Everything posted by archimage_a
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Space
Updated the Puzzle System...again: http://dl.dropbox.com/u/12603519/Space/Puzzles/Puzzles.html There are 10 puzzle cards, each with different worths. So rather than solving one puzzle for one research point, now you solve a number of puzzles for a number of points, based on how difficult I consider the puzzles to be. As ever it is winner takes all, you get nothing for solving 9 out of 10. If you ask about a specific puzzle then I will, of course, say if you have the right answer or not, however you must have the FULL list of answers to get the points. This is mostly because I can't seem to remember which puzzles were solved and which were not, resulting in puzzles left unchanged for weeks...which is most unsatisfactory. Also partly because some people never do any research, so their puzzles sit there for weeks...Which is fine, but somewhat at odds with the other. There is a 30 minute cool off period after each FULL puzzle card you answer, simply to prevent someone solving all 10 cards beforehand and reading them off when they first log on. If you want to power level, fine, but other people MUST have a chance. Similarly, if you are late to sessions you must accept that some puzzles will already be solved when you arrive. If you are gonna miss a session, but have solved the puzzle beforehand, you may submit your answers before the session BUT you will only get the points if no one solves the puzzle inside the session.
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Space
The SI keeps internal (self defined) definations to keep confusion and death at a minimum. If I was trying to defend my room, and human, I would do this: SI, fabricate me a wall mounted Local Power Control Junction (LPC), designed to hold a Batrium Cell and be connected to the mains, with manual access only. The LPC is card (Retinal/whatever) activated. In the event of a power failure the LPC switches to the Batrium Cell, maintaining power. When not in use the Cell recharges through the mains. Also add a breaker to the LPC to prevent power surges. *Installs the LPC* SI, fabricate me 10 kT of Batrium in 10 power cells and a shield generator and Anti-Psionic device. Both must be non-wireless and compatible with the LPC, and cover the whole room. *Installs shield generator and Anti-Psionic Device, and inserts one of the cells into the LPC* SI, fabricate me two Magnifying Transmitters, compatiable with the LPC and not wireless, placed either side of the door. Also fabricate a sprinker above the door with a water canister. *Installs the two Magnifying Transmitters and sprinker* SI, fabricate me a Faraday cage which is 10% smaller than my room, and transport it inside my room when I deactivate the shield. The cage is set back into the room, away from the door. *Deactivates the shield for a second.* SI, fabricate a laser detection system. *Installs the laser detection system in front of the door.* *Wires the LPC to activate the Magnifying Transmitters and Sprinkler if the laser beam is broken.* Then you would need to think of some way of getting past that...I can think of a tonne, but it seems rather pointless in publically stating how to get past the system...
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The Back Room
Hmmm, mine did that when the display settings went screwy. I restarted and it was fine, but I would check 3D cards and what not, if I were you.
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Space
Sensors 10 Poison Rounds 1 Stealth 12 Repulsors 5 EMP Grenade 2 Hull 12 Non-Neutonian Liquids 1 Omni-Tool 9 Ion Cannon 40 Graviton Hellbore 7 Null Space Projector 1 Cold Fusion Reactor 10 Mobile Turret 1 Hand Held Laser 1 Suit Drills 1 Suit Targeting Module 1 Suit Motors 2 Gravitational Weapons 3 Computer Virus 10 Drones 5 Oxygen Recycler 1 AI (Basic) 10 Rail Gun 1 Transporter 3 Blitz Array 27 Holographic Projector 2 Phaser 2 Disruptor 10 4D 1 Psionics 30 Subwave 2 Mecha 1 Positron Beam 1 Particle Accelerator 1 Plasma Extinguisher 1 Plasma Flamethrower 1 Jormungand Alloy 1 Intertial Displacement 1 Stealth Armour 1 Drone Bay 1 Nanite 1 Grinder 6 Time Distortion Burst 1 Thought Weapons 1 Aquanite 1 Ion Engine 5 CT Engine 1 Jelly Gun 1 Food Pills 5 GlaDOS Gas 1 Project Transcendance 25 Time Travel 4
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Space
The lack of land and a strong atomsphere. No.
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Space
Current kT is 0, due to an accounting error more was spent than harvested. Be advised that upwards of 3,000 people are dead on the station due to fighting with the advanced weapons. More significantly there has been 7,450 kT worth of damage. Even more significantly recordings of Unity Broadcasts offering weapons have been played on Freedom Radio. And, of the utmost significance a data network has been set up onboard Asgard. The network is mainly built from scraped computer terminals and whatnot and has mainly spread from the Eastern Arm of the Station, which has been defined as the Technocrat Zone. The network originally started as a military defence system to counteract invasions with the new weapon toting Freedom Brigades, but quickly developed into a civil communication systems. A map is shown here: [hide][/hide] The last month has seen a great deal of changed, partly because of the electronic revolution, partly due to finally having a common enemy to unite against that they could hit (Freedom), which, after the initally violent stage, has developed in a more peace loving direction, largely due to the Pact of Steel; an alliance between the Technocrats, Zephyrus, Signal and Last Hope, against Freedom, Duty and Kitsune, later expanded to include Tetsu, Kitsune's Battle Thralls. Other gangs soon flocked to this Pact, having all suffered at Freedom's hand, thus it was innevitable that Freedom would be attacked first. The bloody conflict, taking the best part of two weeks, finally came to a stalemate outside of the University, which had a jury rigged microwave defence tower, making approach neigh impossible. With the attack ground to a halt Signal's other half struck, slaughtering the South's leadership and taking control of the Southern Arm entirely. While the Pact was appalled it could do little, so accepted the situation. Zephyrus, meanwhile, annexed Dongal and Fukushu, and took control of the remains of the Unity Science Bay, suffering the loss of a bay to revolt for this epic betrayal of trust. Melborne, drawing from the general discontent of Eurus, took control of another three bays, including the Library. In the South Eastern arm an alliance between the various gangs formed and collapsed amicably, forming three spheres of control. Hamilton having recieved some aid from the Unity is the only gang not to be strongly opposed to working with the Unity. Jefferson, having also recieved some aid, supports the idea of peace, maybe eventual friendship, with the Unity, but nothing beyond that. Cape Awesome, on the other hand, shares the majority belief that it would be better if the Unity would leave sufficent supplies for them to recover on their own, and then leave. The South Western arm saw the least fighting, with a peaceful ceeding of bays to Last Hope as it grew in strength. The Technocrats, after an abortive attempt to break into the ship building bay, marshalled what supplies it could to produce weapons and armour. While technically skilled the Technocrats were not afraid to fight either, leading many of the charges into Freedom, as well as being instrumental in the formation the 'League', a democratic state which is hoped will serve as their main government in a Federal State. The North West Arm, intitally, suffered no fighting, with Duty and Kitsune staring each other down, while Britannia watched nervously. Then the attack into Freedom stalled and the Pact lurched into Duty...This has been recognised as a major mistake. Kitsune took advantage of this, allowing their mysterious leader out, and swiftly dominated three bays, before returning to the saftey of the main bay. Duty, reeling from this two pronged attack, was attacked by Britannia, who wrestled a bay off of them, though the population continue to resist strongly. As the effect of their attack became apparent the Pact withdrew, forming a strategic perimeter around the Arm. It should, however, be observed that these actions account for only 30% of the people on the station, with the majority as cattle or sheep, serving whichever gang happens to conquer them, hence the simultanous development of the data network, which is supplying the majority of this information. :thumbup: Elsewhere the Terran Federation, or a base transmitting in Terran, on Terran codes, in the style of a Terran, has begin transmitting. This base appears to be on Mars. The message generally consists of a warning to stay away or face sure and certain death at the hands of Grand High Lord of the Admirality Dusty. Their fleet strength is unknown. Base Alpha, the American base orbiting Venus, has launched two Destroyers. The British have continued their asteroid colonisation program, which is nearing stage 1 completion. The Commonwealth, suffering under daily raids by the Alliance, has practically disintergrated, with bases 'doing their own thing'. Safe zones have been established on all bases, which are protected by emplaced Graviton Hellbores, capable of destroying, or at least damaging, the raiders. However the majority of the base's population is outside this range. Without a mining Fleet the Commonwealth is suffering almost a million a month death rates. The Alliance, comparatively, is growing stronger by the day, with five heavy destroyers and a host of support vessels built from their ill gotten gains. The British public are slowly turning towards the Alliance as rations take their toll for another month.
- Space
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Europa Universalis 3
Today Castille, Tommrow, THE WORLD! But yeah, as long as I don't get wiped out in the initial war with Castille, Morroco makes a fun country.
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Space
It isn't. /join #space37 tavern Logs: http://dl.dropbox.com/u/12603519/Space/Logs/%23space37.Tip.It.log I am gonna be delayed. Planned to get up 2 hours ago to do some stuff(including puzzles), then got majorly strange dreams which I puzzled over until I fell back to sleep <_< . Anyway, gonna do stuff, feel free to talk.
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Europa Universalis 3
Morrocco - Archimage England - Retech Japan - Icu Milan - Nero Portugal - Dungeonal France - Trol Denmark - Rocco Holland - Grim Algeria - Paul
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Europa Universalis 3
- The Back Room
Though RTS can port quite easily to consoles, C&C is an obvious example. Generally, though, RTS has periods when you are sitting back, and periods when you are leaning forwards trying to see a tiny detail. If you are using a TV set spaced 2 meters away it is alot harder to lean in...you usually have to stand up and walk across the room, which spoils the moment.- Space
Most of them still can, since they were grown, not replicated...If you are going to change this you would need to burn/dispose of the crops on Europa and grow a whole new batch. Just as notes: The SI informed you that they wanted to talk and was ignored. Current supplies are 6,084 kT. Britian and the Commonwealth are getting progressively more agitated by the lack of a solution to the problem from Europa. Alliance forces are picking off Commonwealth mining ships, so the Commonwealth is going into a steeper decline than before. The asteroid belt is beginning(and only beginning) to become depleted, at the present rate of mining it will be exausted in 2 (session 50) years. The Terra Blackhole has evapourated. Luna has a 50-50 chance of colliding with Mars or settling into an orbit. It then has a 30-70 chance of stablising or knocking Mars out of a predictable orbit. Within the next 43 years. Cruisneth is flying into open space and will leave system in 56 years. Minor differences in other planet's orbits have been detected, though are largely unaffected.- Europa Universalis 3
Seems more sensible to just have it on normal difficulty...especially if some people are chosing single state provinces, and are newbie. That...and I like playing a game against a balanced opponant...not one that constantly kills me with an army half my size because the game says so. More important question what speed? Playing 5 years of wait for X might get tedious, while trying to play without pause in battles is hard enough...so???- Europa Universalis 3
Well....from what I have seen so far (1435) Muslims fight the Muslims and the Christains fight the Christians...mainly...and the Muslims start with a nice tech bonus, so they can, initially, defeat a slightly larger army arrayed against them. Muslim nations seem, in game, to be more...organised. Europe is full of small, powerful, nations which all fight for dominance. Middle East and North Africa seem to have large, semi-powerful, nations, which occassional war. Sweden is nerfed at the start(personal union) and Denmark is small, but with few direct neighbours... I think I am gonna be Morrocco, simply because I am obessed at the moment =P.- Europa Universalis 3
Morrocco triumphs! It was touch and go to begin with...Castille had Grenada on the ropes and Grenada was pointlessly seiging...I was running around kicking several kinds of snot out of Castille's reserve army, when their main army descended on me and I had to run off into northern spain, their army following me. Anyway, Grenada had taken Cadiz and Tob...something, and was seiging somewhere else. Castille was retaking Cadiz and Tob with two other armies, and had scared my navy off by hiding under a stack of other ships :angry: so my reserves were stuck in Morrocco. Then wherever Grenada was seiging fell, and I quickly got a peace treaty. Completely a couple of missions, played for a bit...and the second the truce ran out they attacked Grenada...so went back, positioned my army in Grenada and waited...They declared war, their assault force was dashed to pieces, but, as usual, the war of attrition favoured them and my army got wiped out. So went back again...this time dissolving the alliance with Grenada, taking a loan and building a fleet of capital ships to rivial theirs. Then set high speed and waited for Grenada to be annexed...but no, instead they just hack off one province...but continue their war against Algeria, Grenada's new ally, landing a 13,000 on the coast... I quickly allied with Algeria, declared war on Castille and....England intervenes...so I think I am stuffed as England's 31 Capital ships come into view, but then they wander off, leaving 12 transports unprotected...So I nab 2 and sink the rest...bye bye England's attack force. I, having abandoned all hope of keeping inflation at 0, set treasury to max and set about building an army to smite God with, and then use my pre-existing army to great effect in chasing the Castillen army around Algeria, anhillating it. The war carries on and England lands troops in Tangiers...getting met by my 1,000 strong defence force, holding them off just long enough for my massive army to swing back and crush them, and, after a dozen more naval battles, Castille decides it isn't worth it and agrees to have me admit defeat. I use this to burn my cultural tradition in a spamstorm of Minters, trying to get someone good enough to lower my Inflation considerably...but the best I get is level 2. Meanwhile my merchants are everywhere, up at 5 in the top six trade centers, so I am getting 45 Ducets a month, in exchange for 1 inflation per year...So I minimise that as much as I can, resolving it to 25 ducets per year, after building up a decent amount of ready money. Now I am cruising along, waiting for something to happen so I can get my inflation down to a managable level. :unsure:- The Back Room
Except baseball...tennis...golf...basically all the games on the Wii, PS3 Motion, Xbox Kinects and the other general stuff. Also combo button games. Also, if you have ever tried to play a game on a keyboard using an emulator you will know you get no where near as responsive gameplay...since you have to move your whole hand across the keyboard to press a button, rather than just your thumb or the tip of one of your fingers. Also games like Alpha Protocol, where you need to delicately do stuff(gentle push down L2 VS move the mouse) are severly nerfed, making them less fun. It is also harder to grip the keyboard when you see something scary, mouse not so much, but games where the mouse is key tend to be point and click/fire, so are just a constant stream of targets or never very scary. .... Basically, in games where you have a very simple interface (Where 16 buttons or 32 button combos(R2+X, R1+Y...and so on) can do anything), a controller is far better because 16 buttons on a keyboard is one and a half lines...Not to mention sticky keys if you are holding down shift... In games with a simple interface and simple control system (6 buttons) then keyboard and keyboard/mice are pretty evenly matched... ADSW works as the left down right up, control and alt as X and Y, Q and E as R1, L2....Or the arrow keys, shift, enter, control and alt. In complicated interface games the mouse is the best. For typing the keyboard is best. The keyboard does have 1 major advantage over the controller, and that is the escape key...I have never encounted a keyboard where the 'start' button was somewhere as...ergonomic. You can slam it, you can press it, you can play a game for five hours without pressing it and still be able to hit it first time...It is just awesome.- The Back Room
Not many, and usually only when typing is required...but some support them. Most don't since it is expensive, redundant and time consuming to program for keyboard and mice when you have a controller.- Europa Universalis 3
Mmm, Morrocco isn't as easy as the first game lead me to believe. First game: Castille declares war on Granada, I waltz in, wander around spain smacking down isolated spanish units...then got drawn into a large battle and wiped out. Though by that point I had worked out how to use my ruler as a general (Again) and I had raised a second army to back up my first before I discovered how easy it was to stroll around spain smacking down newly formed armies. Meanwhile my fleet had twice defeated the Castille navy and I now had 8 Capital ships(up from 4) against their 7(down from 11), so was celebrating my naval prowess. Meanwhile I had worked out the trading interface and had changed my national idea to colonialism and began colonising Africa. All is going well, though Granada had been defeated in my absence so I restarted, thinking it was impossible to defend Granada so no point going to war. So restarted, my empire is growing steadly when holy war is declared by Castille on me...I sally out my navy and kick their transport ship, leaving their 1 troop isolated, so I smash them and all is well. 2 years pass, my empire continues growing when I am told they have landed in Tangier. I sally my navy and army out, one was patrolling, the other killing natives, and they are both wiped out by unfortunate rolls and Tangiers -4 Terrain. So restart, decide to fight Castille properly....8 games later I have given up trying to help Granda resist after my +4 Shock Leader, in a -5 to them terrain...so +9 to me....was forced to retreat from a 1-3 disadvantaged battle...DESPITE KILLING 1,500 OF THEM AND ONLY 200 OF MY GUYS DYING!!! And another three game where my Naval All or Nothing tactics failed. So now I am resorting to trying to build fortress Morrocco and an alliance with Algeria...- Space
You can undo the damage you have caused. Ok...here is how it will work: You create the AIs You spend 5 sessions with them You can then choose to TB a personality for them. I decide how close the new personality is to the old one. If it is similar then you reprogram it, if it is dissimilar then you wipe days off its development. Close-ish would be 1 day, further out is 2 days...and so on, to a totally different personality costing 5 days.- Space
Its as likely. TB just means that if you have already caused it to screw up you can unscrew it up.- Space
@ SI: Me, Frank, and Mask are still in Honious right? I think we're almost done with this group of injured people that arn't looking as if they're going to kill me, right? You are getting through them...You, along with the others, have examined 9,840 people and have 'healed' around 4,300 people in the last two months. Each bay has 3,000 ish people, though not everyone is injured, obviously. There have been 78 deaths and 23 births over the two month period. Of the deaths 23 have been starvation, 30 have been natural/seemingly natural, 5 have been seemingly accidental and 20 have died from wounds or in combat. There may be some inaccuracy due the unscientific nature of things. As an observation you count approximately: Children: 32% Male, 68% Female Teenagers: 40% Male, 60% Female Adults: 44% Male, 56% Female Elderly: 65% Male, 35% Female TB does what it says on the tin. However, TBing to correct errors isn't sustainable if you are causing more errors afterwards. More like voice activated computer with physical manipulators and a natural language database. Though with Earth's upgrades it is a basic AI, and so will grow on its own. There is one AI, created in game, besides the SI, which isn't insane. Otherly: Radio Broadcasts have been detected from the central region of the station. It mostly plays music and for people to support the Freedom Gang and go back to the good old days, as well as offering chocolate, canabis, coffee, opium for those who join the 'Freedom Fighters', a kind of gang-police force. @Jeremiah: The posters got thirty seconds by most people, some spent up to 15 minutes in one sitting and up to 5 hours over the course of a few visits. Other posters have also been posted by various gangs, promising various benefits. A non-exaustive list of gangs have been compiled based on these posters: Freedom Duty Technocrats Last Hope Signal Honious Eurus Zephyrus Fukushu- Europa Universalis 3
Nah, its all about me *Crushed by ego*. Was more refering to Rocco actually.- Europa Universalis 3
Yay, I am gonna get ground to a fine paste, I can see it now :rolleyes: Did Japan real control Port Arthur all the way back then?- Space
/join #space36 tavern Logs: http://dl.dropbox.com/u/12603519/Space/Logs/%23space36.Tip.It.log Collar itself would take 2kT each, since different materials have different densities, and different energy requirements to make...Oil, for instance, requires alot more energy to make than a bar of iron of the same weight. Collar would also be a piece of fiddly engineering, and would required a second canister for waste. Implanting it is also a fiddly procedure, since you are sticking it into their vein, and securing it in some manner so that two large canister (The canisters I am thinking of probably weight 5 kilos)...and people are generally wary of having people who they hate/dislike/distrust/resent conducting surgery on them. Thus costing 401,000 kT. Once implanted the supply would need to be replenished...at best once every 6 hours. Which would cost around .5 kT per year, per person, amounting to 8,355 kT per month. And the replenishment system would cost 20 kT per station, so 1,260, assuming 63 bays worth. Having a nanite army doing it would cost an exorbitant sum, since you have around 3,250 people spread across 63 bays, and you would be looking at 10 kT per 25 people....So 80,200 kT. However, the waste system(Since you have 97% return) would cut the monthly cost to just 251 kT. Assuming there were no accidents, and assuming the replenishment system. If going with the nanite system then the returns would be around 98%. However, the initial cost is exorbitant, hence why it was considered unfeasible. - The Back Room
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