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Vigilant Foe

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Everything posted by Vigilant Foe

  1. My main point is that it applies almost entirely to Edgeville PKing. There would definitely be some resistance from people who PK elsewhere. For example, the mouse scroll wheel camera control would have little effect on Edgeville PKing, but it managed to get around 35% of the community against it, with the primary reason being that it every-so-slightly unbalances "run-in" or "spur" type PKing where you have to identify if a white dot is a danger to you. :P
  2. Then the issue is with weapons which can put out obscene amounts of damage in a given time, not with the actual mechanics of the wilderness.
  3. Just to clarify, the only change would be that the combat hotkeys would be arranged in the same way as the live game. F6 and beyond would remain unchanged. You can currently already do this by remapping your keyboard through the registry or using a macro program (not illegal). In a nutshell, all they're saying is "We will change the arrangement of the F-keys so that you don't have to work around it yourself." And if you're curious or interested or whatever, this code is all it takes (could add more to make it work better, like only activating when you're on that window): F1::Esc F2::F4 F3::F5 F4::F6 F5::F1
  4. Perhaps I'm misunderstanding what you mean by "PJ timer" then. If you mean that once you kill someone, you can't be attacked for 6 seconds or whatever, then of course it is "forced". The wilderness serves as a free-for-all, no mercy area. It's the wild west. Any "rule" brought in should be, as you said, an "unwritten rule".
  5. Good for Edgeville PKing, bad for everything else. If people want to sit in Edgeville and make loads of rules they expect to be honored in a fight, then they should accept that not everybody must follow those rules. It shouldn't be forced upon everybody who uses the wilderness. If they really want a 1 vs. 1 fight where the risk is pre-decided, the rules are pre-decided, and everything is streamlined, they can use the Duel Arena.
  6. Just when you think Jagex understands what the players like/want... "The players" do not share one opinion.
  7. First to max won't have stuff to do IRL. That's kind of the point :P
  8. Well, discussing who will be first isn't the entire point of the thread. Maxing in general also falls into the category. There are a lot of people going for max total who will doing it much more casually. Not every 2277-hopeful player has to fletch adamant bolts in between attacks on slayer tasks and such :P And don't get me wrong, I do care about efficiency, and I'll be the first to tell you not to waste time doing something well-below your time value cutoff, but there is a big gap in high intensity vs. more casual skilling which transcends time-efficiency for a large portion of maxed players. It really isn't until people start thinking of 200M in a skill do they truly get in the mindset of going for optimal efficiency. It's worth discussing what many people will actually do to reach 2277 - in addition to what the absolute quickest methods are.
  9. But if you go to log on from somewhere else, you'll have to register again. Even from the same computer/laptop.
  10. Can run a script to use the mouse wheel and the cursor position to activate the appropriate arrow keys. Let me know if you're interested.
  11. The replacement of recovery questions. You give five answers to five different questions. Once they're in place, when you log in, it sends you an e-mail, and from your e-mail you open up a form where you have to answer three, at random, of those questions in order to gain access. If you answer all three questions correctly, you can set that IP address as a "known device" so that you no longer have to go through the process. In short, only you can access your account. You could, in theory, give out your password and people wouldn't be able to access your in-game account. They would be able to get you banned through the forums and things, and it could be annoying if they keep on changing it, but they can't actually access your items unless they can access your e-mail account and know the answer to three of your questions. Best thing to do is make it gibberish and write it down.
  12. Ability to note your harvests with the Tool Leprechaun.
  13. For Smithing, if you bought gold ore at 400 each and smelted it, that would be around 7.3gp/xp off the capital. Probably less than half that if you managed to sell it. Also, bolts are very cheap to smith (at least for now). You did say "minimum". I take that more to mean what a typical player is willing to spend in terms of time and money. Not one playing it as if he's racing for first to maxed total or 200M in a skill etc. You'll probably hate this, but a lot of players prefer to "welfare" their skills because they don't value all time equally. They would rather do something comfortable and relaxing than save a couple of hours by doing something click-intensive to save time and/or money. I know most players would rather firemake for 60 hours and only have to spend 10 hours making the money to pay for it than to firemake for 25 hours and spend 40 hours making the money to pay for it. Perhaps that would make more sense for a less click-intensive skill, but the point still stands. Making money is generally dreadful in comparison to mindlessly training a skill. I think that's where the disconnect is. Since you seem to only think in terms of time spent in order to reach a goal, where most players think in terms of what they do and do not want to do on their way to a maxing a skill. Most players are willing to sit back and take 175k xp/hr in Fletching while watching some TV and movies while profiting, instead of fletching adamant bolts at whatever speed it is (is there a cap?) with several hundred actions per minute, or clicking three times in order to get 70 XP while doing another skill. Magic you can get a large portion of the experience from other skills. I'm 90 Magic already and most of what I have done is alch my d'hide bodies and maple longbows that I've made from Crafting and Fletching. And the Crafting -> Alching is around break even for the entire process. You can also do things like merchant while you alch, or tan hides, and all sorts of things. And when I say merchant, I mean you can sit back and wait for people to offer good deals which you can profit from. So it's not tough to get that cost down to at least zero or negligible, so I didn't mention it. Farming can be profitable. There's no rush. On the live game, I got 99 Farming in around 5 months doing watermelons, herbs, pineapple trees, and calquats. Was an overall profit. There's no need to do magic trees and such, because even if you start doing "welfare" Farming right now, you'll be 99 Farming much, much, much earlier than 99 in all other skills. Based on Foot's estimation of around 2100 hours for those people at the top to max, at 16 hour days, that's still over 4 months to max. Anyone lower than those figures doesn't have to worry about it at all. It amazed me how many players just left Farming as one of their last skills in the live game and spent tens if not hundreds of million coins playing catch-up. People now have the advantage of time. Would be a shame to let it go to waste.
  14. For people now and in the future, sure. But the first few people could have done it at prices much more than worth their while. That "intial profit" goes for several other skills, as well. Ironically, the people who had runners for Runecrafting, as well. Only having to dish out 30 Natures per 25 essence and sorts.
  15. Dark bows sell for ~6m. At 90 slay you can cannon Dark beasts while alching for some extra range+mage xp while earning those 2,5m/h. Also, I can't see why merching to gain wealth in 07scape could be "wrong". I was under the impression that merching was one of the main reasons why people wanted the pre-GE RS back... He meant that sitting there buying some item and trying to resell it for 50k more, like so many people believe merchanting is, it isn't worth the time since you're not gaining any experience and aren't making money as fast as you could be. There are opportunities to take advantage of naive or desperate people that far exceed any money you could make skilling. But they aren't common enough to be reliable. Can also make long-term investments in bulk or high-price items to make money, but that isn't reliable either. It is very possible to get all of the money to max this way, but not everybody can manage. Although, I think that 600M "minimum" as Jebrim pointed out is an inaccurate estimation. Off the top of my head, Prayer is about 80M, Construction 100M, Herblore 65M. Smithing could be anywhre from break even to 100M depending on how one trains it (superheating gold vs. smelting gold would be a huge difference, for example). Firemaking 10-50M (depending on maple vs. yew vs. magic logs used). Most other skills are negligible cost or profitable. That comes out to 395M maximum. Probably around 300M with the methods most people will actually be using. Unless he means doing things like wines for Cooking, adamant platebodies for smithing, and other things that aren't economically viable. Either way, definitely not 600M "at a minimum".
  16. how much is that in eoc gp? Around 50M
  17. You. :) I'm trying to get a friend to take rank 1 so that someone more worthy can have it. Maybe this is so hard for you guys to connect with my feelings about skilling because most of the people I hang out with have at least a 200m. We're all people who take skilling very seriously and we see a lot of people getting a lot of afk 200m's and, for some of us, it disgusts us. It seems like respect means a great deal to you, but then you turn around and disrespect people like that. That is the kind of thing that disgusts me.
  18. You probably will want to set a protect range on all cells except Ranged level, because otherwise people can edit or delete your other cells. Select all cells you want to protect, right click, and click "Name and Protect range". Also for the levels you'll probably want to round down. So do =FLOOR(formula, 1)
  19. It's supposed to be hours until someone reaches 99 all skills. People who use runners for extra experience are really that much closer to 99 all skills than those training without runners. You're acting as if it should just be a list of who has played the most hours.
  20. The point of an achievement is to hold some sense of pride. That's subjective to the person who obtained the achievement. Nobody cares what you think about what they have achieved. Let others have their accomplishments. Don't belittle them publicly at every chance you get just because they don't meet your standards. So some top ranked players let their inventory fill up with fish or logs rather than dropping each one as they get it. What's it to you? You think they should quit because they're not playing the game as intensively as you'd like? Some people allocate their time even more productively than yourself by using runners for Runecrafting. What's it to you? You think they shouldn't have that rank because in your eyes it's "cheating"? It's their achievement. They're taking up your top ranks and being recognized for achievements that you don't think they deserve? If it's all about the self-achievement and knowing that you put in the effort into getting something that you wanted, why are you so concerned about other peoples' ranks? "Make a top 15 to 200M all skills and remove the RCers because I don't like their training methods". I know you get this a lot, but you are completely consumed by your ego.
  21. I like how it is right now, because all of the expensive items are bunched up into one area, so you don't half to run back and forth. I just don't want half the people to be in Falador and half the people to be in Varrock. Not everybody is going to go to Falador, so I really don't want this to happen. If it works somehow, I won't really care. But it's guaranteed that there will be some divide and it will mess up my trading for several days if not weeks.
  22. Yes, can find the values here http://runescape.wikia.com/wiki/Ranged_Strength_(historical)
  23. Why would they introduce half wines or disks at all?
  24. This Was going to use this technique after dying a couple of times to healers (55 Defense in monk's robes wasn't enough to tank even one healer for long enough to kill it) But then I got south spawn when I finally went for it They can be right next to Jad as long as they're trying to attack you, but I guess you can't melee Jad or else they can heal him. So just do your typical ranging/maging/whatever setup.
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