Skip to content
View in the app

A better way to browse. Learn more.

Tip.It Forum

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Scherzo

Members
  • Joined

  • Last visited

Everything posted by Scherzo

  1. I just went up over 500k ranks in Woodcutting :thumbsup: Great work on the trade restrictions though. I don't think that's anything that would prevent new players from starting the game (though there might be some other reasons, of course) But i hope they will give up on the stance that f2p is a separate game - it's turning more and more into a demo, but imo there's nothing wrong with that. Patch notes if you want to read: Graphical: Katrine from the Shield of Arrav quest now holds her dagger correctly. Some banners near Al Kharid have been fixed. Aquanite projectiles no longer render through everything. Desert sandstorms no longer have shadows. A bed in Paterdomus no longer flickers. A building in Port Sarim now looks connected to its wooden supports. The Asgarnian goldmine area no longer has flickering issues around the edges of the mine. Water on the Lunar Isle has been made to look less flat. The red floor marker from the Evil Twin random event now appears in any graphical mode. An archer in Lumbridge now holds his bow correctly. The Curse of Arrav dungeon no longer has flickering issues. Some wall kits in Burgh de Rott no longer appear to be floating. The minimap near the Mage Training Arena is now less turquoise. White Robin Hood hats no longer look so grey in Photo Booth pictures. Flickering issues in low detail modes around the Grand Exchange have been fixed. A missing wall in a tower in Lumbridge has been replaced. Quests: The One Piercing Note investigator’s notebook, hymn book, and lyric sheet are all now contained in a Player Owned House bookcase. The investigator's notebook now contains all of the clues from One Piercing Note after the quest is completed. Citharede Requiem is now sorted correctly on the music interface. A chest in Perils of Ice Mountain now opens towards the player. Skills & Minigames: Dominion Tower weapons now have slightly more charges before crumbling, and the crossbow has been given a ranged strength boost. The goliath gloves’ special attack no longer blinds the wielder. Some capitalisation has been fixed on The Everlasting and The Illusive’s fight in Dominion Tower. Dreadnips now function better in multiway combat. The description for Flambeed in Dominion Tower has been updated to prevent confusion about what the ice gloves do. The Untouchable's sound effects have all been updated. It is no longer possible to spam audio during chat with Arrav in Dominion Tower. Karamel now restores players' Dungeoneering stat after the battle. A typo on "Telekinesis" has been fixed in Dominion Tower. A second copy of a Barrows brother will no longer appear in the tunnels if there is one already spawned nearby. It is no longer possible to use an aura in a duel. Performing the "Yes" emote is no longer considered repetitive during a Circus event. Barbarian Assault, The Great Orb Project, and Shades of Mort'ton now have minimap "minigame" icons. Placing a Dominion Marker no longer allows you into the Stealing Creation waiting areas. Dominion Markers can now be freely taken into Soul Wars and Castle Wars. Several bosses in Dominion Tower that regenerate (such as Count Draynor) now give no combat XP after they've regenerated several times. Several potion effects are now cancelled on entering a "No potions" Dominion Tower match. Dominion Tower XP books are no longer bankable. Completing an endurance Dominion Tower fight now plays the correct boss death animation. Other: The White Knight store can now be accessed via a handy "Trade" option. The cutscene music from Love Story has been added to the music interface. Using unpoisoned javelins, knives or darts, whilst having a single item in the players quiver after summoning any familiar, will no longer cause players to poison NPCs. Overload potion timers are no longer delayed when an interface is opened. Clan vexillums can now be taken onto Entrana. Ilfeen will now recognise that you have enough money to recharge your Crystal bow when you have more than enough coins. Sir Tiffy now recognises the correct spelling of "Triumvirate". Using a bonecrusher whilst using falconry will now calculate the required free inventory spots correctly. Drinking barbarian potions now drinks from the slot that was clicked. A lantern outside the Edgeville general store no longer moves players off of it. The amulet of zealots is no longer referred to as the amulet of hopelessness in the skill advance guide. Akrisae's mace now degrades at the correct rate. Dungeoneering surgeboxes and blastboxes now have a "Check charges" option when equipped. They can also now be left-click equipped. The Living on Borrowed Time emote can no longer be used whilst waiting for a Great Orb Project game to start. Selecting a note on the notes tab is slightly less laggy. It is now possible to use mouse-cam during a Court case. Zanaris choirs are no longer considered followers. Crafting a wooden knot is now counted as gaining XP in the crafting skill for the Jack of Trades aura. The skill advance guide for Runecrafting now reports the correct level for Dungeoneering blastboxes. Dragonbane arrows and bolts now function correctly on all kinds of Frost dragon. The Drunken Dwarf no longer appears inside bank booths at the Grand Exchange. Several more NPCs have been given left-click attack. This includes Pest Control NPCs, skeletal wyverns, and the Chaos Elemental. The Advisor System and related micro-tutorials have been removed from the game.
  2. So its pretty much chins > karil > rune c bow? I've returned from a long break, so not sure if anything other than a chatoic crossbow and zyrite bow is the new thing.. I just never thought of bolt racks to be cost effective It depends entirely on the situation. Chins are on the top for training ranged. Karil's is expensive, but good if the target isn't high defence. Tormented demons comes to mind. I'd never use karils for training, as it would not be cost effective, as you said. (I forgot mentioning the hand cannon, which I've heard is very good, but I haven't tried it myself, since you practically need 99 firemaking for it to be useable.) If what you're fighting has high defence, then regular crossbows might be better than karils crossbow, and they are kind of the standard issue for ranging.
  3. For a little boost, make sure you do troll invasion, penguins and jack of all trades when you can, and put the exp on runecrafting. I'm 78 rc atm, and haven't touched my pouches/essence since level 62 or something. :)
  4. As far as I know, they are outdated. Karil's x-bow gives the most damage per second against a single target, unless you need the special effects of bolts, where you'd use a rune or chaotic crossbow. If you want to train cheap, (and slightly in-efficient) you'd use crossbows with cheaper bolts like broads. And if you want fast ranged experience, Chinchompas are what you could use. If you want to use the crystal bow though, make sure you're using two of them, shooting 240-249 shots with a fully charged one, before changing to the other one for a few shots until it degrades, then change back to the fully charged one again. This is because charges on crystal equpiment is saved on you personally, and not on the bow. This way you can continue shooting with a fully charged bow, which gives better stats than degraded ones.
  5. Yeah. If you're going to look at it from an efficient point of view, where you want as much xp as possible, then it's a total waste to get a torso. It might take a little longer to earn the money for a BCP, but since you can sell it again later for training skills or whatever you want to do with the money, it's worth the extra time. That being said, if you actually love doing BA so much that your horn is always full, or you play for BA ranks, then go ahead and buy the torso.
  6. That being said though, It's worth investing in a fury amulet and berserker ring (imbued would be best ofc) before spending money on Bandos. Equpiment will always become more expensive compared to their stat boost when approaching the higher tiers, since that's the armour people want. But if you can afford it, there's no reason to not do it, since you can, as Quyneax said, always sell it later for ca. the same price.
  7. That strength bonus is exactly why people are using it. When you try to kill things as fast as possible, then every strength bonus you can get helps. A guthan's platebody doesn't give anything else than a defence boost, which isn't really that useful most of the time.
  8. That was not my experience at all. You were always told to go to specific places, and talk with the sisters - and I never had to look around a lot of something. The exception being that you had to search like three things in a room to find your clue. I'd rather see if it was a little more trial and error based, instead of just being guided through the whole thing, but it is a novice quest after all.
  9. Best of luck, Serp! Looking forward to stay in your chat :)

Important Information

By using this site, you agree to our Terms of Use.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.