a need to fletch there if too much wc xp is gotten opening effigies :ohnoes: what else is a decent skill to fletch while doing, except agility, rc, slayer, fishing? I'm also wondering arib. How far would you take the whole cave crawler thing? xensure shows that it is best for 5 non combat 200m's If i had the money id probably do it I'd say do slayer and RC at cave crawlers, then do Agility at black dragons, then Fishing at black demons. Maybe throw in some TDs as well to break up the monotony.
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200M in all Skills
I edited my post above this one, I address this. Currently Wcing is valued somewhere around 90minutes of skilling, so you wouldn't use lamps on it just like the mining because it is over 85.5minutes of skilling. However the investigating xp does pose a small issue because it is hard to get more than two times your wcing xp in fletching. So if you get more than 100m wcing from investigating which you probably would you would have to fletch after wcing, but this could be done while running charms from the kyatt tele point to the trap door. And if that doesn't provide enough time to get 200m then you have to fletch outside of a skill, but that wouldn't "lose" any time you would just be "saving" less. I agree, that is why I posted that little snippet about Zarfot and his dedication to efficiency. lol :D But we still need something to bicker over in this thread. EDIT: I have to go now. Ill continue this discussion when I get back. I predict this thread will 200m its self by the time I get back at this rate.
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200M in all Skills
"Basically what this is suggesting is that in order for a skill to be worth doing over cave crawler effigies it either (A) must provide more than 85.582 minutes of skilling through residual xp. Or (B) must have an xp/h (x) such that it satisfies the inequality below: 48.582+60*[.9231*48.029/x] < 60 x > 233.85 or in layman's terms a skill must be over 233k xp/h for it to be worth doing over cave crawlers. So according to this you should do cave crawlers even after maxing melee until 200m slayer, RC, Agility, and Fishing." Hunter, Thieving, and Fming are all over 233k/h as are all of the faster counter parts to the effigy skills. ie. cooking, herb, craft... etc. The only question is the mining and smithing combo. I put it at over 85.5 minute of skilling per hour, but not by much. I used your 214k/h smithing, but I think that is wrong because you used rune plates in your calc + plus and yak and the new varroc armor, but Zarfot was getting 230k with addy plate, no yak, and the old varroc armor, so if smithing is over 233k/h then that would put mining under 85.5 minutes meaning that you should use effigies on mining too. But either way would only save a few hours so either method could be done.
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200M in all Skills
Ok for god sake let me use my own xp rates! I thought I just said this about fishing! 60/65 is more accurate than .9231 I don't know why you corrected me on that. Followed by your own proof which is interesting, lets hope it isn't like your slayer proofs, This is about strength... I was not correcting the 60/65. I correcting the 72k you used. That is the agility rate not the strength rate which is 80k. I rearragned the equation of value, but the only thing I changed was the strength xp. You messed up there. This had nothing to do with the fishing xp rate. "(60/11)x(1/72)x(60/65)" does not provide the correct number of effigies. My equation does. My equation can also be written (60/11)*(1/80)*(60/65). So next time read before you jump down someone's throat. No it is not endless because the effect reduces by a factor of (11.25x 60)/(11x 80x 65) and eventually becomes negligable and very interestingly the effect creates a geometric series with the previous stated figure being the ratio, the sum of infinite terms in that series (adding all the effects infinate times) is 2288/2261 times the original fishing xp required. Hmm, using and infinite series, that is a good approach. I like that idea, however I would like to see it presented in summation form, I am not sure how to check your math with out that. However this wouldn't matter in the end since you are using effigies all the way to 200m fishing.
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200M in all Skills
I was writing that up during the whole discussion of the cut/eat method, so I didn't see that. I posted before that I had seen that first vid and knew that it was 80k/h, but in the end it doesn't change much about my conclusion. at 85k/h 1 hour of fishing is worth: 60+60*[(85k/11)/72k]+60*[(85k/11)/80k] = 60+6.439+5.795 = 72.234 minutes of total skilling (This ignores the strength infinite loop) It is still less than 85.5 minutes so it is not worth doing at all. Especially because I don't see any room for alching in this method.
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200M in all Skills
I notice Xensure is reading this, I wonder what he thinks of it :thumbsup: First off "(60/11)x(1/72)x(60/65) more effigies are gotten. Call this number P" That is wrong^ (60k/11)/80k*.9231 = P Since fishing is less xp/h than agility you would rather do more agility and less fishing. But fishing also has residual xp which would make you think to do more fishing than agility, but since doing less fishing results in more effigies then this proof seems to make sense. Except I see one thing that I think is wrong. Since you are getting more effigies and using fishing to investigate those effigies this in turn results in less str and agil xp. And then this means you will get more effigies... etc. This leads in an infinite loop saying that you should do cave crawlers all the way to 200m fishing. This was the same mistake that was in my math that you pointed out. 1 hour at cave crawlers before maxing melee, with agility are wroth: 60+60*[.9231*11.250*(1/72+ 1/60+ 1/65+ 1/80+ 1/300 + 1/245+ 1/100+ 1/473)]+60*[.9231*48.029/72] = 60+48.582+39.946 = 145.528 minutes of skilling. 1 hour at cave crawlers after maxing melee, with effigies on agility 60*[.9231*11.250*(1/72+ 1/60+ 1/65+ 1/80+ 1/300 + 1/245+ 1/100+ 1/473)]+60*[.9231*48.029/72] = 85.528 minutes of skilling, So even if you are getting no combat xp what so ever, every hour spent at cave crawlers is still worth 85.528 minutes of skilling. at 60k/h 1 hour of fishing is worth: 60+60*[(60k/11)/72k]+60*[(60k/11)/80k] = 60+4.545+4.091 = 68.636 minutes of total skilling (This ignores the strength infinite loop and potential mage xp) 1 hour of mining is worth: 60+60*[((80k/65)*56.2)/214k]+60*[((80k/65)*53)/400k] = 60+19.393+9.785 = 89.178 minutes of skilling **note** I used the 214k/h smithing from Thai's thread, but I am sure that is wrong because Zarfot posted an addy plate vid that gets like 230k with out a yak and before the varroc armor update: Video I also used 400k for barraging at Ape Atoll. I made that number up, but unless it extremely off then it shouldn't effect much. 1 hour of Woodcutting is worth: 60+60*[((100k/87.125)/3)*110.25)/473k] = 60+5.351 = 65.351 minutes of skilling (this ignores fletching because I don't know what max fletching xp/h is, but if you can get double your wcing xp in fletching xp and if max fletch is around 500k/h then this would be around 90 minutes of skilling and potential mage xp) 1 hour of RC, Agility, Fming, Thieving, and Hunter are all worth 60 minutes of skilling since they don't provide any residual xp. **note** the Farming and herb xp from hunter are negligible since both skills are so fast. Basically what this is suggesting is that in order for a skill to be worth doing over cave crawler effigies it either (A) must provide more than 85.582 minutes of skilling through residual xp. Or (B) must have an xp/h (x) such that it satisfies the inequality below: 48.582+60*[.9231*48.029/x] < 60 x > 233.85 or in layman's terms a skill must be over 233k xp/h for it to be worth doing over cave crawlers. So according to this you should do cave crawlers even after maxing melee until 200m slayer, RC, Agility, and Fishing. Now I think I know why Zarfot quit like two weeks after his cave crawler vid.
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200M in all Skills
All melee xp done at cave crawlers using effigies on slayer first, then runecrafting and then agility. = 15,372 hours Slaying for all slayer xp and finishing melee stats at cave crawlers using all effigies on rc and agility = 17,261 hours Both those is starting at 99 ^ Like I said when I first posted those proofs they were only faster if followed properly. If he plans on maxing slayer then finishing melee at say armored zombies then everything would be different. However, if you planed on finishing melee at cave crawlers, black demons, black dragons, or TDs you would most likely get 200m summoning anyway. If you were to do it at black demons you would probably spend less time running all of your charms in the end because you would get a lot more crimson instead of the green you would get at cave crawlers. I still disagree with those numbers, but the only way to prove they are wrong would be to do my own 200m all skills run through, but winter break is over, so we will see when or if I ever get that done. But as of now it seems that doing cave crawlers for all of melee and not doing any slayer or RC ever is the optimal method to 200m all skills. If you got runners bringing you ess, I think it would be around ~80-90k/h. I am not sure about how much it would cost/profit. I would assume that zmi at 99 rc would yield maybe 1.5-2x. I am not too sure about the distribution of runes you get, but say you traded all the runes you kept the death, blood, and soul runes, and you traded the runner 24 noted ess + the rest of the runes. They would get all the chaos, cosmic, nature, astral, and the rest as profit, and break even on the rest as they would need to run 24 ess to you each time. Then, maybe ever few hours, you head to the bank to grab some cash, and pay your runners like ~1mil for 3 hours running or something. That would be about on par with other lower level moneymakers such as cave slime and aviansies. I think it would be come to tedious trading all of the runes. I think if you were to step up a "company" like Larryr did so that runners were waiting in a line to trade you ess, and you only trade 13? ess for the (x)k gp, this would end up being faster because it would save you the effort of trading all of those runes. However, I could see trading each runner the teleport runes to be beneficial because then they wouldn't have to run back to the bank. Maybe even trading them 25? fire runes so they wont have to pay to open their bank. I find this hard to believe because fishing is 85k/h maximum with sweeties. And 75k/h more realistically with cakes. Agility is 72k/h, but gives no residual xp unlike fishing. So maybe since you are using like 60k/h the extra agility xp isn't enough to bring it up to the 72k/h that agility is. But is all comes down to are you using the correct fishing xp/h. I know most people would be against the cut/eat method because it is a lot more tedious and much more expensive, but if you are already using optimal rates for everything else, why change here. Regardless I am interested to see your proof when you finish it.
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200M in all Skills
This is based on a sample size of 7000 jars opened taken from the wiki. Based on those numbers you should receive ~132.05xp / jar. Based on that sample I get 123.53 xp per jar. 2250*241+1500*215 = 864,750 xp from 7k jars 864750/7000 = 123.5357... I rounded down for 123.53 I have heard that you can clean around 12k herbs an hour (please correct me if I am wrong, I may have made that number up) so assuming that the jars work on the same system and there is no limit per tick, then you can open a jar every 0.3 seconds, adding 0.1 to accommodate for banking time. That means you can open a jar every 0.4 seconds for 123.53 xp. Therefore 28 jars takes 11.2 seconds for 3458.84 xp. So let x equal the number of seconds for 1 lap of 28 bones. 800k=[3600/(11.2+x)]*3458.84 x=4.36 seconds So I am not sure what happened here, something in my math must have gone awry because according to this you would have complete a lap in 4.36 seconds in order to get 800k xp/h and that is just not right. I have to go somewhere right now so I can't work on this, but I am sure it is just a simple error somewhere. So maybe someone on here can take a look at this and figure out what happened. If not I will come back later and figure it out.l
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200M in all Skills
Banking in Castle Wars and using Dorgesh-Kaan telespheres might possibly be a faster method of handing them in than running back and forth to the Dorg bank. I personally used this for banking for energy pots back in the old Dorg Agility days. yeah check that out ^ As well if its not faster for some reason xensure can you do the calcs for the laps being 10 seconds faster then shown in that vid he did a decent amoutn of pausing and excessively slow clicking I think 10 seconds faster would be a reasonable normal lap from what was shown on there Well first of all I don't play anymore so I can't test that method, but should it be faster, just give me the time per lap and I will be glad to recalculate. As for the that lap being slow I will just do it this way. Since this method is more expensive and harder to accomplish since the jars are harder to buy than planks we would probably want at least 800k/h out of this method to make it "worth it" So assuming that the 3.8 minutes to open 500 jars, and that you get about 68k xp per 500 jars is accurate. Then let x equal the the lap time needed to get 800k xp/h. 800k=[60/(3.8+x)]*68k x = 1.3 minutes. This means that you must be able to run at least 32 bones in 1.3 minutes or 1 lap of 28 bones in at most 68.85 seconds in order to get 800k xp/h. Frankly I think the number in that video description are quite off. If someone could give me how many jars you can open in a minute, and the expected con xp/bones per jar I could give a much better estimate for the lap time needed to achieve 800k xp/h.
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200M in all Skills
Most people on here realize that. But it is also another sort of thing that happens is people discuss setting records, which only require max attention in short bursts. And we like to talk about max possible xp/h just for entertainment while we wait for langer's awesome weekly updates. Gives us something to do, and keeps this thread on the front page ;) For most long term calculations, I think the general numbers are more like 60k/h rc, 65k/h agility, or stuff like that which is below the theoretical max. What would the smartest way for con be? Oak dungeon doors, Mahog Tables? Something else entirely? Demonic thrones :twisted:? (costs like 4bil, but only takes like a day I think, lol) @Arcane, I think the thing with zombie implings is you might possibly spend more time looting the jars then you would turning in the bones. So looting time included (and it should be) it slows down the xp rate by a bunch and still costs quite a bit. @ Zombie Impling Jars "500 Zombie Impling Jars cost - 5.85m Average per 500 is 14 Long bones and 18 Curved bones - 68k construction XP + 50k gp Trade price of normal bones looted - 3.8m Loss for 500 Jars - 2.1m" "I don't think this is as fast as it appears. I don't think you take into account the time it takes to empty the jars. It looks like you empty 1 inv of jars per 10 seconds, and with 22 jars per inv it would take 3.8 mins to empty 500 jars. Running the bones from the bank to Barlak takes around 1.5 mins per 28 bones. However since you average 32 bones per 500 jars, it would take 1.7 mins going at the same rate. That brings the total time to 5.5 mins per 68k xp, which is equivalent to 742k xp/h" Both quotes taken from this They are impractical and slower unless you plan to break record, in which case they are great because you can bank them and get 3m/h running the bones. @ Mahogany Tables "The fastest possible experience per hour is probably around 900k. The most I have done is 849k, and typically I got 700-800k. A friend of mine has gotten over 860k experience in one hour." That was taken directly from Zarfot's construction video. He later came out with a second one where he used mouse keys and he said that was faster, he didn't say by how much, just that it was faster. So if you can average 750k with the mouse and probably 775k-800k with mouse keys it is probably safe to assume that 750k is a good number to use for all estimates. @ The debate about the xp/h rates. The number of hours left for all of the top players are not actuate at all. But that is not the point. They are not trying to actually show you how many hours left each player has to 200m all skills. They are more a system of ranking how close each player is to 200m all skills by taking in to account both total xp and what skills that xp is in. As for why we use the optimal rates for all of our calculations. They are valuable information to know, much more so than the average humanly xp/h rate. When you know the optimal rate you do planning for records if that is what you plan to do. If you are just planning on going for a 200m you are still going to want to the know the optimal method so that you can as close as possible give that you are in fact human. It is easy to extrapolate down from an optimal xp rate by multiplying by .85 or .9 to get a more reasonable human pace, but you can't do that with an average rate because you don't know much faster is optimal. Optimal xp rates are used to provide information and that is all. They are not a suggestion of what everyone should be doing, but merely a suggestion of what they could possibly do and a number to project down from. @ Paperbag's hatred of slayer. If you hate slayer and would rather just camp the same monster, and that you seem to be quite good at merchanting seeing that you have a lot of buyables done, you should cannon cave crawlers for all of cmb. It will result in 200m melee, hp, range, slayer, rc, and summoning; plus a huge amount of xp in the effigy investigating skills all in about 7000 hours. I found this to be the second most efficient method, second to doing slayer with effigies on slayer, then camping cave crawlers. However, Thai Tong found it to actually by much faster than doing any slayer at all. If this is true all of the people saying that slayer is efficient would actually be wrong. It would seem that actually not doing any slayer or RC is the most efficient method to 200m all skills. Goodfight EffigyScape. Edit: Personally I think I would shoot myself if I sat at cave crawlers for 7k hours, I think I would need slayer to break up the monotony, but who knows it may be your thing.