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God Of Lego

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Everything posted by God Of Lego

  1. [/hide] As a software engineer I do have some expertise in this and I can tell you that if they follow proper version control practices then it should be just that easy. I have been working on a project for years, and even though the software has been continuously updated, at any point I could look at a copy of the software from the beginning of the project by simply using a different "view". Just google software version control. Since you're someone with experience in the field, please don't allow misunderstanding to spread due to vague English. Assuming, for example, that they're still using the same version control system that they were in 2006, then it should indeed be "just that easy" to look at the code, sure. That doesn't mean the game would be in a ready-to-play state. Too many people in this thread have done as you said, googled SVC, and came away with just that faulty impression. [/hide] My main problem is EoC as well. I dont even care if its not 2006 they bring back. EoC ruined the game. Not just the combat but everything around it. Thats why I hate it. I'd actually be interested to hear more about this. Personally I don't like EoC, and I prefer the old combat system. But I'm not sure what you mean when you talk about EoC ruining other things as well. Minigames died are empty, Wild dead, I heard staking is dead to. Alot of monsters are not practicle to fight. Combat triangle too harsh. Most weapons and rewards from quests are useless. Markets crashed.
  2. My main problem is EoC as well. I dont even care if its not 2006 they bring back. EoC ruined the game. Not just the combat but everything around it. Thats why I hate it.
  3. They simply need to build a subway system. They simply need to install a democratic government. They simply need to put a man on the moon. Saying it's simple doesn't mean it's simple. Let's use some common sense here, if it was as simple as someone saying "let's open a 2006 server!" and having bob go put a cd into his computer and have it done by the end of the day we would have one now. Since we do not, we can assume that there are significant obstacles in the way. I dont see how they are to do with this. Since all them things, man on the moon took years of work. Whilst RS the works already there. A government is nothing like a game. Building subways again is not like game.
  4. Its common sense to see their problems. If they cut out the crap they do and make and use it on something that brings older players back into the game surely theyll profit and increase a player base in both game sides anyway. If it was only membership needed to access both servers. They will make heck of alot even if someone spends money on membership for the Pre-EoC. they have whats needed. Its just the set up that needs to be done. Mainly the Java issue. But that sums it up. Mod Mark himself said they kept pre eoc code just in case before it was released. Its not as dramatic or hard as you think. They probably have all the tools an equipment to do such things cost effectively and in a short amount of time. The company as a whole would be pretty retarded not to have all that backed up and stored away anyway.
  5. I think most are over reacting about it to be honest. And EoC was a waste of money no doubt. They can add 90 tiered in the old system very easily. All they needed to do was add a tier LP boost to armours and give next something unique to it still had its value. That would of solved power creep. And there would of been room for better equipment for effects and higher damage. They just took the bad option in messing the game up totaly for the sake of Mod Marks crazy visions. And what about the transition to free trade? surely its a simular concept
  6. "Useless" is subjective, especially if the future strategy is driving finances and resources in the front door, then it ceases to be useless. No, they derail their current workflow to accommodate this new project. Normal game development would be incredibly strained. They may not have to pay for new servers, but they'd have to have the ability to run both versions of the game, and that could be seen as an administrative nightmare. After six months they realize it was a flop, and they've pissed countless hundreds of thousands of dollars out of the window. That's a problem for a company that had to resort to tactics it swore it'd never do just to make ends meet. :wall: It's not that simple! There's a lot of work involved in porting over that code to Java 7. There's a lot of legwork that needs to be done to ensure that the servers that this is deployed on can handle both versions of the game. There's a whole BUNCH of risk involved if no one ever likes these servers for whatever reason. All for what, a nostalgia filter? That time would be better spent researching what players really want and developing towards that. It's not as simple as pressing a few buttons or clicking a few modals. Trying to revert to the old system could be financial suicide. The risk involved in that project is far too great to consider it "an experiment". Game content wont be strained at all! If SoF/SGS workers are put to it. (the content for thats already there. Its not like constant new items are going to increase revinue that much) Also I dont see the risk, I dont see the problem. If you personaly have a problem with such a server existing. Then thats your problem to be ignorant about it. If RS2006 can do it. Jagex can. Hundreds and thousands of dollars? Wow over reacting And if you want to talk about a waste of money. EoC.
  7. People try that all the time, making new accounts to try to relive thier childhoods. It never works. As I've told exactly 9001 people in the FC I frequent, Nostalgia has a wonderful way of tricking us into thinking that the past was better than it was. When given the opportunity to 'relive' the past, most people lose interest quickly as soon as they realize that nostalgia is best left as nostalgia. My point was alot more than just nostalgia, The reason such things wont work now in current RS is because of the mess and choas its in. Expecially when everthings handed to you and money comes so easily from simply lighting a log. The game back then was more balenced and much more fun. People dont think to stop and think thats what we like and thats what we want to play. It dont effect you, nor does it effect jagex' money. I dont see a problem in trying it out.
  8. If it died after a few years. They can easily reduce servers. They really are not risking anything but a weeks development time (give or take with complications). Personal I would be very excited to start as a noob again. Mining that copper and tin. Getting my first set of armour. Building the economy up. It would be a better adventure than the live game where everythings gone to chaos because of poor development vision and expecially EoC. Near 0 risk. Not really a problem at all. Now you're going out there just a little bit. There's a lot of development time involved in reintroducing RS from 2006. Just because you can get it working with the old dependencies doesn't mean that's a good idea. Java 6 is being deprecated in favor of Java 7, so any new development on a Java platform would have to take place in Java 7. And no, they're not 1 to 1 compatible with each other - there are a few gotchas and traps in porting over the code. The way it's phrased to me would be, "Is the juice worth the squeeze?" I'm thinking that, even back in '06, the code base was very complex, and had a lot of parts to it. Porting that over to get it to work with Java 7 to appease a smaller-than-the-majority demographic of nostalgia fans doesn't seem like a viable long term strategy. That code base won't drive their bottom lines forward. If they do elect to move forward, they'd be taking a major risk, since not everyone cares about the nostalgia filter, and the newbies would get fed up/frustrated that the game isn't similar to the one they play. No, there's not 0 risk. The risk approaches something closer to infinity. I would say thats a bit extreme, Because risk on a company would be money. I dont see no money loss in converting servers or using staff working on useless products where mainly are recolored versions of the old ones. Didnt Mod MMG say he wanted to back of Micro Payments ? Maybe this is chance to lay of it a bit so they can focus on setting RS2006 up. They dont hire any new staff, Game development dont clash, And they aint paying for extra servers. Wheres the risk? Lets quote jagex logic again with Mod MMG saying a quote from einstein "Someone who has never made a mistake has not tried something new". An older version of RS could flop, but on the other hand it could go great. Its a meer experiment on their behalf because they will not loose cash on the project if they have any common sense about it. They simply need to boot up old servers like they were back in the day with the upgrade to java 7.
  9. Not having enough foresight to see the effects beyond the first week of a 2006 server is equally unfortunate. Ask yourself if you would risk a lot of money to bring back obsolete content and try selling it to some of the most fickle people in the whole game, instead of acting like everyone is on a personal crusade to make you unhappy. Im sorry, wheres the risk? They have eras of runescape backed up. They dont delete the coding, or graphics. It would be extremely stupid to do so. This is how RS classic is there. All they need to do is set the start up which wont take long at all with their development team (lets be honest they can hold of SoF developers just to set it up) Convert some current servers to RS2006(or what ever gets the most vote) and they dont loose server money. People are way over dramatic about this. As long as they keep the servers open and not closed like they did with RS Classic. They would be fine. More than fine even. The risk is that there would be nobody playing long term. People who left after 2006 that would sign up again to play it have moved on in the past 7 years. People that still play Runescape would most likely be paying members already. People might play it, but there would be few who would pay solely to play it I'd imagine. If it died after a few years. They can easily reduce servers. They really are not risking anything but a weeks development time (give or take with complications). Personal I would be very excited to start as a noob again. Mining that copper and tin. Getting my first set of armour. Building the economy up. It would be a better adventure than the live game where everythings gone to chaos because of poor development vision and expecially EoC. Near 0 risk. Not really a problem at all.
  10. RSC they likely preserved, since it was running on its own dedicated servers for a few years. RS2...I'd be absolutely floored if they didn't have a version control system, like Git. Here's an example of what a successful implementation of Git would look like - you could then retrieve that older version of RS2. (If it were done properly, all they'd need are the appropriate libraries and dependencies, and it'd run in its checked-out state.) Lets be honest. If the RS2006 project was nearly at beta release. Im pretty sure Jagex would have most if not all stages of RuneScape.
  11. Not having enough foresight to see the effects beyond the first week of a 2006 server is equally unfortunate. Ask yourself if you would risk a lot of money to bring back obsolete content and try selling it to some of the most fickle people in the whole game, instead of acting like everyone is on a personal crusade to make you unhappy. Im sorry, wheres the risk? They have eras of runescape backed up. They dont delete the coding, or graphics. It would be extremely stupid to do so. This is how RS classic is there. All they need to do is set the start up which wont take long at all with their development team (lets be honest they can hold of SoF developers just to set it up) Convert some current servers to RS2006(or what ever gets the most vote) and they dont loose server money. People are way over dramatic about this. As long as they keep the servers open and not closed like they did with RS Classic. They would be fine. More than fine even.
  12. An update every 2 hours or a much wider update margin on new items would be a lot better, I'd guess. I remember when summoning was released, most of the raw materials had a 50% margin instead of 5%, which helped especially in the restricted trade era. This would drastically increase the effectiveness of merchanting. Prices would regularly rise and fall drastically during a single day, just to gouge people. I think we'd be better off with the "official" market price shifting more slowly, but full visibility into what other buyers/sellers are doing. Hmm yeah, like if the GE database page could be updated to reflect the actual top and bottom transaction prices for the day, as opposed to the upper and lower margins for an item. Forgotten how merciless margins are :\\ A walk on the wildside would be to scrap GE prices altogether and have people enter in custom amounts instead of set amounts. Eventually W2 etc would be brought back (but not as intense). But taking away such a thing after so long would cause chaos for a few weeks. I love the GE but old trading was much more community friendly.
  13. Honestly, anyone who complains about there being new servers must be retarded from the fact it doesn't effect the live game nor does it effect you. Let people be happy.
  14. To be Wait, what? It doesnt need any kind of developing as they have done everything already. Obv we would pay p2p also so that's just pure profit for them for doing nothing. No, but they do need money to run the server in the first place. Considering how many servers have been removed lately, it seems unlikely that they would want to retask any more, especially for ones running a different game from the rest. Actually, they can cut down current servers to replace them with pre EoC. Worlds are never full anymore. Theres no money loss.
  15. They can update both servers probably, Just create algorithms and formulas to convert each new item to a state where its just as good in pre EoC.
  16. I expect its just talk. But its better than no response. And if they cannot walk the walk. It only damages their image more. If jagex ever went bust. God help Mod Mark and Mod MMG get a job in the game industry afterwards
  17. Be awesome if Guthix was skitsofrantic. And suddenly desides to turn into a badass being zaros.
  18. Kind of disapointed in it having an 140 req. Since in the quest what will you actual do? You wont use your skills to do anything.
  19. I think after 5B exp. Suomi should make a career out of youtube gaming. Great pay. Enjoy Games. Your working times. Why not?
  20. 140 CB requirment means only a level 70 in a combat skill right? (with new formulas)
  21. QFC: 14-15-503-64217453 - Posted because its interesting to read and interesting to see the outcome.
  22. How much did you buy your crystal ball for? Gypsy in varrock told me.
  23. Demon Slayer rework. Blew me away! It was so long. You had to think so much. Much better than the old one! level 2 monsters? thought I was going to die.
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