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Creaphis

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Everything posted by Creaphis

  1. Know what? I'm amazed, and a little bit touched, that people were still posting to this blog as late as last October. I feel a little bit guilty, too, for leaving Tuto Island's story unfinished. Now that my curiosity's led me back here, I may as well write a proper goodbye. There are lots of reasons why people spend their time in virtual worlds, but one big reason is that, in a game, it's easier to be the person that you want yourself to be. For some of you, that might mean being a powerful warrior that everyone respects, or a shrewd businessman that always gets the better end of a deal. For me, it meant being a friendly, adventurous storyteller - someone who could always take difficulties in stride, and then spin them into cheerful tales. In that summer of 2010, my real life self was a vastly different sort of person. I had just had a hard year away from home, going to school without knowing why, failing courses because I didn't want to do the work, and living with people who didn't want me around. I was feeling down. It was getting hard to be me, so I decided to be Tuto Island. To make a long and complicated story short, I slowly came to understand that I don't need Runescape to be the person that I want to be. I can be a friendly, fun-loving, determined sort of person in the real world. It's just a little bit harder sometimes. TL;DR: It's time for me to earn some quest points in real life. Take care! ~ Tuto
  2. Someone asked me the other day if I was able to get into the "official" Tip.it clan chat, a clan chat you supposedly reach by typing in the account name "hyt." He told me that this cc was very exclusive - and sure enough, I wasn't able to enter; I was informed that my rank was not high enough. It didn't seem likely to me that Tip.it's official chat wouldn't be set up to prevent people from casually dropping in. Was this Tip.it's official chat? If it is, how can I get inside? If it isn't, is there an official cc? If there isn't, is there another cc where tip.iters gather?
  3. That may not mean much to you, but my eyes see disaster. Tuto Island has gained 50 HP XP! "Gained" is the wrong word, however, because this is truly a loss - a loss of a perfect, unblemished count of one thousand experience points, and a loss of opportunity. Who knows what quests I could yet conquer if I had 50 more XP points worth of wiggle room? This may very well herald an earlier end to Tuto Island's adventures; the moment when she has truly beaten every quest that she can afford to may come that much sooner! Okay, that's enough melodrama for one post. Let me tell you what happened. It all started when the Dorgeshuun Council asked me to do them a favour. We're on pretty good terms, them and I, so I figured, sure, I can help out a cave goblin in need. The job was pretty easy anyways; all I had to do was babysit this Zanik girl and show her around. I figured I'd give her a tour of all the hottest, most happenin' night spots in Lumbridge, but it turned out that "day" was what she was more interested in. I can see how the sun would be a novel object if you'd never seen it before. Personally, though, I'm no fan of it. I'm a Runescape player, so obviously I try to avoid its nefarious rays as much as possible. Anyways, Runescape never stays peaceful for long, so pretty soon we found ourselves in some serious hijinks. Luckily though, Zanik can handle herself in a scrap. However, just a little bit later, her skills with that crossbow proved to be my undoing. We'd found out that this fellow named Sigmund was up to no good, and was starting trouble in Zanik's neighbourhood, so we grabbed our best weapons (a crossbow for her, rings of recoil for me) and confronted him. Zanik pulled out her bow and started mowing down his guards, while I provoked Sigmund into attacking me and let my passive-aggressive recoil strategy do its work. Things were going surprisingly well, until a question suddenly occurred to me: am I getting HP XP from this? I quickly moused over my HP icon to find out, and to my horror, I was! Every time that Zanik damaged an enemy, she gave me the experience for it. Needless to say, I was shocked that Zanik would betray our friendship in such a way. I immediately teleported away and left her to fend for herself. The next few days were rough. I felt disappointed that I might not be able to finish as many quests as I'd been hoping, because lots of quests force you to take some HP XP, and with level 10 HP looming so close, I don't have as many XP to spare anymore. I felt a little bit worried that there really weren't more quests for me to do, since I'd "used up" all of the easy ones in my first few weeks of adventuring. I even started to feel a little bit bad for ditching Zanik like I did. I thought, maybe it wasn't really her fault. Lots of people do silly things when under pressure, and maybe Zanik just gave me her XP by accident. Zanik definitely was under a lot of pressure; she had her entire home city to save, and she needed me to help her save it, and I let her down. So, all in all, this was a downer. To make things worse, it was only the start of a string of bad luck. For instance, I got sent to prison... Even worse is that Foofles II has entered his rebellious phase. He never listens to a word I tell him anymore. He even dyed his hair! They grow up so fast... :cry: I knew I couldn't mope around forever, so, eventually, I got back to work righting the world's wrongs. I fixed a cantankerous old gadget... ...with the help of a cantankerous old gnome. I can't say that anything about this quest was particularly inspiring, but, I guess that hearing the familiar "Quest Complete" music helped to restore my spirit of adventure. Or, maybe time had simply healed my wounds, as time is often said to do. In any case, I was feeling ready to tackle new challenges and to take big risks, despite the misfortunes I had suffered. The world is an ugly place after all, where bad things happen, but at least you can be the one causing bad things to happen to other people. So, I met back up with Zanik (who'd been holding Sigmund's guards at bay for an entire week), ready to deal with Sigmund, once and for all... Click this! \/ With Sigmund and his cronies dealt with, Zanik's home town was safe once again! I forgave Zanik for giving me HP XP (though trust me, it wasn't easy), and even told her she could come along with me when I'm questing, as long as she carries the supplies and leaves her crossbow at home. Zanik didn't seem all that impressed by that offer, but she knew that she owed me one, so she talked it over with the Dorgeshuun Council, and now I'm allowed to visit Dorgesh-Kaan any time I want! For the record, I've asked around, and it seems like Tuto Island is the first character with 9 HP - or even 10 HP - to ever enter Dorgesh-Kaan. I think that's pretty cool.
  4. Wow, good luck. How are you planning to train summoning? Soul wars charm packages? Lootshare?
  5. This question bugs me every time I see it, so I just have to barge into Benjii's blog to answer it. The point of an account like this, for me, anyway, is to get enjoyment out of taking the tools that Jagex gives us and using them to make something interesting. A good pure is like a work of art - it takes creativity and perseverance to make, but the work pays itself off when you can step back and see that you're making something special. Also, while playing a pure, you're likely to face many unusual and difficult problems, but because the problems are unusual, they're interesting to work on, and because they're difficult, they're all the more satisfying when you beat them. Now, let me turn that question right around. What's the point of playing a "regular" account? Runescape is a very easy game to play. It's designed so that you can essentially just coast through nearly all of its content, without ever testing your control skills or your ability to solve problems. People who play regular accounts rarely face any real challenges, so they miss out on the satisfaction you get from achieving something difficult. Also, there's nothing distinctive about these accounts, so the people who play them miss out on the enjoyment that you can get from making something that's interesting and special. So again, what's the point of playing a "normal" account? Why bother? :mellow: (Before I get my own set of angry responses, let me just add that I don't believe that playing a "regular" account is pointless. I'm just saying: you can't argue that regular accounts somehow have more of a "point" than pures do.) Anyways, amazing work, Benjii. =D>
  6. Okay I'm back! Vancouver was cool. I'll probably write something about that yet, and I'll definitely include a lot of screenshots - oops, I mean pictures - but right now I need to catch up on my Runescape blogging. Even though I haven't played Runescape for most of a week, there's a lot that I could write about. I've been saving some screenshots for rainy days like this. For instance, I might as well post these quest rewards... This was an easy quest to finish (you can kill the icelords with a cannon) but I'm a little confused about why my quest points were still 97 afterwards. (According to my screenshot collection, I already had 97 QP after finishing Lost City.) Like iMase guessed, I was able to finish this quest without too much difficulty. ;-) Truth be told, I became so good at prodding sheep that I managed to finish the quest by accident. I was trying to take a few extra screenshots with a sheep near the "goal" gate when it just hopped over the gate on its own, as if it was sick of being prodded across the globe and just wanted to be put out of its misery. I had already euthanized the other three sheep, so as soon as the fourth one jumped over the fence, the game no longer let me prod any sheep at all and the quest was essentially over. This disappointed me a little; I had still been hoping to prod a sheep down to Castle Wars eventually, to enjoy the thrilled reactions I'd definitely get. :-D Part of me was relieved, though - herding a sheep to somewhere farther than Catherby would take tons of effort, and now that I can't prod anymore, I can spend that effort elsewhere, on things that probably deserve it a little more. :???: Also, note that this quest gave me 5 QP instead of the listed 4. I guess that the missing QP from Cold War just took a while to find me. Oh yeah, I beat this one too, as PuppyKing somehow knew already. :blink: Watch this video: Pretty epic, right? Well, I'll be honest... Dragon Slayer is a joke amongst HP pures. Elvarg is an extremely easy beast to cannon. It actually took me longer to kill her than it should have. I'm told that sometimes she's dead before the cannon turns around twice. This quest brought my defense up to level 37, which still isn't quite enough to equip a rune platebody, which I'm supposedly allowed to wear at this point, but it's close. If I'm lucky, a few more quests will bring it up to 40. I actually enjoyed this quest, by the way. After solving about eight bajillion clue-scroll sliding-block puzzles, I have become a lean, mean, block-sliding machine. Hm, now what else do I have to show you... oh I know, look at this! That's Tuto Island in the adamant, hiding behind the Horn of Glory, as always. But... look by her feet. See the stars? Tuto is a level 5 attacker! :-o And, actually, she's been level 5 for ages. I just never got around to showing it off before. :^_^: Here's a much older picture, in which she's already tooting her own master penance horn... Also, I got level 50 leeching! And, actually, that also happened ages ago. :-) But, what's new is that I bought myself a longbow sight... I'll bet the longbow sight seems like an odd thing to buy for this character, or for any character really, but sighted longbows have an insanely high range bonus, which makes cannons more accurate. No, that doesn't make any sense. Yes, I'm going to take advantage of it anyway. Anyways, reaching all of these big goals has shot my confidence through the roof! I'm starting to take bigger risks... I'll give you one guess on how that last one ended.
  7. Sorry guys, I don't have a proper post ready for you just yet. There won't be any updates for the next few days either, because I'm spending the weekend in Vancouver! :-o But, just to reassure you all that I'm still alive, I'll catch up on a few replies. I think that my cannon disappeared after the black demon's death because there are actually two identical Grand Tree dungeons. One exists simply as a battleground for this showdown with Glough and his little friend, and as soon as the demon dies, you get teleported to the other dungeon, which is the only one you're able to access forever afterward. Either that, or my cannon was sucked up into an errant wormhole created by an absent minded wizard, or a stealthy troupe of leprechauns hypnotized me and made off with my prized possession. Luckily for me, I bought the extended warranty, and am fully covered against all effects of geospatial anomalies and magical trickery. Nulodian gave me a new cannon, free of charge, and even a few extra cannonballs for my trouble. True, you can't. That's why I brought some steel bars and smithed my own. :wink: Catherby beach is about as far as I ever prodded that poor sheep, and it's also about as far as a sheep can go, in that direction, anyway. Getting a sheep across White Wolf Mountain isn't just difficult but well and truly impossible. (Just trust me on this - if anyone qualifies as an expert on virtual sheep prodding, I think I do. :grin:) To prod one further, you'd have to aim for Relekka, or the Piscatoris hunting area, or all the way south to the ogre city of Oo'glog. I believe that getting a sheep to each of these places should be possible, though challenging, to say the least. For anyone who still has the chance, I definitely recommend trying this. Sheep herding doesn't deserve its bad reputation. After practicing for a little bit, you'll get a feel for it. Or, at least, I did; my vast experience with a wide array of video games definitely helped. After all, successful sheep herding requires top-notch reflexes, an adaptive acumen for puzzle solving, and an inexhaustible tolerance for all those times when the blasted sheep just takes off on its own at the worst possible time and lodges itself in a corner, from which it will refuse to move until it inevitably resets to its spawn point. Okay, maybe I'm not making a strong case for sheep herding. But, well, I enjoy a good challenge, and the reactions you get from bystanders make it all worth it. :-)
  8. Well, the good news is that these things get easier with practice. Thanks to the hundreds of these things I did in the old days, I was able to beat Elemental Workshop III without a guide, and even enjoyed it. The bad news, though, is that I can't imagine how I'd explain exactly how to solve a puzzle box. The bottom-right corner should be empty at the end. The square that you currently have in that position should be at the bottom center of the puzzle. Start by getting the leftmost squares of the bottom two rows into position first, and then work your way to the right. I hope that helps!
  9. Haha wow, nice drop! I'm really impressed by how well you're picking yourself back up after getting keylogged. I think I'd be pretty bummed out for a while, especially if my HP level got vandalized. :sad:
  10. I don't know how you f2p pures can do it. I ran out of stuff to do there in about two weeks. :???:
  11. Hey, good start. By the way, if you're looking for a clan chat full of 10 hp pures, join "Clan of ten". :^_^:
  12. I believe they'll eventually release a dragon kite, but I agree that it'll be far too late. Jagex has this silly idea that dragon equipment has a mystique about it that all other armour lacks, so it deserves to be released extremely gradually. This may have been true when dragon armour was actually the best stuff out there, but that hasn't been the case for ages, so Jagex should have just hurried up and gotten the rest of the set out of the door by now. Well... I guess that a dragon kite will still have some prestige about it when it's finally released. If it looks cool, it'll still be an attractive and valuable "costume" item. Personally, though, I can't stand how the dragon platebody and full helm look. Those items embody Jagex's illusion that dragon armour is still awesome - they made them bulky and spiky in an attempt to make them look powerful, but the result is that they just look ridiculous when worn with the relatively simple dragon items released earlier. If Jagex takes the opposite approach with the dragon kite, and makes it tasteful and elegant, then I'll be happy to see it. An elegant dragon kite would look great with dragon legs and a dragon chain. (The chainbody is still part of "full dragon" in my mind. :smile:)
  13. Nice guide! I haven't read everything yet, but I'll remember to use it as a reference. Some parts will help me with what I'm doing (click my sig if you want details). Now, I have a few tips of my own I could share. 1. The best single-bite full-heal food for a skiller isn't tuna, it's wine. Wine heals 110 life points, and usually costs between 50 and 60 coins on the GE. If you save the jugs, wine is free, even profitable to drink, because the jugs are more valuable. :smile: 2. Skillers can also change their default looks in bedrooms in player-owned houses. This is most useful for changing boots, which can only otherwise be changed in Relekka after completing "The Fremmenik Trials," as I'm sure you know. 3. You could include a Barbarian Assault section in the minigame section of your guide. If you choose the same role as another player, you'll earn as many points as they do in your shared role, even if you do nothing. The first 9 waves can be passed easily. The position behind the Horn of Glory is 100% safe (and also, you can help your team from here by calling their duties). The egg launcher platforms are 99% safe - the only danger is penance rangers that move south of the platforms and then target you. The "collector" role can be played even if you're the only collector on the team, as long as you're careful about only gathering eggs when there are no dangerous monsters around. You can also play as an "attacker," as no combat XP is earned in BA, but attempting to do this would be very foolish. :-P The main benefit of playing BA on a skiller is to get and fill a penance horn or master penance horn, which help when training agility. The secondary benefit is that having a master penance horn on a level 3 character is extremely awesome. (The horns could also be added to your equipable items list.) 4. Also, no combat is required to earn a CW kills cape. When you kill someone by collapsing a ceiling on them in the underground, you get credit for that kill. That's how I got my cape. 8-)
  14. Yeah, this was it. Thank you.
  15. I feel a little embarrassed, making a topic for something like this, but hey, style is important to me, so I'd like to know. :smile: A little while ago, I saw a female character that appeared to be wearing long, white boots. (They went most of the way up her calves.) When I asked her what boots these were, she said they were mystic boots. On me, however, mystic boots just stop at the ankles. Is there some way to get an extra patch of colour above your ankles so that boots appear longer?
  16. Getting 99 mining and 1000 skill total at the same time would be even more epic. :razz:
  17. Creaphis

    Mobilizing Armies

    Know what? There are other forums that I've posted on where I have a well-entrenched and well-deserved reputation for being contrary. I have a habit of taking whatever most people in a community believe, and then arguing the exact opposite. (Try it, it's fun!) This is one case, however, where I have no choice but to agree with the prevailing opinion. Mobilizing Armies is terrible, and it's driving me nuts, so for a bit of catharsis I'll have to write some reasons why. First, let's look at how Mobilizing Armies fits into Runescape as a whole. - You gain no XP for other skills while playing MA, so people will be unmotivated to play it. - Instead of being free like most minigames, you have to pay some hard-earned RS geepies, which will discourage more people from playing it. - The only rewards of any remote usefulness in wider Runescape require 300 ranking points to buy. Earning that many ranking points requires 50 solid hours of work, in which you win absolutely every game. This also ignores time spent in the lobby. (Or, you can spend only 20 solid hours losing every game as quickly as possible, and earn the same number of points, hilariously enough.) In other words, Mobilizing Armies really doesn't fit into RS, and serves only as an unprofitable and time-wasting distraction from "useful" content. Only a handful of players will believe that imbued rings are worth the loss of time, money and potential XP to get, and even fewer players will actually have the determination (or obsessiveness) necessary to get their ranking points all the way up to 300. This is why only about 6 people can be found playing MA, in total, at peak times. But hey, why does this matter? A game is a game is a game, and all it has to be is fun, right? So what if it's not "useful"? Heck, I've enjoyed an evening or two at the Burthorpe games room, and I feel that my time was well spent, even though I didn't get XP for it. Well, the real problem is that Mobilizing Armies has the worst gameplay I've ever seen, anywhere. It's not even funny. It's not even worth going into some Yahtzee-esque rant over it. It's just depressing. - Jagex apparently believes that a match of MA should take a full 20 minutes, even though a "professional" round of Starcraft or a similar RTS will last about 10. Note that Starcraft is a game with resource collection and management, buildings, the ability to train a variety of new units, and many other sources of complexity. "Mobilizing Armies" gives each team 10 units. There is no way to make more. All the "different" units work in almost exactly the same way. Due to the extremely low complexity of the game's design, the only way that Jagex was able to extend the length of a match was by giving each unit far, far too much health, ensuring that any match in which people actually play to win (instead of suiciding) will be a tedious slog. A better target time for a full match would have been about 2 minutes. Two minutes would still be more than enough time for some elegant, formation-based tactical combat. Or it would be, except that... - Elegant, formation-based combat is impossible in MA. Because units can share the same space and can walk on top of each other, and because all units just use melee, the only useful formation is the pile-up: put all your units on top of each other, and get them all attacking the same enemy unit from close-range. Note that one of the most basic premises of RTS gameplay is that formation should matter. If you put a row of meat shields in front of a row of archers, then you should win against an opponent that scatters his units randomly. However, formation does not matter in MA. All units can walk on top of all others, and therefore no blocking or protection is possible. All units are melee-using meat shields, so none of them are even worth protecting, or specifically targeting, anyway. MA could be immediately improved if only one unit could be in a square at a time, and if it had more of the RTS unit archetypes (eg. rangers that have low health but can attack from farther away, mages that are very slow and fragile but also very powerful). We know that Jagex can make NPCs that attack at a distance. We also know that Jagex can make NPC objects that cannot be walked through. (More than one minigame in RS has "barricades.") As for why Jagex didn't put these things in MA, I guess we'll never know. - The special units can be placed anywhere on the map, regardless of the position of your regular units. This just drives home the point of how unimportant formation is in this game. To use the special units' powerful attacks, you should have to do something difficult, like guide a fragile mage unit into the right position. Instead, you can annihilate your enemy with special units without ever even moving your troops from their starting spots. (If your opponent chooses the "wall" formation, you can easily hit all of their units with a single cannon shot at the very beginning of the round. Shoot all 5 cannons to win.) - Finally, the game's controls and interface are absolutely terrible. All units look the same from above. Health bars are not always visible. It's impossible to match up the health values from the interface screen with the units they belong to. It's difficult to select the right unit when units are overlapping. You can only control one unit at a time. Some of these things may be due to limitations in Runescape's engine. This is not an excuse, because Jagex knew these limitations were there. The only reasonable course of action would have been to never attempt this in the first place. An RTS running on Runescape's engine could only be mediocre in the best possible case, and what we got was far, far worse.
  18. Creaphis

    Quick chat

    It may be true that some Runescape players are gullible and clueless, and are better off being unable to speak. It may also be true that some users are immature brats and should be prevented from speaking for the betterment of everyone else. However, these two groups are not the same as the group of players that is younger than 13 years old. Preventing these younger players from speaking normally accomplishes nothing, it's dehumanizing, and it prevents younger players from enjoying the social aspects of this game, thus ensuring that they won't grow up into subscribing members. Though, apparently this is something that Jagex has to do to meet some legal obligation. I'm foggy on the details. Those dirty QC phrases are hilarious! :thumbsup:
  19. Well, it shouldn't take 20 tasks, so I don't know what's going on.
  20. Zanaris is a lot more impressive than it was when I last laid eyes on it (while playing on Creaphis). I love what they've done with the place! Okay, that's all I have to share this week, so I'll see you later. Wait, you'd like to know how I got here, wouldn't you? Fine... I guess I can share a few details. :razz: Of course, "a few" will turn into "a few too many," because getting this character into Zanaris has actually been a very long process, that I began a long, long time ago... (Two weeks is a long time, in my book.) In the post I made on May 31st, I shared a screenshot of me killing a baby red dragon in my friend Royal's dungeon. I actually didn't go there just to play with my brand-new "protect from melee" prayer, but for two, very important reasons. One: to determine my max hit when wielding flowers. Two: to play a game of "seven minutes in heaven." We never really got past the awkward small talk, so that was a drag, but the first matter was satisfactorily resolved. I found out that when I fight on the "accurate" style, while wielding flowers, and with a strength level that has been drained to 0 by about twenty glasses of chef's delight (I do like to imbibe) then my max hit is a whopping 9 life points of damage! That's not much, but in this case, less is better. See, the main challenge for an HP pure who likes to quest is to find a way, not only to kill quest monsters without gaining much HP XP, but to get credit for killing quest monsters without gaining much XP. Rings of recoil and "vengeance other" are great ways to kill quest monsters, but if these are the only ways that you damage a monster, then as far as the game is concerned, when the monster runs out of health, you haven't actually killed it. It just sort of dies, spontaneously, and independently of your own actions. To get credit for a kill, you actually have to deal at least some "credited" damage to the monster, and there are only two ways I know of to do this: 1. Actually do some direct damage to the monster, with melee, range, or magic. 2. CANNON RAMPAGE :twisted: Since the tree spirit lives in Entrana, option one is the more obvious choice. So, my primary plan, in brief, was to do some tiny amount of damage to the spirit by bonking it with flowers, and then recoil it to death. If all went well, I wouldn't even gain an entire point of HP XP. With this plan formed, I sprang into action! Well okay, first I cannoned some chaos druids. Fun fact: you can actually train your range with a cannon on these guys without losing any money. The herb drops pay for the balls! Anyways, I cannoned (I'm just going to pretend that's a verb) chaos druids until I had level 40 range. I felt that this was important, as it would let me cannon big quest bosses more efficiently - quest bosses such as the Khazard warlord... My excuse for delaying "Lost City" to beat this quest instead is the attack XP that you get in the reward. Honestly, though, I was just looking for excuses to delay the showdown with the tree spirit for as long as possible. I hadn't recoiled any quest bosses yet, and thinking about it made me nervous. :ohnoes: What if I dragged along all of my friends and all of my friends' friends who can cast "vengeance other," just for something to go wrong? What if I didn't drink a dose of sara brew at the right time, and died? (The Tree Spirit can hit up to 110, sara brews boost my health to 124, and my usual maximum number of lifepoints is 90...) What if, as soon as I got ready to deal a little bit of melee damage to the tree spirit, my internet connection dropped, causing me to do more damage to the spirit than I meant to, and then at the same time, a bolt of lightning struck Jagex's home office, somehow causing my character to gain invincibility and to reel out of control, murdering every spirit, zombie and demon in sight? (Okay, I guess that's not very likely.) I felt that, if my attack level was higher, then I'd at least be a little bit more confident about the impending showdown on Entrana. So, I also beat "The Grand Tree..." I took the chance to train my movie-making skills by recording the fight with the black demon. You can watch the fight if you want, but... it's nothing special. I'm new at this. :oops: Completing this quest brought me up to 44 attack! With a jaw-dropping attack level like that, I was finally out of excuses not to fight the tree spirit, so I fought back my nervousness, made final preparations, and rehearsed the details of my plan. In case you're as fond of minutiae as I am, here's the step-by-step plan I put together: 1. Recruit as many folks as possible who have 93 magic, and are willing to burn their runes by casting "vengeance other" on a pink-haired nooblet. 2. Equip items that minimize strength, but maximize accuracy and prayer bonus. (Note that, because flowers have to be equipped to minimize strength, even "maximized" accuracy is still pretty terrible. -.-) 3. Pack one super attack potion, two prayer potions, a handful of rings of recoil, a whole bunch of sara brews, and one big stack of cash so that I can buy more sara brews and rings of recoil from friends mid-fight if I have to. 4. Set "protect from melee" and "incredible reflexes" as my quick-prayers. 5. Bring everybody to the cave underneath Entrana, and get a member of my entourage to kill zombies until one drops a hatchet. 6. Drink a few doses of prayer potion (because prayer drains when you enter the dungeon), turn quick-prayers on, and then run to the fleeting safety of the Dramen Tree chamber. 7. Turn prayer off, drink a dose of sara brew, and then chop at the dramen tree with the aforementioned hatchet. 8. Madly swallow saradomin brew in great big gulps, while the tree spirit repeatedly brings me to a scant few life points above 0. Meanwhile, my rings of recoil and the barrage of castings of "vengeance other" should be chipping the spirit's health away. 9. Once the spirit is nearly dead, turn quick-prayers back on, boost attack by drinking a few doses of the super attack potion, and engage the tree spirit in melee! (Note that, thanks to the saradomin brews, my strength will still be at 0.) 10. Pray that the flowers will actually make contact, doing some very small amount of damage. 11. Once they do, continue the earlier recoil/vengeance strategy to finish the spirit off! 12. Chop a dramen branch, and celebrate. :thumbsup: It's a marvelous plan, isn't it? But, it's undeniably complex, and just one misplaced click at any moment could lead to my death, or worse! While thinking about it, I started to feel a little bit discouraged again. So I decided to just kill the spirit with a cannon instead.
  21. It's great to see so many positive comments and offers of help! Thanks again, guys. I have a feeling he was having a bit of fun with us on that one. My guess is he borrowed it from a friend, which is why he wasn't concerned about taking it into dangerous places. I'm looking through my choices for emoticons, and none of them represents a "conspiratorial nose-tap" particularly well, so I guess I'll have to settle for the wink instead. ;-) I've been doing a bunch of different things lately, so I could post quite the mish-mash of material, but I think it's time for me to devote a post to our newest minigame skill, dungeoneering! Normally I wouldn't have a lot to say about it, but I've been riding high on the shoulders of giants lately. By that, I mean that I'm a bloodsucking leech, and that all the friends that have been letting me tag along during their runs in the dungeons deserve their credit, and a BIG thank-you. This post is meant to be that thank-you, but will be written as a how-to guide for any aspiring leeches out there. :^_^: [hide=This guide/thank-you will commence once I've unloaded a few more quest reward screens.] (I forgot to take a screenshot of the reward again. #-o) [/hide] STEP 1: Make some friends. Having more friends is usually better, but you should emphasize quality over quantity. Get to know your friends really well, learn about their lives, and go on adventures together. STEP 2: Quit Runescape for about three years. STEP 3: Return Triumphantly to Runescape. If you're lucky, your friends will still be playing, and their accounts will have reached very high levels. These high level accounts can be referred to as "ripe," as they are positively plump with experience and are ready to be leeched off of. STEP 4: Convince your friends to go dungeoneering with you. Once you're in Dungeonheim, just lay back, stick your ring of razor-sharp teeth into your friend, inject an anti-coagulating agent into their bloodstream, suck blood from their veins until your little, writhing black body swells to bursting, and enjoy! STEP 5: To keep your food friends convinced that you are anything other than a burden, every so often you could wipe the hemoglobin off of your face, and look busy for a bit. I recommend the following tricks: * Grab the rune essence off of the starting tables, and make a rune. * Just one performance of this low-effort skill-based task is already enough to avoid getting the red "Leecher" title at the end of the dungeon, which could potentially clue your friends onto the parasitic nature of your relationship. If you want to further protect your reputation, you could cast bones to bananas, or make a gatestone. This will grant you the "Party Magician" title at the end of the run, a title that people tend to find oddly endearing. Gatestones have one additional benefit - if you drop one outside of the door to the boss room, when your friends are ready to tackle the boss, you can beat them there by teleporting there directly, and then berate them for their sluggishness. * Train skills that are hard to train on the surface. * My favourite skill to train while Daemoneering is summoning... I truly feel that the gorajo are the most adorable critters in Runescape. <3: * During difficult fights, keep your team's morale high. * Everybody benefits from a little bit of cheerleading. * Avoid being the weakest link in the forced-teamwork rooms. * * Be the picker-upper. * This is a service that many parties will actually genuinely appreciate. It's a simple job - just follow your team around, pick up the cash and any useful items, and ferry them back to the start room where party members can collect them at their leisure. If you have enough hitpoints, you could even be the "Key Man" (collect keys and run/teleport around unlocking doors, as fast as possible). However, real leechers would never let their life points go above 100, so if you have, but still have the nerve to call yourself a "leecher," then get outta my sight. :mad: * Keep the familiars company. * Finally, it's worth noting that it's actually possible to bring the "orb of oculus" into Dungeonheim. This makes it possible for the leecher to fill an absolutely crucial role: * Be your team's official photographer. * There! Now that you've learned the Tuto Island MASTERLEECH system, you're well on your way to leeching excellence. Why, just ask this gentleman, a former pupil of MASTERLEECH... (Thank you so, so very much Deirdrel, Royal, Galant, Steel Eater, The ekiM, and everyone else!)
  22. Ummm... there's no running in RSC. You remember that, right? :blink: Also, you'll have better luck if you decide to be a staker and to sell items that stakers use than if you decide to be a PKer. Outside of these 2-week openings, the wilderness is pretty deserted... But good luck anyway! :-D
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