Everything posted by Miss Lioness
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200M in all Skills
Maybe one suggestion: What about a year recap for the top 15?
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Post all RS Screenshots, Videos, and Sounds here!
If the new skill is training a pet, I will be seriously pissed off. No, I don't think so ;D. Just with the solomon pets. idk if the mtx pet or the weird skill icon is the bigger deal here lol Obviously the mtx pet as I have it right-clicked. But once I log out with it it disappears.
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Post all RS Screenshots, Videos, and Sounds here!
It disappeared once I tried to log into english world
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11-Dec-2012 - Player-Owned Ports
meh Progress:
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200M in all Skills
Congratulations Suomi =3
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11-Dec-2012 - Player-Owned Ports
Well I think it was a smart move to make it Real-Time based...
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11-Dec-2012 - Player-Owned Ports
Wouldn't it be better to have 1 solidarity guy for each ship? And to be honest Golem's aren't that useful anymore once you reach hook/scythe. The special once outclass it by far! and its heavily dependent on the special crew on how much of each of the normal crew one should have. For example: The Feral Chimera are just as good as Golden Katana Clansman Crew in Combat. Why then buy GKC if you can have a similar one that also has Moral significantly boosted? Okay its much cheaper in slate then again Chimera also has a nice bonus of 10% exp boost.
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Your thoughts of 2 NEW RS SKILLS
It might be the longest but is far less daunting and only needs 10 mins per voyage set.
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200M in all Skills
I think this thread on the RSOF covers it quite well: [qfc]154-155-998-64115641[/qfc]
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200M in all Skills
Jebrim, you would get the new skills on your first account right?
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POP Calculator [Work In Progress]
Perhaps multiple shipments? Calc from a range of voyages the highest 2 percentages?
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Your thoughts of 2 NEW RS SKILLS
I'm more wondering what will happen to the HLF. Those who were close to maxed wouldn't be counted in anymore. And what about the people we can access the HLF now =/
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High profile players banned
Are* only well know players been banned or also a lot of other botters like hunter bots? I can't figure that out because if I check the hunter highscores there are still a lot of bots ranked at 200m =(
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11-Dec-2012 - Player-Owned Ports
Just send away 2 off my last voyages of today. 79% chance on a scroll mission =/ I just do them because I heard they give a massive % on next region + it's points that will be added to my score. That is if this voyage succeed. Besides, I think nearly 90% of my voyages have been at 100% and I'm not at like 30% till Scythe Region..
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Post all RS Screenshots, Videos, and Sounds here!
Pretty easy, have a fishing familiar who forages fish to run out of time. It will then drop the fish, hence we see fish =D. This can be done with any storage like familiar ;D.
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What even? Tiered memberships for bonus perks
If I would buy 2 half year subs it would costs be 70 euro, this would save me 5 euro plus I get a lot of cosmetics with extra spins and extra runecoins =3
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What even? Tiered memberships for bonus perks
Runecoins dropped from 2k to 1500 =/
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11-Dec-2012 - Player-Owned Ports
I did. I had the complete opposite... 1 voyage took over 12h
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19-Dec-2012 - A Stray in a Manger [Christmas Event]
Those are bonus exp
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11-Dec-2012 - Player-Owned Ports
When I've typed in that he's 430?? Ah I had the same problem earlier. You need to input the trait and personal bonus. You can find that when you select the crewmember in question then hover over it's stats. It will show you a break down on how it get's its stats.
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11-Dec-2012 - Player-Owned Ports
What is a greasemonkey script?
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200M in all Skills
Okay bxp in PoP is useless: http://puu.sh/1CrYk
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11-Dec-2012 - Player-Owned Ports
Would it help if you made a program instead of it being web based?
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11-Dec-2012 - Player-Owned Ports
There's not much I can do about that, sadly. I have optimized it as best I can. I just added a small note at the bottom of the results display that informs you of the calculations it performed (each calculation = one combination), to provide an idea of why it takes so long. :P As an example, with 25 crew members and 5 captains, the configurator goes through 21,517,650 (I believe) unique combinations. The best suggestion I can provide is to use the latest version of your browser, as it should perform JIT compilation of the JavaScript and optimize it further. On my computer, the max combinations takes one minute to perform (Core i7 920). I can understand that it would be painful on weaker computers (e.g., Atom or ARM). I'd suggest a couple of things to help improve things a bit in terms of the calc as a whole 1) Re-tweak the layout - the instructions/save/load bar is kinda in the middle for no apparent reason and based on where it is you'd assume it's only saving crew data but looking at the notepad it's saving the lot. 2) Incorporate the speed stat in now, even if it's not used, so that when we do have enough data to see how much speed saves in either % of time or minutes it can be included in the output (possibly as an optional extra via a tick box seeing as it'd no doubt slow down calcs) 3) If at all possible cause hitting calculate to display a spinning loading symbol or something whilst it works - the blank page with no signs of loading but frozen out is a bit disconcerting; heck you could even have a running counter of calculations run or something. 4) Perhaps have a button on the results screen that when clicked close the window as well as automatically deactivating the used crew. 5) Perhaps swap out 'active' for 'available' - it's just a bit clearer seeing as (in the used context) active could either mean available for use or actively on a voyage where as available is more cut and dry this crew man is available for use. But yeah only real way to speed things up would be via a back-end database of possible combos, which whilst doable would require server space so perhaps only feasible for a fansite proper; and would still require some calc time as it'd have to cross reference ur crew with the databased combos leaving a tolerance for captains and trait stuff then from the combos it'd have to splice in ur actual crew data to see which fits best; which all in all seems like more hassle than it's worth. 1. Done 2. Will look into seeing if this is useful. 3. Done*. 4. Done. 5. Done. Thanks for the feedback. :) Note: #3 is only applicable on browsers that support web workers. AKA most things but Internet Explorer versions prior to 10. In browsers where web workers are not supported, then the program will resort to old behavior. I got a suggestion too: Would it be possible or feasible to Calc for multiple journeys? So sending 2 ships at once with different requirements so you can get optimal distribution across your ships for highest chance to send them both. Ofcourse it should be optional to also pick 100% on the highest rewarding voyage (tick box?).
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11-Dec-2012 - Player-Owned Ports
Actually its 3 sets of 2 adventurers.