It is annoying having to go back and forth between the bank and a quest area because you keep needing more items, but tbh i prefer it over being spoonfed everything. A quest is supposed to consist of an adventurer helping someone who cannot help themselves, and not an idiot being taken advantage of by someone who's too lazy to do a simple job. A good quest is one where you to think, and do things on your own. Look at mep2, for instance. You need to recharge the defenses of the temple of light. Are you told how? No. Is Arianwyn following you everywhere, so you can ask him for help if you get stuck? No. When Thorgel wants you to get him supplies, he actually wants you to gather supplies and bring them to him, not deliver a pre-made package via Postie Pete. And also, the reward for quests, especially those with complex storylines, is meant to be and added bonus in addition to the satisfaction of completing a quest and advancing the plot of the game. It is not supposed to make up for the xp lost doing the quest instead of training, and it is definitely not supposed to be the goal. Showing the reward at the beginning makes doing the quest for the sake of doing the quest pointless.