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archimage_a

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Everything posted by archimage_a

  1. Also, if you see any mistakes(Alpha Bootes doesn't have a link and Delta Hyperion is the wrong colour on the system map) please tell me so I can correct them.... :thumbsup:
  2. Across like this: -------------------------------------- -------------------------------------- ----------------- The stars that look like planets are dwarf stars. Sector map: http://users.aber.ac.uk/lug9/delta_v/sector_2.html System map: http://users.aber.ac.uk/lug9/delta_v/bootesb.html Planet: http://users.aber.ac.uk/lug9/delta_v/bootesb1.html
  3. No... They have a equal chance of being any number between 1-1000 Kelvin... So there is only a 80 in 1000 chance of being 'habitable'. So I wouldn't worry about finding a 'habitable' world, since they are pretty uncommon.
  4. The first two and a half lines of the map can be chosen. Then you can pick any star in the sector Then any planet around the star.
  5. :rolleyes: I assume you mean phrases of determination. Aside from that I have no power, and don't want to gain that power...So it's a null point, since you are the one giving me that power.
  6. Hehe, I have got to grips writing script while doing the system generator: [hide] able: Planet Likelyhood Type: Lookup Roll: 1d100 1-5: Stellar Class: M\nPlanets:\n 0\nMoons: 0\n Asteroid Belts: [@asteroids] 6-19: Stellar Class: M\nPlanets:\n [@1planetnames] \nAsteroid Belts: [@asteroids] 20-54: Stellar Class: M\nPlanets:\n [@2planetnames] [@1planetnames] \nAsteroid Belts: [@asteroids] 55-79: Stellar Class: M\nPlanets:\n [@2planetnames] [@1planetnames] [@3planetnames] \nAsteroid Belts: [@asteroids] 80-95: Stellar Class: M\nPlanets:\n [@2planetnames] [@1planetnames] [@3planetnames] [@4planetnames] \nAsteroid Belts: [@asteroids] 96-100: Stellar Class: M\nPlanets:\n [@2planetnames] [@1planetnames] [@3planetnames] [@4planetnames] [@5planetnames] \nAsteroid Belts: [@asteroids] Table: 1planetnames Set: 1Temp ={1d1000} Set: 1Radius = {![@mRadius]*10} Set: 1Resources = {![@mRadius]*4} [@getname >> Proper]\nOwner:\ndevelopment: 0\nRadius:{$1Radius} Kilometers\nSurface Temp(K):{$1Temp} Kelvin\nSurface Temp(F){!({$1Temp}-273.15)*9/5+32} Fahrenheit\nSurface Temp©{!{$1Temp}-273.15} Celsius\nSurface Gravity: {!(sqrt({$1Radius}*{$1Resources}))/(0.5*[@mRadius])} Newtons\n Atomsphere: [@atomspheres]\n Resources: {$1Resources}\n Orbital Resources: [@mRadius]\n\n Table: 2planetnames Set: 2Temp ={1d1000} Set: 2Radius = {![@mRadius]*10} Set: 2Resources = {![@mRadius]*4} [@getname >> Proper]\nOwner:\ndevelopment: 0\nRadius:{$2Radius} Kilometers\nSurface Temp(K):{$2Temp} Kelvin\nSurface Temp(F){!({$2Temp}-273.15)*9/5+32} Fahrenheit\nSurface Temp©{!{$2Temp}-273.15} Celsius\nSurface Gravity: {!(sqrt({$2Radius}*{2$Resources}))/(0.5*[@mRadius])} Newtons\n Atomsphere: [@atomspheres]\n Resources: {$2Resources}\n Orbital Resources: [@mRadius]\n\n Table: 3planetnames Set: 3Temp ={1d1000} Set: 3Radius = {![@mRadius]*10} Set: 3Resources = {![@mRadius]*4} [@getname >> Proper]\nOwner:\ndevelopment: 0\nRadius:{$3Radius} Kilometers\nSurface Temp(K):{$3Temp} Kelvin\nSurface Temp(F){!({$3Temp}-273.15)*9/5+32} Fahrenheit\nSurface Temp©{!{$3Temp}-273.15} Celsius\nSurface Gravity: {!(sqrt({$3Radius}*{2$Resources}))/(0.5*[@mRadius])} Newtons\n Atomsphere: [@atomspheres]\n Resources: {$3Resources}\n Orbital Resources: [@mRadius]\n\n Table: 4planetnames Set: 4Temp ={1d1000} Set: 4Radius = {![@mRadius]*10} Set: 4Resources = {![@mRadius]*4} [@getname >> Proper]\nOwner:\ndevelopment: 0\nRadius:{$4Radius} Kilometers\nSurface Temp(K):{$4Temp} Kelvin\nSurface Temp(F){!({$4Temp}-273.15)*9/5+32} Fahrenheit\nSurface Temp©{!{$4Temp}-273.15} Celsius\nSurface Gravity: {!(sqrt({$4Radius}*{4$Resources}))/(0.5*[@mRadius])} Newtons\n Atomsphere: [@atomspheres]\n Resources: {$4Resources}\n Orbital Resources: [@mRadius]\n\n Table: 5planetnames Set: 5Temp ={1d1000} Set: 5Radius = {![@mRadius]*10} Set: 5Resources = {![@mRadius]*4} [@getname >> Proper]\nOwner:\ndevelopment: 0\nRadius:{$5Radius} Kilometers\nSurface Temp(K):{$5Temp} Kelvin\nSurface Temp(F){!({$5Temp}-273.15)*9/5+32} Fahrenheit\nSurface Temp©{!{$5Temp}-273.15} Celsius\nSurface Gravity: {!(sqrt({$5Radius}*{5$Resources}))/(0.5*[@mRadius])} Newtons\n Atomsphere: [@atomspheres]\n Resources: {$5Resources}\n Orbital Resources: [@mRadius]\n\n [/hide] As long as I have Inspiration Pad it is a breeze(Well, actually it took me three hours to work out how to use it, then it took 10 minutes to create each of the 15 system types.
  7. Site is up now. http://users.aber.ac.uk/lug9/delta_v/ Space combat, as I currently think of it will be scripted...It cuts out having an exploitable system, or one where you just guess and hope for the best. So lets say that 40 ships with 20 lasers, 3 mounted on each of the 6 sides plus 2 extra ones at the front, with no overlap, were fighting 90 ships, with torpedoes of 40,000 km range. Then armour + any modifers. Reducing that you come up with: 40 ships have a 1 in 90 chance of firing all 20 lasers, 1 in 85 of firing 5 sides, 1 in 40 of firing 4 sides...So on and so forth with a 1 in 6 chance of one of those sides being the front. Then various percentage chances of firing at a certain ship in the enemy fleet. Lasers would have a chance of hitting, and hitting at various different levels of damage, ranging from critical to glancing. Adding armour you have the same chances of hitting, but you decrease the chances of landing criticals and such. Modifers, you add an IF modifer(ie. IF Laser reflecting then + level of protection). AND then 90 ships with a 60% chance of hitting. Various percentages for targeting. Torpedoes damage range is. Add armour Modifers. You run the script, see what damage was done, do another round if neccessary after modifying the numbers of ships. It sounds fairly complicated, but all the complicated stuff is done when the ships are built...Meaning the actually battles could be done within about 5 minutes. There would be battle reports to check effectiveness and such, and then you can retarget your research, and it will even tell you how much combat data has been gained...so it cuts down my work from an hour or two, to 10 minutes. http://www.nbos.com/products/ipad/ipad.htm
  8. Yay for upload speeds of up to 14kb/s <_< Still, its better than the 113 b/s the computer managed to stoop to the other day. Anyway, updating the file directory so that the first 12.5%(50 sectors) are as they are intended to be when completed, in about 10 minutes. Everyone will see a full map(Without Space Stations, Ancient Ruins, Current Empires, Other Players, Matter Gates, Wormholes, Nebulas and other space stuff), so feel free to browse for a good home planet to start from. Also, please remember that there will be no attempts to balance the game once it has started, aside from random events which will be almost entirely random(The program used to generate them as well, as the scripts being used, will be accessible)...Thus claw every advantage you can. I am here for any questions/claims/suggetions you may have.
  9. I am playing the game in the style of my choosing...nothing more...nothing less.
  10. Sigh. High profits mean that they have alot of power already....Your solution is kinda like 'Oil damages the environement, therefore I will tax all the Oil Companies until they produce less.'...You are asking them to give up their power in exchange for not giving up their power, and wondering why you then get smacked with their power. 1) They give in and everyone complains about the higher price for furs because they now produce a lot less. Dissent. 2) They tell you to naff off because they make such high profits that taxing them for 20% has no real effect. Powerlessness. 3) They lie, since Alaska is fairly far flung it would not be hard. Powerlessness. 4) They declare independance and emargo Russia and people are annoyed about not getting any fur. Dissent and Powerlessness. 5) They leave Alaska because it is no longer profitable since they either have to produce less or they have to pay more in tax. Dissent, Loss of Profit and Powerlessness(You pushed and collapsed a building on yourself) 6) They ignore your demands, sell elsewhere to avoid you knowing their true income and you lose power over them anyway. Powerlessness 7) The nobles say yes they will do better, but instead don't change anything... Powerlessness. 8) Russian Peseants get sick of payrolling the natives of America and want food and blankets for themselves instead. Weakening the power of the nobility to a point where they try to kill you to prevent getting killed French Revolution style... Dissent. 9) All of the above. The situation gets complicated, runs up a huge bill and the nobles blame you. Dissent. Taxing them will not reduce their influence in Russia...In fact it would probably get them more involved because you are screwing them over. If Fur Trading is as wonderful as you make out then they can survive without their lands in Russia....Moreover losing a bunch of nobles is more damaging to you than to them... Then consider that you are fighting a war against the nobility...as your one province experiment shows...and so they are already pretty annoyed with you and now you seem to be messing around with the social order in yet another attempt to abolish them. Alaska is not an island, and if you plan to blockade America you get into the whole 'Atlantic Supermacy' thing we talked about. As a Communist I can understand what you are trying to do...but you are making the elementary mistake that most Communists make...They confuse the end goal with what they should do now... Part of being a Communist is understanding that the creation of the oppressive middle class, the natural evolution of things, is what HAS to happen....Trying to take a shortcut only creates problems.
  11. During an era when thousands died of a lack of food every year, tens of thousands in Russia you are sending desperately needed food to Alaska? And don't even get me started on blankets....It would take several weeks for a skilled weaver to make the thread and yarn, and another several days to make a single blanket... You are talking about an era when most families had one, perhaps the well off had two, sets of clothes... Taxation doesn't remove the incentive...if they react anything like you did they will just force the workers to work harder to make up for the profit they are losing thanks to your taxation... In many of these cases the profitability of the ventures was very low anyway...By reducing the amount of work employers can do, you might as well just shut them down altogether... In the words of Margaret Thatcher: Socialism works very well...until you run out of other people's money to spend. The Nobles are given a choice...Make a profit and live comfortably after declaring independance, or quit Alaska because it has all the profitability of a damp sock.
  12. I am a time traveller from the Napoleonic era... That or I read books... =P Anyway, I am just saying that the situation would be: Russia does something deeply unpopular and taxes those who disagree, in a time when America has revolted for Taxation without Representation and France is on the verge of Revolution because of the Monarchy's tyranny. Prussia offers the hard pressed nobles a way out. Russia continues to try to force the nobles, [iC]who suffer from the lazy workers, which is the only reason they are harsh on them to accept their entirely foolish proposal which will only lead to the total and complete break down of civilisation as the norms of society are turned upside down, pigs ride humans and the ground opens and readily Lucifer will appear and flay the skin from the very bones of all those who are righteous and good.[/iC] Prussia takes offence to this and challanges a non-specific person to a duel. Russia ignores the offence [iC]and instead proceeds to build ships for the purpose of spreading their tyranny into the Atlantic. Fighting against all that is good and holy in the world, for as the Bible says "The Lord God did take the man and verily put him in the Garden of Eden to work it and take care of it." Genesis Chapter 2 Verse 15, and the Russian Devils do wish to encourage Sloth and all manner of other sinful behaviour, as indeed was warned by the verse 'The Devil doth make work for idle hands'. Only those who were poor of morals and sick of mind would chose to betray our Lord that art in Heaven and our Lord that did suffer on the Cross for our Sins. Indeed I would go so far as to say that the Russian Queen would pull our Lord from the Cross where he was suffering for our Sins, so that we may return to God when we die, and she would require that he sat on the ground, and was denied the right to suffer for our sins because, my assembled crowd, the Russian Queen is a HEATHEN DEVIL![/iC] And such would be said about the situation....Very few would argue that Russia was doing the right thing, since very few believed the native Americans were humans, and most people believed that hard work was the only way to save yourself from eternal damnation.... So realistically speaking, you are telling everyone to go to hell....
  13. Hehe, nah, just a general or minister to duel...By the code I chose pistols at dawn, in Berlin. [in Context] Also, breaking Prussian Taxation on the Baltic, which you caused :rolleyes: by forcing decent, hard working nobles, to live with the the lazy workers of Alaska. [/in Context]
  14. Hehe...Good idea...apart from the bit about you shelling out a few million to break through the Baltic, challange British-Portuguese Supremacy and get owned.... Because if you have a big fleet then they need a bigger fleet because you are the kinda person who would try to throw that weight around.... Also 1 Duel verses 10 million on ships....Commonsense fail.
  15. Prussia implies that, should Alaska wish to ceed from Russia, then Prussia would be opposed to providing assistance, via it's American allies... Also Prussian General Von Ribbentrop has demanded satisfaction on the field of honour for Russia's appaling attack on the neutral power of Prussia and should his challange go unmet by a Russian equal then he shall feel compelled to use his influence to impose a duty on Russian goods passing through the Baltic.
  16. Option D(Addendum): Prussia offers Alaska a 25% subsidy on trade goods brought from Prussia and no duty to be paid on goods sold to Prussia, on condition that Alaska continues to exploit the natives. Prussia is deeply interested in importing bituminous coal from Alaska...
  17. :grin: Mozart is kidnapped by Prussian Soliders and is locked in a dungeon. Prussian Music Genius Reinhard Drich has begun producing music. [/Flavour Event]
  18. Good plan. Sciency sounding stuff gets 1 million per reset. Check, 'Stuff that would be useful to have' research gets 1 million per reset. Double check, 'HNP Research' gets 1 million per reset. (Human Research(Mechanics, Physics and such), Natural Research(Chemistry, Biologly and such), Pure Research(Theology, Prophacy and such)) I think that should cover just about everything.... Actually, better plan: 'All Developments from 13,700,000,000 BC to 2,011 AD' Research gets 1 million per reset. In other news, Progress Quest. Because I don't have enough time to actually play games, I usually work 18h a day. Progress quest changed all that, now I have all the time in the earth.
  19. Over the next 7 years gunpowder doesn't advance. Electrical generation doesn't really exist until the late 1800s. Ranged Weapon improvements being incredibly broad....The Carronade was developed in 1779. The flintlock cannon(allowing it to be fired in the rain) was developed in 1789. Bows, darts and firearms don't seem to develop particuarly. Mechanics, Spinning Mule is developed in 1779 and the overshot waterwheel is shown to be over twice as efficent as the undershot waterwheel somewhen near here.
  20. Does that mean I round the years up or down, since the time to completion was given in years and decimals. American System of Manufacture in 1799...although it is invented in 1799 the actual results start coming in 1806, by which time the British had already created a working system in 1803, with the mass production of Block and Tackle in naval ships...though this is another isolated incident, and mass production as we know it happens in the early 1900s. Books and written materials were mass produced before then, but the difference is fairly noticible. 1825. Percussion Cap in 1807-1860 is probably the closest development. 1803 with the introduction of Mass Produced Block and Tackle, and 1811, with the introduction of Sepping Blocks. Important developments for your calendar: 1770, Invention of the Eraser. 1771, Cricket is invented. 1772, Britian, America and the Dutch get screwed by a banking Crisis. 1773, Discovery of Urea. 1774, Oxygen is discovered. 1775, James Watt invents the Watt Engine. 1776, Wealth of Nations is published. 1777, Second Edition of the Encylopedia Britannica is published. 1778, Throughbred race horses are discovered/named. 1779, First Iron Bridge in the world is built. 1780, Yedinoverie is created. 1781, Utilitarism is created. 1782, Police are invented. 1783, Iceland kepts pwned by a volcano. 1784, Bifocals are invented. 1785, English Channel is crossed by ballon. 1786, First Steam Boats are tested. 1787, Silicon id discovered. 1788, Newspapers are invented. 1789, Declaration of the Rights of Man, written. 1790, Lifeboats invented. 1791, Optic Telegraph invented. 1792, Guillotine is invented. 1793, Cotton Gin Machine is invented. 1794, Meteors are theorised to have come from outer space. 1795, The Gram is defined. 1796, Smallpox Vaccine is developed. 1797, Confetti is invented. 1798, Lithograph is invented. 1799, American System of Manufacuring is created. 1800, The Battery is invented.
  21. I see. How do you actually run the program, since it converts itself to a download when I try to run it on IE and opens as a txt document in notepad(Wasn't suprised by that :thumbsup: )?
  22. You can't invest 'alot more'....The research scale is essentially fixed, thus technology can't get out of hand because technology only ever occurs at the rate that it historically occured....While he says that you can get there slightly faster it is more than likely a case of 1 in 100 years to prevent people like me telling people like you (Crazy people and rich people) to research machine guns with 20 million a reset and get it done in 5 years. There is no way to get ahead, unless you research something that no one else researches... Thus starting researching something at the beginning of a reset, and then having someone swoop in at the end of the reset and be at the same level of development as you, would be very annoying. :rolleyes: That is kinda the point...
  23. Dusty is using the real world technological milestones as guidelines...So perhaps researching history will give you some pointers on what to research..... So the earliest you could get Gattling Guns would be 1860, the earliest you could get X-Rays would be 1895 and the earliest you could get revolvers would be 1818 or 1836, depending on which Dusty feels like. If you don't research things then you seem(going from what Dusty said) to fall behind... But I am not really sure what that means exactly. If Dusty did that then it would stop people asking questions and cause a tonne of problems for him later on when people got seriously angry with him because he didn't tell them that building a hydro-electric dam on the River Thames was gonna flood out London.
  24. If you need 9 million for deployment then you need 90 million to buy that many troops... If Russia deployed it's full starting army then it would only cost 3.5 million, plus 350,000 for the full starting navy...thus hoarding 9 million serves no real purpose... This is true. PMs state that research is measured in years and the cash spent on it... And its kinda game breaking to be able to wait until the end of the reset and then spend your money...It means you can just sit around with a huge budget, preventing anyone attacking you, and then spending it on research at the last second... And to get around that just leads to people munchkining and otherwise being idiots with the game: 'I(Russia) spend my budget on research at 1 second to midnight on the 31st of December.' 'I attack Russia at 0.5 seconds to midnight on the 31st of December with my full army and they can't fight back since they have no money.' Or just having 10 days of total silence followed by every country attacking in the last second the the year of the reset...essentially gambling as to how many naughts they put after the decimal...(0.000001 seconds to midnight, and such) Far better to have research be measured in years, with the budget gradually tapering...and since the budget carries over you can just allocate X amount that doesn't get spent, so you always have a defensive budget.
  25. [hide][/hide] Anyway, I am 100% through the preparation and 10% through the map. I am guessing it will take between 3 and 18 days to complete the map, depending on how actively I do it. After that I will need to check the mechanics I am working on and write the random events script...Which means that it should be ready in the next 5 to 20 days. Depending on the situation then(I am concerned about some Real Life stuff) I will give people a few days to search the map for a good homeworld and create their races.

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