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ventuzz

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Everything posted by ventuzz

  1. I respect your opinion, but I don't agree that RS is declining. Jagex wants good RS community, thats why Report Abuse is there. Sure there's a lot of immatures and idiots, ignore them is simple solution. For example, if someone try to trick you into walking to wilderness, look at you going to wilderness. Tell them, "No, I'm not going to wilderness", walk away and go back to whatever you are doing before. If they try to threat you "nooby nooby, you're chicken" or whatever they say. Doesn't matter! It doesn't affect you or Jagex or anybody else so just don't listen to them. This is starting to look like a rant.
  2. RS declining? No.. still the same old RuneScape. just ignore these brats.
  3. :oops: capacitor, fuse, and meter weight somewhere between 1 to 2.. don't know why I wrote 2~3. I lost my mind writing it :lol:
  4. black platebody weight 9.5kg black platelegs weight 9.5kg black full helm weight 2.5kg *well, imageshack.us is down at the moment.. I rather not remote linking to personal hosting site, click on image link instead* picture ordering from top to bottom, items are: Spanner Cog Lever Powerbox Capacitor Fuse Meter both regular and broken has exactly same name and weight, but they are different icon and examine message, all of them are not tradeable, member item.
  5. well I'm researching on item's that's affecting agliity area, slightly matters... i'm just wondering if it rounds up or rounds down or something.. finding weight doesn't hurt.
  6. weight number are giving me trouble figuring out what are the hidden decimal number behind the item. I mean holding a single item, it will show "1kg" then put away that item.. equip random stuff, now you have "3kg" .. take that 1kg item back on you, it still show "3kg" .. it's confusing me. I need help to get me clear idea how does it work. also can someone tell me which item are good to track down specific item's weight? (such as item that will weight 0.1kg)
  7. 1. make better shop price 2. bonus agility xp in agility arena 3. unlimited teleport to shilo 4. being able to enter underground mining area under shilo 5. 16k total xp lamp worth it.
  8. being taken away by random event from agility arena...
  9. *picture link removed, imageshack decided to delete it or something =( * yep, more space with ## |##. 4th one I just drew for fun :D (it represent monster summoning or monster transformation)
  10. http://tip.it/runescape/?page=shilo_und ... m_mine.htm Just tried, and doesn't work pass lvl 20 wild just like all other teleports. Just a head up.
  11. interesting, have you tried all the duds listed from http://www.tip.it/runescape/?page=fairy_ring_map.htm ?
  12. is it D L S ? (1 1 1) I haven't seen most of fairy ring area.
  13. I thought about donating shilo gems to you and you guys can figure out xp yourself, rather than relying on my data. Any of tip.it crew, sent me PM your rsn if you wish to research xp per crush (I'm donating about 120 each shilo gem)
  14. This one is for Opal: Ok, after a short study; it's not whole 4 xp or 3 xp at least, it's in between 3.1 to 3.9 per. Off to mining more gems.
  15. Ok I guess I'm on it :) I have around 300 uncut Opal to cut (should be enough to make logs on) I'll have to mine loads of Jade and Red Topaz again. Here's what I'm going to do. I'm going to take chisel and 27 opal (or whatever gem). Write down what's my crafting xp is then start cutting them all. After that, I'll see some crushed gem and count them... then write down my new crafting xp and numbers of cutted, crushed, such as: I have 20 cutted and 7 crushed - previous craft xp 120,000 - post craft xp 120,435 - Cutted only xp: 400 - Actual xp obtained 435 or I'll make it more compacted (excluding cutted xp, actual xp)
  16. I noticed I'm getting xp from crushing shilo gems, I went to check.. I'm kind of surprised that your guide said you get no xp from crushing gems. http://www.tip.it/runescape/?page=crafting_guide.htm it goes like crushed Opal - 4 xp crushed Jade - 5 xp crushed Red Topaz - unsure.. 6~12.5?
  17. well according to someone's guide about karamja glove aiming for Onyx, chao / death doesn't change value with gloves on.
  18. Don't jump to conclusion guys. When I was around Draynor doing thing, I saw first dying macro 1 or 2 days after the new update. He was poisoned, he dropped broken axe and yews. I guess he got random-event'd twice. I think new update is working against macro, 1 point for Jagex.
  19. The reason I didn't message on which is faster because I didn't understand pyramid plunder. *edit - I recently tried pyramind plunder alot so.. to my experience, PP is alot faster xp if you're able to reach floor #6 which is level 71 required. Sorceress Garden - Summer is great from 65 to 71.
  20. Sorceress's Garden - Summer Table of Contents 1.0 - Introduction 2.0 - Picture of Location 3.0 - Equipments 4.0 - Picture of Maze 5.0 - Instruction On Solving Maze 6.0 - Rewards 7.0 - Closing Words Use CTRL + F and enter number to jump to specific topic. 1.0 - Introduction If you feel like getting fast thieving exp and some farming exp. This is the good mini-game for you to do that. This guide is focused on Summer area. You need at least thieving level 65 to enter the Summer area, I recommend around agility level 60 or more to be able to repeat the run at fast pace. You also need to either not have started Prince Ali Rescue, or you need to have finished it; you can't do this mini-game if you are in the middle of quest. If you meet every requirement, read on. 2.0 - Picture of Location Red circle - that's where you enter the Garden. Yellow circle - that's where Osman is when you are going to turn in the juice. Green circle - Obliviously, the bank. Let's go to the bank first. 3.0 - Equipments At bank, be sure you remove everything on you that's heavy (keep light stuff if you wish, such as cape, hood, etc). Take Pestle and Mortar! Wear weight-reducing items if you have them. The following are weight-reducing items: Penance gloves Boots of lightness Spotted Cape Spottier Cape After that, go to the house marked with red circle from above picture (Don't teleport yet!). Search the shelves and get yourself 25 empty beer glasses. When you have everything, you're ready to teleport. Once you enter the garden, take north gate for the Summer garden. 4.0 - Picture of Maze Bright green block - Not a safe place, get moving. If elemental sees you, it will sent you outside. Bright brown block - Safe place to stay still. Elemental can't see you. Dark green block - Hedge wall, an obstacle. You can't get through it. Dark red line - Elemental follows it, arrows means direction it's facing. Dark red dots - Elemental stops and turn to other direction from that point. Goutweed block - A herb area, you can grab them for 2 random herbs. Also safe spot. I'll not go into detail for this. Large purple dot = Where the Elemental is, that's where I'll tell you make move when Elemental is at that spot. Purple arrows = Elemental's facing direction and moving direction. Numbers on blocks = Block I will tell you where you move to. Numbers on dots = Elemental number I will tell you to watch for. Read next topic to follow these maps. 5.0 - Instructions On Solving Maze 1. Move to block 1 2. When Elemental #2 gets to that block and facing north. RUN to block 2. 3. When Elemental #3 gets to that block and facing south. RUN to block 3. 4. When Elemental #4 gets to that block and facing south. RUN to block 4. 5. When Elemental #5 gets to that block and facing north. RUN to block 5. 6. When Elemental #6 came from east and get to that spot facing south. WALK straight east to block 6. 7. When Elemental #7 gets to that block and facing east. RUN to block 7. Read #8 before moving on, sometime routes are different because of where Elemental located differently between worlds. 8. When Elemental #8 reaches that block facing south, RUN to block 8a. If Elemental #a is close like that, RUN to block 9 and claim your reward. If not, if elemental #b is at that block or farther then keep moving north to block 8b and move to block 8b then go straight to block 9 to claim your reward. 6.0 - Rewards For every fruit you get, you get 1500 exp to thieving and 60 exp to farming. You won't get thieving exp from picking, you have to take 2 fruit in your inventory and use them on Pestle and Mortar. After you have filled all your inventory with juices, take them to Osman. Assuming that you have 25 juices, you get 75,000 thieving exp and 3000 farming exp per trip. 7.0 - Closing Words Nothing much to say about this. I would like to thank Jagex for making great game and great mini-game to train thieving level quickly. Have fun in the garden. *edit - Stand-alone maze picture somehow got deleted, thanks imageshack? I have removed that section and moved detail to other picture section.
  21. Yeah maybe I'm wrong. Before I posted here, I used that spell twice, and had 13 pairs turned into 16 molten TWICE. I thought it was exact amount, and thought you guys had wrong amount. Here's my finding. So maybe about 1.35 times more on average? -_-
  22. I'm curious why no respond? Do I need screenshot for proof, or provide more detail / accuracy (me trying different amount of pairs)?
  23. I think RS service are the best compared to all the other games. Consumer Service from EverQuest stinks. If you get some kind of issue on that game, and trying to contact a "GM", it takes HOURS before they get to you, then they will tell you "There's nothing we can do". Very informative article, great job.
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