I disagree with your point. You should not take the easy way out on those first few levels. Yes, they're slow, but at the same time they're also necessary, for two reasons. First of all, if you are going for chaotics, using lamps and other xp boosters on Dungeoneering would mean you'd have to train dungeoneering for even longer to get those tokens you miss out on. Secondly, it's simply good practice. For someone who's never dungeoneered before, it is a very confusing skill. The worst time to pick it up is when your whole team is relying on you. Hmm, I am ok with part of that, but when you're first starting out, the question of team is in most cases irrelevant, as you usually especially starting out, are soloing the first few levels. The other thing is, you don't want to be able to "not do things" as this makes you more of a liability to some than an asset all the way around. It also makes it easier to find a good solid team, when your skills are "viable". For melee exp, I went slayer, that's me though. While training slayer, you get all the exp you can handle (melee, ranging, magic, constitution) and you get effigies as Quynax stated, you miss out on the opportunities of effigies along the way, and those can prove to be an excellent form of experience for you. My best suggestion is, try not to grind 1 skill for too long? The game can become boring and monotonous, even "too much work" and whatever you do lol, don't save your least favorite skill for last if you want to in fact get that 99 lol.