Everything posted by Arceus
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So, I've never played a video game before...
There's a limited amount one can say to help over a forum, but I would be happy to chat with you through the game system if you don't mind me adding you. One piece of advice is to be weary of trusting people (including me) with any of your virtual stuff. You would be surprised how low people would go to scam you out of a little bit of money. To modify your appearance, go to the Makeover Mage. You can search online where people have produced better illustrations than I could ever do in words as to its location.
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Botting in Runescape
While that's true, the botting organizations probably anticipate that and are constantly "training up" more accounts-if that's how they get the accounts to kill dragons, anyway.
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Defining lag
Well, Jagex says they have three people working on it right now (Friday night). I recommend pizza deprivation to accelerate the development of such a solution.
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The F2P General Discussion Thread
Regarding the gravite shortbow question near the top of the page: I tested both (not recently) with the same equipment (rune platebody, d'hide legs, rune full helm, etc.) and found the gravite shortbow yielded a marginal benefit of 200xp/hr (30k/hr versus 29.8k/hr). In unrelated news a disgruntled player was seen having an argument with the Rewards Trader after a recent sale of a Gravite shortbow. The player allegedly mentioned being ripped off...
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7- Feb-2012 - Name Availability
Maybe I will try to get a "rare" username on another account...but truthfully I have other things to do.
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Offensive language quoted from Twitter feed?
Click here and scroll down to near the bottom and look at the right hand side, where the Twitter feed is. It says: Aidan Parry 4 hours ago Only just realised how well @Skrillex goes with slaying **** loads of **** on @RuneScape #Turmoil is going to go viral even more so now.
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Offensive language quoted from Twitter feed?
Is it just me, or is there some profanity on Runescape's homepage after clicking a news item or such (specifically, in the Twitter feed)?
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Tip.It Times - 5th February 2012
If such a tax on all purchases were added, the players who sell large quantities would use an existing mechanism to circumvent using the Grand Exchange-the Forums. Meanwhile, the new player selling his 100 yew logs would most likely pay it. The vacuum of large trades in the GE might also create large margins between asking and bidding prices. And truthfully, I wouldn't expect such a tax to discourage manipulating behavior, if the quantity caps were removed, since such people would probably have their eyes on a much larger potential profit.
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Tip.It Times - 5th February 2012
...I don't think he meant THAT type of inspiration.
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Tip.It Times - 5th February 2012
Hmm, thanks for pointing that out. I was unaware that they patched it.
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Tip.It Times - 5th February 2012
Judging by personal experience, I see more swearing via avoiding the censor than a straight out four letter word, so at least where and when I play, this is not the case.
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New Forum BBCodes
Oh right, I didn't try hovering over it. Thank you.
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New Forum BBCodes
That's nice, but why the capital Sigma in the upper-right hand corner of the sets picture?
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Tip.It Times - 1st January 2012
Regarding the first article, if possible, could you please post a pie chart of opinion of Jagex for only the players who identified themselves as P2P? Thanks :).
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Scientist manage to create quantum entanglement on diamonds
Yes, that sounds quite captivating...:)
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Could I have two minutes of your time?
There is just over two hours to go. Bump!
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Could I have two minutes of your time?
This seems slightly awkward given that it is a members-only world.
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Could I have two minutes of your time?
[Copied from my thread on RSOF; Quick find code: 16-17-394-63376879] I am humbly requesting two minutes of your time. F2P players have always been portrayed, not necessarily unfairly, as little kids unable to spell properly or to express themselves without Caps Lock. Indeed I believe our reputation is justified, given how we have chosen to react with anger over reason. I am not angry that Jagex is removing the hiscores feature for f2p and not asking for it to stay. I am asking you, free players, to prove the notion of free players as noisy rioters wrong, by joining me for a moment of silence on Saturday night. Show Jagex that you can make a statement without rioting. Prove them wrong. We will sit quietly and not create any kind of spam. You have graciously granted me a minute of your time to skim this. Will you grant me one more? Specifically: WORLD 1 - GRAND EXCHANGE NEAR THE FOUNTAIN - 23:59:59 GMT 19 Nov 2011 thru 00:00:59 GMT 20 Nov 2011. If you want to stay longer, I welcome you to sit as long as you want. If you want to read more details, I have put them here. Is there a uniform? No. We want to showcase our diversity, not homogeneity. Are you angry about this update? No. I am saddened, not angered.
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Tip.It Times - 18th September 2011
I agree completely with your logic there. I quit poke'mon because (I felt) there was zero feeling of accomplishment. By using a cheating device available for $20 and chugging in a sequence of numbers and letters, any player can obtain and (mostly) freely trade the hacked items with no visible distinction between the legitimate ones and the hacked ones, if enough effort is put into it. Imagine that Jagex had never fixed the duplication glitch infamously used for purple partyhats, and that it had propagated down to even low items, and further that XP glitches ran rampant. Would it be any fun? That is why I felt there was no point in continuing to play poke'mon and started playing RuneScape-it provided far more, albeit less instant, gratification.
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Tip.It Times - 18th September 2011
I can't address everything you wrote, but the "top-heavy" problem is a good point I had not quite realized before. Although it is easy to dismiss this idea by claiming that full rune is under 150k, and food is extremely cheap or easy to obtain-how does one go about making their first 150k? I remember that after having some experience, I fished anchovies/shrimp for 100k on my level 3 account, primarily for the fishing xp, not money...it took a few hours to make 100k. (This was during the period when there was not free trade, so that the prices had not gone to zero yet.) From 100k+ it was very easy via merchanting, but how much success will a new player have with that?
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Dungeoneering XP formula
So it looks like we have a consensus on the fact that the time to complete a dungeon is irrelevant (which is what I will assume henceforth...). I would like to share an observation with you now: I have completed floors 12-14 two times now, both 5:5s with different average combats the two times. When I took theratio of the "Floor" total to the "Prestige" total I got: .1512 and .1512 (floor 12) .1701 and .1701 (floor 13) .1902 and .1903 (floor 14)- roundoff error. Basically, they are all the same! What I would like you to do is (if you have Prestige 35), note down the ratio of "Flooor" to "Prestige," and see if it is the same as mine-or perhaps if it depends on other factors.
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Dungeoneering XP formula
This seems to be not-quite-correct :S. I tried F4 on my second account (with Prestige 4), and got 272 for both "Prestige 4" and "Floor 4." Then, I did F5, increasing my Prestige to 5. I re-did 4, and got 276 for "Floor 4" (and 0 for "Prestige 5", of course), 4 higher than the previous time. Everything was the same (and the dungeons were finished completely) except for the xp. Yeah, that claim isn't true. The simple fact that prestige XP increases slightly as you go up in floor-number invalidates it. Still, your observation is very odd. I did a floor today with three other people, and between the four of us we all had different prestige values. Yet all of our floor XP rewards were identical. We also had different combat levels, so if anything, only the group's average combat level seems to matter. Your floor XP rewards were identical, but your prestige values differed? That seems to confirm that combat level relative to your group's average influences this base, in addition to your combat level and the group's combat level itself. That's interesting. I'm assuming you cleared both floors under the same coniditions (both solo?, same phase of the moon, etc.). If you did, are you sure the other time was not 14 out of 16 (which I presume you are from "boxing it in" to its 4x4 grid? And if you're sure of that, I'm going to have to buy a better thinking cap >:).
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Dungeoneering XP formula
That's a good idea. I'll calculate that from now on. If I were a jmod, I would suggest this idea to my boss. However, I kind of doubt the dependence on the type of rooms, simply because I have done floors in a row and gotten Prestige totals that were pretty much the same (see the posts above), as well as someone else who was posted above. And wouldn't it be strange to make the xp depend on the type of rooms, but not the total number? My (current) theory is that the number and type of rooms are irrelevant to xp and just generated no less randomly than the shape and color of the keys lying on the ground... This seems to be not-quite-correct :S. I tried F4 on my second account (with Prestige 4), and got 272 for both "Prestige 4" and "Floor 4." Then, I did F5, increasing my Prestige to 5. I re-did 4, and got 276 for "Floor 4" (and 0 for "Prestige 5", of course), 4 higher than the previous time. Everything was the same (and the dungeons were finished completely) except for the xp. Even more surprisingly, I redid f4 on my main, which has Prestige 35, and got a miserable 112 for "Floor 4", and you don't have to be a math genius to realize that this is less than half of 272. Why could this be? Does XP depend upon combat level in addition to the penalty?
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Dungeoneering XP formula
Thank you for the info. I have been getting the same kind of results with Prestige 35: Fl Size Fl base Pres base 13 Small 1568 9218 14 Small 1759 9248 15 Small 1965 9277 At first I thought there might have been a small "bonus" for completing floors in a row-but it can't be since we regrouped after 13 (with the same party, someone accidentally logged).
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Dungeoneering XP formula
I believe so, yes. In the meantime, I've been scribbling down some numbers. I've cleared floor 29 two times. One time I cleared 12 out of 12 rooms, and the next time I cleared 14 out of 14 - both times I got the same amount of floor XP. Now to find out how the ratio works. It might be possible that it simply considers the amount of rooms you've missed, in which case 11 out of 12 rooms would award the same XP as 13 out of 14. It that combat level modifier in addition to the 50% cut you get on F2P if you're over level 90 (my link, what link? :S)? Seems a bit unfair to grant lower levels more XP simply because the dungeon 'is harder' for them, since they're also contributing less than higher level players... It does seem unfair, but the bottom line is that the level 3s in the 5:5 party get (slightly) more xp, whether we like it or not :S, and I don't know why... Does it seem suspicious that the quotient in xp between the level 3 and the other person in this link: http://peacefull.rsbandb.com/viewtopic.php?f=21&t=18119 is 1.0398... (almost exactly 4% more).