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archimage_a

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Everything posted by archimage_a

  1. Then clearly you were also insane. :thumbsup:
  2. (This is before Earth was destroyed, for referance) You threw a fit when they told you that you couldn't call Aidan while you were there.
  3. Hmmmm....SI would be human shaped, but be 2 Dimensional, composed of tiny aqua coloured 1s, 2s, 3s and 4s*, with a crackly aqua outline. All projected from a pinhole type camera. SI would be snoozing next to a computer, on the computer screen would be a picture of the SI snoozing next to a computer...ad infintium. Like so: Can be a big screen or a small screen, not overly fussed. *http://www.heartnsoul.com/keyboard_art.htm
  4. Sessions are saturday, tuesday and thursday this week. Tuesday is as I need to sleep monday night for activities tuesday day. Sorry for any confusion this causes. Helmet/Mask wouldn't cover living space, unlike the biopods. Pretty much anything larger than a shuttle, that flies more than a minute to reach its target, needs living space. Psionics uplink is a possibility, though requires a life support system and living space...So you only really save on a bridge, at the expense of non-psions not being able to use it. KT level is 2,700 EC level is 303,000 Mining Fleet is 15 ships strong Pirana fleet is 7 ships strong There are 255 unread applications, of which 5 are Captain Material, of which, 1 is Wyvern's character In other news Mercury has been swallowed in a massive pit of heat, there were no surviours.
  5. Pretty sure. Google says it is caused by piracy...and since the game is legal, and works fine on Steam, I am gonna reckon it is something to do with Steam's copy protection.
  6. Hmmm...Either: Steam is selling pirate copies of games as originals...which seems pretty silly since they have an unlimited supply of the originals... OR Steam's anti-piracy software on the christmas bundles is stronger than on its regular sales... Either way, looks like I am out <_<
  7. This normal, and if so, is there a solution?
  8. Logic? You mean that because it exists at the moment that it exists for a reason? No. 18 year course into child behavioural physcology exists because there is a limited need for child behavioural physcologists, thus you stick a ridiculously long training period, so that by the time they qualify the old ones have moved on. Also, the majority of jobs require you to do a training scheme/probation when you first start...so if you need training...after your training...then what was the point of the training? On the other hand, an 18 year course shows you are committed. Hardly, when I am disproving whatever concept I am required to disprove on the Tavern, I did not take advanced physics or mathematics...I worked out what needed to be done, found the instructions for how to do it, and did it. Though it is true that ANY calculation a human could do could also be done by a computer...thus physists and mathematicians are only required to discover new things and to make the calculators/write the books....Which I believe I covered in the quotation. A) Not my example, it was an example of a Child Behavioural Physcologist from the last generation, where it required 8 years training. B) Very true, which is why a psychology degree, I am told, covers all of those aspects. Behavioural sciences, apparently, has a moderate sized overlap, and child behavioural psychology is almost totally a rehash of the previous two course.
  9. Everything is over specialised nowadays...It takes 18 years to train to become a child behavioural physcologist...8 years to become a physcologist, 6 years specialising in behavioural sciences, and then another 4 years specialising in children. That is FAR too long. In the words of Adam Smith: 'Long apprenticeships are altogether unnecessary. The arts, which are much superior to common trades, such as those of making clocks and watches, contain no such mystery as to require a long course of instruction. The first invention of such beautiful machines, indeed, and even that of some of the instruments employed in making them, must, no doubt, have been the work of deep thought and long time, and may justly be considered as among the happiest efforts of human ingenuity. But when both have been fairly invented and are well understood, to explain to any young man, in the completest manner, how to apply the instruments and how to construct the machines, cannot well require more than the lessons of a few weeks: perhaps those of a few days might be sufficient.' Simply...any job, that can be done by an physist or mathematian, can, also, be done by a buffoon with a set of followable instructions, with the exception of original thought. Smith goes on to say: 'The dexterity of hand, indeed, even in common trades, cannot be acquired without much practice and experience.' Which means that a physist or mathematian, spending 18 years studying, will, at the end of it, have no more skill than a physist of mathematian who spent those 18 years working(in whatever job physists and mathematians do), following instructions from a book. Both will learn, just the working ones will earn as well. HOWEVER, no one will hire an unqualified mathematian, so you are forced to go through X number of years of training. In short: Everything is over specialised nowadays.
  10. So the game is about working together, with some person with 1,000 scientists and spammed technology levels, solving the puzzles, while someone with an army defends them. If you want to play hermit you can, but you are at a major disadvantage. That said, it would be considerably easier to skip the puzzle phase and make number of scientists, technology levels and technology buildings into a simple X*Y+Z formula for tech points. Probably: Tech Level*(Number of scientists/total population) Then * (by individual tech level, aka medical, + tech building bonus). So: Person with 1 tech and 1 medical(The base figure) 1*(1,000/1,000) = 3 *1=3 Medical points. Person with 10 tech, 2 medical and a level 3 medical tech institute.* 10*(500/1,000) = 6.5 *(2+3)=32.5 Medical points *Tech institutes would be specific research things...costing 10 points for level 1, 20 for level 2...and so on. Though you could only have 1 tech institute per settlement. (Which I would roleplay, not sure about other people) Terribly true. Is there a solution though? For it to work we would need to bring in the fog of war on army sizes, and a working espionage system...and run IRC sessions to resolve combat situations in a timely manner. I would say that, if people kept up to date settlement maps, then the mod could create a landscape map fairly easily using Terragen: [hide] [/hide] The only thing missing is trees(You can add water, but that landscape didn't really suit lakes) Thus it wouldn't be hard to set up a battlemap. Hmmm, if whoever was combat modding had a dropbox account, and GIMP/Photoshop, then they could set up a battle field update system...So orders were posted, mod moves stuff around(Hence why you need a paint program with layers), calculates any battles that are going on, posts the update in map form, and then repeat... Would need to be tested for workability. If you did all that you could introduce the tactical element into gameplay, so long as both sides were willing to participate...and some sort of espionage system was introduced. So the ideal settlement would need: a battlefield commander, a research leader and a spy master...potentially a quartermaster as well, depending on the resource system used. The non-ideal settlement would have to split duties. (Or the Patton/Dusty solution of just sending your troops down the road until they blow up, comprising commander and spy master in one neat package)
  11. Very cool idea :thumbup: Ideally, though the 'reasonable' problem tends to erupt... Ideally, as well, resource management is super simplifed, since no one wants to play excel warriors. =P Example of the 'reasonable' problem. To one person a nanotech cold fusion rail gun is next week, to someone else it is never, ever, gonna happen. But yeah, going back to the original roleplaying hegemony, rather than the 'ask the mod' games, could be interesting.
  12. /join #space39 tavern http://dl.dropbox.com/u/12603519/Space/Logs/%23space39.Tip.It.log I am getting dinner in a short while, and I have a cold :thumbup:...Apart from that session will go on as usual.
  13. Mmmm, I think, if I were your mother, I would be less concerned about you getting into AIME and more concerned at you getting into AIME with your belief that 708 is less than 700. I am pretty sure basic number theory is important in a maths contest...Might be wrong...Economics doesn't need it so who knows. :rolleyes: But seriously, congratulations, if anyone in the tavern deserved to win a maths contest, it is you. :wink:
  14. Cause America has a 100% or your parents are fined 50 Dollars. And since Retech's mum hates using credit cards over the web, one assumes she hates going outside too. :rolleyes:
  15. It was hardly fair for Ross to pay for me not taking an interest in when he ran his sessions. Aside from anything else I am reworking my sleeping pattern tonight.
  16. Mwhahahaha! Math has failed you. *World implodes* Anywho, Spacechem is a good game, you should buy it...Then buy it for all the people you know, like me, because you know me. :thumbup: On a more serious note it is actually a pretty awesome game, despite, as Dungeonal put it, being a game about flow charts. It even has a cool storyline.
  17. Or the act of forcing someone to think certain things...If I am looking for a password I don't much care what they are thinking about... IF it happened a lot then you might develop a defence over time... No...there aren't...There are certain thought streams which, when brought to their culmination, will drive a specific person insane...For example, a mother seeing her children hit by a train...For someone who is not related to those children it is sad, but not insanity inducing. Its like saying that watching Bambi makes everyone cry...including machines, rocks and tears. IF you had someone who was level 1 psionics, aka really sloppy, took in everything, then that person might get some of the emotional backlash...But you are going: 'I will set of an explosion in a room, and the full force the explosion will travel down the pipe they are using to listen into this room.' Which just isn't going to happen...it might deafen them for a little while, but thats about all. See 2...Different thought streams affect different people differently. The distinction between thoughts and thought streams is kinda like the difference between a picture and a movie... A picture/thought can contain a password, but conveys very little in the way of emotion. Indeed, psionic defence is perfectly possible. Gravity is not a feeling, and you are not immune to it by encasing yourself in lead...
  18. We all think we are immune to pain, psionics and whatnot...in reality we are pretty much the same, with minor differences...
  19. So your idea is to become 'just' mad enough, while being dosed to the eyeballs with anti-depressants, in the hopes that anyone reading your mind will go mad? Isn't that like having documents just close enough to a fire to be incinerated if someone tried to open the window? Or, to give a Space example, strapping a Time Distortion Burst to your chest, set to go off if you die.
  20. Mmmm....Horror Movies+Anti-Depressents would do nothing against Psionics. Equivilant to saying 'if we empty the bins on the floor and mow the gradd, then the house won't explode if it is hit by a tank shell.' The idea that people could go insane looking into someone else's mind falls down when you consider that we don't go insane when using Windows. :thumbup:
  21. Mmm, direct clash with Space, so I am out too. What about noon EST?
  22. Speaking of which...A Space type Colony game would be interesting. Starts on Earth, you can choose anything that exists today, with a 10 b/million budget and 100 tonne limit. You pick 10 levels for yourself: Technology, Recon, Engineering, Defence, Building, Offence, Medical, Leadership...ect, and 3 levels for your second in command. You default as level 1. Pick a 1,000 colonists (Scientists/whatever). Take off. Orbit planet X, given 5 starting locations. If you don't like any you can wait till next year for 5 more. Can choose to work together or seperate. Build the hometown, and go from there. Research is puzzle based, Technology level adds 1 to the worth of the puzzles and levels in the specific type of research multiplies the worth. So...Puzzle worth 5, being invested into strength drugs, with level 2 Tech and level 4 Medical, gives 28 points. As such researching strength drugs if you are an engineer battle warrior is going to be very time consuming. Tech techs, like Solar Satalites, work the same way, +tech level, *tech level. Space travel is strictly prohibited, satalites are fine. Super weapons, wacky teck and such are not disallowed under 'The Charter', meaning if you use them, or get found to have them, you will get hit with dissent, riots and generally bad stuff. You can still research and build them though. Charter also defines what people will accept, so if you decide to go communist warmonger and the charter says peaceloving democracy, then people will migrate. However, the Charter can be ammended by votes... Number of colonists increase your votes proportionally...aka 1,000 people out of 10,000 equals 1 in 10 votes, if your pop increases by 1,000 then it would be 2 in 11 votes...2,000 out of 11,000 people. Charter can also be suspended, which lets you, and everyone else, do pretty much anything you like. Ammendments are universal...aka you can't specify 'People of city X cannot bear arms'. You can level up by completing random event missions, such as featured in EU3. Explore beyond X, build an outpost here, discover a source of Y, have a more advanced fighter than Z, civilise the natives at B, kill the beast of sandy dune 23....ect. Battles and whatnot are based on the quality/quanity of the troops/weapons, and their leader's Offensive/Defensive qualities. Leadership give you the chance to spring ambushes, killing fields, or avoid them, which increase the casualties. Not having a leader is usually a bad thing. Money is ignored. If you want to produce gun X then you need a source of material to make the gun and ammo for the gun, and somewhere to make it. Troops are just colonists with guns, if you want to create a professional army then include soliders in your original loadout...or send colonists into battle until they get better at it. Once you have proper soliders you can train more. Population increases with new medicines, farming tools and whatnot...and 1% per month. It is your responsibility to think of things that might go wrong and take steps to bypass them. AKA, build an armoury so guns are not just left in the road for anyone to pick up.
  23. *Rolls eyes* I am really not prepared for a session today...but I still wouldn't trust Retech with debt accumulation, I would begin owing 1 session, then, because I missed this one 2 sessions, then because I didn't do one tommrow it would be 3, and, although I did one on thursday, it was one I was already going to do so I would owe 4...then interest on top of that. :rolleyes: Yup, damn those Alliance for genociding. Damn those Commonwealth for trying to stay alive. Damn those British for getting fed up. Damn those Tfed for not accepting those three types of people. Clearly everyone in the system is evil. :rolleyes:
  24. Turtles unite! I favour building a base, then using crack troops, rather than big guns. Its more...interesting...than tank rushing. I remember a mod for Red Alert 2 that added another 2 veterancy levels...So I would start out with my twenty tanks, send them on patrol, some destroyed, some become level 2, some stay the same. Then build some more up to twenty, go out, some level 3s, levels 2s and 1s. Then again, and again. Then seperate out the level 5s, and send the rest out on another patrol, until I had 20 level 5s. Then I would line up an attack using just my level 5s. Usually the base defences took out one or two before I plowed my way through them, and then residual forces took between five and ten...leaving me with between 13 and 8 to lay waste to their base. Probably looking at 60-80 tanks killed, verses maybe 30 if you just tank rushed...But there is something to be said for actually being able to control your units, rather than just clicking a vague target and letting them do their thing. Another thing is that a tank armada generally draws everything back to base, or super weapon attacks...where as 20 or so tanks...rather large, but no one expects them to tear the whole base apart. :thumbup:
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